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Yasai.3549

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  1. I've already mentioned my suggestion in another thread : - Limit of 5 players rubbing per downed/defeated - Remove rally - Can now rub defeated players while in combat - While in combat, rubbing players or using any ressing skill will heal 50% lesser than out of combat - Defeated players will only receive 50% of normal rubbing/ressing heal. (stacks with in combat reduction, so it will be 50% of a 50% of a normal out of combat rub on a downed player.)
  2. Renegade because yu gain the most damage and sustain out of it with little gear investment. Dance of Death + Darkrazor + Icerazor will easily shred through most things yu come across with just gear yu pick off the floor.
  3. All of them are fine, but Signet of Rage just needs a tad more to compete with Rampage. As it stands : WoD is always picked for zerging Then it's a toss up between Signet or Rampage for smallscale or PvP. Most of the time Rampage gets picked over Signet cos of the Health boost, Stability pulse, CC, and good burst damage for flushing out 1v1s. If Signet ever wants to hope to compete, it needs to have a stronger passive effect, or a stronger active effect.
  4. I consider any game unwinnable if : The enemy is snowballing with double our score and at least one member already gave up and is afk in spawn. I've won games where the score seemed pretty skewed early at 200 - 100 and then we turned it around and won with 300~ - 500 It's not impossible to win games from an initial loss, but when ranked matches can easily tilt in any side's favor based on a good +1 which asserts dominance or good rotation with decaps, having one dude which goes afk will lower yur chances of winning drastically.
  5. Switched off the video the moment that horrendous drumming started. Sorry if yu wanna share gameplay, at least don't make it painful for the audience. Good job and stuff I guess.
  6. > @"ollbirtan.2915" said: > Please nerf everything. What do we want? No runes! No stats! No weapons! No skills! I've already mentioned this early last year : Anet wants to reduce us to unga bungas hitting each other in turn based combat with clubs. Runescape : Evolution of Combat Gw2 : Devolution of Combat
  7. I prefer it if Boon share part of the skill was removed and restored to 3 Boon rip in pvp. If anything we need less Boons floating around in game, and Thief stealing onto themselves is fine, but I see no need for them to Steal it for their allies too. I think Boon share part should still stay for PvE and WvW. I just want less Boons in PvP. Before people raise their pitchforks at me know that I don't hate Bountiful Theft, I just hate Boons.
  8. > @"Clownmug.8357" said: > Charged Mists with Glint? How does that work out for you? I assume they use it with all Upkeeps running and spamming Mace skills over and over. But honestly they should just run Song instead for burst on swapping.
  9. > @"Grand Marshal.4098" said: > Pretty darn nice! Thanks for sharing! I really enjoy Core Rev and the only reason I run Shiro on Herald for power, is because I feel like Glint complements Shiro better than other core legends (of course I'm not a master rev to fully grasp the mindset of how Shiro with Jalis can be better). Glint only "compliments" Shiro because of how stupidly expensive Shiro is, while Glint costing basically nothing. (But Glint has cooldowns) If yu wanna play Shiro - Jalis, it's all about sticking to yur target, gap closing, bursting with Shiro, and trying to bulldoze and run over a weakened enemy with Jalis. Glint compliments a Hit - run - Hit - run playstyle, Jalis has to be played more like a Warrior and keep sticking to get value out of Vengeful Hammers. > Thoughts on a Power Renegade with shortbow and kalla? should I stick to a power build or go hybrid condi? I have made a post and build about Power Renegade before : https://en-forum.guildwars2.com/discussion/99009/wvw-power-renegade-build-for-roaming-and-zerging It's an okay build, but yu will be playing more like a kiting character due to how nothing really compliments Shortbow Ranged playstyle other than Kalla, which are basically AoE drops which people can easily walk out of, unless yu bait people to stand inside it while they try to attack yu, but then, they are just asking to die and giving a free kill. Yur gonna have a way easier time running Hybrid or Condi Renegade.
  10. > @"Kodama.6453" said: > > @"Yasai.3549" said: > > Why not Ranged Power DPS? > > Both elite specs we had so far are heavily skewed towards power damage already. > The next elite spec should utilise conditions for their damage output. Yea but Ranged. Engi has really meh Ranged capabilities. Grenades and Mortars are both bad to use. Rifle got nerfed. Elixir Gun is more Condi than Power. Pistol.... lol.
  11. Mace Sword is actually a very strong combo. It allows yu to Immob an enemy with Sword 4 so they eat all the damage tick and stacks of Burning from a follow up Mace 2.
  12. I have 3 builds for WvW Core Rev roaming. This is for Anti Condi : http://gw2skills.net/editor/?PmwAwyZlxQIMPKi1RSMOCiRSgMCSgD9k9SH-zVRYBBLGdsCppCIzQozEo3IAA-w Features : - Sustained Damage - Resistance uptime and Condi removal - Oppressive CC in Demon to pair with Sword 2 and Autos - Stunbreak on both Stances, however no Stability means high weakness to CC spam. This is for Sustain and Damage against any other sort of Duelist style power build can also be used to fight Condi builds : http://gw2skills.net/editor/?PmwAwyZlhQHsIyhJRNMI6hBSfMBKgD9SbyC-zVRYBBLGdsCppCIzQozEo3IAA-w Features : - Sustained Damage - Sustain - Stability - Projectile hate - Oppressive CC - Very hard to die due to having 2 chunky heals - Weak to getting kited and probably can't chase any Thief or Ranger This is pure Assassin. All or Nothing. Yu either down the target, or just back off and wait till yu can try another burst, just like a Thief : http://gw2skills.net/editor/?PmwAwyZlxQHMPyh1RNMO6hRSfMCKgl2k1SF-zVRYBBLGdsCppCIzQozEo3IAA-w This build is focused on spiking a target and downing them instantly with skill combo Combos are : Daggers > PT > Sword 2 > Sword 5 to finish the job (Shiro Start) Daggers > PT > Sword 4 and use Impossible Odds during the windup (Shiro Start) Taunt > Sword 5 > Weapon Swap > Sword 2 and Auto attacks (Jalis Start) Back off if yu expand yur burst and fail to kill anyone . Yur gonna 100% die because this build doesn't have any Sustain in mind. Benefits of running Core Rev over Herald for Power builds : The main strength is the ability to recharge yur Energy in combat while gaining a nifty buff based on the Legend. This unlocks alot of different possibilities a Herald can't attain. Example, Shiro Echo gives yu 2 more Unblockables, in addition to PT, allowing yu to use it mid chase and smack a running enemy with 4 unblockables, like Scrappers or Guardians, and bypass their blocks. Dwarf Echo is a mini RotGD, which is great for staving off dumb builds like Power Mesmer burst and Grenade Engi (if those still exist). Yu essentially just lol nope their entire burst with 1 button press. Most importantly is that Ancient Echo allows yu to leave yur Upkeep skills on for longer, which is helpful for DPSing tier 3 camps solo and deleting them within 20s. Herald also suffers from 2 unreliable heal, while sporting good health sustain instead. Having 2 unreliable heals means they are very weak to getting bursted by hit and run style builds (Thieves, other Revs) Core Rev builds that run Shiro can bring 1 backup heal on their other Legend that doesn't rely on their enemy being stupid. Core Revs are also less likely to suffer from Boon ripping or Boon Corrupting, while a Herald with their Boons corrupted is in deep trouble. Power Heralds are also extremely weak to Condi, which is kind of the main reason why I refuse to run Herald and run Core instead.
  13. Trailblazer Condi DD. Using a Venom setup together with Repeater allows yu to stack up alot of Condis on an unsuspecting enemy during a skirmish. Usually they don't notice that yur Condis are dealing enormous amounts of damage until it's too late and they are already missing half their health.
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