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Dirame.8521

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  1. > @"Randulf.7614" said: > None whatsoever. After PoF and LS4, the difficulty eased down a bit for the Icebrood Saga, but there are no difficulty modes or wider use of the challenge mote system to increase difficulty. The general feedback is that new and veteran players seem to not want too much difficulty added to story. > > Personally I think the challenge mote system should have been used more often for instanced stories, but I guess it would increased development time so balancing around a single difficulty was easier and quicker given how increasingly tight they are on resources Funny. I guess that's what you get when you don't make your game challenging from the get-go or you don't build a proper difficulty curve into a game. It's sad to think that players won't be getting anything like Liadri again.
  2. > @"Lan Deathrider.5910" said: > > @"Dirame.8521" said: > > @"Lan Deathrider.5910" > > > > Oh boy, I got another idea and for this one, I didn't even have a dilemma so it must be a good'un. > > > > http://gw2skills.net/editor/?PKwAQlflJwSYTMMGKOSTpvdA-zZIPkMVCdLBSZEogB > > > > I know the leash range on Magebane means you can't Kill shot from 1500 range and pull someone away but, my remedy for that is, Bull's Charge-in and Kill Shot and Brutal shot twice to activate Magebane > > While you could certainly do that you'll end up without an evade afterwards. But if you pull it off follow it up with Volley + Aimed Shot.. I would swap Signet of Rage for Frenzy then. That way you'll be more likely to get KS off if they break stun but are sloppy on their dodge. I would love to put Frenzy in there but I am just looking at the cooldown (4s of quickness on a 45s cooldown doesn't seem to appealing to me). It's something to test out I guess. > You could also use Rifle Butt to knock them back the requisite 600 distance and have MBT pull them back for you while you use Volley. Then double tap Brutal Aim and follow up with Aimed Shot + Volley. I feel so dumb. Why didn't I think of that. I done gone and made it all complicated. Thanks for that. So here is the combo I had in mind right. Bull's charge> Frenzy + Kill Shot > Rifle butt > (they get leashed) Swap weapons when target is near to activate sigil of Stagnation (activates immob on cripple + Pommel Bash) > Dual Strike > Skull Crack (if i have enough adrenaline) > Spin to Win Whirling Axe > Don't forget that FC will proc MBT as well so you can use that to initiate those juggle combos. Oh cool, good to know.
  3. @"Lan Deathrider.5910" Oh boy, I got another idea and for this one, I didn't even have a dilemma so it must be a good'un. http://gw2skills.net/editor/?PKwAQlflJwSYTMMGKOSTpvdA-zZIPkMVCdLBSZEogB I know the leash range on Magebane means you can't Kill shot from 1500 range and pull someone away but, my remedy for that is, Bull's Charge-in and Kill Shot and Brutal shot twice to activate Magebane
  4. > @"Lan Deathrider.5910" said: > Better, but use a different rune. Sanctuary will give some barrier due to MM and MMR, but the amount will be small. > > Edit: I should say that I have used Sanctuary runes in a build before, but that was for WvW which is a different beast since there are different stat choices available there. The small bits of barrier will be steady, something like a constant 200-400 barrier, but don't expect it to save your butt. The Sanc runes are there in order to exploit over-aggression. Or focus fire on me. In combination with the Stance heal. But I am not sure how it will play out in a practical match. We shall see.
  5. > @"Lan Deathrider.5910" said: > > @"Dirame.8521" said: > > > @"Lan Deathrider.5910" said: > > > I think you posted the same build twice. Open a new gw2skills tab and do the other build there. > > > > Nope. The two builds are different. You can see from the letters in the link that they are different. > > Silly me, must have been tired when I opened them lol. > > Don't take those traits in Defense while in PvP. They'll proc only once. Wow, I actually thought that that was a typo. They did warriors dirty on that one. Thanks for the heads up. I have modified it to this now. http://gw2skills.net/editor/?PKwAwiJlNwQYXsHGKOSTpvdA-z5gXGNWBZmCOPA
  6. > @"Lan Deathrider.5910" said: > I think you posted the same build twice. Open a new gw2skills tab and do the other build there. Nope. The two builds are different. You can see from the letters in the link that they are different.
  7. I think I got it. Thank you for your suggestions guys. But let me know what you think about this http://gw2skills.net/editor/?PKwAwiJlJwQYgMMGJOSTpvdA-z5gXGNWBZmCKMA Or this one http://gw2skills.net/editor/?PKwAwiJlNwQYgsLGJesSpvdA-z5gXGNWBZmCOPA
  8. > @"Yasai.3549" said: > Use Herald of Sorrow. > The larger amount of Shield and Anti melee deterrent should allow yu to comfortably kite dumb melee builds that think just by rolling Reaper they are opgg and can run things over. > > I personally run a variant of this using Feed from Corruption, which gives me any boons I corrupt or remove, allowing me to bully Soulbeasts on point. I've tested Herald of Sorrow extensively myself and I definitely prefer the normal shroud. When fighting thieves that spam blind it's useful. When fighting block happy guards it also proves useful too. It also helps stack vuln and might fast when the target or targets are low. So I prefer it. The only time it is a detriment is when the target or targets have retal. That can get painful.
  9. > @"Dadnir.5038" said: > I objectively wouldn't see myself playing a build like that in a PvP environment. In open PvE, I can see myself do it thought. The death magic traitline feeding on the vuln building of the axe/focus is a pretty creative developpement (It lead to an interesting synergy). > > Just one thing, wouldn't _herald of sorrow_ be a more interesting choice than _desert empowerment_? I mean 1k barrier every 10s on average don't feel expecially exciting while you could just time your _spectral grasp_ along _herald of sorrow_ burst. Thank you for the constructive criticism! I really do appreciate it. Now with regards to desert empowerment. I have found it is the difference between having 3 condi cleanses on 1 skill or having -3. Because gaining barrier with my shades synergizes with Abrasive Grit. Also I had found the multihit on Shroud #5 to be better for proccing things and removing blind
  10. > @"KrHome.1920" said: > Exactly what I expected. A "kitten is a dodge?" reaper facetanking all you throw at him and you barely outsustain him. > > Great build! It is only outshined by your 480p video resolution. > You are really bad at constructive criticism. The guy got caught off-guard and got outplayed. What can I say? And I would have easily out-sustained him if I pressed all the buttons at once. I didn't feel it necessary because I was winning.
  11. > @"ollbirtan.2915" said: > I'm not even sure whether you are trolling at this point. Please, do yourself a favour, get off your high horse and show us how you play this build successfully. I'm especially curious in landing those oh so fast hammer skills.... Can't wait for the video! Haha, I am sorry that I have sounded like I am on a high horse. Didn't mean to. To your request, if I could have recorded a vid, I would have done so already. But alas, i can't. That said though, the principle behind the combo is the same as the trap DH with test of faith. You knock them out of purging flames and pull them back in. It's actually not very original now that I realize it. Also I have been making builds for a long time. Even if I could show a video of me doing something that everyone else thought impossible people would still say "pff, the people you were fighting were just newbs". I can never win unless I am a well-known streamer.
  12. I am the best Necro player. My resume includes; Creating the only working power scourge in PvP that could beat Power Reapers and support the team and do aoe damage(until anet nerfed it inadvertently. I SHALL RETURN ANET!!,) Taking core Necro to Legend back in 2k16 when everyone was poo-pooing core Necro The only Core Necro to not use teleport skills and still get to Legend because... boss. Yes, kneel before Zod
  13. > @"Xaylin.1860" said: > > @"Dirame.8521" said: > > > @"Xaylin.1860" said: > > > That's true for sure. I just don't like how unreliable it is in a prolonged fight. It might be on CD when I need it because it can be triggered by so many sources. Fair point on the CC around you. Even though this could be an advantage against some classes. > > > > You just made me realise that cool down. I will use Liberators Vow, letting go of the daze. It will make the quickness more on-call. > > > > How dare you get rid of your Daze-Symbol?! But that makes Weighty Terms even more attractive. :p > > Forget my high-skill combo-heavy build, I am going to give the people what they want! A brain-dead build! http://gw2skills.net/editor/?PWwAc6JlRwAZIsPmJO+WfvcA-zZxsQaMCisAyMFUYA A friend of mine always warned me that my builds were too crazy. No one can play them except me. So I decided to merge Sagebrand with the DH burn build idea for this masterpiece with very simple combos. Example: Cast Ring Of Warding then use judges before it activates then Use Sword of Justice whilst your enemy can’t get out of the ring. Walk away as they get downed in an explosion of fire and bleed. Still love my original build though.
  14. > @"Xaylin.1860" said: > That's true for sure. I just don't like how unreliable it is in a prolonged fight. It might be on CD when I need it because it can be triggered by so many sources. Fair point on the CC around you. Even though this could be an advantage against some classes. You just made me realise that cool down. I will use Liberators Vow, letting go of the daze. It will make the quickness more on-call. > MA certainly is a better heal. Sanctury still heals though plus negates projectiles. > I also find it amusing how many people overlook it because the animation is quite subtle or mistake it for something else. Yea, Sanc definitely has an annoyance potential that I really like so I might just use it over Merciful....... but its just that huge healing that Merciful has that gets me. -sigh- In any case, “CC is king” is the number one rule PvP. > Even if **all** those hits connected, what's an realistic assumption for PvP? Unless you're fighting a Mesmer, you're most likely only facing two enemies at a time. I love Permeating Wrath for PvE and WvW but I never found it too appealing for PvP due to this reason. Weighty Terms would always trigger Stoic Demeanor in close combat. There is no point to it, though, in case you don't intend to ever use up your charges, of course. At least the first 4 strings in the combo have a 80% chance of landing especially if you’re stepping into a team fight (I have done crazier strings before, my burst core guard build literally requires Airplane-level flight checks before I unleash it, haha). Landing the Pokeball (Ring Of Warding, this is part of the combo when players usually wake up) will be the hardest part but if you come into a team fight after the first 15s or thereabouts, you increase your chances of landing your skills. > That's true. I also like Rune of the Revenant. :3 Definitely useful against condi.
  15. Thank you so much for the constructive criticism. I really do appreciate. > @"Xaylin.1860" said: > The best time I ever had in PvP was back when Interrupt Mesmer was playable. I really can feel the vibe. I've actually been toying around with more CC-heavy builds on my Guardian in open world PvE. Not that it mattered there... but it is a relaxed way of getting a feeling for it. I really love the CC component of Glacial Heard even without Hammer (e.g. Longbow). So don't let yourself be demotivated just because it's probably not going to become meta. =) People are right, though. Stability is a huge issue. It's part of why I stopped playing Interrupt Mesmer. I loved interrupt mesmer for a long time as well. I wouldn't know what to specc now though as I haven't played it in a while but in my old build, I had boon stripping & stealing because stab was an issue. > Some thoughts on your build: > * Do you really need Quickness from Stalwart Defender? If you had one more Mantra instead of Purging Flames you could go for Weighty Terms for even more soft CC. This would also let you pick a different trait on the Virtues Adept tier. Because the soft CC from Weighty happens right around you, I am not a fan of it. And since I have to waste two activations in order to make it work on command, I don't feel it is a good choice. Stalwart on the other hand allows for quicker attacks with the hammer which is what hammer needs to be truly painful. > * Do you really need Merciful Ambush? If you stick with Purging Flames and Consecrations, Sanctury could be more interesting because it's another Ward. I thought of that. I would say it's an option worth considering but Merciful is technically a heal skill that doesn't take up a heal slot. It supplements the mantra heal keeping you alive and works great in team fights. More allies, more heals. > * Does Permeating Wrath pay off? Since F1 is part of your rotation, it's probably on cooldown most of the time. It might offer some flexibility when facing an opponent with a lot of Stability, but it doesn't really fit your build. Oh that rotation was dream-state rotation ?. I wasn't thinking straight. That being said though I would be willing to sacrifice F1 if it would give my team the edge in a fight. So you also see that rotation as the "no risk no reward" roation. Haha. What I would really do now that I have had time to think about it is; Activate Purging Flames and Judges Intervention mid-cast into the target. Shield of Absorption to knock them out of the Purging and then Blazing Edge to pull them back in, switch weapons whilst that is casting and use ring of warding. Activate my heal mantra to activate shocking aura and aegis (this because by now the player will do anything to attack you and make you back off if they haven't already) then Glacial Blow into autoattack and as soon as ring of warding is about to run out, banish, Zealot's Embrace, Tome of Justice or switch weapons to Light em up some more. If I was to hit multiple targets with that rotation then the proccs from the F1 would be great. > * In case you're playing without Valor, maybe Rune of the Flock is an option to get some heals/health back? Not sure wether the proc is the same in PvP as it is in PvE. The wiki doesn't tell. I have thought of that also. I picked Rune of Air because of the defensive nature. It also makes mantra heal quite a good choice. Especially with smiting condition trait and Monk's Focus. I was also thinking of using Rune of the sunless since it has a shorter cooldown but the fact that shocking aura lasts for 4s and stuns for 1s is too good to pass up.
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