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Posts posted by ThePlayMaker.1058
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Very impressive research, hats off to you. So exactly what is the purpose of these boosts then? Do they only affect certain nodes or what?
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It's been happening to me and I suspect it's a network issue mainly because I usually have issues logging back in after such a black screen. It goes to character select and then as soon as I choose a character it kicks me out.
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This has been happening to me now and then randomly recently.
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You're making it seem like core specializations are weak/unplayable. Truth is, core thief, engi, guardian, warrior and even ranger are rather strong. Learn to play what you have or stop being cheap and buy the expansions.
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> @"Zaraki.5784" said:
> I Just hope that this will finally put an end to the dominion of chrono tanks, opening the tank spot for other professions.
Quite a few other classes can and have been able to tank for ages, but very few of them have the utility or damage that a chrono has. Either way, this doesn't heavily affect the chrono tank meta.
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> @"Oglaf.1074" said:
> Awww... no longer just summoning 3 Duelists and afking at world bosses...
I get the meme, but this was never really possible. Most world bosses destroy your duelists fairly quickly. But anyway, less afking possible from mesmers.
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I like the changes overall but I have a serious issue with the removal of quickness on shield 5. Shield 5 is one of the biggest sources of quickness in a Chronos' rotation. Is there something being done to add more quickness elsewhere? Quickness uptime matters too.
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I think many of the balance complaints would be largely addressed with an increase in the number of game modes that are available. Every match now is a 'capture the control points' and this heavily favors bunkers, and classes with plenty of AoE *cough*scourge*cough*. If there were other modes which brought a change in gameplay style it would probably result in more diverse builds that favor other classes more.
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Why are you guys still complaining? A large chunk of bots have been eradicated from the game (though we probably haven't seen the last of them). Anet has repeatedly said that they issue bans in waves, not instantaneously (except in a few rarer circumstances).
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Many of the commenters have already expressed some really good ideas which should definitely be taken into consideration. Here are my recommended suggestions.
As you mentioned before, the video should be around 1 minute in length. This means you won't be able to really 'sell the game' in this one video, but you can 'sell the expansion' with 1 minute. My suggestions are as follows
1. Using short-captivating shots of things that new players would find fun/cool/exciting, and potentially match those with game-review quotes.
E.g. "The Path of Fire maps are beautiful!" - John. [1-2s footage per clip of a few beautiful PoF areas].
E.g. "Mounts are simply amazing!" - Adam [show a raptor leaping over a cliff, a springer jumping high and possibly slamming some enemies below, maybe even a sneaky flash of griffon feathers somewhere in there, or a griffon gliding low over some water before soaring high up into the sky again while the camera remains at the water level].
2. Change the quotes from random players to quotes from actual reviewer sites/youtubers. If there aren't sufficient credible reviews, then make the reviews a lesser focus of the video.
I.e. Use maybe one or two of the positive comments at most, and remove the ".1234" section from their names.
3. Use some dramatic, attractive titles to promote various aspects of the game.
E.g. "5 NEW MOUNTS", "NEW LIVING STORY SEASON", "9 NEW ELITE SPECIALIZATIONS" [While showcasing very brief clips featuring some of these parts]
4. At the end of the video, there needs to be a CTA. Tell them to: "Buy Path of Fire", "Upgrade to Path of Fire", or even "Play for FREE" (though the last one is more for a general trailer, and not a PoF focused one).
Well I'm really happy you all at Anet's marketing division have seen the value of community input and have sought to gather feedback from us. Hopefully this turns up the quality of the trailer quite a bit, and makes it a real hit.
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Good fix, though it probably won't diminish the benches too much anyway.
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> @CarbonylGoat.5147 said:
> The tsunami.... oh my gosh ,it was the first time I saw it. And almost everyone died.
TIL that Tequatl creates a Tsunami when the event fails. I don't remember ever failing a Teq attempt.
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I thought I was going crazy when I went from 9010 ap to 8996. I was so confused, but at least now I know what happened. This needs a fix pronto.
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Damn I had no idea Hydra Staff was in such high demand. I got it after like 5 or 6 chests I think? It's a really awesome skin for sure.
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Core player experience? You mean F2P players, aka free demo players? Listen, a business can't survive on just love and happiness from its playerbase, it needs money to survive. In a game where you pay no subscription fee, the least you can do is pull out $30 for an expac every 2 years. It's absolutely nothing. People spend more than that on parties, dinners, etc each month/week! $30 across two years = $0.04 a day. The only way Anet survives as a company is with expac sales and gem purchases from its large playerbase.
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> @Faaris.8013 said:
> . Most people don't find the mount skins ugly.
Oh I beg to differ. I love my raptor but sheesh the one dye channel it has is so bland. The springer is adorable but Anet can really go places with an easter bunny skin for it, or an armored springer skin. The skimmer is the only one that currently looks pretty good with the dye channel it has, but again, it can be expanded upon.
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It would make more sense if you mentioned a particular game mode.
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The answer is yes
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If your only option is to run into a scourge, you're doing it wrong. Play sides, and if the scourge is ever alone, get some help and kill them. Remember, they don't have any shroud for protection now, so killing them is much easier.
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> @Ferus.3165 said:
> nah i'd for once rather have a good power dps elite than even more support on a WARRIOR. Your proposal would be fitting for a GUARD, though the spear on land looks like a good idea.
Well that's really what Berserker is for y'know. Would be better to ask for buffs on that instead of asking for yet another dps spec.
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Self boon removal meta inc lol
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> @Oglaf.1074 said:
> No other class got a spec that is so directly aimed towards PvP.
Probably because the other classes were already viable in PvP to begin with.
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Very good changes overall, addressed the majority of the feedback that people made. GJ Anet
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I disagree with this choice. Transparency is important in facilitating open, honest discussion. Removing any sort of negative feedback is dumb, how else will we get a good idea of people who disagree with something?
[Research] Gathering - Effects of Guild Tavern and Guild Banner Buffs
in Guild Wars 2 Discussion
Posted
I'd love to see testing on mussels, as I've always been using the gathering buffs on them, and it had seemed to benefit the drop rate of freshwater pearls, but now I'm not even sure lol. If you'd like I could record my mussel farming sessions to add to your numbers.