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Patkus.9178

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  1. > @"DeceiverX.8361" said: > > @"Antycypator.9874" said: > > D/D is fine, but I would take some damage from Cloak and Dagger, and transfer it to AA chain. > > So... remove the last vestiges of any reason to ever take D/D over D/P, ever? > > D/D sucks because ANet removed all the damage amp from the core thief in general and put it in the DrD and DE trait lines. Took the fangs mostly from core and generally speaking, hit D/x's sustained damage hard with the overall AA nerfs and removal of damage from CS in favor of EW for PvE. > > It's funny seeing the difference of opinion because PvE players say it's fine when it's atrociously bad in the PvP modes and is absolutely and totally eclipsed by D/P in every way now, with those two traitlines/builds having anti-synergy with D/D itself. It's viable in PvE which is good enough. PvP... it's dumpster-tier bad. One of the weakest builds/kits in the entire game. > > Here's your D/D rework/fix, as suggested on repeat, for years: It needs one skill change pretty much to at least be PvP-usable. > > @"DeceiverX.8361" said: > > Death Blossom needs a rework. Fixed-distance dash evade 600 units with half duration currently, bleeds single-target in larger stacks at the end of the movement so that it won't reveal if used as defense while in stealth (like it currently does which actively works against power D/D). Can't be spammed this way for damage since you'll always be moving away and then dealing the damage, and encourages better spacing and non-spam by condi builds, while providing better mobility and fixes a lot of problems with escapees and disengage potential with power builds, and gets synergy with CnD for the condi variant. > >Drop the cost to 4 due to slightly higher dependence on CnD for optimized damage and lack of spammable PbAoE damage, since it no longer becomes a viable damage source like FS nor a true disengage like IS/IR on S/D, and this can keep condi playing in the same style as power by having it use CnD to reposition/gain distance, and strike again for the fixed-distance strike. > > With this, condi D/D now requires more skill and active initiative management, and now you've got a consistent performer across power/condi and D/D actually has some synergy and value across its skills for both builds. Power gets buffed in mobility and sustain which it desperately needs. See you did your homework. Interesting idea although I am not a big fan of the Death Blossom rework as I don't think it'd be useable in PvE (and I am a fan of power builds, so bleed is meh). Maybe some kind of spin move would work (spin in place for idk about 0.5s, do damage and get a small evade)? Would work in PvE as cleave as well as work in PvP because I'm guessing you could use it after porting to your enemy? PoE had an interesting skill called Blade Flury or something like that. Channel and get dmg reduction (maybe block) and if you block/get hit you do more damage.
  2. > @"Antycypator.9874" said: > D/D is fine, but I would take some damage from Cloak and Dagger, and transfer it to AA chain. That's a solid suggestion but kinda still doesn't solve the problem of daggers having little to no cleave, which is needed in fractals and places where adds are a thing
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