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Menadena.7482

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  1. > @"Veprovina.4876" said: > Finally someone that doesn't blame Anet and sees who's really responsible fo this... > > As for your question, you can still play Guild Wars 2 on your Mac pretty easily. > Anet only dropped support because Apple isn't supporting OpenGL anymore and their new chips and stuff they don't have resources to code for. > > But that just means there won't be a native Mac client anymore. You can still play the Windows client on the mac, espicially if you have a Mac that still uses Intel chips. > If you have a Mac with Intel chips, it's pretty easy to set up a dual boot and run Windows alongside Mac OS. > > One such tool is Boot Camp: > https://support.apple.com/boot-camp > > Just install Windows alongside MacOS and run Gw2 from Windows when you want to play. That's the easiest solution because it's native and requires no tinkering. > > You can also natively install WIndows on a Mac with Intel chips and dual boot it. That way you literally run Windows, and you can keep it as your "gaming OS" when you want to game, and Mac OS for everything else. > > For other solutions, check this thread: > https://en-forum.guildwars2.com/discussion/121721/100-unofficial-how-to-play-gw2-on-mac-os-after-the-mac-client-is-gone#latest > > It has some tips you can do to run GW2. > > This should work for a while yet, dual boot especially should be a more or less permanent solution should Apple remove OpenGL. This should give you time to buy a PC that you want, or, depending on your preferences, and hardware could be even a permanent solution. > > Good luck! I blame them. The mac community told them about this long ago and they decided not to address it then. Apple gave plenty of time to migrate.
  2. well, so much for a game that cared about mac users, anyone have a suggestion for a replacement?
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