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Theros.1390

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Posts posted by Theros.1390

  1. I see many players here still agruing that Rune of the Trapper dont need to go, in front of trues arguments.

     

    This is just a pure denial, really.

     

    This rune is the incarnation of unhealthiness. It's even not a matter of counterplay or anything. It just allows any Guard to get access to a mecanic (stealth) which was not designed for this profession. A Guard should NOT be able to run away like this just like a thief does : this is a nonsense, unhealthy, unfair and broken.

     

    Next BP : A 10 sec ICD in the worst case, and removed stealth in the best case.

  2. All is in the title.

     

    Knowing that Halloween, and Lunatic Inquisition are coming back on next tuesday, I just wanted to give a little bump and remember to the devs that there's still a thing to fix :

     

    Please add walls to prevent players from be able to reach out of map spots. Last year, a lot of players just repeatedly went to places which are normally unreachable, and then sat for the rest of the whole game. Let's just make everyone play the Lunatic Inquisition fairly, and let's seal those spots.

     

    Thanks :)

     

     

     

     

  3. > @"ollbirtan.2915" said:

    > > @"Theros.1390" said:

    > > > @"ollbirtan.2915" said:

    > > > Ele isn't the only class with 11k base HP

    > >

    > > It's the only profession with 11k base HP, AND a light armor, while thieves and guards can rely on a medium and a heavy armor. That's the difference.

    >

    > You can't be serious ----- when did armor class matter in GW2?

     

    Dunno. Maybe since a heavy amor gives much more base Toughness than a light one ?

     

    You're the one who cannot be serious here bro x)

  4. > @"aspirine.6852" said:

    > Btw not just sustain, but rezzing also. You can down someone only to be instarezzed by a whole kitten zerg the second after....

     

    I dream about the day when the no downstate will be permanent in WvW.

  5. > @"Mini Crinny.6190" said:

    > Is the 261 barrier Weaver gets from dual attacks too much to handle?

     

    1) The trait is not at all the only one source of barrier Weaver has

    2) Healing Power increases the value of barrier you gain

  6. > @"Sleepwalker.1398" said:

    > > @"Theros.1390" said:

    > > Juste take a ranger, wield a Long bow, merge with an offensive pet, use sic'em, and there you go.

    > >

    > > The secret is : 4, 2 and 1, and you'll deal insane amount of damages from a 1500 range. (if the foe put a reflect, just cancel, wait for your extremely shorts CD, and repeat)

    >

    > Still broken in WvW.

    > Add some signet of hunt and Sic em and gg.

     

    I'm ok with the amount of damages

    I'm ok with the 1500 range

    I'm just not ok with both together actually.

     

     

    MREOW

    > @"Veryl.7861" said:

    > _A Message to his royal majesty...._

    >

    > meow.

    > meow meow mew meow meow meow meow nya mra meow?

    > Mew meow mew meowmew nya meow!

    > mew meow mew meowmeow mew meow meow.

    > mewmewmew. meow.

    > MEOW nya MRA meow NYA MREEE

    > meow meow mew mew mewnacy.

    >

    > meow.

    > Signed with a paw

    > _Unknown cat challenging the throne_

     

    It seems that his meowjesty want some burgers :

     

    ![](https://i.imgur.com/ROyjcJR.png "")

     

    Like other players, I would have found great to see a giant cat on Tequatl spot, as a world boss. You know, Tecatle the furless or something.

  7. > @"Galvin.2704" said:

    > > @"Monkey See.1498" said:

    > > > @"Theros.1390" said:

    > > > > @"Cal Cohen.2358" said:

    > > > > With that said it's definitely strong, and it's on our watch list following the next balance update along with symbol firebrand and weaver.

    > > >

    > > > I always thought that Weaver was one of the most balanced elite spe in competitives modes (compared to other overperforming ones)

    > > >

    > > > I guess I was wrong since it's also in the sights apparently.

    > > >

    > >

    > > Weaver is probably the best 1v1 spec in the game right now. It does have some weaknesses notably how slow the meta build is since it can't afford lightning flash, probably the slowest in the game with only a minor amount of swiftness, air 2, and that's it.

    > >

    > > But any build that can potentially stack 45 stacks of burning onto a target, effectively doing **18,000 damage per second in burning**, probably deserves a serious look in.

    > >

    > > https://www.twitch.tv/im_grimjack/clip/CulturedCautiousChamoisPogChamp

    >

    > Can you please stop taking stuff out of context by clipping a tiny 12-second segment? That necro was using minions with Blood Magic and **Unholy Martyr** trait which **transfers conditions from allies to the necro** when he enters the shroud, in this case it transferred condis from his minions to him. So Grim didn't stack 45 stacks of burning, it's not an issue with the Fire Weaver build.

    >

    > Here's the link to the stream **twitch.tv/videos/503737460**, the fight starts at about **02:40:35**, he talks about the burning and trait interaction after the the fight was over. (for anyone who wants to know what actually happened there)

    >

    > @"Grimjack.8130" look how they clip your stream to witch-hunt the weaver, it's actually funny.

     

    Thanks a lot, I was wondering how 45 stacks were possible so quickly.

     

     

  8. > @"Cal Cohen.2358" said:

    > With that said it's definitely strong, and it's on our watch list following the next balance update along with symbol firebrand and weaver.

     

    I always thought that Weaver was one of the most balanced elite spe in competitives modes (compared to other overperforming ones)

     

    I guess I was wrong since it's also in the sights apparently.

     

  9. Also, you guys should consider a balance of [Reckless impact](https://wiki.guildwars2.com/wiki/Reckless_Impact "https://wiki.guildwars2.com/wiki/Reckless_Impact")

     

    an unblockable 3k+ damages dodge roll + 5 sec of might is clearly too much.

     

    A Warrior should hit to hurt, not roll :)

     

    And nowadays it seems like 40% of their total damages are coming from their dodges. (Just watch any warrior video, you'll see em dodge a lot, not to evade attacks, but just to deal damages).

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