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Rod.6581

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Posts posted by Rod.6581

  1. > @"Burnfall.9573" said:

    > once again, it all comes down to the huge investments in the increase of special effects with flashy lightning animation effects. This is one of the most culprit in Guild Wars 2 designs that has negatively affected the game performance which also helped contribute other players leaving the game due to harming their health such as eye sore, seizure, headaches and traumas etc...

    >

    > My question is, is there a health department which works with the animation and design team to make sure health factors are considered and prioritized?

    >

    > - Guild Wars 2 drains 78% percent of my Cpu and 52% of my computer memory, without having anything running in the background, all because of this?? I can run 3 mmo games at maximum graphic settings without barely any lags or disconnects, what's so special about them? Absolutely, nothing

    >

    > Somehow, it is evident that increasing lightning bloodshot special animation effects will increase sales and increase players retention....it ain't so. Health issues factors including server draining should have been considered as a priority and should have be taken seriously at the top level and once again, it is being disregarded as we speak.

    >

    > There has been no effort or having any care to lesson this Toxicity. It is in the experience which attracts retention, growth and results in an increases of prosperity, **NOT IN FLASHY EYE PIERCING BLOODSHOT SHINNY ANIMATION EFFECTS!!**

    >

    > lastly, i'll leave Kroof to explain it all over again and again until there is Change

    >

    >

    >

     

    I'll just leave this here...

     

    https://imgur.com/a/8TI0SOc

  2. > @"Fish.2769" said:

    > > @"Rod.6581" said:

    > > > @"Fish.2769" said:

    > > > > @"Rod.6581" said:

    > > > > Yet another skill lag complain.

    > > >

    > > > You've spelt your title wrong and your sentence wrong... It's 'Complaint' - how'd you expect the Devs to take this seriously. :)

    > >

    > > Funny guy at parties, aren't you? :)

    >

    > Thinking people go to parties when pointing out mistakes on a forum. :)

     

    No, it just means you are annoying and missing the point.

  3. > @"Sobx.1758" said:

    > > @"XenesisII.1540" said:

    > > > @"Rod.6581" said:

    > > > > @"XenesisII.1540" said:

    > > > > Thieves need a buff to their shadow portal to help them in groups, raise the cap for allies from 5 to 20 to match the other portal, while keeping it one way travel to balance it.

    > > >

    > > > Why not also add 8 sec of stealth to allies when ported?

    > >

    > > So you want to kick scrappers out of groups? The 2s (or 3 with meld with shadows) is to cover the port in, if you need an additional 8s after you port to get to your ambush target you probably need to replace your thief for a more competent one. Get scrappers for additional stealth.

    >

    > How did you go from "thieves shouldn't have portals" to "buff it to port 20 people"?

     

    The guy can't even understand sarcasm :D

  4. > @"XenesisII.1540" said:

    > Thieves need a buff to their shadow portal to help them in groups, raise the cap for allies from 5 to 20 to match the other portal, while keeping it one way travel to balance it.

     

    Why not also add 8 sec of stealth to allies when ported?

  5. You know, more I think about it more I like the idea of adding more broken features to every class.

     

    Elementalist - Earth Wall - Erecting a wall from the ground. And I'm talking about Desert BL Garri Boss Wall. Just a bit smaller ofc. So no stab can help you, BUT if you dps hard enough 20man blob can actually break it! True, this wall could be abused to lift allies across the wall. But since anet doesn't care about thief portal abuse, this shouldn't be a concern.

     

    Revenant - Myst Rift - When enemies walk through rifts they are ported on random place in BL. Hey, this is a rift we talk about. Clearly a big tell, and it's your fault if you were in the middle of fight vs other blob and didn't even see it. Again enemies could teleport to your inner courtyards or even break maps, but that's the risk you take.

     

    Engi - Siege Utilities - Same as turrets but drops siege weps. It's bothersome to go around contest camps and build those things anyways. Let's have a skill that just drops them!

     

    Warrior - Unstopable - Same as rampage but you get even bigger and all skills affect 15 enemies. Can be traited to Godlike and increase that to 30 foes!

     

    Out of ides for other classes. You add them.

     

    Let's even make it racial!

     

    Asura - Theta Golem - Has an ulti golem that is actually Alpha Golem (Can't make it Omega since we need those to remain relevant ofc)

     

    Humans - Prayer to Balthazar - If more of them pray at the same time (10sec cast) then the summoned Balthazar is stronger. So if 50 humans pray they get a Tequatl strong Balthazar.

     

    Chars - Ghosts of Ascalon - For every char there spawns one Champion Ascalon ghost that attacks random target (both friends and foes). They are angry after all! We all want to see more PvE in WvW anyways!!!

     

    Sylvari - Mass Confusion - Mordremoth legacy and such. Enemies become vulnerable to friendly fire! They hit eachother with skills. Super fun!

     

    Norn - Braham - Spawn a Braham to fight along you. But he then changes his mind and teams up with enemies. Only to change mind again and go back to helping you! All the time Taimi can be heard broadcasting thorugh communicator.

     

    All this would have little to no impact to balance so they can adjust it in some minor patch or something.

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