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Posts posted by Star.8401
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It’s not equal to a ram and is a waste of supply.
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I’ll also add that by and large a lot of these people, at least that I have noticed being upset or accusing WvW Community of being “toxic” are wayyy to sensitive and in a lot of cases because someone isn’t going to hold your hand doesn’t mean they are being toxic. Most WvW communities are unique with years of inside jokes and layers of sarcasm. My advice is to just roll with the punches. Jump on a tag and in most cases ask about server discords. Forum posts like these are honestly going to fuel actual trolls to do more.
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Deafinitely interested in joining yall
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I'm interested in more information about joining
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Ele's have useful build in all areas of the game aside from Spvp
guardians are also useful, firebrands are great for WvW support and do decent condi damage on the PvE side
Warriors are great but I dont want to be bias'd
Mesmers have crucial roles in PvE content, not so much in WvW but are still useful
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Remove AC's and Shield Generators
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You can solo anything as a power SB properly using your dodges and full counters
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axe/shield and dagger/shield are definitely better than sword/shield in terms of utility and damage; however that doesnt mean sword cannot work. Sword burst is pretty bad, but it has a great leap and good burst in sword 3
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So holo is great for raids and can be great in pvp. Engi isn’t great for zergs in wvw but can be fun to roam on holo. That being said there is nothing stopping you from joining up on zergs.
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Healing signet, timed dodges, timed greatsword 3, timed counters, and shield if u are using it: should be fine in full zerk.
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> @"Oglaf.1074" said:
> Axe is simply better in PvE over Dagger because the damage is higher and the “fancy tricks” provided by Dagger is more suited towards PvP where they matter more and have far greater impact. The raw damage advantage of Axe is simply a bigger advantage when it comes to PvE.
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> As for CC, the meta setup for PvE Spellbreaker includes both Kick and Bull’s Charge (in order to keep uptime of the _Peak Performance_ trait at maximum) so you’ll have adequate CC for most encounters outside of weapon skills.
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Bulls charge and kick alone arent enough CC to solo some champs breakbars. Just FYI.
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Yeah I like to fight Chronos because they aren't Mirages.
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> @"Regon Phoenix.8215" said:
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> > @"Star.8401" said:
> > Also lore wise it wouldn't make any sense for sylvari to be living in this floating city.
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> Why? City dvelers need to eat, but they can't have many animals, so what would they eat? Maybe fruits, vegetables and berries, and who else is better at tending to plants than Sylvani? Also, lore wise Sylvani are already pretty keep on whole ancestors thing.
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Sylvari are only born from the pale tree. We know roughly the whereabouts of the firstborn and the sylvari that followed. There is no place lore wise for an entirely new floating city to the north to appear populated with sylvari.
And yeah this sounds a lot like the revenant; could take some of the ideas and turn into an elite spec. I say that because I dont think anet will ever be adding a new profession to the game as they've gone the elite spec route which in my opinion is better.
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yeah condi scourge is actually amazing for raids so i dunno about above posts.
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Axe stilll hits like a truck in spellbreaker if you are comboing correctly and keeping the right buffs up. over all I like SB the most for soloing champs and open world content Counter is awesome and damage is great as well going full power with GS and axe/axe. Like previously suggested you can switch out some util skills and swap a mace or shield in areas that you need a ton of breakbar.
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Interesting take on a profession. Lore wise I dont see it working especially since we have revenants now that channel spirits from the mists. Also lore wise it wouldn't make any sense for sylvari to be living in this floating city. Traits and skills also remind me alot of ones in game currently across various professions.
All in all an interesting read and idea but I don't see it fitting in.
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> @"RedShark.9548" said:
> > @"Star.8401" said:
> > dagger burst is useful in zergs if traited for additional boon strip. daze is also nice on dagger 3
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> hammer is way better for stripping boons in a zerg...
just a reminder OP asked about axe vs. dagger
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This guy really thinks Berserkers dont use sword xD
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You posted two quotes of people saying that sword is bad.....because that sums up the entire warrior community. I highly suggest you start playing warrior more in all aspects of the game to see what builds and weapons are used where. It would help you to avoid mistakes in your assumptions such as "Berserkers only good at burst, and has nosustain" when its the opposite, and the claim that "no warrior uses sword" when its literally the meta weapon for two separate condi warrior builds, and a decent weapon for WvW. Your Espec theories would probably be taken more seriously.
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Shield main hand doesn't sound like fun or interesting gameplay.
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I really like what you’ve done with this one here. My only suggestion would be somewhat lower cds on the burst skills.
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And since I don’t want to come off just as negative; I do really like the execute idea on burst skills. I’ve been working on an Executioner type Espec with same concept.
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So in wvw group fights the break enchantments change was a buff and is definitely noticeable. Dagger AA’s also slightly noticeable but I still like to use dagger for its burst skill and daze. Counter nerf slightly noticeable but not a deal breaker for me.
Roaming I like to flip flop between core warrior and spell breaker. Both are fun.
Spvp i approach in the same way I approach roaming. Both are useful and fun. Counter on SB is still a fantastic mechanic for defense and flipping a bad situation in your favor.
I haven’t noticed the passive stance changes too much because I never used them as a crutch. Yeah I can tell a longer time between when they trigger in my buff bars but gameplay wise I don’t feel gimped.
Overall yes the changes can be felt, but not in a game breaking warrior-is-dead sort of way. I will still be sticking to my warrior.
I enjoy it way too much to let a few nerfs get into my head and gameplay.
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The passive traits are still useful. Warrior isn’t dead. LONG LIVE THE WARRIORS
No use fighting it anymore
in Player vs. Player
Posted
> @"Shao.7236" said:
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> It objectively wasn't.
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That's why all the really good PvP players quit ages ago, why the game has lost all entertainment value, why PvP population is seriously in jeopardy compared to how it used to thrive.
Oh wait, you are so wrong.
Spvp started to go wild when HoT added elite specs and its been a downhill trend/train since then. Balance will never come again. There are too many factors, and this is why Spvp has lost its population growth and its in a downhill trend.