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Kreslin.6832

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Posts posted by Kreslin.6832

  1. > @"Diak Atoli.2085" said:

    > > @"Kreslin.6832" said:

    > > > @"Aigleborgne.2981" said:

    > > > > @"Kreslin.6832" said:

    > > > > I just don't understand one thing. If some weakling in a robe can survive in a front line... why do we have characters with heavy armor in the first place? I'm not talking about gameplay with specific skills. I'm talking about the concept in general. 

    > > > >

    > > > > What makes heavy armored character different from character in robes?  Heavy armored character can stay in front line and absorb damage. That's why he wears heavy armor. The character in robes can't stay in front line. His robes can't protect him. That's how it works.  

    > > > >

    > > > > But, if mesmer, a wizard/illusionist in robes can tank, stay in front line, and thus guardian and warrior don't need to do this job anymore... 

    > > > > Why do we have medieval setting with knights in the first place? Why don't we have, I don't know, a Victorian Era, only with magic? Where everyone wear clothes. 

    > > > >

    > > > > Okay, it is a concept thing. About the gameplay... Well... As I said,  Anet removed the holly trinity, but didn't bring the true alternative. Every class can do every role, which might sounds good, but what do we have in reality? We don't have individuality. What's the difference between warrior and elementalist for example? Both of them can survive, both of them can deal massive aoe damage. 

    > > > >

    > > > > You know, for me a good alternative to holly trinity is a moba game. But GW2... well, while I like this game, I keep asking myself - what do we have instead of the holly trinity? And I can't find the answer. All I can see is unfinished, and thus, shallow system.  But imho this game has completely wrong concept, where squishy can do the same thing heavy armored guy does.

    > > > >

    > > > > That's why we have such thing like Chronomancer being top "tank", while we have a "protector" Guardian. 

    > > >

    > > > Heavy armor is mostly a cosmetic thing, especially vs bosses. It only helps a bit vs normal mobs or players. Difference in armor between light and heavy is not that important and toughness can quickly feel the gap.

    > > > My warrior feels fragile without toughness when I get hit. But with some toughness, I really feel the difference. Like beeing able to survive a big hit that would have downed me without that toughness.

    > > >

    > > > Gw2 went for a simple system but it isnt good for armors. Armor should provide a separate damage reduction multiplier and then, you apply another with toughness. Something like 20, 30, and 40%. Heavy would be twice more efficient than light.

    > > >

    > > > Hopefully for me, I really like heavy design and not much medium/light. Therefore, I accepted the fact that heavy doesnt provide much and that I need to use some toughness trinkets.

    > > > I couldn't play a chrono for the sole reason of light armor.

    > >

    > > At least they could make toughness only for heavy characters. For medium and light characters, something different, which would suit them more than toughness and would make their "surviving" play style different form "tanking".

    > > Shame, cause I don't find playing heavy armored character only for "fashion style" sufficient. I want to feel being heavy warrior/guardian.

    > >

    > > This game is definitely not for me. :\

    >

    > I'm sorry you don't feel like Guild Wars 2 is for you.

    >

    > As for your complaint, making a Guardian, Warrior, or Revenant feel like a heavily armored profession is simple. You make it one.

    >

    > Build your gear towards toughness and vitality (Zealot's being the absolute bunker set.), run the defensive traitlines and utilities, use the defensive weapon sets.

    >

    > Example: Marauder's/Soldier's Guardian running Hammer + x/Shield, using Zeal/Honor/x. A very bunkered build that does not-inconsiderable damage.

     

    Unless I can use toughness based builds with my Guardian... let's say, in Fractals, I'd be happy. But such builds are useless in this game unfortunately. As to the solo play... I can feel being a heavy warrior while playing solo. I just can't feel this in party content, which is the main content, since it's an mmo, not a single rpg. :(

     

     

  2. > @"Aigleborgne.2981" said:

    > > @"Kreslin.6832" said:

    > > I just don't understand one thing. If some weakling in a robe can survive in a front line... why do we have characters with heavy armor in the first place? I'm not talking about gameplay with specific skills. I'm talking about the concept in general. 

    > >

    > > What makes heavy armored character different from character in robes?  Heavy armored character can stay in front line and absorb damage. That's why he wears heavy armor. The character in robes can't stay in front line. His robes can't protect him. That's how it works.  

    > >

    > > But, if mesmer, a wizard/illusionist in robes can tank, stay in front line, and thus guardian and warrior don't need to do this job anymore... 

    > > Why do we have medieval setting with knights in the first place? Why don't we have, I don't know, a Victorian Era, only with magic? Where everyone wear clothes. 

    > >

    > > Okay, it is a concept thing. About the gameplay... Well... As I said,  Anet removed the holly trinity, but didn't bring the true alternative. Every class can do every role, which might sounds good, but what do we have in reality? We don't have individuality. What's the difference between warrior and elementalist for example? Both of them can survive, both of them can deal massive aoe damage. 

    > >

    > > You know, for me a good alternative to holly trinity is a moba game. But GW2... well, while I like this game, I keep asking myself - what do we have instead of the holly trinity? And I can't find the answer. All I can see is unfinished, and thus, shallow system.  But imho this game has completely wrong concept, where squishy can do the same thing heavy armored guy does.

    > >

    > > That's why we have such thing like Chronomancer being top "tank", while we have a "protector" Guardian. 

    >

    > Heavy armor is mostly a cosmetic thing, especially vs bosses. It only helps a bit vs normal mobs or players. Difference in armor between light and heavy is not that important and toughness can quickly feel the gap.

    > My warrior feels fragile without toughness when I get hit. But with some toughness, I really feel the difference. Like beeing able to survive a big hit that would have downed me without that toughness.

    >

    > Gw2 went for a simple system but it isnt good for armors. Armor should provide a separate damage reduction multiplier and then, you apply another with toughness. Something like 20, 30, and 40%. Heavy would be twice more efficient than light.

    >

    > Hopefully for me, I really like heavy design and not much medium/light. Therefore, I accepted the fact that heavy doesnt provide much and that I need to use some toughness trinkets.

    > I couldn't play a chrono for the sole reason of light armor.

     

    At least they could make toughness only for heavy characters. For medium and light characters, something different, which would suit them more than toughness and would make their "surviving" play style different form "tanking".

    Shame, cause I don't find playing heavy armored character only for "fashion style" sufficient. I want to feel being heavy warrior/guardian.

     

    This game is definitely not for me. :\

  3. I just don't understand one thing. If some weakling in a robe can survive in a front line... why do we have characters with heavy armor in the first place? I'm not talking about gameplay with specific skills. I'm talking about the concept in general. 

     

    What makes heavy armored character different from character in robes?  Heavy armored character can stay in front line and absorb damage. That's why he wears heavy armor. The character in robes can't stay in front line. His robes can't protect him. That's how it works.  

     

    But, if mesmer, a wizard/illusionist in robes can tank, stay in front line, and thus guardian and warrior don't need to do this job anymore... 

    Why do we have medieval setting with knights in the first place? Why don't we have, I don't know, a Victorian Era, only with magic? Where everyone wear clothes. 

     

    Okay, it is a concept thing. About the gameplay... Well... As I said,  Anet removed the holly trinity, but didn't bring the true alternative. Every class can do every role, which might sounds good, but what do we have in reality? We don't have individuality. What's the difference between warrior and elementalist for example? Both of them can survive, both of them can deal massive aoe damage. 

     

    You know, for me a good alternative to holly trinity is a moba game. But GW2... well, while I like this game, I keep asking myself - what do we have instead of the holly trinity? And I can't find the answer. All I can see is unfinished, and thus, shallow system.  But imho this game has completely wrong concept, where squishy can do the same thing heavy armored guy does.

     

    That's why we have such thing like Chronomancer being top "tank", while we have a "protector" Guardian. 

  4. Hi guys, can you help me? I don't know if the core professions (without any dlc) are vaiable in fractals. I'm interested in guardian mainly. Also it can be elementalist, thief, mesmer, but guardian is the main for fractals. I know that I probably can do fractals with core professions but don't know if it wise. And if it ok, which is the limit of fractal level?

  5. Hi guys! I've been playing this game since the early access but now I play it very, very rarely due to real life and other smaller online games like Hearthstone and Artifact coming soon.

    Because of that I haven't buy expansions yet, playing core game. I want to pay though, only don't know when it will happen.

     

    I have main warrior, leveled it up in the very beginning of the game's existence and it is the only 80 character I have. :D Guardians I love more, but I have a very, very big issue with race for this profession. I've tried norn, leveled it up to 80, but deleted cause it doesn't feel good for guardian. Norns look too mighty for such a "battle-mage" profession. Yup, I find Guardians some kind of a "battle-mage".

    I am trying charr guardian and human male guardian and I like them both in this role. But...

     

    Human:

    Well... typical paladin-like character, except he doesn't have holy magic. It's different. He can also looks like "dark paladin" with intimidate looking armor and abys dye, Twillight greatsword. When you play human guardian you feel like you are playing something like... well... paladin from other games. :D At least that is what I feel. This character feels good as a magician with warrior staff, or warrior with magic. Like paladins form other games. :D

     

    Charr:

    This guy feels like... I don't know, very different, and exciting. Especially if you are aware of lore. As far as I remember, charr doesn't like guardians in their ranks. They treat them like... like an outcast or something like that. Correct me if I'm wrong. So when I play charr guardian I feel like I'm playing an outcast.

    When I look at charr guardian, I also see an antihero.

    Of course human guardian might look an antihero as well, with twilight greatsword and intimidate looking dark armor. But charr fits better in that role. Just look at him! You know what I'm talking about. :D

     

    The only issue with charr is... he is like a norn - too mighty and intimidating, and warrior profession looks better. But still, I want to give him a chance (as I said human perfectly fits, so I don't talk about him). Yes, he looks mighty like a norn, but as a cat he also looks more agile. Which makes him at the same time furious and graceful character. At least when I'm playing my warrior, who is a charr by the way.

     

    But is it feels with guardia charr as well? Furious and graceful? Or it is not the case? I'm talking mostly about new two specializations: "Dragon Hunter", and "Firebrand". Do these specializations make you feel that you playing furious and graceful charr, or it fits more paladin-like human?

     

    How is it feel? Can you help me?

  6. If you want an example, let's see at mesmer in GW1. They, especially if we are talking about pvp, are debufers. They can make you suffer a lot.

     

    For example:

     

    Cry of Frustration:

    "Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and take 15...63...75 damage." (15...63...75 damage - difference between numbers depend on stat current skill requires).

    Such skill is useful against casters like Elementalist, enemy Mesmer, Necro, Monk...

     

    Conjure Phantasm:

    "Hex Spell. For 2...13...16 seconds, target foe experiences -5 Health degeneration."

    This is a "direct" damage from mesmers in GW1 :D Very useful against those, who has high resist against physical damage. Yeah... mesmers in GW1 don't have a direct damage like in GW2.

     

    Diversion:

    "Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47...56 seconds to recharge."

     

    Empathy (PvP):

    "Hex Spell. (5...13...15 seconds.) Target foe takes 15...39...45 damage whenever it attacks."

    This skill is especially dangerous against melee characters. Warriors, assassins... If you auto-attack someone with this "hex" on you, each auto-attack will hurt you. And it will hurt you really bad.

     

    Energy Surge:

    "Elite Spell. Target foe loses 1...8...10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage."

    Energy is mana in GW1.

     

    Energy Tap:

    "Spell. Target foe loses 4...6...7 Energy. You gain 2 Energy for each point of Energy lost."

     

    Guilt:

    "Hex Spell. For 6 seconds, the next time target foe casts a spell that targets a foe, the spell fails and you steal up to 5...12...14 Energy from that foe."

     

    As you can see Mesmers in GW1 can disable you in pvp. If you are a warrior with "Empathy" hex on you, you better just stay and do nothing, or die from your own attacks. If you elementalist and you have this hex "Cry of Frustration" or something like this, you will better wait.

     

    You can see a full skill list here: https://wiki.guildwars.com/wiki/List_of_mesmer_skills

     

    There are all skills for all professions. You can examine them if you like and you might understand what's the difference between classes from GW1 and GW2.

  7. I wouldn't use the definition "tank" to characters, which are not warrior-like. Tank is the person who absorb damage through his armor and hp mainly. Maybe with some magic help like Guardian (or paladins in other games).

     

    As to mage-like and rouge-like characters, it is better to say "character with a good sustain" or "character with a decent survivability". Don't you agree?

  8. > @"sorudo.9054" said:

    > > @"Martnor.1746" said:

    > > > @"sorudo.9054" said:

    > > > > @"Silmariena.6205" said:

    > > > > yes, but Cantha should be first :>

    > > >

    > > > > @"Lord Urun.8465" said:

    > > > > Cantha first, GW:EN came later, so should wait it's turn. (But I we can visit the Eye of the North itself, did you see it's current state?)

    > > >

    > > > and you have a bigger chance cantha is getting skipped, they can't release cantha unless they want to exclude china and i don't see that ever happening.

    > > >

    > > > PS. GW2 isn't a successor, it first needs to succeed to do that and it certainly did not do that as a GW game.

    > >

    > > Why would China have to be excluded if we are to go to Cantha?

    >

    > because china really doesn't like it when their architecture is mixed with other asian architecture, cantha has exactly that.

    > it's a political thing, we can't really do anything about that.

     

    That's pity. I would love to see Cantha.

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