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enkeny.6937

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Posts posted by enkeny.6937

  1. Answering your question: because range is a pet class, their class mechanics should focus around pets.

    So instead of GM traits, why not rework the pets. In gw1, you can have a healthy or a dire Moa. Let the range select the archetype of the pet in the pet panel, giving some extra stat the pets, maybe generalised the f2 skills (this way the hyena won't need to be a trash...)

     

    btw Primal Cry do only 3 stack of bleeding (5 target so it is 15) so it like a Geomancy sigil, with lower duration, longer cast and cooldown, 9 vulnerability and more damage, but I also think it need reworks too.

  2. > @"Deadvillager.1956" said:

    > 3) I agree with firebrand, it has an insane boon output even when traited offensively. IMO that means that it needs more drawbacks though. As a necro main, I know the feel of too strong base kits and too weak traits. Although I would argue that especially scourge does not support groups as much as you say it does. You can trait strong rezz and passive life reg + barriers but you dont have any other boons to share than some might and a drop of regen. A single ranger warhorn 5 has more boons than that. The scourges strength lie in messing up the defense of the enemy.

     

    warhorn is a core ranger weapon, boost by nature magic, that is also core ranger. Nothing boost warhorn in druid and has nothing that trigger for it. It's like saying scourges are great because epidemic (just an example, I don't know how epidemic do now :) )

    Because the core class has something, make the **elite** specialization worse... seems logic

  3. I tried to write down the trade off for classes. I will ask around in my guild too, but maybe you can help me too:

    what is the trade-off for Chronomancer and scrapper?

     

    what i found as a weak trade-off: tempest, reaper, soulbeast, dead-eye, holosmith, dragon-hunter

    maybe weak: mirage, daredevil, renegade

     

    (by weak I mean it is not a relevant loss. )

  4. Before HoT, you were kick from groups just because you typed slow "I will change character just wait a minute, please!" or just by playing ranger... Ranger was weak at the point, when the devs asked about the weakest classes, if someone didn't mentioned ranger, that means he/she didn't have ranger. After HoT, ranger (druid) become usable, not good in any situation, but it gave some extra. Almost all of it is now gone. (we have soulbeast, so no need the druid...,thanks?)

    In the first year, ranger was left out from a balance patch. we didn't liked it. We hope if we will left out again. When it was announced druid will not be part of a patch, we were happy. I hope, if this will change someday...

    Getting a huge nerf is one thing (we used to it), saying it is because we don't get enough is irritating and saying "bit weaker" for reducing 5 stat with ~300-700 is not acceptable.

    Balance usually about nerfing something that is overpowered and buff things that is too weak to be usable. Was the druid pets this op? I don't think so.

  5. > @"Obtena.7952" said:

    > > @"enkeny.6937" said:

    > > > @"Obtena.7952" said:

    > > > This doesn't really make sense ... choosing Druid as a support role IS diversity in builds and opening build options because Soulbeast and Core Ranger are poor support. If you want to play DPS druid, you can ... it just won't be optimal. The meta think is infectious ... be aware that the game does not cater to that kind of thinking.

    > >

    > > Most of the support abilities are core ranger (spirits, spotter, boons, fields) , druid can do greater healing. I have played support ranger from the beginning and most case we called the one, who died next to me "idiot"... ("at least try to not stay in lava, please...")

    > > what druid give you as extra: might, a bit more condition cleanse, more heal, +2 blast.

    > >

    >

    > Doesn't really change what I said ... are you going to play a core ranger over a druid for support? I doubt it ... therefore, choosing druid as a support role IS diversity in builds and opening build options because Soulbeast and Core Ranger are poor support.

     

    I am going to play soulbeast over druid. Soulbeast have good support, not heal based, but sharing the aspects give a big boost. If you are not in raid, you don't need much heal, so making bigger damage with damage reduction / control (like protection, stability) is better.

     

    And don't forget, now we have a very big synergy problem with druid and beastmastery... have any other class get a specialization synergy problem like this?

     

  6. > @"bbop.9706" said:

    > I wanted to learn raids and fractals with an easy class that allowed me to focus on mechanics and overall strategy rather than worry too much about rotations etc.

     

    It is not the druid :) not at least in raids (or any healer/active supporter). You need to watch the boss, mechanics, where are the other 9 player and where will they be.

    Because we have lost all druid specific buffs , druid now have easier timing for celestial form, but that's all.

  7. > @"Obtena.7952" said:

    > This doesn't really make sense ... choosing Druid as a support role IS diversity in builds and opening build options because Soulbeast and Core Ranger are poor support. If you want to play DPS druid, you can ... it just won't be optimal. The meta think is infectious ... be aware that the game does not cater to that kind of thinking.

     

    Most of the support abilities are core ranger (spirits, spotter, boons, fields) , druid can do greater healing. I have played support ranger from the beginning and most case we called the one, who died next to me "idiot"... ("at least try to not stay in lava, please...")

    what druid give you as extra: might, a bit more condition cleanse, more heal, +2 blast.

     

  8. > @"Durzlla.6295" said:

    > I've been using the glyph quite a bit and it absolutely casts seed of life when traited. I find that it's a very powerful elite in both forms, stability baked into the skill would make it too strong imo. But it's not like someone else can't give you stab.

     

    Where did the seed blooms? Under you or the target area?

  9. making the nerf only for beast skills is another option

    and if you do a trade off, then boost our celestial skills! if you use the form, you loose your dps, because mostly only your pet can attack. Ok we got a cc+heal, lot of heal, and an AoE doing some damage (not worth it), I use it for cc.

    Give us **OPTIONS** in celestial avatar form, and then we can speak about diversity and trade-off

  10. > @"enkeny.6937" said:

    > It could be a good skill, but it is not.

    > First, don't be a channeled skill. We can't use weapon skills in CA, got a weaker pet, and now we can't use skills while doing this skill. Spirit of nature do a lot better work.

    > ~~Second, quickness shorten its duration.~~

    > Third, a water field you can't use... go drakes!

    > Forth, it is still a glyph so let Lesser Seed of Life bloom!

    > Fifth, CD is long. Look the healing spring. It almost do the same for 1/3 CD!

    > I haven't tested it yet, but preventing condition mean you don't get them or just cleans conditions in pulse?

     

    sorry, quickness is indifferent!

  11. It could be a good skill, but it is not.

    First, don't be a channeled skill. We can't use weapon skills in CA, got a weaker pet, and now we can't use skills while doing this skill. Spirit of nature do a lot better work.

    Second, quickness shorten its duration.

    Third, a water field you can't use... go drakes!

    Forth, it is still a glyph so let Lesser Seed of Life bloom!

    Fifth, CD is long. Look the healing spring. It almost do the same for 1/3 CD!

    I haven't tested it yet, but preventing condition mean you don't get them or just cleans conditions in pulse?

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