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Megametzler.5729

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  1. > @"Shaogin.2679" said: > The problem is Solo Queue. People think this toxicity exists only in sPvP, but it is actually present in Fractals, Raids, and other instanced PvE content as well. The big difference is, in the PvE game modes we have more control over who we group with. If someone is being a toxic jerk, we can kick him. We can also just block that player and **choose** to never play in a group with them again. We can also specify **exactly** what kind of group we are and what we are looking for in the LFG. This is why toxicity is less rampant in PvE game modes, because the environment doesn't support it. > > In sPvP however, you are **forced** to play with whatever teammates Anet assigns you, even if they are known trolls that you have blocked. This is the type of environment that these toxic players flourish in. In PvE, these toxic players find it harder and harder to get into groups as more players avoid grouping with them. In sPvP though, there are no consequences for their actions. They can be as toxic as possible, and they know that no matter what they do, they can just queue up for another match and be forced onto someone else's team. > > Now of course some people will say that it is just unfair for players to team up in PvP, they can't find a team, there aren't enough players, whatever. Solo Queue is not the solution to any of these problems though. As for fairness, this is a multiplayer game, that is the main selling point of MMO games. I find it absolutely insane that I cannot play with a team of my friends in an MMO. Also, you **can** find a group, you **choose** not to. Anet finds a group for you no problem every time you queue. We have a great LFG tool just for finding groups. Even with the most difficult content to find groups for, such as raids, players take it a step further and form Discord communities. > > As for the lack of players currently in sPvP (geez I wonder why), the solution still isn't Solo Queue. If you do not have enough players for everyone to make their own teams and play against other teams of equal skill, then how does allowing Anet to make the teams solve anything? If there are a lack of players, then there needs to be different game modes with smaller teams or better incentives/improvements to the game mode to build the player base. But just saying "Screw it, swap to Solo/Duo Queue and put everyone in these crazy messed up toxic teams" is the wrong answer. > > And I just know there is going to be that one person that comes in here talking about how we have Tournaments, yes, we do. And you know what? Tournaments are some of the most fun I have had in sPvP. Hell I remember one night we went in just to get the gold, and actually won the entire Tournament. kitten was exciting as hell. Unfortunately, those Tournaments are only every 6 hours and, depending on your team's skill level, you may only play a couple of matches. Tournaments also don't award Ascended Shards of Glory. So go ahead and get out of here with that weak argument. It is no less toxic in unranked. :wink:
  2. No item farming before being able to enjoy playing. :)
  3. > @"Filip.7463" said: > > @"Megametzler.5729" said: > > > @"UN Owen.2794" said: > > > raiken and ito wintraded obviously and there is proof from multiple sources that has been sent to anet yet nothing happened and they are recieveing their titles. there is literally not a single person checking reports anymore so feel free to wintrade as much as possible from now on > > > > Just out of curiosity, what is that evidence? > > > > Not doubting you, I played them before and they are nowhere near top 10. But that doesn't count as evidence. > > There are screenshots of their alt accounts in opponent team disconnecting / afking whole match. There are also some screenshots of whispers Have those been sent to Anet support? I mean, nobody reads the forum... > @"Trevor Boyer.6524" said: > > @"Megametzler.5729" said: > > > @"UN Owen.2794" said: > > > raiken and ito wintraded obviously and there is proof from multiple sources that has been sent to anet yet nothing happened and they are recieveing their titles. there is literally not a single person checking reports anymore so feel free to wintrade as much as possible from now on > > > > Just out of curiosity, what is that evidence? > > > > Not doubting you, I played them before and they are nowhere near top 10. But that doesn't count as evidence. > > Some things are just obvious. > > For example: > > 1. I live alone with a toddler. > 2. I just filled the cookie jar with cookies before I lay down to take a nap. > 3. I wake up and the cookies are gone out of the cookie jar. > 4. The toddler looks at me and says "Show screen shots or it didn't happen". > 5. And even though I don't have screenshots of the toddler eating the cookies, it's pretty obvious that the toddler ate the cookies. > > A law student, I see.
  4. Something that comes to my mind to have a famous aftercast: dagger air auto attacks. Lightning Whip always had a pretty significant aftercast: After the second hit, it takes a moment until the next skill activates.
  5. Aftercast is something which is part of the attack animation, but cannot be stowed or anything. It basically prevents the next attack to follow up. Ele doesn't really have bad aftercasts though... more like bad animations, at least on sword weaver. :tongue: Haven't played staff in ages, but in the back of my mind, that was horrible... €: Not sure how the precise definition is, but sword fire 2 could be counted as a terribly long aftercast, because it is not stowable.^^
  6. > @"UN Owen.2794" said: > raiken and ito wintraded obviously and there is proof from multiple sources that has been sent to anet yet nothing happened and they are recieveing their titles. there is literally not a single person checking reports anymore so feel free to wintrade as much as possible from now on Just out of curiosity, what is that evidence? Not doubting you, I played them before and they are nowhere near top 10. But that doesn't count as evidence.
  7. > @"UN Owen.2794" said: > raiken and ito wintraded obviously and there is proof from multiple sources that has been sent to anet yet nothing happened and they are recieveing their titles. there is literally not a single person checking reports anymore so feel free to wintrade as much as possible from now on Just out of curiosity, what is that evidence? Not doubting you, I played them before and they are nowhere near top 10. But that doesn't count as evidence.
  8. It makes me very sad that people are so toxic. :disappointed: Yes, one could argue that that is just part of any competitive scene online, but that does not make it any better. First, I do think ranked is better in terms of fair and competitive matches, you should be right there. However, it make one of my suggestions impossible: Play with some friends. Then you can laugh it off when some toxic child throws around some insults, usually just covering own mistakes. Works only in unranked with more than 2 though. Second suggestion is to disable chat. Can be problematic because some players actually try to help and give good advices, but as long as Anet doesn't promote helpful behavior but implements wining poses over dead bodies as the final screen of the game, you can't really expect much respect to come from the playerbase...
  9. > @"Trevor Boyer.6524" said: > > @"Megametzler.5729" said: > > > @"Trevor Boyer.6524" said: > > > > @"Megametzler.5729" said: > > > > > @"Trevor Boyer.6524" said: > > > > > > @"Megametzler.5729" said: > > > > > > > @"Trevor Boyer.6524" said: > > > > > > > This kind of already exists in the format of ATs, but they really should make ATs more frequent even if they lower the rewards when doing so. > > > > > > > > > > > > > > In my opinion they need to remove ranked mode completely, and start doing monthly seasons for ATs. Then they can tie old ranked rewards to unranked for the pve grinders, and transist the rating/badge system to AT matches per monthly AT season only. > > > > > > > > > > > > Hmmm, how would you design such a monthly AT season? Care to elaborate a little further? Only full teamQ, varying compositions, individual rating? Or really just pre-determined teams for a season? > > > > > > > > > > Easiest format and how to explain it would be taking literally the exact ranked rating system we have now in terms of the actual algorithm functions tied to rating gain/loss and badge icons, and then just apply it to ATs. > > > > > > > > > > So a monthly AT season starts ok, everyone gets the soft reset or w/e. Then you make teams with whoever you want each AT and you gain/lose your individual rating based on that just like in ranked. And yes, it would most certainly be full 5 man premade teams ONLY. If it wasn't, it would defeat the entire purpose of this idea, which is to eliminate the monkey business that has ruined ranked mode. > > > > > > > > > > Let everyone else go farm unranked for legend wings imo. > > > > > > > > > > Actual competitive players don't care about rewards beyond winning matches and gaining clout. It just means so much more when it's legit and not full of monkey business. I'd love to see it again in GW2. > > > > > > > > Then why not just go ahead with OP's suggestion and introduce tPvP and get rid of ATs altogether? ATs could be changed to be only the monthly version for the top 4 to 8 teams. > > > > > > > > Just introduce (full) team Q seperate to soloQ. I believe a lot of people still enjoy soloQ, so why get rid of it? I doubt a majority will be willing to participate in full team Q only and step down to unranked. I, for my part, am interested in rating but too casual to schedule my time table to 4 other players in my skill range... > > > > > > More about this ^ > > > > > > The only reason why anyone enjoys solo queue is because they are unaware of how much match manipulation is happening in it. And the reason why that match manipulation happens is clout chasing. (...) > > > > No, I am having fun and I rarely see match manipulation. And if they do in other games, I don't care. My personal rating does not change, I am barely affected. > > > > > @"Trevor Boyer.6524" said: > > > (...) > > > And you don't need to schedule a time for a hard organized group to play in ATs. It is very easy to go into the LFG and find a group last minute that ranges from g3, bottom plat, p2+. The only groups that are difficult to get into are the strongest groups comprised of players who actually could win the MAT. Everyone else can easily get into a group for ATs in the same exact way they form groups for fractals or anything else. It's absolutely no different. This isn't hopeful garbage I'm telling you here. This is coming from someone who runs 2 to 3 ATs a day. It is not difficult to form a 5 man team for ATs. > > > > I rarely have the time to play several games a day, including waiting time for the next round. I am a very casual player, I play a game here, I play a game there. I usually don't make the 120 games necessary to finish the season, but I am still in Plat3, experiencing fun and challenging matches. > > > > I don't want the rating system taken away from me and I don't see a reason why it should. I should not get punished for other people's match manipulation and botting. > > You just aren't noticing how much match manipulation is happening. It may different on EU, but it's horrendous on NA as of season 25 to the point that most people consider season 25 the official end of ranked already. > > The rating system would be taken away from you. It would just shift to ATs where it belongs so no one can be match manipulated by synch queues. Don't get me wrong: I am all for more team queue options. Be it a seperate ranked Q or implementing it in ATs or however. I am also sure there is (some?) match manipulation happening in EU. It doesn't affect me though. My main focus is keeping one queue for trolling and one queue for actual serious - as far as that is possible - gameplay. One queue for short queue times and quick and random fun, doesn't even need a real matchmaker at this point. And one queue for more competitive games, longer queue times. I currently have this and I would like to keep this. And it would not impact you at all, so why get rid of it?
  10. > @"Trevor Boyer.6524" said: > > @"Megametzler.5729" said: > > > @"Trevor Boyer.6524" said: > > > > @"Megametzler.5729" said: > > > > > @"Trevor Boyer.6524" said: > > > > > This kind of already exists in the format of ATs, but they really should make ATs more frequent even if they lower the rewards when doing so. > > > > > > > > > > In my opinion they need to remove ranked mode completely, and start doing monthly seasons for ATs. Then they can tie old ranked rewards to unranked for the pve grinders, and transist the rating/badge system to AT matches per monthly AT season only. > > > > > > > > Hmmm, how would you design such a monthly AT season? Care to elaborate a little further? Only full teamQ, varying compositions, individual rating? Or really just pre-determined teams for a season? > > > > > > Easiest format and how to explain it would be taking literally the exact ranked rating system we have now in terms of the actual algorithm functions tied to rating gain/loss and badge icons, and then just apply it to ATs. > > > > > > So a monthly AT season starts ok, everyone gets the soft reset or w/e. Then you make teams with whoever you want each AT and you gain/lose your individual rating based on that just like in ranked. And yes, it would most certainly be full 5 man premade teams ONLY. If it wasn't, it would defeat the entire purpose of this idea, which is to eliminate the monkey business that has ruined ranked mode. > > > > > > Let everyone else go farm unranked for legend wings imo. > > > > > > Actual competitive players don't care about rewards beyond winning matches and gaining clout. It just means so much more when it's legit and not full of monkey business. I'd love to see it again in GW2. > > > > Then why not just go ahead with OP's suggestion and introduce tPvP and get rid of ATs altogether? ATs could be changed to be only the monthly version for the top 4 to 8 teams. > > > > Just introduce (full) team Q seperate to soloQ. I believe a lot of people still enjoy soloQ, so why get rid of it? I doubt a majority will be willing to participate in full team Q only and step down to unranked. I, for my part, am interested in rating but too casual to schedule my time table to 4 other players in my skill range... > > More about this ^ > > The only reason why anyone enjoys solo queue is because they are unaware of how much match manipulation is happening in it. And the reason why that match manipulation happens is clout chasing. (...) No, I am having fun and I rarely see match manipulation. And if they do in other games, I don't care. My personal rating does not change, I am barely affected. > @"Trevor Boyer.6524" said: > (...) > And you don't need to schedule a time for a hard organized group to play in ATs. It is very easy to go into the LFG and find a group last minute that ranges from g3, bottom plat, p2+. The only groups that are difficult to get into are the strongest groups comprised of players who actually could win the MAT. Everyone else can easily get into a group for ATs in the same exact way they form groups for fractals or anything else. It's absolutely no different. This isn't hopeful garbage I'm telling you here. This is coming from someone who runs 2 to 3 ATs a day. It is not difficult to form a 5 man team for ATs. I rarely have the time to play several games a day, including waiting time for the next round. I am a very casual player, I play a game here, I play a game there. I usually don't make the 120 games necessary to finish the season, but I am still in Plat3, experiencing fun and challenging matches. I don't want the rating system taken away from me and I don't see a reason why it should. I should not get punished for other people's match manipulation and botting.
  11. > @"Trevor Boyer.6524" said: > (...) So you want to keep the current system of ATs with the ratings of ranked, get rid of ranked altogether and just shuffle the rest of the players into unranked? I fear ATs as a system are way too half-baked to rely on them so much. And I fear too many people would be very irritated that one of their game modes (one for trolling, one for more serious play) gets deleted. We just need a more regular option to teamQ. Swiss improved the system, but... it is still far from good.
  12. > @"Trevor Boyer.6524" said: > > @"Megametzler.5729" said: > > > @"Trevor Boyer.6524" said: > > > This kind of already exists in the format of ATs, but they really should make ATs more frequent even if they lower the rewards when doing so. > > > > > > In my opinion they need to remove ranked mode completely, and start doing monthly seasons for ATs. Then they can tie old ranked rewards to unranked for the pve grinders, and transist the rating/badge system to AT matches per monthly AT season only. > > > > Hmmm, how would you design such a monthly AT season? Care to elaborate a little further? Only full teamQ, varying compositions, individual rating? Or really just pre-determined teams for a season? > > Easiest format and how to explain it would be taking literally the exact ranked rating system we have now in terms of the actual algorithm functions tied to rating gain/loss and badge icons, and then just apply it to ATs. > > So a monthly AT season starts ok, everyone gets the soft reset or w/e. Then you make teams with whoever you want each AT and you gain/lose your individual rating based on that just like in ranked. And yes, it would most certainly be full 5 man premade teams ONLY. If it wasn't, it would defeat the entire purpose of this idea, which is to eliminate the monkey business that has ruined ranked mode. > > Let everyone else go farm unranked for legend wings imo. > > Actual competitive players don't care about rewards beyond winning matches and gaining clout. It just means so much more when it's legit and not full of monkey business. I'd love to see it again in GW2. Then why not just go ahead with OP's suggestion and introduce tPvP and get rid of ATs altogether? ATs could be changed to be only the monthly version for the top 4 to 8 teams. Just introduce (full) team Q seperate to soloQ. I believe a lot of people still enjoy soloQ, so why get rid of it? I doubt a majority will be willing to participate in full team Q only and step down to unranked. I, for my part, am interested in rating but too casual to schedule my time table to 4 other players in my skill range...
  13. > @"Trevor Boyer.6524" said: > This kind of already exists in the format of ATs, but they really should make ATs more frequent even if they lower the rewards when doing so. > > In my opinion they need to remove ranked mode completely, and start doing monthly seasons for ATs. Then they can tie old ranked rewards to unranked for the pve grinders, and transist the rating/badge system to AT matches per monthly AT season only. Hmmm, how would you design such a monthly AT season? Care to elaborate a little further? Only full teamQ, varying compositions, individual rating? Or really just pre-determined teams for a season?
  14. For the first time in years, someone seems not to confuse the matchmaker with GLICKO. Makes me kind of happy.
  15. > @"Ragnar.4257" said: > > @"WillPaharu.4837" said: > > > @"Leonidrex.5649" said: > > > most rangers will agree that kitten decap druid. > > > They should probably nerf ancient seed too because kitten that trait, then they can go ahead and nerf it again and again and THAN they can think about making druid a proper support instead of this pile of smelly cheese. > > > > > > P.S > > > reducing gs KB to 100 might be a buff, but in my personal opinon it just looks super silly, make it 150 or 200 please. > > > > > > PSS > > > srsl kitten decap druid with a stick. Sideways. > > > > Unfounded bias right here. Why there got to be so many haters for none competitive build/class. leave my druids alone! we are few! > > > That is a fake game and you know it. There is 2 (TWO) thieves in that game! Silver tier maximum! Freaking nerf thief!
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