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PeLi.5498

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Posts posted by PeLi.5498

  1. Idk if is right or a bug but, the new Utlity Goggles is only active when you play Scrapper and if you dont use the Gadgeteer - Tools trait. I didnt read in the game update notes that this only works with scrapper. I thought that this will happen in all engis with or without scrapper spec

  2. Thanks for your comments. Would be nice if the trait works with 4-focus. When you put the curtain and wait the 5s duration, this waiting is reflected in the cd, depends when you activate (or not) the pull. But thanks for your tests and comments

  3. In fact my idea was thinking that the chrono could be good again in wvw with this. Good cc with low CDs

    Maybe is intended like you said. In this case, is a bad implement or a bad trait for me and even I pref the old version of this trait

  4. So you mean that if you use 4-staff and later you interrupt someone with 5-staff, the traits works with the 4, right?

    Then the trait doesn't work with the same skill which interrupt the targets. This has no sense for me in this case, with the mesmer.

    The pull is already on cd when you put the curtain on the ground, and the 5-shield is already on cd when u cast the skill, and nothing happens when this skill interrupt.

    This trait is really bad implemented for me

  5. > @"Dadnir.5038" said:

    > Minstrel

    >

    >

    >

    > Main mechanism: Chorus:

    > - F1: Chorus of restauration: For 10s, whenever you use an _aria_ heal up to 5 nearby allies and refresh the duration of the chorus.

    > - F2: Chorus of aggression: For 10s, whenever you use an _aria_ deal damage to nearby foes and refresh the duration of the chorus.

    > - F3: Chorus of salvation: for 10s, whenever you use an _aria_ cleanse condition to nearby allies and refresh the duration of the chorus.

    >

    > Unless traited, only one chorus can be active at any given time. _Arias_ are part of the weapon skills/kit skills. No weapon swap available since there are kits.

    >

    > Main hand: dagger (900 range throwing weapon), mace (melee) and sword (melee).

    > Off hand: shield (melee), focus (900 range) and warhorn (600 range).

    > 2 handed weapon: staff (1200 range).

    >

    > Utility skills:

    > Shout, Signet, Mantra, Instrument Kit (flute, violin, guitar, tambour...), tricks

    >

    > Traitlines:

    > Singer: Damage traitline

    > Juggler: Precision/expertise traitline

    > Entertainer: defensive/CC traitline

    > Maestro: support traitline

    > Chorist: Mainly buff chorus (main mechanism)

    >

    > E-spec (1): Bard (Modify chorus into Balads giving raw stats while active: Balad of vitality, Balad of expertise and Balad of concentration. Shortbow/glamour)

    > E-spec (2): Scald (Modify chorus into Warchants weakening foes: Poisonous chant, weakening chant, restraining chant. Hammer/command)

    > E-spec (3): Solist (Modify chorus into Leitmotivs restraining the arias effects to single target, self or foe, and making them more potent. Axe/deception)

    >

     

     

    Absolutely. We need a bard class in this game. Offensive and deffensive support. With instrument as weapons kits like engi

  6. The problem is not the Scrapper, is not the Purge gyro. The problem is the Antitoxin rune, my god. Dont nerf the Scrapper, balance that rune. Tempest support cleanses is insane too because this rune. Is the rune, not the proffesion.

    Mesmer dont need more and more nerfs

    -------------

    Would your gameplay change as a result?

    Yes

     

    Do you feel these changes would improve or worsen the state of the game?

    Worsen

     

    Are you looking forward to these potential changes?

    No

     

    What are your concerns with this set of changes?

    I'm bored of meaningless changes

     

    What consequences do you expect would come from these changes?

    We leave to play some proffesions and hate you more :)

  7. For me the numbers were favorable to Sigil of Life, cant find the maths (probably deleted), but thats was the result. Not thinking in surviving, all of us can surviving and not die. Thinking in teammates healing. And watching your maths Im not sure if they're correct. But like I said, both of these 2 sigils are right :)

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