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Mokk.2397

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  1. > @"SweetPotato.7456" said: > There is a ranger that always shoots people from underground. It is not underwater because the incident happened outside Ogrewatch tower on the Red side of the EBG Map, The damage meter show that I am getting hit by "something platinum something hits you for xx damage with [Rapid Fire] " > > There were 2 necromancers yesterday on Sanctum of Rall Borderland that can stealth. Reported that ranger by Support Ticket and supplied undeniable picture proof of what he was doing. Haven't seen that person since . Just doing a report bott in this case wouldn't work because nobody could target the hacker . Go with a Support Ticket and supply as much picture proof as you can . Video proof would be even better . A support ticket allows you to add evidence where the quick report does not. By hovering your cursor over the orange dot in the mini map , it showed that the person was many units below ground. But it still leaves me wondering as to how much of a waste of space and oxygen a person needs to be to have to cheat on a video game.
  2. > @"phokus.8934" said: . > Void targets 5 over 600u and it pulls them towards the center. There’s even an activation delay before pulling. This was changed many years ago as it used to be instant. > > It’s apparent people don’t know what they’re talking about or have any situational awareness in this game. They still want Godmode activated but if they get outplayed, will come to the forums and cry asking for nerfs. This and like many others are nothing but l2p issues. > > Wrong! Don't try to mislead people. Pulls all foes within the radius on a vector **passing through** the **centre of the Temporal Curtain**. When temporal curtain is put on the edge of the wall , into the void will pull people (through the centre of where temporal curtain was placed ) off the wall. The description of function has been like that since 22 October 2018‎
  3. Into the Void is not the only pull that is overly obnoxious . Hunter's Verdict is just as bad . And people that defend these 2 skills should remember that prior to April 19, 2016 Path of Scars was also considered over powered and look what happened to it . It's so severely dysfunctional now it's nearly impossible to do a pull . Sure it has a range of 1200 but it's a single pull of 450 with pathetic damage and requires to much extra key binding to even have a small chance to work . A 1200 pull with Hunter's Verdict is ridiculous with no evade and no block with up to 5 targets. To many targets with to far a distance . Into the Void area of effect is to large and effects to many people for a skill that requires no line of site . Non of the pulls from other classes are any where near as over powered as both Hunter's Verdict and Into the Void . Both need to be toned down .
  4. Really don't know what difference it will make because the same band wagoners will still freely transfer to the biggest blob servers links , completely negating the purpose of the linking system anyway . Fix the transfer system and I might get excited about re-links .
  5. Catmander tags should get twice as much as ordinary tags because of the extra effort taken and the coolness factor.
  6. Power , precision , critical chance , and ferocity do very little to nothing in a SB condi build . I would concentrate more on toughness and vitality and less on power and precision . Shamans , Trail Blazers , Dires or Plaguedoctors would be a better choice . These will give you a much higher DPS than a combination of condition . expertise ,power and precision in your build . They would also add defence at no extra cost. Magnanimous Crystals would give an added benefit . Spiders , Iboga or Wyvern give an added benefit over Bristelback. Since fury does little without a high critical or power I would switch Vicious quarry to Light on Your Feet or Quick Draw and Live Fast to Unstoppable Union
  7. Down state in it's self is not a problem and it's gives a uniqueness to the game . What is the problem are the skills that give some classes advantages over others when in the downed state . Any skill that causes a downed player to move quickly away from the point the downed state occurred needs to be removed . Replace with a very slow crawl. .Any downed skill that causes a non downed player to be pushed , pulled , launched , feared must be removed . Base healing and recovery in the downed state must be equal between classes . Increase speed of stomp .Add stomp or similar action for under water.
  8. Earliest memory was probably 6 months after the release. I was collecting pets for my ranger and was on the hunt for the Wolf . I was totally lost , getting beat up by ogres and massive blobs of people . Didn't have the faintest clue of what was going on or where to go . I did eventually find the wolf but was put off WvW for year or so .
  9. Heck no ! Rangers get enough grief for the ranged weapons they have now . Off hand sword would be a nice addition. Maybe focus for better spirit summoning like the Ritualist . Now that would be cool. Hammer ? Bunny Thumper was a thing in GW1 because of the interrupts and I'm not sure how it would work here . Would end up looking to much like hammer warrior .
  10. You can't go the route of punishment to solve every issue . It simply does not work when you consider all the possible repercussions . Which inevitably ends up doing more damaging to the game . The only way to prevent Hackers from exploiting a game is make it impossible to hack in the first place . And that falls exclusively in the hands of the developers . So I leave this issue to the developers to **prove ** to this community and every one of the millions of customers that **support** this game that they have the **skill** in programming to do what's needed.
  11. > @"kippynonarambo.1726" said: > Had quite a few bad experiences recently in WvW. I'd love to play - I'm passable in most roles, but I'm quite a talented Tempest cleanser. > > But I've taken quite a long hiatus because people are absolutely awful to one another. My first WvW guild's leader straight up kitten one of my guildies. Literally showed up in her town and kitten her. > > My second WvW guild claimed to be a friendly LGBTQ+ guild, but, really, it was just a bunch of gay white dudes pretending they had a monopoly on oppression. Doesn't help they lost constantly - absolutely refused to believe that Tempests were there for anything other than immobs. > > It's really disheartening that, in a game meant to facilitate collaboration, people become so incredibly toxic toward one another. Is there a single WvW guild that exists that is both good at the game and ISN'T evil??? Theirs lots of guilds that are decent and really don't care how well you play and care even less about your personal life. They just want everyone to have fun playing the game. But its a two way street . You have to except that they are also human beings and will make mistakes . Not every thing people say is meant to be offensive or a personal attack. Personally I would rather someone talk to me honestly and openly instead of acting like they're walking on eggshells .
  12. My personal best is diamond 6 7 times in a week . No life . Much blood on my hands . Very sad .
  13. > @"God.2708" said: > There is, I believe, like half a second where you are in the air after being forcibly dismounted that it does something funky with removing the mount stats from your stats but hasn't applied your armor stats yet. This makes hits deal unusually high damage if they can land in that .5s frame which rapid fire does pretty easily. > > Edit: The short term suggestion is if you are getting rapid fired and you can't double dodge into a ditch or something, just dismount yourself to avoid the super damage. i think you may be right about this . Like when you jujp from a cliff on your mount and if the mount takes full damage the rider also dies . The "one shot" Seems to happen sometimes when you take the high damage when in mid jump or over an edge that you would think is survivable. And its not just related to the Rapid Fire .On occasion I've had this occur with other classes hitting my Warclaw. Although I imagine that Rapid Fire can do this more effectively with the suggested preparations.
  14. > @"borgs.6103" said: > Don't get me wrong. I'm all for new content in WvW, but at least test it first or ask for feedback before implementing them. How the heck do you test something and get feedback without implementing it first. A few programmers are bound to miss something .If the code looks good then that's pretty much all they can do. It's much easier to implement something as is and have thousands of people testing it during game time to find possible issues . Beta testing every add on to a game before implementation is simply not practical . Besides , many of the issues do get fixed eventually if they are deemed a high priority . And to say nobody asked for mounts in WvW is incorrect. People asked for raptors when PoF came out .
  15. Considering how toxic people became when new maps were introduced , I doubt ANET will fall into that trap again. Now if people excepted the new maps and maybe asked for a rotation instead of outright removal with anger then maybe the developers might have obliged . But when ever new content is offered its immediately rejected . Doesn't matter if its new maps , mounts , balancing , siege or events . I don't blame ANET or the developers one bit for ignoring WvW or peoples requests . The toxicity of this forum , which partially includes myself , was the nail in the coffin for WvW .
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