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Ragi.7291

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Posts posted by Ragi.7291

  1. **One of the spe that has 0 compromise is FireBrand.**

     

    He gains just 18 different skills with F123 that he can use with skills 6, 7, 8, 9, and 10.

    Your virtues are always there and proc.

    When he gets in and out of these books (F123) he activates the passive and buff.

    It allows to vomit stab and aegis which allows not to do 90% of the mechanics in all PVE.

    It makes burst better than most DPS power while providing support for dps, heal, stab, dispell and projectile blocking zone.

     

    It is meta in all game modes since the release of POF, strangely enough.

     

     

  2. For this skyscale skin, I think the main **ref is Trico in Last guardian**.

    ![](https://thumbs.worthpoint.com/zoom/images2/1/0117/22/trico-last-room-guardian_1_f19eb1c864c3bcd89d4d2d5d2118e01d.jpg "")

     

    ![](https://cdnb.artstation.com/p/assets/images/images/025/549/033/large/morgane-malville-trico-render-green.jpg?1586159497 "")

     

     

    @"Hoover.6394"

    But yes, there is still **a problem with heads**, the same with the warclaw at 1600gems, the same with the unicorn, ...

    It's a constant and it ruins the whole model every time.

  3. **What if we turn raids into "Strike mission"?** @"Akir.9312"

    1 invisible wall at the beginning of the arena and at the end and it's done.+ 1 ATH for selecting each boss.

    I make it very simple on purpose.

    After that we make an additional quota system which makes that every day 3 bosses reset for that day andwe will win extra-rewards such as : "magnetites" or "suppliers coupons" or "Trophy box".

     

    * 1st those who want to raid can earn more by doing raids every day.

     

    * 2nd it focuses the range of 3 bosses and makes it easier to find a group for people who are looking for an experienced or inexperienced boss.

     

    * 3rd it makes it possible to have as many bosses as you want, without having to clean a whole wing or find an opener to train or opti on 1 boss in particular.

     

    * 4th it allows the more relaxed player to have accessible raid bosses like escort, river, pre-gors, gate W7 like "Forge and steel" or "DRM" and it would still bring them something.

     

    Moreover, Anet could get out 1 or 2 boss more often because they wouldn't have to create a story, a specific environment, unique models, ...

    They can just reuse places from Tyria, and either create a boss, or take an existing moob and create a pattern and challenge for a raid content.

    _example under "Tangled Depths" there is a room where you can access for a hidden success. It's perfect for a boss fight.

    Also, as hardly anyone has seen it, it could make it look like new content at low cost._

    At least it would have been contained, because at the moment the raid team has been disbanded.

     

    Sorry, English isn't my main language.

  4. I would like to put a message to those who find CM too hard for them at the moment.

    If you aren't in hurry, you can wait for the rest of mastery you will surely find it easier.

    Because you get more and more power and buff.

    Just do one primordial mission and one jormag mission as normal and then launch the CM you want and you will have more ease via the mastery bonuses and more reward.

     

    ____________________________________________

    Compared to the other CMs, this is the only one that has a fairly tight timer when you finish it you have between a few seconds and 3 minutes left.

    The other CM's usually you have between 10 and 15 minutes after finishing it , which doesn't make it a challenge.

     

    1. If the goal of DRMs is to be able to do history missions together and repeatable like a daily newspaper without pressure the Snowden CM is too hard for that goal.

    2. If the goal is to be challenging like the CM fractals, then everything else except Snowden is too simple in CM.

     

    **Personally I find this content much more formative than the strike missions.**

    You learn from paterns that are reused in raids and fractals, you can go on your own and train.

    Personally on the timer I would take 5 minutes off all CM DRMs except snowden where I would add 3 minutes.

    * **On Snowden DRM**

    I would drastically reduce the breakbar of the 3 invoked champions from the snowden portals.

    I will remove the CC on the ice picks that come out of the ground because in the murmur of jormag (strike mission) those who don't CC.

    They have the same visual as long as it does the same thing.

    Also it would avoid being too dependent on the stab and the non-meta groups would be less in control.

     

    * **On the Metrica DRM**

    I will remove the loading bar to take a spanner from the box to repair the golem.

    It's very frustrating and time consuming for nothing.

     

    * **On Ebonhawke DRM**

    On pre-event : there is a problem with the weapons to take from the blacksmith and then back to the soldier, it takes too much time to go back and forth for just 1.

    It should be that if you rez them it gives you 1 and if you give him a weapon it counts as another.

    And that he has soldiers near the blacksmith too.

    I would drastically reduce the time available for you to hide behind the statue for Boss.

     

     

    * **On Thunderhead Peaks DRM**

    on the pre-event make it possible to challenge the pnj with just a dialog option, or if you challenge the group of pnj all pnj of the group become enemies.

    The loading bars at each pnj are tedious.

    I would reduce the amount of path to clean depending on the number of people doing the DRM.

    If you are 1 or 2 you must clean 1 path, if you are 3 or 4 = 2 paths and if you are 5, 3 paths.

    On boss being able to take dragon blood spears from the start of the fight would be much better.

     

    * One of the problems with all DRMs with an escort is that the character as soon as he goes into combat and goes to fight a mob.

    When the fight is over he will return to the point where he entered the fight to find his way back instead of cutting as fast as possible to advance to his destination which slows down and makes it stupid for the pnj to go back and forth.

     

    * (+) the fact that most of the factions that are supposed to be helping us don't wean anything and die for a mosquito fart.

     

    Sorry, English isn't my native language.

     

     

     

     

  5. There is a problem with the skin of Bearded dragon.

    After every Loading map/ waypoint, It doesn't load the basic Skyscale instead it loads only the skin what makes that has each time one is blocked on an invisible mount the time to wait that this skin ( bearded Dragton) loads.

    I specify that it only does it on this Skyscale skin.

    After each load blocked for 30 seconds is no longer able to move on an invisible skyscale.

    see below.

    ![](https://i.imgur.com/vd9Jcvp.png "")

    Sorry, English isn't my native language.

  6. I think they are either totally lost and late

    or

    All on the future extension.

    3 examples:

    * Last living story dates from July 28th 2020 it's already mid october and halloween ends on November 3rd.

    They are already very, very late without talking about the fact that there is still no voice acting on the last 2 episodes.

    (a fractal or a raid isn't an episode of the living story )

     

    * Last major balancing patch was released on February 25, 2020.

    We were promised dialogue which lasted 2 months and then after radio silence.

     

    * WvW which has been waiting for more than 3 years for the alliances, with an announcement on August 30, 2019 "Alliances arrive in a few months". More than a year later, still nothing.

     

    0 communication since the last road map (with less and less content), except the teaser of the new extension.

     

    It's just an observation, so plan what will follow with covid, thankgiving, christmas, ...

    + the release on steam in November which will probably cause a lot of problems to be solved.

    Anet seems to be struggling or it was decided to allocate resources differently.

     

    ---------------------------

     

    In the spring, they had managed to get a fresh wind of renewal, fresh communication, Ls every 2 months, features requested by the community for 8 years, a team that takes care of the competitive balancing, ...

    It was really good!!!

    And then covid arrived and we went back several years in communication, delivery of content, ...

    We won regular PVP and PVE events, it's already good, let's hope they continue all year long ^^

     

    ***Let's hope that the legendary armory comes out very very quickly so that the hype and people stay on here.***

     

  7. Yes, weapons exchangeable with "Black Lion Claim Ticket" for a long time are **extremely beautiful and well finished.**

     

    Next to that, they recycled the worst weapon skin of the game "Haunted skin" to make something uglier "Demon-Haunted skin", a lot of time and energy wasted for nothing.

  8. > @"ollbirtan.2915" said:

    > It must be a long lost brother of pepegasus from another mother!

     

    that's exactly what I thought.

    Always a headache.

    * First the unicorn that freaks out with those eyes.

    * 2nd the dragon with a horrible tiara on his face.

    * 3rd a lion with a crushed orc head.

     

    How to make so that GW2 doesn't make money, continued to make skins so missed at the level of the heads.

    If it's the same person who made in 3D these 3 skins I feel sorry for her.

    But for the good of the finances will have to find someone else.

     

    **Next to that we have beautiful skin the turtle for example.**

  9. POSITIVE

     

    1. @"Nebilim.5127" completely accented with you on POSITIVE side.

     

    2. The fight against a part of the war troop at the end of the meta-event + the search for the chests is really nice especially in skyscale on a beautiful map.

     

    3. To have thought about their player and released the episode without sound, even if it is sorely lacking.

     

    --------------

    NEGATIVE

     

    **1. Mounts on this Map

    What disappointed me the most is that the whole weapon side of the seats is annihilated by the Springer, griffon and skyscraper mounts.

    There's no point in putting down a ram or anything just for success.

    They should have added a shield so we couldn't get into the enemy camp. We can justify it by members of the flame legion who deserted.

    If you kill the chaar or the effigy or the generator inside the shield breaks and you can use your mounts.

    Flying mines that kill instantly.

    A dismount via repulsor sonar from the Iron Legion ....

    There are plenty of ways to force players to use rams, catapults and the like instead of just jumping / flying over barricades, gates and the like.**

     

     

    2. Mastery

    It is completely useless, they made a McM style map and they could have updated the Warclaw, at least in PvE.

     

     

    3. Story

    We killed dragons and gods, we do oneshot by bangar in episode 2 and now we're going to deal with a chaar revolt.

    But that's not our concern!

    We get thrown in the middle of nowhere with no connection to another nearby map.

    If you want us to really do this story, make us embody rythlock or crecia, which they are concerned.

    We, as the commander of the pact, have no business being here.

     

    Sorry, I'm not English, I'm trying YODA mode.

     

  10. I don't like it.

    But it would be EXTREMELY good, even though they're adding to it.

    Don't forget that GW2 is nicknamed Skin-wars for a reason.

    Why?

    1. To improve all the crafting professions through recipes and new items and improve open world boss loots, raid, mission strike with items for special furniture crafting.

    All this would boost the crafting and traiding post if it's tradable.

     

     

    2. Lot of players would invest some money to buy a plot of land, increase the size of the house or the number of rooms, furniture, compo, ...

    And add a lot of success stories, rewards, collections to improve it all so that people stay on the game as long as possible.

     

     

    3. On the other hand it should not be in the personal area, you have to create something else in the FF14, ...

    (with several different zones, you have to have a limited number of plots of different sizes, other players have to be able to go and see your house or apartment.)

     

     

    4. It could also boost the MCM, the guilds, if they set up that if you belong to such and such a server and that you earn on your server you can claim territories, cities, or whatever.

    To reduce the rent, to have access to special items, ...

     

     

    5. And that would allow Anet to make income in gems. (considering the last semester it would not be too much)

    With house skins, fourniture skins, added functionality, ...

     

     

    The housing system can benefit many types of players even if they don't lie/play housing.

    Depends on what they add next to it and how.

     

    ***All this can be set up, they have experience with eye of the north , sun refuge, the personal instance area, guild halls.

    That would require additional server loads.***

  11. 1. world 3 and 4, it's been so many years we've been waiting for it ^^

     

    2. Rewards you can only get once a week.

    Like mystic coins or mystic clovers by killing the last bosses of each world, to make people go a little bit.

    Or a quo like strike missions, the first 3 times you do the daily in a week you get that as well.

     

    3. More SAB decorations

     

    4. can be special masteries that lasts only during the festival.

    One that allows you to move more easily or tp, ...

    One on improving the festival rewards a bit like in fractals.

  12. 1. I'd say a button to reach your commander's map, with a queue if the map is full.

     

    2. Icons tag additions via success, reward path or gems.

     

    3. The squad greeting message that should pop in the middle of the joining player's screen, many don't read the chat.

     

    4. Buttons with icons that can be set up by writing a message from within and when clicked it appears in the middle of the player's screen.

    Like use your hard controls, or stay pack, heal, or dispell, ...

    Things that we repeat quite often, but it's complicated to write + play and lead.

     

    5. Integration of the ground and person marking system with a wheel (cercle, square, arrow, ....), such as that of GW2radial

     

    6. be able to reserve a place for someone or put a "occupied" place or simply limit the maximum number of people in the squad for lfg to a chosen number.

    Especially useful in raid or strike mission if you reserve a place for someone, it prevents too many people to come to the LFG.

     

    7. removed the occurrence restriction on the lfg to change the description of your ad for the lead.

     

    8. Adapted the icon of the squad lead so that it doesn't interfere with the statue and mechanic icons we receive in raid or strike mission for the mechanics (poison, chains, bombs, clock, aggro, ...)

     

    9. a complete overhaul of the LFG, with a FF14-style system.

  13. Personally I'm Okay for it, but only when alliances are there and everyone in alliance can up or activate a tactic.

    However, Improvements and tactics shouldn't cost or consume anything, it should be like a skill or trait that you attribute to a structure when it's up.

    Upgrades, tactics and Improvements you pay for them already by taking camps and escorting dolyaks to up your structure.

    It should just be a tactical choice, choose the defense you want.

    Or it would have to cost some supplies.

     

    * to promote WvW even in off-peak hours, many people have difficulty taking T2 or T3 with very few people.

    * To avoid that anyone uses tactics, no matter how.

     

    After we put that back in place, alliance that holds the structure should be a bonus for holding that structure even if it's just cosmetic.

    it would also be necessary to add new improvements and either remove or change the turtle and centaur banners.

  14. Power Dommages and conditions Dommages are fairly well-balanced, what's wrong with it and makes people think the conditions are better.

    **It's the number of different conditions that each profession puts and the dispell skills involved.**

     

    * Each profession can inflict too many different conditions, whether it is the one that inflicts damage, that puts a status or that reduces movement.

    Let me explain we take 2 people with the same number of condition dommages stacks equivalent (6 stacks.)

    Character A has 6 bleeding stacks

    Character B has 2 stacks of bleeding, 2 stacks of poison, 2 stacks of torment.

    A and B use a dispell, A has no more condition and therefore no more damage but B removes that torment and stacks of poison and bleeding continue to do him damage.

    If we add two other categories of conditions, the problem gets even worse.

    If each professions has fewer different conditions imposed on it, the dispell and conter-play is fairer.

     

    ----------------

     

    * With the current dispell there are a lot of traits or skills that dispell but most dispell the last condition suffered or certain specific conditions without anything else.

    If we had more subtle skills and traits that said remove 1 alteration in priority an alteration that inflicts damage or in priority an alteration of statue, or movement.

    We would have very specific dispellers and we could fill in some gaps in certain professions or spe that are vulnerable to movement alteration or damage as a priority.

    And if they don't have that particular group of conditions then it doesn't matter, it removes the last alteration suffered as at present.

     

    ---------------

     

    @"sneakytails.5629"

    Besides the defence against power damage is toughness + armor and the defence against damage by alteration is vitality.

    In addition conditions can be increased by expertise, not only conditions damages.

    Stop giving only half of the explanations and info to make your reader's point of view inclined, it's tiring.

    Moreover conditions aren't the devil, a lot of power build before the patch could kill you in less than 1 second or even in oneshot. (in WvW)

    (I defend the conditions which I don't particularly like.^^ that's the last straw)

     

    By the way, I sincerely think that robustness should definitely be merged with armor or vice versa.

    We have 2 stat that do the same thing and that would simplify for the classes with heavy armor to up your aggro for PVE, which should be normal.

     

    @"Infusion.7149"

    **Remember that either power damage or condition damage is inflicted by a skill.**

    AND each skill can be blocked, dodged, the player doing that skill can be interrupted or blind, the type of damage is unimportant.

     

  15. @"Threather.9354"

    **completely agree with you that this patch is really good.**

    We can finally have real fights and where the fights are not decided in 10s on who bombs fastest correctly.

    The skill of the player is really rewarded especially in roaming, to make 1V5 before it was impossible your build carries you, now the skill of the player makes really a huge difference.

    One of the big thing that I noticed it is the CC, they pass finally!!! with nerf of the stab.

    And of course nerf of mount which is a very good thing,it would be necessary now to remove damages on skill 1 of mount.

     

     

    After all isn't perfect, full of traits, skills, weapons are useless anymore and they will have to be reworked very quickly.

    Some classes don't have any explosiveness anymore.

    Other classes such as FB is still a big problem in WvW and PvP.

    And stealth in WvW + sign of the assassin and stealth attack that always one shot, are still a problem.

    Let's hope there are patches very soon.

     

    @"Cal Cohen.2358"

    Bravo and good luck for the rest.

     

  16. @"Stephane Lo Presti.7258"

     

    I'm just going to talk about "to go back" button in archetype window.

    Who's it for?

    1. Raid, fractal HL, to change some skill or trait for a specific boss.

    2. For dungeon speed runs or solo kill of bosses.

    3. And finally for the competitive scene for testing.

     

    It's 3 categories that enter in combat and need to see what's happening on screen so we close build window and that's the end, we can't go back.

    **We need a button on the screen when we close this window (like when the map closes an arrow) that allows us to go back to our previous build without going through the menu, without having to keep it open and in 1 click.**

    Also don't put a timer, just make sure that if we disconnect from this character, if we change the map, changes will replace the old build.

     

    If you think it might be too complicated for new or occasional players, put an option checked in the archetype menu that allows us to have access to this advanced mode.

     

     

    _Sorry, English isn't my first language._

  17. Seven years this problem has existed, seven years the community has been screaming in a void.

    1. Sign of the assassin + stealth attack + rune, crit sigil , + food in WvW. = one shot or 2 shot

     

    2. And access to the stealth and smoke combo areas.

     

    The worst thing is that they've taken out their balancing since last year, and many of us have said that they've done it again and again in their different iteration and at the end it increases the recharging time when it's absolutely not the major problem.

     

    It should just be that when we go stealth we only have access to our stealth attack, and move so we can't launch anything else.

    No more access to combo's to extend the stealth, no more buff to increase the damage of the attack, it's already doing enough damage.

  18. Personally I have no problem with stomping ability of the mount, because rez gameplay and Downstate is absolutely no fun, especially **in WvW.**

    Since the 1 stomp of the mount has arrived there is a less rallybot and for that I find it good.

     

     

    **But removing the damage on skill 1 of the mount, I'm all for it.

    Then to compensate can be increased the rez speed of dead people (dead not down), and reduce the maximum number people for rez in WvW.**

     

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