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gotyaoi.5246

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Posts posted by gotyaoi.5246

  1. > @"Gulbasaur.1865" said:

    > Sometimes game devs use dummy objects for directing things... It could be something like what people look at when they face you. The player's head is animated and moves about, whereas a small cube is just a small cube and a static thing to point at.

    >

    > Chests stored under maps or out of view that act as a vendor's inventory are common in a few games and dummy objects are used in cutscenes where characters have to look or aim all the the same direction - either you animate them all individually or set them all to automatically track Floating Offscreen Box 1.

    >

    > If you ever play the Batman Arkham games, there are some cool boundary breaking videos which show that the Riddler is animated for all his cutscenes in a little booth that's hovering somewhere off the map and that's "projected" onto screens in-game. There's a fairly famous bit in Fallout 3 where, in order to make it look like you're traveling in a train, you actually equip the train as a hat so your viewpoint is consistent within it.

    >

    > Tldr: probably a common-sense animation trick.

     

    Wonder what it was used for though. No one else in the area had it, not even another person that was sitting in a fancy chair.

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