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TheAgedGnome.7520

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  1. > @"Inculpatus cedo.9234" said: > I didn't have that issue; have you tried a -repair to the client, in case of corrupted file(s)? You tried it on those four plant types, specifically? All the other plant types work fine for me - it's just these four. I'll try the repair.
  2. Please add an **Expand All** option to LFG so that upon opening LFG all zones default to expanded instead of collapsed. * Bad UX: It is unnecessarily tedious to have to drill down every time I reopen the LFG panel. * Place the option either in the LFG panel (e.g., at top) or in Options panel. * Alternatively, have the LFG expand/collapse status of each grouping be sticky, so that e.g., if I have LFG open and expand PoF and LWS3, then if I close LFG, and later reopen it, it remembers that I had PoF and LWS3 expanded and displays them expanded. EVEN BETTER would be to add sticky checkboxes (i.e., favorite tags) to each of the zones so to create a 'favorites' list of LFG zones, which would always appear at the top of LFG list (expanded, of course). E.g., I could checkmark DragonFall, Elon Riverlands, World Bosses, and Achievement Hunters Central (if those are what interested me) and those would always appear - expanded - at the top of the LFG panel. It would be sticky across characters and logins.
  3. I was also messing around with my old Druid recently, and was using this as the 'healing' build, although it still does some fair damage: http://gw2skills.net/editor/?POgAYNlVkxGDbZlNm62ZoeST3t1UgMMPOH-zRZYBREIGEobUw9dIJKBiQJ0rIwuDA-e For soloing and more DPS, I switch to this, which has a good amount of CC: http://gw2skills.net/editor/?POgAMFlNwWYOMG2JeST3t9UYy7wOH-zRRYBRFTM4zICVQvSBFPA-e
  4. I'm currently rather happy with this build: http://gw2skills.net/editor/?PGxAYxjlZwuYZsI2JOqOmvNA-zRZYBREnXVQguRJKoMioC6NF0YaEwMA-e Written in Stone allows use of the signets without losing their passives, so you can get an emergency heal and AoE blind. Cleansing sigils for condi removal upon attunement swaps. Some other builds are in this thread: https://en-forum.guildwars2.com/discussion/123169/open-world-weaver-builds
  5. > @"Blood Red Arachnid.2493" said: > Well, right now I only have two builds for weaver that I use in PVE. > > (1): Fire/Fresh Air/Weaver in either full Berserkers or full Marauders. I change the utilities depending on how dangerous where I am going is, but at its most defensive I use Glyph of Storms + Arcane Shield + Stone Resonance. Marauder with Master's Fortitude has you sitting at about 20k health, which is enough for most PVE situations. > > (2) Water/Fresh Air/Weaver in full Marshalls. Not sure which does more damage, Fire or Air, but I go with Fresh Air for ease of use. This is the imported set from WvW, but I discovered that the self-healing makes me incredibly hard to kill. It isn't so much about big bursts of healing insomuch as it is invulnerability by a thousand band-aids. I've only kitten this one out on a few occasions, but each time it has let me solo a champ that I otherwise couldn't on a berserker build. "_invulnerability by a thousand band-aids_" - I love that phrase! You reminded me of another variation of my builds. It's more for wvw, but is usable in open world, albeit lower damage. It's Marshal+Traveler runes armor w/mostly Cele trinkets, with Earth & Water traits. Utilities vary by need: http://gw2skills.net/editor/?PGxAwiZlVw8YUsI2JeyS7vVA-zRZYBRBUFkvriJDFUGRkC9WByPA-e
  6. > @"kharmin.7683" said: > Build: 110777 > Error Code: 58:11:5:535 > > Same issue Same for me too.
  7. > @"Wisely.4819" said: > Hey, I really like playing weaver, and I quite like sword, but being locked into melee range without a weapon swap is very obnoxious at times (bounties, bosses, anything slightly more challenging). I've played tempest too and I know it has scepter/staff builds, but I specifically enjoy the double elements of weaver. Are there any weapons that can deal moderate amounts of damage, comparable to sword? I'm mainly an open world pve player so it doesn't need to be anything terribly meta. I tried scepter/x with my condi build and it stacked burning nicely, but I wonder if anyone has experience with power scepter on weaver or power staff. I don't find scepter works well on weaver. Fire scepter attacks are waaaay too slow, you lose access to Riptide (water2) on sword, and air/earth is just meh. I'd stick with sword and adjust your build. I like this belt-and-suspenders earth & water build with mostly Cele trinkets and Marshal's elsewhere. I use Traveler runes for the mobility and and it's all-around stats. It's quite sturdy for a weaver, and although the stats don't look impressive it still kills most things pretty quickly. Cleansing sigils prevent condis from being much of a problem, and Armor of Earth and Soothing Ice help limit damage, while Sigil of Restoration is constantly healing while you attack, and Written in Stone lets you get that extra emergency heal or place a large burn on your target without losing the passives of the two signets. This also works well with staff as my alternate weapon. I also use it in WvW as backline staff, with Signet of Fire replaced with Lightning Flash. http://gw2skills.net/editor/?PGxAwiZlZwuYUsI2JeaT9vTA-zRZYBRBUFkvbkxFUGRUB9mCyPNM4MC-e I'd say my skill level is pretty much at the pinnacle of mediocrity =) but I still do decently well. I mainly had to adjust to the idea that 'melee range' did not equate to 'tanking', like on my warrior or rev; instead 'melee range' on weaver is the available area to dance around the target while still doing damage.
  8. I started w/staff-staff condi mirage but find this greatsword power mirage so much better for 99% of OW and events. It lacks toughness but you stay out of trouble using range and distortion. Signet of Illusions provides lots of clones, Mantra of Concentration is for the stun breaks (because it's not a high toughness build.) It usually is at ~2800 power and 85% crit chance, with plenty of vigor, so it kills fast and has easy access to distortion. Sigils of Blood and Bloodlust could be changed as desired. Exotics are fine, ascended is just a luxury with this build. Fireworks runes because I like the speed buff; could even use Travelers for a cheaper options w/a bit less power. Edit: had wrong build link http://gw2skills.net/editor/?PixAEtzlFwUYbMLmJWyP2PVA-zRRYBKxMFgYwHSTCh+kARoCU80wgzIA-e
  9. > @"Inculpatus cedo.9234" said: > Emails are addressed to the last logged in character, I believe. It seems to me that it wouldn't be difficult to write even a slightly more involved query than "SELECT TOP1 LAST_LOGGED_IN FROM...."
  10. > @"Vukovic.9320" said: > It can fit pretty well into the flow of certain rotations. > For example LR D/F Weaver ~~"LR"? What is that?~~ Oh, nvm: Lightning Rod.
  11. > @"Inculpatus cedo.9234" said: > Well, that's a bit disappointing. Still, I'll leave the chests stacked up until more Icebrood Saga XP is needed. > Use the ones that are appropriate, if any, and sell the rest, I suppose. They are **Account Bound** - you cannot trade them, but you can sell them to a vendor.
  12. > @"Cyninja.2954" said: > The potions are sell-able for 50s each. You can sell any which you do not require and keep those you deem useful. If it were a random mob drop, that would be great; but for a BL chest item, its weaksauce.
  13. > @"Dawdler.8521" said: > > @"kharmin.7683" said: > > There is no setting of which I am aware for this. I believe the intent is to get players to move from emptied maps to ones more populated. The annoying reminder is a way to try to enforce that move. I doubt Anet would entertain your request. > The intent is to get people to leave the instance so that they can close it, thus spending less money on server/bandwidth upkeep. You're not meant to delay, that's why it poke you in the face about it. > The problem I have with it is that when a map refills, e.g., with incoming players for a meta, the status of the instance is not re-evaluated and that message removed, even though the map is full.
  14. Mirages are very good at soloing champs.
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