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spectrito.8513

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Posts posted by spectrito.8513

  1. > @"Kylden Ar.3724" said:

    > Devon Carter returns to ANet.

    >

    > #Alliances Maybe!?

    >

    > Or at least something done to get rid of links and fix the balance problem that is bandwagon transfers.

     

    So there's now two guys working on a project we don't have a update for years?

    Dont be fooled AGAIN

    #ALLIANCESWHEN

  2. > @"Fenom.9457" said:

    > Necroing this thread because I was going to make my own post but there’s no need. The 20 tournament wins are proving to be even more painful than trying to get into raids for armor (which is still also a massive pain, mind you). Never come so close to actually uninstalling the game as I have in trying to get those wins. And like OP mentioned, it makes no sense! Not just on its own, but when you compare it to the wvw one too. It’s a thinly veiled, terrible attempt for FORCE EVERYONE into a tiny, niche, toxic spot in the game and I’ve only seen others reflect my opinion. I have yet to encounter a single person who’s told me this has helped and they enjoy tournaments now. Why couldn’t it have been 100 player kills? If it’s ok in wvw, why not here? Actually, it makes MORE sense to require kills in PvP than WvW. PvP is all about close combat and slaughtering people to win, but WvW has a large pve aspect to it, as well as long term strategy. If anything, having one of the achievements be getting kills fits better in PvP. It can of course be something more demanding than 100, I think 500 kills would go nicely with 120 ranked wins

     

    How did Anet forced you ?

     

    I wanted the raid ring as well but I can't stand doing raids so I just don't do it and keep playing for fun.

     

    I've found very easy to get the pvp legendary just like the raid ring is easier for someone who already does raids regularly.

     

     

     

  3. They will release it along with the expasion that will come with balanced non-powercreeped classes and Warclaw will be usable only in EBG so maybe people come back to this dead gamemode that every single time i come back i have to move to a high pop server cuz the server i was in is completely dead outside peak times.

    Holy shit i love gw2

  4. > @"Jayden Reese.9542" said:

    > > @"Anput.4620" said:

    > > > @"Voltekka.2375" said:

    > > > > @"Anput.4620" said:

    > > > > > @"SoV.5139" said:

    > > > > > > @"spectrito.8513" said:

    > > > > > > > @"SoV.5139" said:

    > > > > > > > > @"spectrito.8513" said:

    > > > > > > > > > @"SoV.5139" said:

    > > > > > > > > > Here's where the contradiction lies.

    > > > > > > > > > There are tons of "roamers" on the forums claiming roaming sucks now that mounts are in WvW.

    > > > > > > > > > Are you all on the same server?

    > > > > > > > > > Since the answer is likely no, why aren't you all fighting each other 1v1 in WvW?

    > > > > > > > >

    > > > > > > > > Some manage to play WvW with a broken mount for 3+months, some dont.

    > > > > > > > >

    > > > > > > >

    > > > > > > > The contradiction is they all claim to want fights on the forums, but are all mounted up and trolling eachother in game to see if the other guy will blow their kit to dismount them. If they all wanted the fights as claimed, mounts are a non issue.

    > > > > > >

    > > > > > > The contradiction to me is WHAT ARE YOU DOING IN A OPEN WORLD PVP MAP IF YOU'RE NOT WILLING TO PVP ?

    > > > > >

    > > > > > PVP does not mean mindlessly fighting through anything that comes your way. A support build running back to its PPT zerg is doing the right thing by avoiding being singled out and ganked, and using the available tools to do so.

    > > > > >

    > > > > > There seems to be no shortage of roamers who want to fight it out the way you describe on the forums, so why arent the WvW maps as populated with these players as the forums are? Do these folks not wish to fight others who are set up for the same, and are only mad because they cant gank builds not set up for the same?

    > > > >

    > > > > "PVP does not mean mindlessly fighting through anything that comes your way."

    > > > >

    > > > > "running back to its PPT zerg"

    > > > >

    > > > > Also, just because the tools are available doesn't mean they are balanced, because they obviously aren't.

    > > >

    > > > sPvP is your friend. Wvw isnt spvp.

    > >

    > > What does this have to do with the contradictory comment i qouted?

    > >

    > > @"Whiteout.1975" has perfectly explained already what is wrong with the mode, it is an open zone PvP mode.

    > >

    > > What does SPvP have to do with open world PvP, why has the whole philosophy of it suddenly bne changed to be different from open PvP in about any other MMORPG just because mounts came out? It makes zero sense here.

    > >

    > > But what has your reply to do with what i commented again?

    >

    > This is not open world pvp. The main part of wvw is capture objective team based in a pvp environment. It means not everyone is rolling in their top pvp single target dps build. Why does every single mmo with pvp zones or realm vs realm always have pve aspects to it? It is to draw pvers into a pvp mode because there are not enough gankers/griefers to have a full open pvp world mmo w/o them. Imaging just a mmo w open world pvp and all of you full pvp specced could only fight other full pvp specced players. Where all the gankers could only fight other gankers. How long would you play that? You all just want to catch weaker easy targets or support specced players on your pvp spec build. There is an entire spvp mode but you gankers are too much of a kitten to play that instead you complain on here all day cuz a staff ele or a reaper got away on their mount and you couldn't insta kill them on multipe cheese builds. Plus for the 10th time anput doesn't play gw2 he just trolls over and over w no clue of how many more fights there are now overall then before.

     

    People in support builds ganks me pretty often, why shouldn't i kill support builds too ?

    Zerglings dont hesitate to jump on me with a group of 10+, why should i not kill them ?

    PvE elements are there to lure players to fight, not to lure PvErs to a PvP mode, by your logic is DAoC a PvE game ?

    Also sPvP is trash, 5+ min queues, a lot of bots, MMR is completely broken, wintraders, restrictive builds and so many other issues and differences between WvW and sPvP and thats why many PvPers migrate to WvW.

    Why people who like to fight should move away from WvW just because you dont like to die in a open world PvP ?

    Also in regards to having more fights, this is just not true, we barely have 1 map queued even on prime time and other BL's are dead compared to before, there are way less people playing either zergers and roamers.

     

  5. > @"SoV.5139" said:

    > > @"spectrito.8513" said:

    > > > @"SoV.5139" said:

    > > > > @"spectrito.8513" said:

    > > > > > @"Sylosi.6503" said:

    > > > > > This thread confirms more than ever that in 2019 WvW is full of PvE players, be they zerglings who want to be left alone in a PvP zone to go spam AOE/PvDoor or "roamers" who care so little for any sort of skill or even vaguely decent gameplay that they are desperate for dull, one sided "PvP" against people with no chance in zerg builds.

    > > > > >

    > > > > > As "PvP" players what is left of the WvW playerbase is so PvE it is funny.

    > > > >

    > > > > lol what do you expect from a PvE focused game where you need to press a button to kill people and both PvP modes are on maintenance mode ?

    > > > > High skill gameplay ?

    > > >

    > > > High skill game play would be roamer builds fighting other roamer builds.

    > > >

    > > > Lets not confuse that with roamers getting mad because they cant gank zerg support builds who dont want to take 1v1s, which the mount helps them to avoid.

    > > >

    > > > If you guys do get your way and it becomes easier to gank zerg support builds running back to their zerg, this will not restore one iota of high skill game play.

    > >

    > > The problem with people that only play WvW in a zerg is that they dont know what happens outside zergs.

    > > Roaming is not about picking a thief and gank people between spawn and keep.

    > > Alpine BL's were so much more populated pre-mount with so many different builds

    > > Now we only play on EBG with cheese builds because it's the only way we can dismount people and get fights.

    > > I used to roam on a sword weaver build i couldnt gank people not even if i wanted to

    > > We have less people playing, less build diversity, ganking is way worse than before and we play only in 1 map.

    > > Now i can only fights if i gank people in EB with a 1 shot build and where most zerglings are.

    > > All this because people find WvW unplayable if they die walking from spawn to keep to a backstab thief

    > >

    >

    > We''ll see if youre right once they put the dismount skill in the game, and if the cheese builds disappear. My money in the office pool is on them not only NOT disappearing, but multiplying. They were there long before mounts, and will be there long after.

     

    Nothing will change.

    Dismount skill only works if you're mounted too, people will play cheese builds to dismount if they're not mounted

    Unless Anet change Warclaw HP, dodges and bonus speed, Warclaw will be used as a shield and a ganking tool

  6. > @"SoV.5139" said:

    > > @"spectrito.8513" said:

    > > > @"Sylosi.6503" said:

    > > > This thread confirms more than ever that in 2019 WvW is full of PvE players, be they zerglings who want to be left alone in a PvP zone to go spam AOE/PvDoor or "roamers" who care so little for any sort of skill or even vaguely decent gameplay that they are desperate for dull, one sided "PvP" against people with no chance in zerg builds.

    > > >

    > > > As "PvP" players what is left of the WvW playerbase is so PvE it is funny.

    > >

    > > lol what do you expect from a PvE focused game where you need to press a button to kill people and both PvP modes are on maintenance mode ?

    > > High skill gameplay ?

    >

    > High skill game play would be roamer builds fighting other roamer builds.

    >

    > Lets not confuse that with roamers getting mad because they cant gank zerg support builds who dont want to take 1v1s, which the mount helps them to avoid.

    >

    > If you guys do get your way and it becomes easier to gank zerg support builds running back to their zerg, this will not restore one iota of high skill game play.

     

    The problem with people that only play WvW in a zerg is that they dont know what happens outside zergs.

    Roaming is not about picking a thief and gank people between spawn and keep.

    Alpine BL's were so much more populated pre-mount with so many different builds

    Now we only play on EBG with cheese builds because it's the only way we can dismount people and get fights.

    I used to roam on a sword weaver build i couldnt gank people not even if i wanted to

    We have less people playing, less build diversity, ganking is way worse than before and we play only in 1 map.

    Now i can only fights if i gank people in EB with a 1 shot build and where most zerglings are.

    All this because people find WvW unplayable if they die walking from spawn to keep to a backstab thief

     

  7. > @"Sylosi.6503" said:

    > This thread confirms more than ever that in 2019 WvW is full of PvE players, be they zerglings who want to be left alone in a PvP zone to go spam AOE/PvDoor or "roamers" who care so little for any sort of skill or even vaguely decent gameplay that they are desperate for dull, one sided "PvP" against people with no chance in zerg builds.

    >

    > As "PvP" players what is left of the WvW playerbase is so PvE it is funny.

     

    lol what do you expect from a PvE focused game where you need to press a button to kill people and both PvP modes are on maintenance mode ?

    High skill gameplay ?

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