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prototypedragon.1406

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Posts posted by prototypedragon.1406

  1. Hiyas all Brethren of [PAIN] is recruiting we are a older guild that resides on Henge of Denravi server a ever since little after the launch of gw2. We welcome all recruits or veterans and any in between. We have a max level guildhall and host guild events every Sunday. On Saturdays we do world versus world events which we upload fights to YouTube on the weekends as well. We also have a guild discord and have a pvx settup in terms of World versus World and Pve. Message prototypedragon.1406 in game for a invite and more details.

  2. my biggest question in terms of the nerf of power across the board with cc included, is it truly due to the skills themselves anet let get out of control? or was it based on that power itself that was deemed as the culprit. Granted the true big hits are tied to ferocity if i am correct. or if its deemed a boon why not remove it? So why is it that supportive builds that use power are the ones most punished? Most know armor doesn't do a thing even against ferocity. Yet it seems ever since Heart of thorns theirs no real consequences for running pure damage regardless of condition or ferocity based. sure one can say its skill. When one pictures support yeah they aren't going to pull a berserker warrior greatsword hit f1 twice heal and get a second f1 and finish enemies off with axes and spin to win. So would it not make sense for support to have a advantage over glass cannons in the war of attrition? whether its out healing or outlasting. Which at the moment conditions seem to be in a okay spot for what they are meant to do compared to when gw2 launched and condition damage was like the damage from the mobs in orr a 1 shout clear all. Considering anets idea of testing things , I'm still surprised not many in the other areas are as slightly annoyed. For instance, Pvers still waiting on guildhall upgrades 4 years later. Recruiting for world versus world requires a credit card for dishing out over 1500 gems worth 500 to 600 gold or more in some cases ,just to join with ones fellow guild members( Alliances? Na). Removal of pvp necklaces stat types, which pvp mostly shrugs at.

  3. For the most part i play a support warrior, which yeah i'm not going to be autohitting 4 to 5k's . But whats the big deal of having to nerf a skill that stuns for only 2000 damage for a support and making it only do 100 damage across the board? worked well for the past 6 years why change now ? I can understand perhaps with some utility skills but Most cc only goes so far with stun breaks regardless if the player you goes against has stability. which in this case hammer and maces for warrior are mostly cc based. Its quite sad that in most cases the only way to remove stability is to rely on boon removal skills or a caster aoe to do it for you, especially when it comes to large group fights where damage counts no matter if you are a pure nomads wet noodle. sure one can wait around for it to tick down and wait for an opportunity but in world versus world opportunity doesn't last long. since warriors have little stability as it is , primarily balanced stance (meaning core warrior) or shake it off for stun breaks. why would developers keep skills that do not do a lick of damage regardless of support when theirs condition circles for days on end. I say if you take away our power damage then give us condition damage since its what is preferred by all.

  4. Anyone else a little bit curious why weapons like warrior mace skills and Hammer skills cc, or any cc in general, needs to be hit by the crowd control power nerf? what point does making a weapon hit 100's for when even running as a berserker or a support class. In most cases most ,classes have enough stability to take 5 or more cc skills at once. why attack power of cc skills when ferocity scores the big hits regardless if one uses armor.

  5. > @"LetoII.3782" said:

    > > @"prototypedragon.1406" said:

    > > > @"ventusthunder.5067" said:

    > > > Good god. After seeing your choice of weapon set, armor choices, freaking FORTY THOUSAND health, clicking your skills, and the camera shake, it's no wonder these players are able to get away from your ganks untouched. Even your rampage puts no pressure on besides CC spam.

    > >

    > > I'm not meant to kill people, plus the two guardians each are running complete support and hit maybe a 2k if they are lucky ,most of the times 800's. And unlike most we try to avoid rushing to meta builds such as the over glorified gas bubble spell-breaker.

    >

    > It's fine to forgo the meta if you've come up with something better.

    > But you seem to have removed the damage part of the trinity, with the obvious result of your fights being slogfests where your opponent can disengage at will while you have to hold on and hope you don't get overwhelmed.

    >

    > Knowing this, I think we're all curious what the thread is about

     

    ah but one doesn't always need damage to win and at least slogfests make fights last longer and make them more fun otherwise why would one want to World Versus World in the First place except to be dueling spies and roamers?

    and one Mesmer's lose targeting just like the perma stealth thieves and can spam clones like no tomorrow so is it really a 1 v 3?

  6. > @"ventusthunder.5067" said:

    > Good god. After seeing your choice of weapon set, armor choices, freaking FORTY THOUSAND health, clicking your skills, and the camera shake, it's no wonder these players are able to get away from your ganks untouched. Even your rampage puts no pressure on besides CC spam.

     

    I'm not meant to kill people, plus the two guardians each are running complete support and hit maybe a 2k if they are lucky ,most of the times 800's. And unlike most we try to avoid rushing to meta builds such as the over glorified gas bubble spell-breaker.

  7. how about instead of taking about nerfs to rampage how about stances in general? rampage use to last for 30 seconds back in the day in wvw and now only lasts 15 seconds but one can still take damage while in the form, stances like endure pain stacked with the trait that gives a second endure pain if traited correctly a warrior can be immune to all power based damage for 10 seconds. And shouldn't there be more penalties for glass cannons in general versus classes with higher Armour stat chosen instead ? or make shouts heal twice more then they do now and make stances a thing of the past and give warrior the wave of support it desires

  8.  

     

    > @"MUDse.7623" said:

    > > @"prototypedragon.1406" said:

    > > > @"MUDse.7623" said:

    > > > > @"prototypedragon.1406" said:

    > > > > For instance a Mesmer at the end of this video

    > > > what do you suggest that support mesmer do in a 1 vs 3 ? /sleep while you kill him?

    > >

    > > na just wait for them to become a mirage because that's balanced

    > > and plus its world versus world if your alone your asking to die

    >

    > so whats wrong with him running away? and why did you laugh at him?

     

    nothing is wrong with them running away and mainly laughed because support versus support is like asking for a 4 day long fight, plus no way to catch him while in combat when running a warrior without any movement speed. like trying to hit a guardian that pops the elite meditation that makes them immune to all damage for about 4 to 5 seconds unless they have conditions on them before hand.

  9. > @"MUDse.7623" said:

    > > @"prototypedragon.1406" said:

    > > For instance a Mesmer at the end of this video

    > what do you suggest that support mesmer do in a 1 vs 3 ? /sleep while you kill him?

     

    na just wait for them to become a mirage because that's balanced

    and plus its world versus world if your alone your asking to die

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