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Abyssisis.3971

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  1. Can’t even get soulbeast stance intervals fixed so good luck with hunters shot.
  2. > @"UmbraNoctis.1907" said: > > @"Lan Deathrider.5910" said: > > https://wiki.guildwars2.com/wiki/One_Wolf_Pack > > > > Stance. Your successful attacks will trigger a second strike while in this stance. > > This effect can occur once per interval. > > > > PvE/WvW: > > Damage: 168 (0.63)? > > One Wolf Pack (8s): Striking a foe will cause them to be attacked again after a short delay. > > Strike Delay: ¼ seconds > > Interval: ¼ seconds > > — In-game description [?] > > > > You may not ever see all 10 procs, because most people are dead before all 10 are needed, or if they dodge/block/blind/evade/invuln during a part of it. You're 0.5s number is because there is a 0.25s delay before the damage packet from OWP activates, but the damage interval that will cause the OWP activation is 0.25s. > > No, Abyssisis.3971 is right. RF does not proc OWP 10x. Could be a latency thing, could be a bug, could be whatever, but it usually only triggers every other hit, without quickness. What the skill description says and how stuff actually works ingame does not always match 100% perfectly (my guess would be that RF hits aren't exactly 0,25s apart, but slightly less, because the skill has a very short "pre-channel" cast time) Pretty sure I tested it with shortbow as well, and it still doesn’t get 1/4s between owp procs. Seems to be taking the interval and strike delay into account before allowing another owp proc to occur. So basically 1/2s between owp damage strikes.
  3. > @"Lan Deathrider.5910" said: > > @"Abyssisis.3971" said: > > > @"Lan Deathrider.5910" said: > > > Stopped briefly today to deposit materials in my inventory while talking to a friend, so obviously distracted by more important things in life, and a wild Soulbeast appeared: > > > > > > ![](https://i.imgur.com/6EBThg2.jpg "") > > > > > > Oh look its the exact combo I talked about, OWP->PBS->RF (it was super effective). BTW I was down before I even closed my inventory. Not that I'm mad about it, its always the risk you run when you stop to manage your inventory. 2.4k defense and 25k HP. Not tanky, but not squishy either. Although this guy kitten his own damage by using quickness, still enough to down a warrior before the knockback from PBS wears off. > > > > > > Found it funny that this happened given this conversation is still going on. > > > > How did him using quickness kitten his damage?? > > OWP procs every 1/4s provided you are hitting every 1/4s like RF does without quickness. Using quickness makes Rapid fire hit faster than a 1/4s interval, thus OWP procs fewer times during the channel. Can you post a screen of your combat log showing 10 owp hits from a rapidfire? I’ve never seen one... I can get 5 owp hits from a rapidfire regardless of whether quickness is used or not. As far as I’m aware, owp and vulture stance intervals is actually 1/2s and not the 1/4s the tooltip claims it to be. https://en-forum.guildwars2.com/discussion/120309/vulture-stance-attack-intervals-with-rapidfire#latest https://en-forum.guildwars2.com/discussion/121393/soulbeast-stances-effects-dont-proc-as-often-as-described-in-the-tooltip#latest
  4. > @"Lan Deathrider.5910" said: > Stopped briefly today to deposit materials in my inventory while talking to a friend, so obviously distracted by more important things in life, and a wild Soulbeast appeared: > > ![](https://i.imgur.com/6EBThg2.jpg "") > > Oh look its the exact combo I talked about, OWP->PBS->RF (it was super effective). BTW I was down before I even closed my inventory. Not that I'm mad about it, its always the risk you run when you stop to manage your inventory. 2.4k defense and 25k HP. Not tanky, but not squishy either. Although this guy kitten his own damage by using quickness, still enough to down a warrior before the knockback from PBS wears off. > > Found it funny that this happened given this conversation is still going on. How did him using quickness kitten his damage??
  5. Imo it’s synergy between symbolic power and permeating wrath that makes it strong. Land a symbol onto more than 1 target and every hit from every skill is proccing an aoe burn from justice passive.
  6. > @"Trevor Boyer.6524" said: > > @"Ragnar.4257" said: > > I mean, I don' t disagree that trapper rune needs to go. > > > > But this clip, shows you able to 1-shot a guy from ranged, and then able to face-tank a full unload of a burn-DH's burst and walk out of it just fine while the DH barely escapes with 10% HP. > > Actually, I blocked the bulk of the damage. My health was dropped that low from the initial small stack of burn that he applied lol. If anything this video not only demonstrates how ridiculous it is for a heavy bruiser to be porting around while stealthed like a thief, but also how the burn condi is wildly strong right now. Strong enough to where you can block 90% of the DH's burst, but if he can scathe you at all with a couple stacks of burn, it's still capable of ripping away 80% of your health bar. > > As far as the DH taking damage, as you can see in the video, the dude chooses to port in like that with no Focus 5 or F3 shield up during his burst. That's the fault of his own skill level. Your initial analysis doesn't take any of that into consideration. If it would have been one of our top 100 players doing that burst, the DH wouldn't have taken damage at all. > > Let me go ahead and leave this here again: > > > @"Trevor Boyer.6524" said: > > > > If a very experienced player wields a trash meme build and beats a meta spec, it does not mean that the meme build is actually good, and it does not mean that the meta build wasn't overperforming, regardless of how bad the player was wielding it. > > You started blocking after taking 4 burn stacks, at which time you were hit with the unblockable spear that took you up to 6, before you were able to cleanse once the stacks started dropping off. The damage ticks from burning got to a max of 3004 damage with a few other sticks ranging from 1800-2800damage. So yes, had you not been blocking you would of been downed for sure. Lucky you. Lol
  7. I’d like to see... Main hand axe Autoattack speed increased to 1/2 from .88 attack speed Autoattack to get a 3 attack chain. 1st hit gives might, 2nd hit inflicts bleed, 3rd hit gives might and inflicts bleed. Honed Axes trait to provide 60/60 power/condition damage, 120/120 power/condition damage instead of ferocity. Sword AA chain 2 to hit 3 targets as well. Primal cry to inflicts damage/conditions in 1 hit instead of 3 as well as become a blast finisher.
  8. > @"Trevor Boyer.6524" said: > > @"Abyssisis.3971" said: > > Looks to me like the enemy DH teleported to you with JI you as you took 1 burn first up. No idea where it came from tho, could of been out of sight like it was when it ran from you over to their home point. > > Yeah that's my point precisely. They have enough stealth/super speed to be able to pull stuff off like that. They can stealth from behind an obstruction so you can't see where they are, and they run like 1500 range in stealth and then JI at you another odd 1500 some range, and you can't see it coming. That's legit thief/mesmer styled burst play right there. The only difference is that Thief/Mesmer are glass cannon and have to target single targets, whereas the DH is a heavy bruiser who releases a massive AoE node nuke with Dragon Maw CC combined, which is very powerful now after the big nerf that removed so much stability. > > Granting that kind of stealth ganking/rotational/disengage factor to one of the heaviest bruisers in the game is just broken balance no matter how you look at it. It'd be like if I could hack Smash Bros and make it so Bowser moved as fast as Sonic The Hedgehog. Why would anyone play anything else other than Bowser at that point, a heavy who moved as fast as a light? aaaaaaand that is exactly why we are seeing a ridiculous DH class representation right now. > > DH isn't the problem. Rune Of The Trapper is the problem. I’m all for the removal of stealth from trapper runes/stealth in general lol, but I doubt it will solve any issues with DH as a lot of the complains are coming from it being a spamming play style with lots of burn stacks and being too easy to play for how much damage it causes. Is rune of the trapper broken on rangers? I never hear any complaints about rangers using it, just DH using it.
  9. Looks to me like the enemy DH teleported to you with JI you as you took 1 burn first up. No idea where it came from tho, could of been out of sight like it was when it ran from you over to their home point.
  10. Imo symbolic power + permeating wrath is the big offender here. Dropping a symbol into a group fight causes f1 to proc so often and cause quite a bit of burning in the area. The more people cluster up, say to rev a downed member, the more those people burn when you symbol them. You don’t even need to take trapper runes with DH, I don’t, and I rarely see DH actually taking them, but the last few I did see, died on the spot when they stealth when I dropped a symbol on them or they couldn’t pressure me enough with ranger damage on my condi ranger to kill me, while not being able to defend themselves from ranged damage once reflects/blocks went down. Is it OPed, no, in the right situation it might appear so, but realistically it’s not. Is it easy to play, yes. Is it fun to play, yes. Is it fun to play against, no.
  11. Main hand axe always felt to me like it was supposed to be a hybrid weapon, but never quite got there due to the autoattack not inflicting any condi damage and only doing power damage + might. I would like to see main hand axe auto changed to have an attack chain like nerco’s sceptre. First hit gain might, second attack inflict bleed, third attack inflict bleed, gain might. I’d also like to see honed axes changed to provide 60 power and condi damage / 120 power and condi if using an axe instead of ferocity to fit the hybrid style a bit better.
  12. > @"anduriell.6280" said: > As I said: **the easiest is to give a buff which blocks any new incoming conditions for short time when actively cleansed. So if you cleansed burning you will be safe from new incoming burns for some seconds** And use the stack system to make the buff longer will be positive for balance as it would reward the player for cleansing the condition bursts. The skill ceiling will be higher as condi builds currently are very forgiving with sets like Trailblazers and Dire in WvW and Rabid and Carrion in sPvP, and after this they will need to be careful when to apply the burst. Hey the same as power builds needs to keep an eye for immunities. > Change resistance to also prevent the applications of conditions and give condition cleanse resistance. But also change breakstuns to include stability to prevent being perma stunned.
  13. Realistically adding a conventional cooldown won’t really do too much as most traps will be set up at the same time on the same spot for maximum effect against unsuspecting players, generally on point while out of combat. In combat, you see a DH/ranger disappear, then you should know not to run to its last position, if you do, that’s kinda on you. What Anet should change the way stealth works so that once stealthed, only stealth attacks will work in stealth. Make stealth a defensive ability for all classes bar thief which has stealth attacks and that will fix all the problems with opening from stealth with these big hits, Mesmer’s glass cannon gs/shattering, ranger, maul/worldly impact and DH spear pulling into trap fields.
  14. Fix stealth by disabling all weapon and utility skills when in stealth with the exception those listed as stealth attacks. No more invisible DH spears pulling into trap fields, no more mesmer shatter bursting from stealth, no more ranger gs/worldly impact from stealth.
  15. > @"anduriell.6280" said: > > @"Abyssisis.3971" said: > > > @"anduriell.6280" said: > > > > @"Abyssisis.3971" said: > > > > > @"anduriell.6280" said: > > > > > > @"Abyssisis.3971" said: > > > > > > Yea, I know, I tested it with impossible odds on rev, no issue with it, I get 5 Impossible odd hits when using unrelenting assault. Rapid fire attacks do land on the same intervals which is why it only gets 5 procs instead of 10. The 2.5 second channel time must have a slight pre/after cast to it. > > > > > > > > > > Um i was testing and i think the intervals 1/4 are bugged. With RF we get 10 arrows in a 2.5 seconds. Which means we get an arrow every 1/4 seconds (4 hits/s ). > > > > > The intervals means the skill should have an Internal CD of 1/4 second so it should not matter the pre/after cast as long the the chanel takes 2.5s > > > > > Either way more than 5 hits should have registered, that is an interval of 1/2 second. > > > > > > > > > > On the other hand Unrelenting Assault has a total of 5 hits which means in a similar or longer chanel which means is not a good way to compare the skills. One test that can be performed is Vulture stance (shared) with spike barrage (bristleback) which is 10 projectiles in 2 seconds and check if we get more than 4 procs. > > > > > > > > > > Edit: I can confirm the 1/4 intervals is not correct, it is imposible to get more than 4 procs in 2 seconds. I clearly procs every 1/2 second instead every 1/4 seconds. > > > > > > > > Well, hopefully the intervals get fixed instead of a tooltip changed to reflect 1/2sec strike intervals. > > > > > > > > Wonder if it’s been this way since pof release? Can just imagine how much more crying for nerfs the other classes will do if it was hitting 10 times a rapidfire.. ahah > > > > > > I think at some point it was activating more often, I remember at getting up to 580 tick heals with Predators cunning (it doesn't have ICD) while lately i can't get more that 350. > > > > Shortbow 2 and dagger 4 can still get that high of a tick, poison trap can also do it with hitting multiple people, was a lot better before the stack nerf tho. Could proc like 1500 heal per trap tick ahha > > Ahaha yes i don't mean Predators cunning is bugged, i mean i some point i did test builds with power build Barrage + Rapid Fire + Vulture. I remember seeing around ~500 tick heals. Poison as means to reduce target healing and as sustain. Now i can't pull off more than ~300 which is not good. > Ah, fair enough, I never bothered with longbow+vultures till recently.
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