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jonesy.1470

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Posts posted by jonesy.1470

  1.  

    > No. Just no. You can't compare burning for 4k total damage to burst damage like heartseeker. Unless you can cleanse heartseeker?

    >

    > Maybe you meant 10 stack burn that ticks for 4k+? No again. How many skills have to land to stack 10 burn? More than 1 heartseeker and you can still cleanse it.

    >

    > Just stop. Burning is the only way condi works without bombing with 8 conditions.

     

    Yes, I can. You do a skill it has damage on it. maybe say it does 1k or 2k dps. then 2 secs later you have also taking 4k burning.

     

    I'm not talking about not being able to cleanse. Yes, you can remove the condi tick. but the fact that 1 condition does that much damage from 1 skill. is like a heartseeker.

    its like warrior or ranger or thief using a throwing a dagger or axe. it hits for 2k then 2 secs later bam 4k.

     

    That's why I don't like it and I have talked about reworking the way burn effects you in other ways like boon strip. MAYBE lets be crazy here you could have burning burn condis off you or something.

    i don't know I was looking for a discussion on ways burning could be more interesting. Not a forum tread with salty burn guards defending it.

     

    I ALSO PLAY BURN GUARD AGAIN BEFORE ANYONE MOANS.

  2. > @"Sigmoid.7082" said:

    > > @"jonesy.1470" said:

    > > and again the topic of the discussion is to try to give burning or bleeding another function.

    > They already do, you just left out their differentiating characteristics in your analysis either purposefully or due to ignorance.

    >

     

    READ WHAT I HAVE SAID.

     

    and again the topic of the discussion is to try to give burning or bleeding ANOTHER function.

    ANOTHER FUNCTION. not saying they are the same. they are similar.

    like what said about boon burning and deep wound. that's another function.

  3. Most People think I'm talking about burn guard.

    I'm not talking about it as I play it as well as other classes.

     

    What I'm talking about it how burning is too strong. Check every Death log burning will be at the top with very low hits and massive DPS.

    and again the topic of the discussion is to try to give burning or bleeding another function.

    Not a moan about Anyone classes.

    I'm just not big-hitting someone 1 time with maybe 2 stacks of burning and it doing 4k damage. its like having a thief heartseeker attached on to most of your skills.

     

    Too passive.

  4. > @"Ragnar.4257" said:

    > Lets see, the meta condi classes:

    >

    > Condi-Rev - Primarily relies on Torment, not Burn

    > Condi-Thief - Has absolutely zero burns in its kit, relies on Bleed, Poison

    > Condi-Necro - Primarily relies on Torment, Bleed, Poison

    > Condi-Ranger/SlB - Primarily relies on Poison, Bleed

    > Condi-Guard - Primarily relies on burns

    > Condi-Mirage - Primarily relies on Confusion, Torment

    >

    > And I am being EXTREMELY loose with the term 'meta' here, I'm basically allowing anything I saw more than once in the last season. Of the above, only two could actually be considered properly meta. Condi-zerker, Condi-engi and Condi-weaver I didn't see enough of to include on the list.

    >

    > So out of that list, only one of them is primarily geared towards Burning. And yet you conclude that the 'main' problem with conditions is burns? Okay mate. Whatever you say. And as to your first list, there is a very clear distinction between bleeding and burning, as described by Dantheman

     

    Primarily. the keyword there.

    They still have burning damage.

    also, the topic of the discussion is to try to give burning or bleeding another function but I've also added that i personally think that burn damage is too strong is PVP.

    I don't have an issue with the other condi.

  5.  

    > And then there are the people who like to scream at the sky, playing full glass with no cleanses against condi builds. Sorry, but you have to protect yourself from damage. Relying on extreme aggression can work, but some builds won't be pressured sufficiently that they can't fight back and you will lose the battle of attrition that follows if you don't have cleansing past your opener.

    >

    I agree. but some classes have passive Condi cleanse and others you need to fill your toolbar with them.

    So you can only reply on your 1-5 for combos. most of the time it doesn't work.

     

    Condi damage is too strong, I think burning being able to stack is the reason personally.

    Also, other classes have healed skills handed on short cool down and others don't.

     

     

     

  6. This discussion is something i often find myself having with others.

    **** Most Conditions have a purpose. ****

     

    Bleeding Deals damage every second

    Burning Deals damage every second

    Confusion. Damage received on skill activation

    Poisoned. Deals damage every second; decreases healing effectiveness by 33%

    Torment. Deals damage every second. Deals additional damage to moving foes

    Blinded. Blinded Next outgoing attack misses

    Chilled. Chilled Movement speed decreased by 66%; skill cooldown increased by 66%; stacks duration

    Crippled .Movement speed decreased by 50%; stacks duration.

    Fear. Involuntary retreat; unable to act; stacks duration.

    Immobile. Immobilized Unable to move; stacks duration

    Slow. Skills and actions are slower.

    Taunt. Involuntarily attack foes.

    Weakness. Endurance regeneration decreased by 50%. 50% of hits are Glancing Blows

    Vulnerability. Damage and condition damage taken are increased

     

    We all know this but. Have a look. Bleed and burning are the same. No other effect. Burn does Crazy damage. but so can bleed. I feel like most of the metaclasses take advantage of burn as how passive its damage can be. The skills themself don't matter what matters is that it burns.

     

    Why don't we Rework Burn? Say instead of a strong tick. it maybe doesn't stack in PVP and ignores barrier ? or even Burns Boons off your target?

    Then you have Each condition doing something. Maybe even change the way bleed behaves as well and have it use a old guild wars Condi deep wound.

     

    Deep Wound

    "While suffering from this injury, your maximum Health is reduced by 20%"

     

    In the games current state atm I just feel like cond damage is a lot of spam dots that nobody even means to use it's just there on every skill. OR worse case the skill its self isn't even thought of its just the condi you want out of it.

     

    Sorry for my ramble. just was thinking.

     

  7. > @"Heimskarl Ashfiend.9582" said:

    > Personally, I'd just put a larger arc on the projectiles and make the point from which the arrow begins its travel slightly higher.

     

    yeah I feel that is why the axe auto-attack works well.

     

    Personally I understand the reason why obstructed is a thing. its to start hitting things in cover and so on. the higher and low ground on a slope makes no sense,

    I would love to help anet.

  8. Look at this. Clearly should be able to hit the rat. But no. the grass is in the way.

    Don't get this issue with rev ren cause this shot has a mini aoe at the end. Use the rev projectile 1 for ranger 1 and just change the stats and draw time to match. easy fix.

  9. When is it getting fixed? the fact the axe is a more reliable ranged option is mindblowing.

    Im sure I don't need to explain this one.

    also fix pet pathing.

     

    thanks.

  10. > @"Trevor Boyer.6524" said:

    > That's because in a game like this, the saying that "less is more" is definitely true.

    >

    > I remember back in core or even in early HoT, when specs only did 1 thing exceedingly well:

    >

    > * Team Fighters were good AoE DPS/CC, but not fast, little stealth, little to no extra support at all, and they lost 1v1s to more duelist based specs that had less AoE and more single target skills.

    > * Supports were slow but tanky, they had JUST the right amount of support to be reasonable, and they had bad DPS output.

    > * +1 Roam Decap builds had a lot of single target burst for that +, they were very mobile, but seriously lacked team fight ability and had no support. They could beat a lot of Team Fighters 1v1, but they would also lose to Side Node Duelists/Bunkers

    > * Side Node Duelists/Bunkers had selfish sustain that was good for self survival but not adequate for party support. They generally lacked the damage output of Team Fighters and definitely +1 Roams. But they had weird utilities for decapping and stalling forever on a node by themselves. Other than that, it was the only thing they were good at.

    >

    > ^ This is when everything made sense. Properly playing a build back then was much more difficult because you really really needed to have a handle on what that class/build was good at and what it wasn't. The game required more skill back then, and it was more fun to play.

    >

    > But now, there is a massive separation between builds that have and can do everything, and builds that just suck because they aren't good at anything at all. Right now we're looking at quite possibly the funkiest competitive patching that the game has ever seen. For some reason Arenanet decided to allow everything that was a good support, to somehow also become a good team fight as well. Then the plot thickened when they began allowing these certain super support bruisers to also strangely become the strongest 1v1 classes. And unbelievably enough, somehow while that was happening, they kept nerfing certain things so far into the ground that those things are not only no longer viable, they aren't even relevant for the game of conquest at this point.

    >

    > In other words, there are too many classes/builds that are able to do everything nowadays. A couple things go wrong when allowing this to happen:

    >

    > 1. When everything is good at everything, the meta just becomes: "The top 5 classes who have the most giant statistical attributes." There is no reason to specifically choose between 2 or 3 different classes, when they do everything. The only reason to pick a certain class over another, is if it is pumping out larger sheer numbers than something else. However, in a game environment where that effect is reversed, such as back in the core days, everything always was relevant because no matter what a patch did to the classes, certain classes/builds were still the only build that did that one thing that they were supposed to do, so they were always relevant. Example: A Thief has always in every meta been relevant and viable. Why? Because nothing in the game can move as fast a Thief, so no matter how weak he is, he is always the best decap. **Do you see what I mean here? A class/build based mmorpg competitive scene needs the classes/builds to all possess very unique jobs from one another, so that they are all always individually relevant and useful in a match, regardless of the patching.**

    > 2. **The left over classes who were so graciously nerfed into the ground from bell curve & bellow complaints, end up being garbage in the game mode. They are actually no longer good at anything at all because for some reason, every support based spec in the game was allowed to become good at everything.** They aren't the best team fight, not even qualifiable as a support, why +1 roam when you could play a godly bruiser/support hybrid, and why attempt to side node monkey when the godly bruiser/supports are also becoming dominant in 1v1s on side nodes? I mean seriously, why would you play a Warrior/Berserker/Spellbreaker when you could play a Holosaiyan that kills everything with a 2 to 3s burst and sustains like a Mender Bunker Druid while wearing Demolisher? So then we get a disappearance of some classes entirely when the balance is this bad.

    >

    > The morale of the story is that "Every class can do everything" doesn't work in traditional class/build games like this. Not only is it bad for the mechanical health of the game, but it also significantly dumbs down the class flavor of the very reason why a person would make a distinct choice to select a Warrior over a Guardian or a Necromancer over an Elementalist.

    >

    > End of story.

    >

     

    I agree with everything you have said.

    Anet do this !

  11. > @"SeikeNz.3526" said:

    > so you were a legendary with the old meta because of the op old builds that you played, after that changed you cant even get a plat, so that means they did a good job balancing the game.

    > you did good before because of your build not your skills.

     

    If that's all you took from my post fair enough. But I'll have you know i don't care about my rank. I want to have fun and win epic fights. Also " you did good before with your build not your skills" ?????

    What ? Did you play PvP before any of the expansions ? Also you don't even know what class i played or did you guess that i was a player in the gw2 2013 invitationals ?

    But ok the build make me good at the game.. logic much.

     

     

  12. Started back over a week ago. Enjoyed the new story and started on my sky scale..... that's another story lol.

     

    Can't remember what Season I stopped playing at but I was legendary for a couple of seasons in a row. ( PLEASE ADD RANK HISTORY ).

    So I come back I see that there has been a lot of changes to the way cc works and passive abilities. aka no more hard hits from cc. I'm like "nice this might make a difference".

     

    Start my placement games.

    .Wait why is this Mesmer standing still while fighting me. is that a bot? We win...... ok that's weird.

    .Burn guardian.... check death log. 60k burn damage. but but but I was removing conditions like nonstop.

    .Weaver. Meh, All the ranged cancels and auras get out of here free cards.

    .Rev necro thief. all condi wait ....so was guard....... so was Mesmer.

    .I was happy to see that engi, ranger and some necros where running Dmg.

    .Where is a warrior?

     

    Placed gold 3 .....then got plat 1. I'm done with PVP. I wish I could play but the meta is so passive. Condi is passive as hell man. I was hoping that the way cc works and passive abilities

    being changed would encourage people timing to interrupt on heals and to cancel certain skills to win fights but. it's just a cluster of condi aoes and classes with so much sustain.

    Man, I loved gw2 when it was pre expansions.

    HAMBOW

    DD ELE

    Power necro

    Shatter mesmer

    Dagger pistol thief

    zerk ranger

    tanky cant kill 1v1 engi.

    Bunker or medi guard.

     

    Give me Vanilla PVP, please.

  13. I've come back to play gw2 after my break. since then I have had a pc upgrade and my game feels like its running very poorly, I'm getting low 30-50 fps when in some places, wvw is unplayable in a decent setting. ive been trying to farm my war claw mount and its just sad.

    what setting do people play with?

     

    ive read the game is running off of DX9 but surely that can't be true.

     

    my rig.

    Ryzen 7 3700x

    16gb ram

    gtx 1070

    1tb ssd

     

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