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Linken.6345

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  1. > @"KelyNeli.4516" said: > Im sitting here waiting for ascended ARMOR AND WEAPONS to be obtainable WITHOUT this stuuuupid and overwhelming crafting system or the stupidly long pvp grind. Can we have it the different way pls. Do strike missions for the armor and elite spec collections/ knight of thorn quest per character for the weapons.
  2. > @"MattDu.7123" said: > > @"mindcircus.1506" said: > > The low-effort "open world pve" population in this game actively rebels against any content that has a fail condition. > > @"Cyninja.2954" said: > > Raids needed a bigger player base > > @"Asum.4960" said: > > But to blame people who simply want to play with other players of similar skill levels > > So, you need a bigger player base, but not the "open world pve" population and only those that already know how to do raids? Doesn't leave a lot of people to pick from, but sounds like a great plan. > > > @"Pyriin.3291" said: > > The entry point itself is player motivation. > > What entry point are you talking about > > > @"aspirine.6852" said: > > Why would I join only to get kicked because I never done it before.. > > > @"vicky.9751" said: > > Why do people need to join a discord, put an api key, and then get pinged endlessly for mostly **experiencd** groups or stuff that fills too fast? **this is not** a healthy way to get people to play these raids. I wish gw2 had a matched finder like other games, at least you would GET a party. > > > > Tomorrow make a brand new account, quickly get your guy to 80, ascended everything and pop on down to the dome. Lay it on thick that you have never done a raid before but have watched the videos and come on here the following day to tell us how you failed miserably to find a game and it completely put you off the whole experience, or you can lie. > My money say you will lie? > You could always knee jerk reply straight away and say things like join a training guild(but not your one), try strikes first, or a favourite of mine come back when you've gain experience. > > I don't want raids or strikes to die, it seems like it could be great end game content but if you don't meet the majority of the population half way, they will. > > > Everyone dont have a training guild mate join one of the bigger ones here. https://snowcrows.com/raids/training/
  3. > @"Ragazm.6018" said: > > @"mindcircus.1506" said: > > > @"Ragazm.6018" said: > > > I think best bet is to just ignore that game-mode as whole, also i was very disappointed when ALL my personal story consisted of these "strike missions" . > > There are zero story steps that require Strike participation. > > At no point did your personal story consist of Strikes. > > No one's did. > > If you look better at text you would see double quotes, which could mean that these are not exactly strike missions, but very similar thing to them. > I talk about last chapter (or even two) of Ice Broad Saga, which purely consists of going to strike mission portal and do similar things as strike missions. > Which i btw found very similar to each other, only visual models of NPC and environment changes, you really have to do same thing. > > With all of this, i only want to point out, that there can be some peoples who do not like to do that kind of things at all, especially with some "requirements" from other raid members. > > Same reasons i personally do not do raids, its too much time investment for casual player like me. > > > Then say dragon response missions witch is what anet dubed them. They are 1-5 player content so you can do them yourself, exactly what you wanted right? No well alot of people agree with you they are bad filler content, with even worse rewards.
  4. > @"Joote.4081" said: > How do I get a new character into the Heart of Maguuma without following the story? I tried the silver wastes but couldn't find a way in. its just west of the amber fort a small doorway opening in the rock wall
  5. > @"Captain Kuro.8937" said: > > @"Asum.4960" said: > > > @"Captain Kuro.8937" said: > > > > @"Cyninja.2954" said: > > > > > @"MattDu.7123" said: > > > > > > @"mindcircus.1506" said: > > > > > > > @"MattDu.7123" said: > > > > > > > Didn't the raid community want strikes as a way to encourage more people to raid, increase the player base so they could could justify needing more content. Seems that by making it a closed loop it will end up having the opposite effect. > > > > > > The raiding community did not ask for Strikes. > > > > > > They asked for more raids. > > > > > > > > > > I'll repeat it because obviously you must of missed it, in your haste to reply. Raids needed a bigger player base and an entry point to help it to grow, so they could could justify needing more content. If you don't have an easy way for new players to join then, your just cutting off your own nose. > > > > > > > > Raids needed a bigger player base because they were neglected for years at a time. In fact most players who raid disliked strikes from the get go, since those resources even in diminished form could have been used in new raids instead. You enjoy story and open world and are disheartened by the latest Icebrood Saga releases? Imagine having NO released content for over a year, regularly. That's what diminished raids. Raids were fine population wise before that. > > > > > > > > Some of us actively argued against this type of content (similar to the constant recurring "easy mode raids" demands), knowing that it would not work because having actually experienced the transition from baseline to challenging GW2 content and in some cases actively training the next generation of raiders gave us enough insight. Lo and behold, that turned out to be true. > > > > > > > > So again, no. Players who enjoy raiding did not "ask" for strikes. We hoped for the continued minimum developer resources be put into raids as in the past. The game got strikes instead. > > > > > > Ereyone got hurt at those 9 months, while they where making the expansion. > > > I don't see raiders in Wow, having the same issue with every expansion. > > > . > > > The simply do other stuff, than Raids in the meanwhile > > > > > > A quick google search tells me that WoW has about 50 Raids, with some single expansions launching with up to 9 Raids. > > GW2, over it's entire life cycle of 8+ years, added 7 Raids, at a pace of a little bit over one a year, after the initial 3. > > > > The Raiding community was hurting since 4 years, not 9 months. Not to any fault of the content or those playing it, but because there simply weren't enough of them to sustain a healthy playerbase. > > Even as highly repeatable as they are, 30 minutes of content every 9 months just isn't enough, neither for people to stick around, nor for people to see it as a healthy content avenue to get invested in, strive towards and join in alongside others (in turn keeping the community fresh and varied). > > > > As for doing other stuff meanwhile? > > The Shattered Observatory CM released in mid 2017, the next piece of Hardcore content came with the Sunqua Peak CM in late 2020. That's well over 3 years wait for another piece of ~15 minute challenging group content. > > > > What else was added over that time to keep these communities of highly proficient players engaged and playing together while waiting for those sporadic Raid releases? > > Any Dungeons? Tough.. or any new Guild Missions to rally around, anything? > > In fact, the only thing Anet did over recent times is taking features, such as proper, unlimited, Templates, essentially out of the game, in favour of a monetization scheme. > > > > I get confirmation bias and all that, if you never liked or played content such as this, to want to believe it just failed, didn't have interest or simply didn't work. > > But let's not bend over backwards just to not have to admit that Anet drastically mismanaged resources, siphoning talent and funding away from GW2 since years to their other (since failed) projects, while scaling GW2 down to nothing but the bare minimum, aka LW, to retain some periodic Gemstore engagement to fund their other products. > > > > With them now scrambling for an Expansion after revenue plummeted massively over the time they focused on LW and most of their new game projects they intended to transition to falling through. > > > > That's what happened to Raids, and just about any other form of content in the game, aside from LW. > > When casual where coming to the thread to whine , not for the dificulty/nor for the rewards of the Raids , but for the KP + damage meters , it wasnt the company telling them to suck it up , and do it the proper way . > And now people are trying to wash their hands from the responsibility > > "Some" took them casuals as granted , as sheeps :) > > Try to create a thread in Reddit , so they will Release "Next Expansion - Raid Enchance" > By playing 10 more dollars , you get 3+2 Raids in a year (for 1500 Raider ... if morepeople buy it ...you get more Raids) No people told them to join training groups and learn the kp+ damage meters group were never for learning it was for experienced people to clear their weekly content.
  6. > @"Captain Kuro.8937" said: > > @"Cyninja.2954" said: > > > @"MattDu.7123" said: > > > > @"mindcircus.1506" said: > > > > > @"MattDu.7123" said: > > > > > Didn't the raid community want strikes as a way to encourage more people to raid, increase the player base so they could could justify needing more content. Seems that by making it a closed loop it will end up having the opposite effect. > > > > The raiding community did not ask for Strikes. > > > > They asked for more raids. > > > > > > I'll repeat it because obviously you must of missed it, in your haste to reply. Raids needed a bigger player base and an entry point to help it to grow, so they could could justify needing more content. If you don't have an easy way for new players to join then, your just cutting off your own nose. > > > > Raids needed a bigger player base because they were neglected for years at a time. In fact most players who raid disliked strikes from the get go, since those resources even in diminished form could have been used in new raids instead. You enjoy story and open world and are disheartened by the latest Icebrood Saga releases? Imagine having NO released content for over a year, regularly. That's what diminished raids. Raids were fine population wise before that. > > > > Some of us actively argued against this type of content (similar to the constant recurring "easy mode raids" demands), knowing that it would not work because having actually experienced the transition from baseline to challenging GW2 content and in some cases actively training the next generation of raiders gave us enough insight. Lo and behold, that turned out to be true. > > > > So again, no. Players who enjoy raiding did not "ask" for strikes. We hoped for the continued minimum developer resources be put into raids as in the past. The game got strikes instead. > > Ereyone got hurt at those 9 months, while they where making the expansion. > I don't see raiders in Wow, having the same issue with every expansion. > . > The simply do other stuff, than Raids in the meanwhile > > > > Edit: Maybe we should find a way to boycott the new solo-dungeons, they might put resources back into Strike. And then repeat, with the Goal of Raids :P Dubt that since I bet Anet think they are a success if even 25%+ do them daily for the dailies.
  7. > @"Legend of Rogue.5394" said: > > @"Eloc Freidon.5692" said: > > We're never getting a new race unless it is just another humanoid, like the dwarves. They won't dump assets into outfitting all the armor in the game to fit Tengu. > > Dwarves would be awesome but they went into hiding after gw1 and were presumed dead I thought? Also Tengu wouldnt require much armor updates I imagine? Guess you have not played the dragon response missions? The dwarfs are neither what you said in your post.
  8. > @"Fuchslein.8639" said: > > @"Linken.6345" said: > > Shame I dident see this sooner OP there is a march sale coming up maybe you should have waited with buying this. > > How do you know that and do you know when? Or only that it comes sometime in March? It usualy go on sale during the march sales every year mate, so its a good guess.
  9. > @"Armen.1483" said: > It is actually a good question. First things first. Many of you have answered that you can still pew pew the mob from distance: wrong, saul's clones can bodyblock the projectiles causing issues. > > I don't know what makes the aggro mechanic there, but it might be one of those: most condi damage (if playing condi soulbeast) or maybe even most damage OR number of attacks per second. Soulbeasts usually have many fast hitting attacks like lb 2 or 5, it might be the issue. The person who does most ammount of attacks gets some mob aggro, but not sure about Saul, just an idea. Lastly soulbeast has that weird toughness thingy on merge. If you are the only soulbeast in the group, maybe you get to be the 2nd highest toughness after tank which causes the mob to aggro. Anyway this is an interesting question, I'd like to know that too. I will try to test it this week if I manage to convince my friends to play ranged on Deimos. > Btw, did you try to stealth yourself for a moment to lose aggro ? I am not sure if it will work, but might be worth giving a try. The lb 3 should be able to do the job. Uhm your supposed to take down the clones so them body blocking dont make a differance. My comment about pew pewing from range was to avoid the black the correct clone of the 4 was standing in that they had to take down. And if it was toughness it went after it would go after hand kite 100% of the time.
  10. > @"Astyrah.4015" said: > > @"mindcircus.1506" said: > > > @"titje.2745" said: > > > would be nice, i am saving money for permanent hairstyle kit, and i am always out of transmute charges, make me mad that wvw and pvp get them by things they like and very often, and for pve we have to complete a whole map for only ONE 1 transmute charge, the time and reward is not balanced here (between game modes). i like pve but i hate completings maps, it takes hours. even completing city's takes too much time. gaming must be a relax thing near work but don't look like. > > > > Completing the Grove takes 8 minutes. > > if you mean farming the grove with a new character and deleting it, remaking it, rinse and repeat. > > it will take more than 8 minutes each time: you factor in character creation, a cutscene or two you can't skip in the tutorial mission, tutorial itself, teleporting/walking to the grove, with all loading screens compounded it's _probably closer_ to 15minutes more or less depending on how fast one is You can skip it, if you got a pass like the mistlock sanctuary one for example.
  11. > @"Pacificterror.7805" said: > Glad to hear about how long that first story mission is. I'm still grinding HoT content but have been looking forward to cracking into PoF to obtain the Raptor....lol a 1 hour mission will be bleh - that's more or less my playtime for 1 session. Its not that long, will play through it and check when i get home.
  12. You dont have to go to the correct saul to hit him, just have them move to the one left or right of them so they dont stand in the middle of all the 4 adds.
  13. Shame I dident see this sooner OP there is a march sale coming up maybe you should have waited with buying this.
  14. > @"Zaxares.5419" said: > They don't work in fractals? So THAT'S why I always thought they seemed to be bugged; that's literally the only place I'd ever use them as consumables don't work in raids, and who needs them in open world PvE? If you die, just WP or wait for a friendly player to res you. > > > @"Katary.7096" said: > > If you could use in endgame content, would the developers design the content expecting every player in the party to use shadow menders? > > Nope. Summons (as well as boosters and all other consumables, really) are just crutches to be used when players are having a hard time or need a little extra boost. It's a bit like playing other MMOs and being skilled enough to win a fight without using anything at all, and having to slug down an entire inventory's worth of potions because you keep messing up. I really don't understand why ANet won't allow consumables in raids; if players need them, use them. If they don't, well done, you no longer need your training wheels. because players take the path of least resistance. You would see raid lfg even more strict with ping consume and kp not use consume in fight kick etc
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