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miguelsil.6324

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Posts posted by miguelsil.6324

  1. > @"ProverbsofHell.2307" said:

    > I used to play WvW a lot but after the patch it just doesn't feel the same anymore. Trying to down people feels like running on sand even when specced as glassy as possible. Even prior to patch some bunker builds were almost impossible to kill. Not to mention all of this has further skewed the balance in favour of the larger zerg.

    >

    > These changes should have been PvP only.

     

    Oh yes please bring back the brainless one shot builds and fights ending in 1 to 2seconds. was so much better... Maybe try a another game like a FPS where you can headshot someone and there it is, fast reward.

  2. > @"Stand The Wall.6987" said:

    > at least make it 0.1, 0.01 is too ridiculous.

     

    It is not, since there is no ICD for CCs they should just be useful not useful and powerful. give them the damage back but give ICD then so you dont get cced again for 2s nor stunlocked

  3. > @"EmeraldNight.4307" said:

    > this patch won't save wvw because the problem with wvw is not class imbalance, but lack of new content and making old players leave/ new players refuse to join is. This game mode is still dying, Anet need to make some new content to attract new players instead of tweaking existed content to please the old players that already on the battle field. We already liked what we have now, that's why we are still here.

     

    Wrong, it gets tired really fast playing and loosing due to OP and imbalanced classes. It would be good to have new maps and some content for wvw but the main problem is the huge difference from one class to another almost forcing people to play that OP class or gtfo.

  4. > @"iKeostuKen.2738" said:

    > > @"Balthazzarr.1349" said:

    > > I almost hate to say this but seriously, the rest of us paid and paid again and did all the grinding. Sorry but it’s part of keeping the game makers in business, as well as being fair to the thousands that paid the price.

    >

    > Lets be honest, No one bought this expac for a mount in WvW. This is the worst reasoning for why it shouldnt be for everyone.

     

    I Did, could not care less for the elites ( that are terrible) nor the pve parts. I agree with the OP Wvw is different from other game modes and mount is too much of a change to be limited to the expac. ( mounts in wvw have much more use so should be bind to expac)

  5. > @"Strider Pj.2193" said:

    > @"miguelsil.6324"

    >

    > You are hitting base classes and glass classes... And in your video you show yourself going down almost as much as your opponents.

    >

    >

     

    Almost is the keyword there. Also when im with a group of friends its basically aim down and someone else stomps them. this build is broken but not as bad as others for sure.

  6. > @"Burnfall.9573" said:

    > Just this minute a player reported in wvw that he was hit with 25k with Warrior Kill shot than I was hit with 22k (Anet you can check my log) Anet; please patch this skill asap. Thank you! in advance

    >

    > https://wiki.guildwars2.com/wiki/Kill_Shot

     

    I made a video last week, have a look. I got a few 30k hits also where the biggest one was to the holo outside briar for 36k.

     

    I am running this build for the solo purpose of annoying players so people complain and Anet tries to get some shame and fix this broken game mode.

     

  7. And the enjoyment of the many outweights the few. Also you can coordinate 1v1s

     

    Well that being said WvW will just become more empty and with less diversity. WvW is not only about zerging as people assume, you have roaming and havoc that are players that require a little more brain matter gameplay instead of playing "Lemmings Wars 2".

     

    Sorry but If the mode has to please all to an extent or it will continue the free fall is has suffered so far.

  8. I like the mentality " your fault for chasing it to water" so everyone should just not even bother because a class is clearly going to win. Its like saying " you should just run away if you are hard countered by X class" instead of balancing to not have such an advantage to promote this sad mentality everyone should run like chickens /cry for help or face a very un-amuzing fight and lost due to lack of balance.

  9. > @"TheGrimm.5624" said:

    > > @"Turkeyspit.3965" said:

    > > > @"Gop.8713" said:

    > > > This is what has always bothered me. I don't really care how the mount works. Buff it, nerf it, w/e, I'll adapt, it will be fine. But _what was it introduced for . . ?_

    > > >

    > > That answer to date has been: _to monetize WvW by selling mount skins._

    > > And to this point, the devs have not offered any contradictory or even supplementary statements as to why it was added to the game.

    > >

    > >

    >

    > That may be part of it, but before that people were asking for some of the following:

    > * More mobility

    > * Bigger maps (which in turn leads to more mobility)

    > * Reasons to want to control, and hold, objectives

    > * More options to get to a fight

    > * Downstate changes

    > * More balance between zerg/havoc/roamer play

    >

    > Granted my WvW game before this was Warhammer and we did have mounts in RvR, but the logic was if you took damage you were put into combat and dismounted. So it was a pure movement speed tool, which did work. Could still see it working here but if we end up with a person on foot is faster than a mount then that too would be a fail in my opinion. So again, will come down to what they define its role to be. Having it faster in your own territory granted owning an objective a bit more strategic and sometimes taking a target was less about it and more about creating quicker passage thru an area. Hate to see any more reasons to discourage people from defending and this lends itself to that argument. But let's see the bigger picture.

     

    Warhammer was amazing compared to this game even with the lack of good team behind it, nowhere near the disaster wvw in gw2 is regarding balance.

  10. > @"SpellOfIniquity.1780" said:

    > Okay here you go. Now imagine 6 - 8 Reapers doing this in to a cluster of players. Instant cast remember. No fiddling around with that summon, just pop right in there with CttB pre-cast and mass stun a bunch of people.

    >

    > Or if it's 1v1, there are a lot of other nasty combos you could do. Sure, Necro doesn't have blocks, invuln or high mobility, but that doesn't mean an instant teleport is necessary. I'm not saying better defense options wouldn't be nice, I just think this particular option has too much potential.

    >

    > I apologize if it sounds like I'm being snide, I'm not trying to disrespect peoples wishes to see Necro improved where it's weak. I just wanted to provide an example to support my opinion.

    >

    > EDIT

    > Stupid link didn't work :x. Should be good now.

     

    This is nowhere near as bad as condi DH that drops way more people down almost instantly.

     

    Sorry but instant cast wurm would not make necro broken by any means considering all other classes have way worst buids with more than one ability to escape after.

     

    Also if spectral walk and wurm are used at same time to maybe pull off a few kills that means the class just lost ALL mobility plus 2 stunbreaks and became an easy target.

  11. > @"Axl.8924" said:

    > > @"KrHome.1920" said:

    > > Doesn't make sense because

    > > - reaper is already the necro spec with the highest stability access and does not need more of it and

    > > - such a change would buff YAAW! to an elite slot worthy skill and nerf CttB! to a not elite slot worthy skill

    > >

    > > In short: that change would mess up stuff, fix nothing and kill the only good elite skill the necro class has.

    > >

    > > If there is one balanced attempt to give necro more stability without causing problems it would be the introduction of an elite well that pulses stability for 5 seconds. It would help core necro to avoid being a punching bag on the capture point but would also have drawbacks since it limits the area of effect and could turn into a chain fear if it is countered by corrupts.

    >

    > Then find a way that only core necro can use it effectively since core needs the most help.

     

    Make core shroud have a stability skill like reaper. the fear one would work fine.

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