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Conscript.3657

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Posts posted by Conscript.3657

  1. ANet said they liked Stealth on the start of the Dodge because it gave less indication to where the Thief went but everyone complained.

     

    This just shows that the players actually don't know how to balance better than developers.

     

    Enjoy the telegraph!

  2. > @"Cindakid.7483" said:

    > > @"Conscript.3657" said:

    > > > @"Cindakid.7483" said:

    > > > > @"Conscript.3657" said:

    > > > > Please continue to insult the "plebs" so we can get posts in the future from you complaining about long queue times and a shrinking PvP community.

    > > >

    > > > im not insulting anyone specifically*

    > >

    > > Anti-Semitism doesn't target anyone specifically either, just a group, right?

    >

    > when i first started this game, and i didnt know jack about what i was talking about, i was a pleb. thats not an insult, that is a fact. anti_semitism originally refers to jews which is a black and white contrast of identification. pleb is relative, religion/race is not.

     

    I'd argue you might not know what you're talking about now either.

  3. > @"Cindakid.7483" said:

    > > @"Conscript.3657" said:

    > > Please continue to insult the "plebs" so we can get posts in the future from you complaining about long queue times and a shrinking PvP community.

    >

    > im not insulting anyone specifically*

     

    Anti-Semitism doesn't target anyone specifically either, just a group, right?

  4. If you're using 100 Blades on a stunned opponent while being pummeled by another player that is a Player awareness issue.

     

    If your opponent stun breaks shortly after you start channeling 100 Blades on them you can press any directional key to stop the channel, this is a Player knowledge issue.

  5. I take advantage of combo fields all the time in PvP so I'm not sure where this is coming from.

     

    It would be awesome if you could take advantage of multiple combo fields stacked on top of each other. The combo fields aren't too strong and would promote synergy

  6. > @"Arkantos.7460" said:

    > and if your not attacking war, he simply heal itself ... gg reward for mindless gameplay

     

    Yes he will heal for a total of around 600 health during that time. I'm sure 1 auto attack from you after Full Counter wears off will fix that

  7. > @"BeepBoopBap.2840" said:

    > > @"Conscript.3657" said:

    > > Full Counter is the consequence for mindlessly spamming skills.

    >

    > GG what every pro warrior says.

    >

    > But am I supposed to get punished for someone else hitting Full Counter?

     

    This is a team game, so yes.

  8. I noticed the only difference between Warrior and Thief Rifle is Warrior doesn't have kneel but a knock back instead.

     

    Our 1 - 4 are all the same and F1 is as well with lower damage modifiers.

  9. > @"DeadlyBanana.3841" said:

    > > @"Conscript.3657" said:

    > > Because in competitive environments consistency is the definition of being better

    >

    > I can understand this and agree with it. But what exactly win/loss ration do I need to raise my rank? By the looks of it, if it continues like this I will need more than 2 wins for every loss that I have. Also if consistency in a competitive environment is the definition, why are the leaderboards dominated by people with less than 100 games, hell less than 30 games many times. It seems to me like the game is contradicting itself.

     

    I just answered the question why the system is structured like that. It has nothing to do with the state of the game, population, or players - that's a different topic entirely.

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