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Rizz.9830

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Posts posted by Rizz.9830

  1. Heya all!

     

    I play a healer revenant, don't have Path of Fire but do have Heart of Thorns. Haven't played in awhile, but am thinking about getting back into it. I'm looking to either join an active PvP guild, or make friends with a solid DPS. I have some gameplay footage of me playing my Revenant in an automated tournament match with a guild I played with a while back.

    https://www.youtube.com/watch?v=NTq3P-WPW8Y

  2. Playing a Ventari Revenant can both be extremely fun, and underwhelming at the same time. Typically, people would rather have a Druid or Firebrand over Ventari because both offer better support to the team over you; however, nonetheless, a solid Ventari Revenant can absolutely keep up with outputting the same healing potential of that of a Druid and Firebrand. Healing is not the issue at hand, overall impact and viability are. So here are a few key differences that help identify what the Ventari lacks.

     

    Druid

    * Great disengage via traiting "[Celestial Avatar](http://wiki-en.guildwars2.com/wiki/Special:Search/Celestial%20Avatar "Celestial Avatar")" grants Stealth and Superspeed, additionally stealths nearby downed allies.

    * Damage from pets.

     

    Ventari

    * Amazing heals, only if near the tablet. Ventari player must both time the positioning of the tablet, as well as the delayed pulse from Natural Harmony.

    * Perma Group Buffs: Protection from [bolster Fortifications](https://wiki.guildwars2.com/wiki/Bolster_Fortifications "Bolster Fortifications") _OR_ 3 stacks of Might from [shared Empowerment](https://wiki.guildwars2.com/wiki/Shared_Empowerment "Shared Empowerment"), and perma swiftness from [Rune of the Centaur](https://wiki.guildwars2.com/wiki/Rune_of_the_Centaur "Swiftness from Rune of the Centaur").

    * Little to no disengage, only having Staff 5 "[surge of the Mists](https://wiki.guildwars2.com/wiki/Surge_of_the_Mists_(PvP) "Surge of the Mists")" to put distance between the enemy.

    * Little to no damage. To keep up with both the Druid and Firebrand's healing output, you have to focus on tablet positioning and tablet abilities.

    * Can have two invulnerability bubbles from the trait "Soothing Bastion" and "Crystal Hibernation"; however, they often work against you. Conditions go right through the bubbles, often killing you, and they keep you rooted in place for enemy players to swarm you. You may heal for a moment, only to be killed immediately afterwards.

     

    Firebrand

    * Who needs to remove conditions when you can convert every one of them into boons via "[Contemplation of Purity](http://wiki-en.guildwars2.com/wiki/Special:Search/Contemplation%20of%20Purity "Contemplation of Purity")"?

    * Players are always subject to your heals because they're centered around the Firebrand who's always in battle.

     

    I don't want to suggest normalizing Ventari with the other healers, I feel each healer class has its own playstyle unique to it. This is what balances team composition, having multiple types of healers to choose from. However, I digress, the Ventari class has less of an impact in a team's overall composition in comparison to the other healers. Identifying both the strengths and weaknesses of the Ventari playstyle with that of the two meta healers, here is what I suggest and am open to feedback.

     

    >Ventari's Will

    >* **Verdict:** Keep mostly the same with a major balance tweek, based on suggestions below.

    >* **Suggestion:** After reading the bottom suggestions, I suggest allowing the tablet to be destroyed by players. This raises the skill ceiling of the Ventari player by making them think >about overall positioning of the tablet, and balances it amongst the suggested changes written below. Players can still protect the tablet with "Protective Solace", but cannot self-heal the >tablet. Tablet maintains life, even after moving it from location to location; however, if it's destroyed by the enemy, has a cooldown of 5 seconds.

     

    >Natural Harmony

    >* **Verdict:** This skill is the main source of healing that the Ventari outputs; however, it's hit or miss at times if the heal even goes off on the player. Not only do you have to position the >tablet near a player, but the player has basically be on the tablet when this delayed heal goes off.

    >* **Suggestion:** Rework this skill so that it now has roots that tether to allies, pulsating heals over time to them (Not Regeneration). Instead of destroying the roots that pulse heals to >tethered allies, enemy players will have to attack the source. This suggestion means the Ventari player has to focus less on moving the tablet all over the place hoping his or her heals go >off before an ally engage or disengage from the target location, and instead implores allies to stay within vicinity of the tablet instead of ignoring it.

    >1. Cooldown: 5 Seconds, ability can be moved after the elapsed cooldown.

    >2. Delay: 1 Second.

    >3. Radius: 350

    >4. Root the tablet into position so it cannot move while it's healing. From a balancing stand point as well as graphical standpoint, it just makes sense. The tablet is growing roots that >tether to allies.

     

    >Protective Solace

    >* **Verdict:** This skill is excellent against ranged targets; however offers nothing upclose. This means it's value comes more from comboing with Energy Expulsion.

    >* **Suggestion:** Maintain the original intent of Protective Solace, but allow for it to apply "Weakness" to enemies within the dome. The featable trait [Planar Protection](https://wiki.guildwars2.com/wiki/Planar_Protection "Planar Protection") already does this; however, only after it procs. This additional effect gives new reason to use this outside of >setting up a combo with Energy Expulsion. As it stands, it's more effective to save your energy for pulsing heals via Natural Harmony and not using this at all; it just doesn't add enough >impact to warrant the degeneration of energy. This added effect is also further balanced by the fact the enemy player can end the effect of Protective Solace if they destroy the Ventari's >tablet.

     

    >Purifying Essence

    >* **Verdict:** This skill seems extremely underwhelming by itself. It only removes 3 conditions and the heal is mediocre at best, even after removing 3 conditions. The only point of this >skill is to set up a full conditions wipe after comboing protective solace with energy expulsion. Nonetheless, that shouldn't be the only importance to this whole skill.

    >* **Suggestion:** Rework this skill so that it instead focuses less on condition removal, and more on engagement/disengagement. Have it so the Ventari player can teleport to the tablet on >a 15 second cooldown. Offer three traits, one to choose from:

    >1. Support: Teleporting to the Ventari Tablet converts up to 3 conditions from the player and allies near the tablet to boons.

    >2. Offensive: Damage nearby targets upon reaching tablet location.

    >3. Utility: Stuns nearby enemies for 1.5 seconds within a radius of 240 around the tablet.

     

    >Energy Expulsion

    >* **Verdict:** Energy Expulsion is good for a multitude of reasons, such as comboing with Protective Solace to remove conditions, as well as both knocking enemies who're finishing >downed allies and allowing them to pick up the healing fragments to bring them back up to full life after being revived. It's also a nice being able to knock players off high-to-reach areas >so your team can deal with them easier. However though, Ventari still suffers from zero damage output...

    >* **Suggestion:** Upon activating this elite skill, have it so the shrapnel of shards of stone deal area of effect damage, and apply a bleeding effect to enemies near it. <

     

     

     

     

    In conclusion, I was debating on whether I should write this up and speak my mind. After much deliberation, I decided to write this with the intent of increases the overall viability and impact that the Ventari Revenant offers team composition. I do know there is more than just PvP to consider with this write up, such as how the changes I suggested will impact both WvW and PvE alike. I feel these changes will not only revitalize the Ventari playstyle, but offer additional impact to team comps.

     

  3. I main Ventari, easily getting 350~420k heals on average each PvP match, depending on length of course. I understand Ventari in and out, as well as position managment, and am seeking a coordinated team to play with. Outside of healing, I maintain constant Protection and Swiftness at 100% uptime. If swiftness is not needed, I swap for 3 stacks of perma might, and perma fury.

     

    You can see me playing a bit **[here](https://www.youtube.com/watch?v=NTq3P-WPW8Y "here")** with a team:

  4. Serious topic. So I play a Ventari Revenant, and have since Heart of Thorns; however, off and on. I've never placed in ranked PvP, so I guess this is a question for those who understand the higher echelon of coordinated PvP. What team compositions do Ventari revs work with best?

     

    * Not looking for builds (happy with mine).

    * Not wanting to hear, "go play druid if you want to hear", or some other class.

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