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Nyuuu.6149

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Posts posted by Nyuuu.6149

  1. Hey everyone,

     

    I'm having some trouble to figure out how to use the render service ( https://render.guildwars2.com ).

    I know that I can use the [items endpoint](https://wiki.guildwars2.com/wiki/API:2/items) to query items by id and then look at the "icon" property to get the signature and file-id for that item.

     

    But what about icons that do not belong to items, let's say the icon for [fury](https://wiki.guildwars2.com/wiki/Fury).

    My approach would be to use the [skills endpoint](https://wiki.guildwars2.com/wiki/API:2/skills) to get some skill that applies fury, e.g. [arcing slice](https://api.guildwars2.com/v2/skills/14375?lang=en). This gives me the url to the icon for fury.

    Problem ist I would have to find a skill for every buff/condition I need. And there are even special conditions like agony. Unless the skills endpoint includes enemy skills (yeah, I have not checked that yet), my approach would not work. Even if it works, it seems somewhat complicated and time-consuming to get the render urls like this.

     

    So the question is, if there is an easy way get an overview of all the files the render service can provide?

  2. > @"Safandula.8723" said:

    > > @"Nyuuu.6149" said:

    > > > @"Pirindolo.9427" said:

    > > > In my opinion as a player that has been doing fractals for years, insts add nothing but artificial annoyances to fights (like orange circle spam and infinite trash spam do). And birds and slippery slope were on the very top of that annoyance. Difficulty and variety should come from boss mechanics.

    > > >

    > >

    > > Variety from boss mechanics? Like a boss that does different attacks each time you fight him? That is not how a boss is supposed to work. And adding more bosses to the game is no solution either because you will run the "old" fractals more often than not.

    > > When you fight against a boss for the 50th time it is just not difficult anymore.

    > > Birds and slippery slope were a good way to change how you have to play and move, which is exactly what instabilities are all about.

    > > The fight only got harder if you didn't adapt your movement to slippery slope. It was possible to have somewhat precise positioning.

    >

    > Birds were good way to change the way u play? U mean getting blinded in random moment when u start to burst, and than just burn dodge for it, that should be used on other boss/instab mechanics? I need to admit, that's a rly cool way to make game less boring :)

     

    Indeed it is. You dodge and deliver the damage back to the boss.

    The lack of endurance just prevents you from relying on your dodgeroll all the time. You might need to sidestep or walk out of some AoE. Or you change your build to get more vigor or use different buff food.

    With that argumentation they would have to remove "we bleed fire" next because it makes you dodge, too.

  3. > @"Pirindolo.9427" said:

    > In my opinion as a player that has been doing fractals for years, insts add nothing but artificial annoyances to fights (like orange circle spam and infinite trash spam do). And birds and slippery slope were on the very top of that annoyance. Difficulty and variety should come from boss mechanics.

    >

     

    Variety from boss mechanics? Like a boss that does different attacks each time you fight him? That is not how a boss is supposed to work. And adding more bosses to the game is no solution either because you will run the "old" fractals more often than not.

    When you fight against a boss for the 50th time it is just not difficult anymore.

    Birds and slippery slope were a good way to change how you have to play and move, which is exactly what instabilities are all about.

    The fight only got harder if you didn't adapt your movement to slippery slope. It was possible to have somewhat precise positioning.

  4. Hey everyone,

     

    I revently wrote a program that allows you to document all the items you bought and sold on the tradingpost and calculate your profit. It's called "GW2Flip".

     

    You can download the program from Github:

    [https://github.com/NTL777/GW2Flip/blob/master/GW2Flip.jar](https://github.com/NTL777/GW2Flip/blob/master/GW2Flip.jar "https://github.com/NTL777/GW2Flip/blob/master/GW2Flip.jar")

    It is a '.jar' file, so you need a JRE (Java Runtime Environment) to run it.

     

    If you want to know what the program is capable of in detail, feel free to watch the video tutorial i made.

    [https://youtube.com/watch?v=fxy6klbTG5U](https://www.youtube.com/watch?v=fxy6klbTG5U "https://youtube.com/watch?v=fxy6klbTG5U")

    (But of course you can explore the way it works for yourself too :p )

     

    Hopefully this program is helpful to you.

    If you have any questions feel free to ask them here or whisper me ingame =)

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