Jump to content
  • Sign Up

lombomon.7268

Members
  • Posts

    46
  • Joined

  • Last visited

lombomon.7268's Achievements

Newbie

Newbie (1/14)

  1. Also, some shield changes that I think could enhance the weapon: -Envoy of Exuberance: In addition to its previous effects, this skill now cleanses 1 condition. (taking Hardening Persistence will cleanse an additional condition) -Crystal Hibernation: Reduce cooldown from 25s to 20s. Reduce energy cost from 20 to 17. In addition to its previous effects, this skill's healing effect is now boosted by 3% per condition on the Herald.
  2. > @"Sobx.1758" said: > > @"Virdo.1540" said: > > > @"lombomon.7268" said: > > > **Herald** > > > Elevated Compassion: Slightly increase healing (~10%) > > > > thats one of the points im waiting for a long time right now, even though it deserves a bit more than just 10% bonus to compete with the other 2 options. > > Kind of feels like these options don't exactly compete with each other in the same areas though? I agree! Forceful Persistence enhances DPS, Draconic Echo enhances boon support, and Elevated Compassion enhances heals. Elevated Compassion might need a bit more than what I suggested, but the point of this thread was to put forth small, simple changes that would enhance QoL and support capabilities, so I just did a slight tweak.
  3. > @"Obtena.7952" said: > I don't see a problem that needs to be fixed here. Herald struggles to 'compete' with it's Renegade cousin in PVE? There isn't a requirement it needs to. Especs are a thematic deviation to give variety in play. It's not necessary that all especs are viable in every game mode, especially if that isn't their intent. It's true, elite specializations are meant to fill different roles rather than being better/worse than their counterparts. However, Herald is VERY clearly designed to be a support spec. All of the Facets pump out boons, the traits focus mostly on defense or furthering healing/boon support. Renegade, however, outclasses Herald in heals and boons. All I want is for Herald to be in a place where it can fill the mechanical niche it was clearly designed to fill, support.
  4. I think they might have wanted to include centaurs when they knew they were going to the Woodland Cascades in the early planning of the episodes. If I had to guess why we don't see centaurs in the region, it's likely because Drizzlewood became so focused on the meta event that including centaurs would have made the map less cohesive.. Though, who knows, maybe we'll get a bit of centaur action in the next 3 chapters of Champions.
  5. Obviously rewards need to be given a little more love. I think to address that two things need to be done 1) Add "exciting" rewards that require lots of Tyrian Defense Seals (expensive crafting mats like amalgamated gemstones or mystic coins, obviously in moderation, OR cosmetics like an infusion). Maybe also consider adding a guaranteed way to get Volcanic Stormcaller weapons for a huge amount of Defense Seals to encourage long-term play of the missions. 2) Add "worthwhile" repeatable rewards. The supply boxes we currently have don't get you much bang for your buck. You can either reduce the Seal cost for these a bit or add a new repeatable reward that's a better deal. Then, the gameplay of DRM's could be adjusted to make them a little smoother. 1) NPC allies, especially those related to the ["ally support"](https://wiki.guildwars2.com/wiki/Dragon_Response_Mission:_Metrica_Province#Allied_Factions) mechanics, should have their vitality and toughness increased and/or auto-revive over time. Currently they die too often to bother keeping alive. 2) Once the pre-event is complete, the DRM should progress immediately. Waiting out the timer is easily the slowest part of any DRM. 3) Reduce the cost of recruiting an allied faction from [Meradh](https://wiki.guildwars2.com/wiki/Meradh), 10 Seals is too much. Aside from these changes, I think we should wait and see how the next couple masteries we get impact DRM's. If they're particularly powerful, the pacing issues might be alleviated. EDIT: Also reduce the cost of the Bead of Liquid Karma. 10 seals for 500 karma is not great lol.
×
×
  • Create New...