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Nekres.1038

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Posts posted by Nekres.1038

  1. Hello anet,

     

    sometimes the only bench with a look toward the mists is occupied and my character cannot properly rest from battle.

     

    Can you please place more benchs. For example, another bench in this perfectly suited area?

    https://i.imgur.com/ZrFATeB.jpeg

     

    (Please, do not let the bench face the waterfall when characters sit on it. Make it face the walkway. In the picture the direction my char is facing. )

     

     

    Rarely a bench should face outward (into the void of mists). It looks better placed inward facing the walkways and fire places. Just look at parks in your local area. I don't understand why the single bench near the bank faces off the cliff into the void when there is a fireplace and a talk area to face to.

     

    Consider adapting a more immersive butt resting philosophy.

     

    Thank you very much.

     

    Our worn warrior butts greatly appreciate,

    Best Regards

  2. **Floor ids are completely arbitrary and differ per map. Current floor detection is impossible and thus current sector detection BREAKS on maps with sectors lying ontop of each other.**

    Another thing mentioned is reducing overall queries to said endpoint. Given sector id directly would also improve it as you don't have to query for floor to get the current sector (if given floor id). For said endpoint it makes sense to just throw all four ids in there, especially floor.

     

    **Example**

    Sector detection on a flat map: https://gfycat.com/CompetentReadyGilamonster

    This would __not__ work flawlessly on - for example - Verdant Brink with sectors being ontop of each other as there is no way of calculating a floor.

     

    Floor is the most important out of the four but because it makes little sense to not include all four **while we are at it**(!) I listed them all four. This would give us the complete hierarchy of IDs of a maps context from biggest to smallest.

     

    **continent > region > map > floor > sector.**

     

    Perfectly suited for any of said complex subresources of the continents endpoint such as:

    ``https://api.guildwars2.com/v2/continents//floors//regions//maps//sectors?ids=all``

    https://api.guildwars2.com/v2/continents/1/floors/1/regions/4/maps/15/sectors?ids=all

     

    And little extra weight on the overall size of Mumble Link since we are only dealing with those ids.

  3. Dear ArenaNet,

     

    I would like to request specific information exposed via the Mumble Link API.

     

    I know that we already use a lot of space in there but as discussed there is still much room for more information in the extended context.

    Previously I requested some states from the customized soundtrack system (Ref.: https://wiki.guildwars2.com/wiki/Customized_soundtrack ) to be exposed that would help with seamless overlay development and popular marker and path helper tools:

     

    - Victory **~**

    - Downed **$**

    - Defeated **~$**

    - MainMenu **~** - Possible by setting the value on detecting a log-out event and before mumble goes inactive. Aknowledged limitation: Has to go from in-game to MainMenu..

    - BossBattle **~**

     

    ~ = As seen used by the customized soundtrack system.

    $ = A well known and highly popular (and tolerated) third party addon exposes it already for other developers to use.

    _______________________________________________________

     

    I would like to still expand on that with information that would improve readability of the continents API endpoint and its very complex subresources.

     

    Ref.: https://wiki.guildwars2.com/wiki/API:2/continents

     

    The information I would like to see are ids relevant to the map id that is already exposed:

     

    - continentId

    - regionId

    - floorId

    - sectorId

     

    Most importantly I'd like to explain why I would want the floor id. **Floor ids** are arbitrary values that do not just depend on height of the player and differ per map (i.e. floor 1 on Queensdale can be different compared to floor 1 on another map.). **They cannot be calculated** and it makes it difficult to distinguish between sectors given the subresource found under the continents endpoint and impossible on non-flat maps for the reasons explained earlier.

    Knowing the sector could save resources and performance for marker and path systems and augmented stuff.

     

    On the other hand giving the sector id directly would reduce queries as one does not need to query the floors first to get a specific sector object. Same goes for the continent id.

    So because there aren't many more sizes to a maps context (continent > region > map> floor > sector) I request that you consider - if you look at the complexity of the "continents" subendpoints - that it makes sense to just expose all four of above ids - while we are at exposing the most important of them that is floor - to improve access to the very complex continents endpoint.

     

    Furthermore, it was stated that the API nor MumbleLink exposes enough data to detect the current floor which means that the continents endpoint and a large portion of its data contained in subresources is in fact useless for augmented overlay developers that rely on MumbleLink. A pity because it would open up huge space for improvements in regards to performance and resource handling.

    Ref.: https://github.com/arenanet/api-cdi/pull/2 (Highlighted statement: https://i.imgur.com/nAdaOSD.png)

     

    Thank you.

     

    Best Regards,

    Nekres

  4. Reference: (GW2 Development Community)

     

    We had a bit of a discussion on the discord. For context here's the stance from Jonagar

     

    > [...] for a Bit for IsDead, i mean then you'd also want an IsDowned, IsLowHealth, and more stuff, idk, thats too much of a slippery slope

     

    It is a valid point but with a bitter twist. It implies the assumption that we would want more detailed solutions in mumble link if we get even a glimbse of this. "If we have X, why don't we have Y from the same category as well?" It feels like it doesn't _consider_ that we third party developers do not love the game. I can tell you that the majority does not want it to be ruined. We know that any more detail than for example a Bit for _IsAlive_ could make it easy and therefore give incentive for a bad script kiddy to create a malicious program. I know the boundaries of requests.

     

    It's difficult for me to phrase it better so please let me try to clarify further as I am not native.

    What I am trying to say is that the benefits of having just a Bit for _IsAlive_ far outweighs the risk the argument implies would be created.

     

    I already have several use cases.

    For example:

    - Make Overlay disappear. There are many overlays out there. TacO is one of them. In BlishHUD we create immersive User-Interface elements that look and feel like GW2 elements. As seen in the following gif I am unable to make permanent custom UI elements disappear with the game's UI elements when dying which breaks the immersion. (BlishHUD and TacO - the most popular overlays that exist - add immersive icons to the top left array of menu icons)

    https://gfycat.com/UnfortunateTightIlladopsis

    - Contextual music on dead status. I am currently working on a bugfree and improved version of the contextual music with the ability to load the audio tracks from youtube links.

    - Marker pack creators for the highly popular Markers and Paths feature from TacO or BlishHUD could make use of the Bit to toggle, hide or reset depending on the Bit. Especially good for marker packs related to events and bosses.

    - roleplay for 3D voice audio. Ability to mute when dead.

     

    These are just some off the top of my head.

    I hope we can get this bit.

     

    Thanks for coming to my TED talk,

    Nekres

     

  5. @"Gaile Gray.6029"

    will players from EU able to recieve a code?

    I am playing since BWEs and was at Gamescom Cologne 2012 (or was it 11?). I got a nice black physical T-shirt (the first one is black, the second was white) and a digital Dragon Emblem Cap in-game. I missed out of the digital shirt and was hoping to recieve a code and did link my Facebook to the Kung-Fu App, but the reward page didn't show anything.

    I follow ArenaNet since 2005 Prophecies and am a big fan.

  6. What was the design decision to use the old dialogue system for a QoL like this? Isn't it better to have it as a toggle option? It just feels it belongs into the option alongside the AoE auto-loot you also unlock through Central Tyrian mastery.

     

    This way it just uses up space in the inventory (usually account slots I guess it is for most people). I am confused, this could have been a Commander mastery easily with all the remaining central tyrian points there are. I am max mastery level and still have about 15 and didn't even try todo the achievements and collect them.

     

    I just hate it when dialogue system is used for something completely different than dialogue. Throws me out of immersion and makes me think of why there is never work being done on new UI elements.

     

    It is nice thing to have though, just the implementation isn't what I would have expected.

  7. Hi, I've been with you for long this is a small list of thing I wished was added or improved.

     

    - Pingable wallet currencies. Just cool.

    - Being able to label the account bank tabs like you can with the guild bank tabs.

    - Send a mentorship to a protégé (person must be lower lvl than you), giving bonus exp and mf to both. Probably also good for the mentor tag.

    - Only on the client machine of the user that tags up: Show commander/catmander/mentor tag somewhere on bottom or left UI element and not above his own character, blocking view.

    - Damage numbers should not leave the screen if camera is being moved away from the center of target. Only in addition: Make damage numbers always-on-top of the rest of the UI.

    - Loading screen progress bar. We have -maploadinfo and I believe we had a progress circle in the early stages of the game. Why is this not a thing?

    - A small tag indicator for a commander in squad group so we aren't required to put ourself as commander into a one-man subgroup. Put commander ontop of the list on [Teleport to Friend] as default when in squad with commander.

    - Tickbox for auto-worn when out-of-combat / auto-hidden when entering combat outfit. (This feature of GW1 was amazing. Why is it not taken over to GW2!? We already have a ooc-check system for the toy-mounts in place.)

    - Tickbox for auto-hidden when out-of-combat / auto-worn when entering combat helmet .

    - Make iconic Joko throne sitable with the latest added chair sit animations.

    - Automatic organization for pug raids: Hot join button which is level restricted **and** gear restricted (full ascended). Punishment for leavers (not people getting kicked). Get rid of bad behaviour in LFG.

    - Alliances for WvW (yey for the announcement!)

    - Tickbox to disable dirt background of the skill bar?

    - API: Access to model proportions, facial settings and gear to integrate 3D view of character into web applications.

    - Tooltip of specific items could show how many you have of that item on your account/storage. (system already in place for some vendors.)

    - Combo finishers priority on SELF-casted combo fields.

    - Chat function that replies with current map population. "Current map population: xx/125 players."

     

    Best Regards,

    NekRes

  8. The grind before this 250 Crystal Ingots was ok for a legendary, but now I think I will just be exhausted after finishing Chuka & Champawat. I liked the tiger effect, but now I end up exhausted and thinking its not so special for the time spent on it. I tried Mystic Forge like suggested above and was able to create 7 gems, but seeing the RNG of the 10-20 Ad. gems outcome recipes I am really better of buying them from TP. So I need like 600g for the gems alone ONTOP of the 250 ectos, fulgurit and Mystical Tribute. That's gonna be more than a gen1 precursor. I am not certain if this is a secret tactic so people buy gems and exchange it to gold..

  9. | **Problem** | **Solution** | source |

    |--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|--------|

    | *Combo fields* getting nullified by combo fields of a different type. Certain professions like elementalist and their water fields or reaper have trouble with others covering their combo fields with combo fields of a different type. Since we got the *Holy Trinity* of Heal, Tank, DPS this should also be adressed. | *Combo finishers* should prioritize *combo fields* with the same origin over other combo fields. | |

    |There are a lot of books in the game that feel like a monologue when reading, because it uses the dialogue UI element. | Books, sheets, journals would benefit and shine with a prober UI element |[Reddit](

    )

     

    ----------------------------------------------------------

    You can post your own ideas with this markdown formatted table:

     

    | **Problem** | **Solution** | source |

    |--|--|--|

    | Your problem | your idea | if source |

  10. Hey, my name is Andy and I'd like to post some ideas and suggestions that bugged me a lot recently. I try to list them in a table with a description and small feedback on the current implementation that causes the problem. I hope it will give devs some ideas for future implementations as I am always happy if my favourite game since 2005 makes progress.

     

    Keep in mind that these are my ideas and you may not like all of them. I will add more while I try to remember the ideas I had in the past.

     

     

    | **Problem** | **Solution** | source |

    |--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|--------|

    | Minor Sigills filling the inventory after salvaging low tier gear. It is nice that we got the option to "Salvage all" on salavage kits, but it really needs a fix for the minor sigill spam. | "Sell all garbage" button at vendor to also sell minor sigills after reaching level 80; Or tick box in options to enhance "Sell garbage" button to also sell minor sigills. | |

    | Single "[Acsended Salvage Tool](https://wiki.guildwars2.com/wiki/Ascended_Salvage_Tool)" filling the inventory when doing daily fractals. | Should be stackable if the drop rate of this item stays this high. | |

    | "[Potion of attunement](https://wiki.guildwars2.com/wiki/Map_bonus_reward)" buff duration of 15 minutes is too short and it drives me mad to always have to leave the maps to craft Greater 1 hour long potions. | My idea is to allow the 15 minutes Bonus Buff to stack up to 6 times to last an hour just like the percentage of fractal tonics (Mist Potions) stack. It would make the 15 minute potions useful and not only useful for a recipe in order to craft 1 hour potions. | |

    | "Advertise your group" and corresponding windows covering important unmoveable windows like fractals that need to be visible to know what to advertise for (ex. fractal difficulty). It is nice that we get to see which fractals are daily achievements in the Fractal UI (while the Daily Fractals achievement category is a incomprehensible mess), but you still need to memorize them because of the unmoveable "Edit description" LFG UI element that covers the Fractal UI. | UI element "Edit description" of "Advertise your group" should be moveable; Or/And UI elements like Fractals should be moveable. | |

    | No build templates make it a pain to swap roles. | The easiest way to implement it (and may be only plausible way for the coders): [click](

    ) | |

    | [Flesh Worm](https://wiki.guildwars2.com/wiki/Summon_Flesh_Wurm) / [Necrotic Traversal](https://wiki.guildwars2.com/wiki/Necrotic_Traversal) identity crisis. Necro is not a roamer and for defensive use it's almost better to use another profession than this skill | Should swap position one more time or range should be higher. Swap position with worm -> worm has 5 second timer until it dies -> If activated again while worm is still alive: swap position with worm again and worm dies instantly. | |

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