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Boreas The North.1892

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Posts posted by Boreas The North.1892

  1. I stopped playing after they killed Joko, had been having a lot of issues with the plot and characters for a while, but that absurdly weak writing was the final nail. In his moment of triumph, when he'd lured us there, made us underestimate his immortality, and just as we are about to lose, a goddamn, fucking plot device swoops in. I'm beyond hurt by how little it seems they care about providing any depth to the story.

  2. I'm just going to put this out there, but who really cares about winning? I mean, I'm not stupid, I'm pretty sure a lot of people care about winning, but is it really that important? The whole reason I'm excited for this new system is that it is no longer going to be a permanent ladder system. Every 8 weeks we hit the reset button, get re-sorted into different worlds, yes guilds and alliances will travel together, but we will all be able to play with new people on a relatively regular basis. If your group wants to push hard and really try and get a high ranking spot, team up with others you meet, season after season, building up a fighting force to be reckoned with. Now it'll be easier than ever to come across either new players, or people who share your views. Without the stress of players having to "slow down, we don't want to leave T3" or "Better keep checking every 35 minutes to see if a spot on BG opened up" players and groups of players will be free to focus on playing world versus world THEIR way. Fly whatever flag you want to, stay loyal to your "old world" or embrace the new one every 2 months. I'm not sure what prizes will be handed out at the end of the season, but they could very well be worth the struggle to the top. The best part is it sounds like there will never be a guarantee who will actually win in the end. I think that being able to focus on your own guild, and alliance, playing your way and learning to work together and finding new people to play with is the best update we could hope for.

  3. > @"Illconceived Was Na.9781" said:

    > If you join **any** of the "partner" worlds, you can safely assume that they will get linked with a T1 or T2 world.

     

    Is there a list somewhere of partner worlds? I'd like to try and get into a low tier, "leader" world or whatever they are called

     

  4. Hello all,

    I'm wondering how I can tell what world is going to be paired with another in matchups. I joined AR because it seemed like a great way to get out of Tier 1, turns out I have been paired with very competitive worlds and have been unable to escape the higher tier wvw experience. I'm just rather desperate about now and really want to know if there is something in the works that will possibly give me some kind of reprieve from this. Sorry for asking something so silly, I'm just really bad at searching through forums.

  5. I'm really bad with the whole formatting thing on forums, so to all the posts I've read but cannot quote here, sorry I'll just repeat it anyway.

    I've had a problem with our "motley crew of misfits" since its conception, seeing as I have no real reason to like ANY of these npcs. They are just...necessary evils that I have to endure. Anet seems to want us to care about them as much as you would for companions you get in Neverwinter Nights 2. You can swap them in and out, their opinions of you change as you make decisions, they have personal quests. Play along with the same crew for an entire campaign and you really FEEL for them. These gw2 companions that I see once in a while, who I have almost no interaction with aside from a provided dialogue, its all meh. That being said Canach is a saving grace for every story instance he is in. The thing that bothers me the most is the inability to actually deal with Braham at any given point. Interaction after itneraction goes by, he throws shade, is salty af, literally makes me close the game because I KNOW what is coming after his toxic behaviour: no response from the commander. I would give my leg for a special action skill "Punch Braham in his sour mouth." but I know that will never happen, so the next best thing, and I think the fairest one, is to be able to choose not to have him around anymore. It genuinely ruins the mission. I do not like toxicity when I game, I block griefers, I have dissassociated myself with guilds that do not share the same morals and ethics I do, so why do I have to (in my solo story instance) have to deal with this horrible and toxic behaviour with absolutely no means to react to it, or silence it? I've played guild wars for al ong time, 7 years on gw1, and gw2 since beta, and I have never felt so robbed of any control over the situation as it is with Braham. I don't WANT to help him get through his "development" as a character, I didn't like him in the first place. If he dies he dies, if he comes to terms with things on his own and leaves, that's fine too, but don't keep having him butt into our story and insult us and berate us while we helplessly have to take it, that's not fair or right.

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