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kiri.1467

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Posts posted by kiri.1467

  1. > @"Retribution.9024" said:

    > I've been stuck for years and literally quit GW2 because of this. Figured if I gave the gaming company six years they would fix the problem.

    > They managed to make my credit card work, but they can't make achievement points earnable...

    >

    > What happens when you delete or no longer have the character you originally did it on?

    > UNOBTAINABLE.

    >

    >

    >

     

    No, you just have to do the story step with a character who has already done the story.

  2. As people have already said (and I've done myself with a few characters), they can all be solo'd. A party makes it go much faster though. Recently, I've been trying to get a particular achievement (kill a main bad guy under two minutes) and just couldn't pull it off. Two guildies helped me out when I asked and we melted the baddie in less than 30 seconds. Join an active casual guild and work together :)

  3. > @"YtseJam.9784" said:

    > They can be summarized in the following points:

    >

    > 1. I know 2020 sucks, but did we travel back to 2012-2013 where instanced content had an owner and if they D/C or leave, everyone get's kicked out? And on a similar note, if someone accidentally leaves the instance or dc's they cannot get back in. Also requiring everyone to be in the same instance of EotN to start it is cumbersome, side effect of the way these old type of instanced content works.

    > 2. The timer at the beginning of each mission, it should not make you wait the remaining time once the 3 tasks are completed.

    > 3. NPCs get sneezed on them and they instantly die.

    > 4. Rewards are little to none, especially with CMs. They are not worth the time it takes to complete them, and 0 replayability once you complete all 5 CMs for the achievement.

    > 5. Escort missions are the worse in every game, and 2020 NPCs still have pathing issues and they backtrack constantly.

    >

    > My 2 cents.

    >

     

    This. Got to experience (1) today. Killed what little desire I had to do drms.

  4. > @"ZipTaw.9841" said:

    > > @"otto.5684" said:

    > > > @"ZipTaw.9841" said:

    > > > > @"otto.5684" said:

    > > > > > @"ZipTaw.9841" said:

    > > > > > I have been seeing builds that were once viable in PvE being nerfed cause they're too OP in PvP, cause if people are complaining about it in PvE then maybe they ought to look at what they could be doing better on their own by changing it or a better rotation. Also it should be looked into who is making the complaints too, F2P should be able to use the forum for research but not to complain about the free game that they get to play. And the devs need to have the balance tested by players before it gets implemented.

    > > > >

    > > > > Can you give examples? I am not aware of any meta PvE build that was nerfed due to PvP.

    > > >

    > > > I didn't specify on this posting, I have commented on others posts and am not going to repeat or link every post as examples, you can look and see what I have commented on , but I don't always comment on everything I read. What I have posted here is a generalization of what I am reading. And what I have witnessed playing other titles, including Guildwars.

    > >

    > > Buddy, you created a thread claiming that PvP based nerfs are nerfing PvE builds. I have played this game for years, and ever since the splits happened, years ago, this has not been the case.

    > >

    > > I am saying you are flat out wrong. You think otherwise, proof it. And if you want to be taken some what seriously you need to present info in concise manner, not tell people to go dig posts you had in other threads.

    >

    > And you aren't reading what I am saying either, I have already said it's my observation from what I am reading on the forum. Can you prove what you're saying? Give me examples and how you're right instead of just saying that I am wrong. Then I can see what you're talking about, and I will give you one example even though it's a repeat of something I have already commented about on another post. Mesmers and minions and their boons in WvW.

     

    The burden of proof is on you, actually. You made the claim, now back it up with something concrete.

  5. > @"BatelGeuce.3591" said:

    > > @"LINKAZZATORE.8135" said:

    > > Just a note, if it's gonna be monetized, expect a lot of angry people :) You've already monetized 3 times a core feature of the game which are build templates, if you're going for the 4th hit with the armory a lot will not be happy.

    >

    > Imagine unlocking this feature for each character separately.

     

    Nah, they'll make it so you have to pay for each slot in the armoury separately...

  6. As implied above, jumping height is always the same no matter how long you hold space, so to avoid the glider popping out, just tap the jump button instead.

    When I realised this, it made jumping puzzle stuff so much easier.

     

    What you want isn't an option right now, so you'll just have to learn to do that. Or just avoid places where accidental gliding is a problem.

  7. > @"Firebeard.1746" said:

    > > @"ButcherofMalakir.4067" said:

    > > > @"Firebeard.1746" said:

    > > > > @"ButcherofMalakir.4067" said:

    > > > > > @"Firebeard.1746" said:

    > > > > > This is kind of a hilarious thread. Y'all realize that other MMOs get their raids reset regularly, right? So like if you're behind on say, EP and you come in late that tier, in WoW you can catch up as much as you can through other means and when the next tier hits, you're on the same level more or less as everyone else, so people can't ask for KP, etc before letting you in to groups at the beginning of the new tier. GW2 has this unique issue where there isn't really anything resetting anyone's progress and no content is ever outdated per se.

    > > > > >

    > > > > > Not resetting progress means that there's no natural way that new players to jump into the content with experienced ones to allow for any kind of mixing. This is an issue with Strikes as well right now, they're starting to stratify just like raids (maybe not as bad, because plenty of people like me seem willing to PuG in a more casual manner and we still *GASP* actually succeed), but it's still a problem nonetheless that people are asking for KP in beginning group content. When I was learning boneskinner before EotN I actually didn't kick noob players I had in my group for this reason: I wanted them to have a good experience with the player base. That was probably my worst boneskinner clear ever and took longer, but I don't regret it at all for the impact it had on the new player who was fawning about how fun it was.

    > > > > >

    > > > > > This "I just want my rewards and other people are a means of getting it" mentality is just becoming a symptom of the way progress works in high-end PVE content. I mean that's really what you're saying when you make LFGs like that, you're not willing to teach anyone else. Which is just as toxic as not being willing to try/learn new things. And makes the community seem unfriendly. Maybe that's why blow-out metas are the most popular content in the game. just sayin' some of you are the creators of your own problems...

    > > > > >

    > > > > > EDIT: I want to make it clear that I like GW2's horizontal progression system, and I like that old content still has some value, it just brings its own challenges with it that neither the playerbase nor anet has done a good job of addressing.

    > > > >

    > > > > There is a diference.

    > > > > If you see someone (you dont know) has a problem with math homework, you can decide to help him/her (in this example for free). This is you teaching strikes to new players. But at the same time you could go to a movie with friends.

    > > > >

    > > > > When someone join strikes (with some lfg demands) without them, its like a kid that comes to you and give you his homework so you do it for him

    > > > >

    > > > >

    > > > >

    > > > > And huge mistake you made is this: you asume that players ask for high requirements becausethey want loot fast. That is not always the case. I ask for high requirements (well, I only do strikEs with raid static but for same reason why I would ask for high requirements) because I dont care about the loot or kill.

    > > > > When I do strikes or raids, I want to have fun. And I have fun if players come together, they take responsibilities, they comunicate and they try to make every effort to not only kill the boss, but do so in as efective way as possible. We could just take anything, go there and kill it while talking about cats but then it would be ~10 minutes of a chore. Or we can wait 30 minutes doing something fun while waiting for one pug to join and ten have 5 minutes of fun.

    > > > >

    > > >

    > > > Well in the long run if players aren't teaching new people, the number of people for your PuG will keep declining. The value of any mmo activity is in how much of the playet base it involves. If you take time to teach more people, you'll still get the fun you want, because you're communicating with them. Also, let's be real, there's usually less communication when people actually know what they're doing, and you're probably an outlier in the intent behind those high requirements.

    > >

    > > I teach new raiders almost every week. But only when I want to.

    > > Also I guess you never played with experianced raiders. There is alot of comunication required. Who cc on which bar, who block which mechanic, who does. Who use pulls when, the order of timewarps....

    > > Alot of comunication required

    >

    > I almost never see training runs going. If you're willing to help people that's great, i can tell you based on the ratio of training to non training runs in lfg, that my opinion of raiders (and community as it matures in any content) as a whole is that they have no desire to work with newer players/teach mechanics. If you're truly doing as you say my comments were in no way aimed at you.

     

    Don't wait for training runs in lfg, join Raid Academy. It's how I started until I found a guild in my timezone willing to train and run raids.

     

    https://snowcrows.com/raids/training/

  8. > @"hunkamania.7561" said:

    > > @"Balthazzarr.1349" said:

    > > npc’s other than lords in wvw are so easy to kill I don’t understand the issue.

    >

    > Did i say they were hard to kill? Nope. It's just annoying that these NPC's CC you out of the blue when you are trying to fight someone aka pvp but i guess most people here are PvE players. My bad.

     

    So... you fought someone near an objective they owned? That sounds like bad positioning.

  9. > @"Gaile Gray.6029" said:

    > Hi,

    >

    > I noticed that the first report was September 12th and the second was December 4th. Can others tell me if they also are experiencing this issue? Details would be super helpful, like:

    > * Game World

    > * Your location

    > * Race/profession played

    > * Time of day, date, and timezone

    >

    > I am gathering several reports to forward to our QA Team, and I'd like to include this if I can get an idea of the scope of the issue.

    >

    > Thank you.

     

    I was playing on Henge of Denravi, in the 21:20 UTC +11 (Dec 4th) event in Gendarran Fields.

     

    I was a female human ranger (soulbeast).

     

     

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