Scud.5067
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Posts posted by Scud.5067
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Finally. I'm all for farming but that was just a golden cow being sucked dry.
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Full zerker Staff Weaver. Because... er... drama?
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Yup, with the glorious Zerg. My Herald is for smaller groups or to act as a heat-seeking missile in the zerg. But I truly love how a well place Ele can influence the enemy zerg.
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If it is a minute or so away - or playing with guildees, I'll ride.
Because I'm a tight bastard and not paying a few silver to the Asura war machine.
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I think it is important for folks that enjoy computer games _(or 'gamers' if you want to be all young and hip)_ to recognize that they're just... games. They're not really designed to provide or satisfy all your social and/entertainment needs, especially long term. And with time, our needs can change.
It's tempting to make a game or gaming the focus of our recreational activities, especially if you've grown up with the interwebz and digital games. But really, most games focus on delivering a hedonistic experience, a 'quick fix' and as such train their players to hunt and indulge in such. Such fixes are of the moment and fleeting*
It's ok to move on. And obviously, we can move on and return.
And personally I'd say that, if you have to try hard to 'have fun' playing a game, I'd wager the game, at this time, is not for you.
_*..compared to an eudaimonic experience. For example, the self reflection that can occur much later, perhaps as the result of engaging with a particularly moving narrative._
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I can vouch for me. Don't know about the rest of you weirdos...
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It's time to melt that snowflake. For charity!
But really,I get where you're coming from. Still, it is something special for exactly the reasons you state, and a great way to get attention to a worthy cause because of it.
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Games as a business: If ArenaNET can grab a slice of a potentially juicy market, they should. And gamers should support such action, if (if) profits from the market are invested into making GW2/GWX a better play experience.
Games as art: Yeah... it aint. That is to say, I firmly believe making games is art. Art informed by science, much like architecture, but still art. Once you start having to turn a profit there will be sacrifices made for the sake of securing said profits.
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1: The game character can a proxy for the player within the game world. Being able to choose a gender your associate with can help the player project onto the game character and in so doing, better connect with their play experience when operating the game character within the game world.
2: Building on Point 1, enabling people to customize characters has been studied and shown to promote emergent narratives. Long story in a nutshell short, how you or I think and connect the events of play experience can build our own personal narratives, ones that the designers did not create.
Edit 3: There's also a whole package of tropes that digital games have picked up from their pen and paper cousins/ancestors, which are often included because designers and players associate certain elements with 'a role playing game'. Making a character, including choosing their gender, is part of this legacy.
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> @"Ashabhi.1365" said:
> I think what a lot of people forget is that a phobia isn't merely being "afraid" of something. It's a debilitating condition that can cause people to have real, life threatening symptoms. Sadly, having a "toggle" or something to turn off the modeling is probably not the answer. It's just not possible to "turn off" anything that could cause a phobic to trigger.
Granted. And a lot of people forget that phobias are also something that is treatable with a very high rate of success. Enabling people to avoid their problems doesn't help them in the long term. Helping them to deal with them does.
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> @"ThomAss.1890" said:
> would you guys be interested in a discord were i post my progress?
Er.. no. It sounds boring to do and worse to hear updates about.
Just let me know when you're done so I can pay it a moment's attention.
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2 Purple Infusions
2 Bradford Skeletons
The Cure
2 Pumpkin Jacks
..from farming Clock Tower. Though these all came in the about 3 days. Since then? Not much..
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To be clear - a phobia is not something that you 'have', rather than you 'practice'. That is to say, you can do something about it, with a very high rate of success. I'd much prefer energy was put into helping those overcome their phobia rather than build a game around helping them avoid dealing with it.
Now, obviously, if you've sought professional help, battled hard and still live a life wrecked by a given phobia then.. really, GW2 is the least of your concerns.
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Surely Piano is the logical GW2 shop evolution?
It's a chair! It's an instrument! It's the Piano of Ancients!
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Eh it exists but can be swingy.
A friend and I had an achievement in PoT bug out (as a rabbit, kill a certain enemy).
Took ages of real time. A real slog. Then we couldn't click on the thing we needed to complete the area.
Sent a report, screenshots etc. A long while later they replied, 'We couldn't replicate this bug therefore cannot help you'.
A quick google shows that we were not the only folks with such a bug.
So yeah, they exist, they're pretty good with account stuff but bugs and the like? A bit rubbish.
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I can run it and get 3 chests + final chest 90% of the time now. One thing to be aware of is that such a JP is much easier with a decent keyboard.
However, sometimes I find the instance I'm in is laggy - the dynamic elements pop in rather than smoothly move.
I find logging to character select and returning to get a new instance helps. Also helps to farm the JP.
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Those wings read like someone else had to give their input on an otherwise fine design.
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I too have heard that Onyxia deep breaths more since the last patch.
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I have become one with the tower.
Practice, practice, practice - sometimes there isn't an Option B..
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I'm guessing someone didn't do the maths or its a joke.
In 20 years time we'll all be wearing Hyper Onions on our belts and gaming through eye lasers - MARK MY WORDS!!
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Elementalist over Mesmer, for sure. Mesmer has too many saftey options. With elementalist, you can only play better or die.
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They're ignored in as much as, if you haven't noticed them and understood them you won't until someone spends 1 minute explaining them to you - or you go check the wiki.
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Apparently it can't be done (read time = money required not worth the returns) due to technical limitations.
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Interesting.
Question: Do armour types actually do anything? For example, does heavy armour protect better than light?
Your opinions about the "No repetitive farm" policy
in Guild Wars 2 Discussion
Posted
Terrible poll. It is not a case of one extreme or the other.
What about, 'Players should be allowed to farm within reason and in relation to other content'?
> @"Ashen.2907" said:
> Players are able to farm repetitively. There is not a no repetitive farm policy.
Aye, exactly. The hyperbole is real OP