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Lavith.8930

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  1. > @"Seku.6928" said: > a huge dark forest with giant trees and maybe more a nighttime-sylvari type map like the film Avatar where the trees are lit up at night, also maybe more medieval themed maps and darker eerie maps in general If they don't fail Echovald forest (please Anet you have only one job !) you'll have it. It's a gigantic forest with huge trees all turned into dark stones and buildings are made inside those trees with important gothic cathedrals vibes. Here's a look at it in gw1 :
  2. > @"Ledha.9640" said: > A giant city map. Like mordheim from warhammer. Imagine a ruined city with all its locations, thieves, undeads, demons running around, a maze of streets, avenues, corridors and houses and buildings where danger is at every turn If they do kaineng with the next expac you'll have it. It's basicly a quarter of Cantha :)
  3. > @"kharmin.7683" said: > > @"Lavith.8930" said: > > Since launch waypoints are, for me, are one of the biggest problems of this game. It just break the feeling of an open world and are not immersive at all. > Nothing is preventing you from not using them if they break immersion for you. I don't see how this could be one of the biggest problems of the game. > This is the same debate as "dont use mounts, dont use glider etc " just the fact it's implemented in the game is enough. Restraining yourself to use a part of the game shouldnt be a thing.
  4. > @"Astralporing.1957" said: > While an underground map might sound interesting in theory, i do remember how painful navigating through Tangled Depths was. If we couple it with the recent tendency to heavily underuse waypoints, it would almost certainly turn into a nightmare. So, probably not a good idea. > Same with the Canthan "Kaineng City" style environment . > > Basically, unless Anet starts utilizing waypoints as freely as in Core again, introducing anything that is _not_ a relatively flat surface you can use mounts to swiftly traverse through would end up very painful. Since launch waypoints are, for me, are one of the biggest problems of this game. It just break the feeling of an open world and are not immersive at all. I'm really happy there are less and less of them. They find other ways to TP players aoround map that are way better imo. And what thrill me is actually getting lost and learning to find my way trought to finnaly guide others when they struggle. Kaineng would be a perfect place for that !
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