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Posts posted by Conscript.3657
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ANet said they liked Stealth on the start of the Dodge because it gave less indication to where the Thief went but everyone complained.
This just shows that the players actually don't know how to balance better than developers.
Enjoy the telegraph!
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A bad player on a good class is pretty easy to spot and kill
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> @"Cindakid.7483" said:
> > @"Conscript.3657" said:
> > > @"Cindakid.7483" said:
> > > > @"Conscript.3657" said:
> > > > Please continue to insult the "plebs" so we can get posts in the future from you complaining about long queue times and a shrinking PvP community.
> > >
> > > im not insulting anyone specifically*
> >
> > Anti-Semitism doesn't target anyone specifically either, just a group, right?
>
> when i first started this game, and i didnt know jack about what i was talking about, i was a pleb. thats not an insult, that is a fact. anti_semitism originally refers to jews which is a black and white contrast of identification. pleb is relative, religion/race is not.
I'd argue you might not know what you're talking about now either.
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> @"Cindakid.7483" said:
> > @"Conscript.3657" said:
> > Please continue to insult the "plebs" so we can get posts in the future from you complaining about long queue times and a shrinking PvP community.
>
> im not insulting anyone specifically*
Anti-Semitism doesn't target anyone specifically either, just a group, right?
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Please continue to insult the "plebs" so we can get posts in the future from you complaining about long queue times and a shrinking PvP community.
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Definitely Staff with the Elite Specialization called Monk. I guess Spellbreaker already fits the theme with meditations so I'm not sure what it would be.
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Thief will probably never get invited.
Thief will die on mechanic checks.
Drop banners on boss fights, trash is irrelevant.
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Thiefs do not hold Staffs correctly which can affect skins. The skin Suntouched Scythe is a prime example of incorrect facing. During any staff attack the blade of the scythe is pointed towards the sky making side swiping attacks rather awkward
Original discussion and video link:
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Thiefs do not hold Staffs correctly for this skin to show proper animation. During any staff attack the blade of the scythe is pointed towards the sky making side swiping attacks rather awkward
Original discussion and video link:
https://en-forum.guildwars2.com/discussion/comment/513611
I'm not sure why the OP did not post it in this forum.
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If you're using 100 Blades on a stunned opponent while being pummeled by another player that is a Player awareness issue.
If your opponent stun breaks shortly after you start channeling 100 Blades on them you can press any directional key to stop the channel, this is a Player knowledge issue.
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It isn't really high risk since you can cancel the channel at any time. The damage hurts quite a bit if you chain it off a stun.
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I take advantage of combo fields all the time in PvP so I'm not sure where this is coming from.
It would be awesome if you could take advantage of multiple combo fields stacked on top of each other. The combo fields aren't too strong and would promote synergy
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> @"Arkantos.7460" said:
> and if your not attacking war, he simply heal itself ... gg reward for mindless gameplay
Yes he will heal for a total of around 600 health during that time. I'm sure 1 auto attack from you after Full Counter wears off will fix that
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An unblockable low range AoE which has an obvious sound cue and visualization is good, you're welcome.
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> @"BeepBoopBap.2840" said:
> > @"Conscript.3657" said:
> > Full Counter is the consequence for mindlessly spamming skills.
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> GG what every pro warrior says.
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> But am I supposed to get punished for someone else hitting Full Counter?
This is a team game, so yes.
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Full Counter is the consequence for mindlessly spamming skills.
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As a Power Core Banner Warrior I use rampage to help with breaker bar since I use Greatsword as second weapon.
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Why are you attacking during Full Counter?
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Con:
- Support costs yourself damage / utility (Banners use up a utility slot)
- Pretty dull animations
- Weak range capabilities
- Vulnerable to vertical combat
- Easy to kite
Pro:
- Everything else
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An upkeep skill is any ability that you activate until cancelled which costs energy.
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I noticed the only difference between Warrior and Thief Rifle is Warrior doesn't have kneel but a knock back instead.
Our 1 - 4 are all the same and F1 is as well with lower damage modifiers.
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Make Revenant stances like Elementalist Attunements and have all Legendary Stances swappable including the Elite Specialization one for a total of up to 5 stances available.
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> @"DeadlyBanana.3841" said:
> > @"Conscript.3657" said:
> > Because in competitive environments consistency is the definition of being better
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> I can understand this and agree with it. But what exactly win/loss ration do I need to raise my rank? By the looks of it, if it continues like this I will need more than 2 wins for every loss that I have. Also if consistency in a competitive environment is the definition, why are the leaderboards dominated by people with less than 100 games, hell less than 30 games many times. It seems to me like the game is contradicting itself.
I just answered the question why the system is structured like that. It has nothing to do with the state of the game, population, or players - that's a different topic entirely.
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Because in competitive environments consistency is the definition of being better
Little things that annoy you
in Player vs. Player
Posted
When I'm mirrormatching a Spellbreaker on close/far and I have control of the point and a teammate shows up to trigger all the Full Counters.