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Sephylon.4938

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Posts posted by Sephylon.4938

  1. > @"Dace.8173" said:

    > > @"Sephylon.4938" said:

    > > > @"Dace.8173" said:

    > > > > @"Sephylon.4938" said:

    > > > > how is that any different from what you're doing here though? The point is that unless concerns are voiced, everything will be seen as okay, and nothing will be done.

    > > >

    > > > It's very simple, something I've said numerous time but for some reason people ignore. I don't disagree that Necromancer has some severe problems that need addressing. I have said as much on several occasion (and multiple times in this thread). I have discussed at length with various Necromancer players on what could be done and what I feel the core problem and issue is. I have discussed what mechanical changes I feel would yield better results. I don't disregard the concerns of Necromancer players nor do I advance the idea that everything is fine. Where I differ, with many of them, is on what can be done to solve the problem. When people complain about not being able to get on teams to do endgame content I offer up suggestions for how to resolve that problem that doesn't require you to rely on ANet to offer a buff or fix. I can play my Reaper in Raids if I want to. You could too if you put in the work to do so.

    > > >

    > > > Also, there's a world of difference between voicing your concerns and simply complaining and rejecting anything that contradicts a myopic focus on details that don't matter nearly as much as people indicate. People should voice their concerns. Complaining, though, gets nothing done. It becomes so much white noise that it is ignorable. Threads that are constructive in nature, that are discussing actual fixes and solutions, are the kind of things a company pays attention to. This is the kind of thread a company ignores. A discussion on the weakness of the Shroud mechanic and how it holds Necromancer back in many ways can lead to ideas that could be implemented in future material. Complaining that you can't get into Raids and people kick you and you need more and more and more buffs leads nowhere. In part because Arena Net knows that the issue isn't completely created by lower DPS.

    > >

    > > So you agree that necro needs some work, bu don't like the way I post?

    >

    > At no point have I ever advanced an argument that Necromancer doesn't need some work. However, complaining is pointless and gets no one anywhere. More so when ArenaNet says they look for constructive feedback and critiques.

     

    As for the latter point you may as well ask fish not to swim or birds not to fly. As for the former point, I misunderstood your points then, I apologize.

  2. > @"Dace.8173" said:

    > > @"Sephylon.4938" said:

    > > how is that any different from what you're doing here though? The point is that unless concerns are voiced, everything will be seen as okay, and nothing will be done.

    >

    > It's very simple, something I've said numerous time but for some reason people ignore. I don't disagree that Necromancer has some severe problems that need addressing. I have said as much on several occasion (and multiple times in this thread). I have discussed at length with various Necromancer players on what could be done and what I feel the core problem and issue is. I have discussed what mechanical changes I feel would yield better results. I don't disregard the concerns of Necromancer players nor do I advance the idea that everything is fine. Where I differ, with many of them, is on what can be done to solve the problem. When people complain about not being able to get on teams to do endgame content I offer up suggestions for how to resolve that problem that doesn't require you to rely on ANet to offer a buff or fix. I can play my Reaper in Raids if I want to. You could too if you put in the work to do so.

    >

    > Also, there's a world of difference between voicing your concerns and simply complaining and rejecting anything that contradicts a myopic focus on details that don't matter nearly as much as people indicate. People should voice their concerns. Complaining, though, gets nothing done. It becomes so much white noise that it is ignorable. Threads that are constructive in nature, that are discussing actual fixes and solutions, are the kind of things a company pays attention to. This is the kind of thread a company ignores. A discussion on the weakness of the Shroud mechanic and how it holds Necromancer back in many ways can lead to ideas that could be implemented in future material. Complaining that you can't get into Raids and people kick you and you need more and more and more buffs leads nowhere. In part because Arena Net knows that the issue isn't completely created by lower DPS.

     

    So you agree that necro needs some work, bu don't like the way I post?

  3. > @"Dace.8173" said:

    > > @"Sephylon.4938" said:

    > > But something was done hence complaining in the forums has a chance of getting something done, just that it's anet and it'll prob be half-baked at best.

    >

    > Elementalist is still an underpowered profession. It still has the same problems that people have been complaining about for some time now. Go into the forum and read the commentary of the actual players and you will see that they still are facing the same issue. They have an active 15 page thread with 573 posts. You can make your claim all you want but you are categorically wrong as per the Elementalist players themselves. They don't prove your point. To disregard what is being discussed there and advance the idea that something is done would be for me to say "you got a buff recently so you are fine and there is nothing wrong." That's what you are currently doing.

    >

    how is that any different from what you're doing here though? The point is that unless concerns are voiced, everything will be seen as okay, and nothing will be done.

    > Elementalist disprove you, hands down. Read it all for yourself. I have. I can't take you seriously if you are going to push this point due to the sheer evidence against you on this.

    >

    Disproves me of what? That complaints here do get attention now and again, and that having something done to try to address them is better than nothing?

     

    > > We are talking about raids here, why bring up other content? Especially since other content doesn't require or have people demanding you play full glass? As for "soaking up damage"; remind me how many evades a necro has vs an ele, and how much healing a nec can do vs an ele?

    > >

    >

    > Because the OP was discussing PvE content which includes more than just Raids. Also, you brought up Elementalist in this discussion so you can't even remotely chastise anyone for bringing in additional information. If you want to stick to just Raids then you should do so.

    True enough, I should just stick to talking about raiding, so I will. p.s. that build in that vid can work in pve open world as well and is about as facerolly.

     

    > As for health, evades blah blah blah. Necromancer has more health than Elementalist. Hands down. This is a fact that can't be disputed. A Necromancer can take damage that an Elementalist can not. Elementalist does have more evade but if they didn't have more evade they wouldn't even remotely survive. It's a matter of understanding how these mechanics work. A Necromancer that is hit by a burst has a stronger chance of surviving it than an Elementalist. However, one of the core problems Elementalist faces is that while it has more evade and better heals it lacks true pressure. Evades and heals only get you so far. Lacking the ability to apply some level of pressure for the kill means you're just a moving target and that's it. Not a problem that Necromancer has, at least not to the level that Elementalist does. If Weaver could put out the same level of damage as Reaper with the same level of sustain to direct damage you would have a point about their heals and evades. However, it cannot. Without those evades and heals the professions would just fold after the first few attacks in a way that Necromancer and Reaper don't even remotely get close to.

    >

    Whats the point of more hp when a failed mechanic will 1 shot you regardless, or when most of the damage can easily be sidestepped to avoid, or healed back by a regen? The fact that you're getting hit means that you're either face tanking for no reason, or out of place.

     

    > As one Elementalist player recently put it, [they used to be glass cannons and now they're just a glass target](https://en-forum.guildwars2.com/discussion/comment/753000/#Comment_753000 "they used to be glass cannons and now they're just a glass target").

    >

    > You are not gonna win the comparison with Elementalist battle. There is too much against you on this and I'm very familiar with it since I regularly engage in their discussions.

    Just glass? Last checked they're still top of the pecking order for large hitboxes such as gors and kc, and beat out thief on any boss with revealed such as gors, xera, kc, deimos, and sam.

    >

    > > Other solutions that necromancer players could make use of such as..........

    > >

     

    > > boon hate - mes and war do it better

    > > condi spam - mirage, and fb do it beter

    > > soft cc - ele and thief do it better

    > > only niche a necro has is barrier spam and that's locked behind scourge.

    > >

     

    >

    > Sure, whatever. Despite what you oddly put in a spoiler tag I can still take my Reaper into Raids if I want to. I opt to focus on what I can do as opposed to what I can't do. There is more to end game content in this game than what other professions can do or do better. So long as you focus on what other people do better than you then you won't get to play your favorite profession. So long as you focus on a myopic field of issues such as DPS you won't get to play your favorite profession.

    >

    There's 3 roles to fill in raid: Buffer, buffer that moves the boss, and dps. Where does the reaper fit there? Also you still haven't answered what unique thing a reaper offers outside of dps.

    > I don't main Necromancer but if I wanted to go Raiding tonight I could.

    >

    > > Same can be said about ele yet there they still are.

    > >

    >

    > Is there a point at the end of this statement?

    >

    You went past it

  4. > @"Dace.8173" said:

    > > @"Sephylon.4938" said:

    > > > @"Dace.8173" said:

    > > >Being as how this has been an ongoing issue for six years one would think that people would realize that complaining on the forums isn't actually solving any problems.

    > >

    > > unless you're an ele and complain you've lost your top dps spot to a thief after holding it for years. How long did it take anet to "fix" ele after [this](https://en-forum.guildwars2.com/discussion/51752/concerns-about-elementalist#latest "this")?

    > >

    > > >Also, again, DPS is only a slice of the picture. The tunnel vision focus on DPS prevents you from finding solutions that can work now, not reliant on ANET to buff something. The Necromancer forum is made up mostly of threads complaining about Necromancer. You can suggest changes to Augery of Death or Onslaught or anything else really and at the end of the day, nothing has changed for you. Or, you could actually listen to people who aren't myopically focused on DPS and actually find solutions that can work right now, without things being buffed.

    > >

    > > such as......

    >

    > Well, Elementalist players are still complaining. Your point would be valid if they were getting what they wanted but they are actually complaining. About this very subject. Right now. I can link you the threads if you want so you can read the ongoing conversation yourself. So at present, all you've done is reinforce what I have already stated, that complaining on the forums doesn't always net you the same results.

    >

    But something was done hence complaining in the forums has a chance of getting something done, just that it's anet and it'll prob be half-baked at best.

    > Also, your situation is not exactly the same as theirs. Necromancer has DPS problems but can still do content. Their issue is that no one wants them on their teams in PUGs and the excuse of DPS is used. Elementalist is underpowered and actually can't perform. Necromancer, in the very least, can soak up more damage comparative to what Elementalist can soak up. So their issue isn't as artificially created as the Necromancer situation.

    >

    We are talking about raids here, why bring up other content? Especially since other content doesn't require or have people demanding you play full glass? As for "soaking up damage"; remind me how many evades a necro has vs an ele, and how much healing a nec can do vs an ele?

     

    > All of which is sad because despite all the complaining I see on the forum I find it trivially easy to find folks to do stuff with if I wanted to run a Necromancer through a raid. However, because there is such a strict focus on DPS the other solutions that Necromancer players could make use of aren't being fully explored or utilized. I don't main Necromancer but when I want to I have no issue dusting off my Necromancer and using him in group content. Why? Because I don't let things like DPS hold me back and I develop the social network and ties that would allow me to play whatever I want to.

    >

    Other solutions that necromancer players could make use of such as..........

     

     

    boon hate - mes and war do it better

    condi spam - mirage, and fb do it beter

    soft cc - ele and thief do it better

    only niche a necro has is barrier spam and that's locked behind scourge.

     

     

     

    > As a matter of fact, the leader of one my guilds mains Necromancer and he does all the content he wants in the game alongside the rest of the guild. It can be done. People have given their testimonial. Videos have been shown. Despite anything anyone says to help other people do the same thing that myself and others seem to be able to do the only retort that is given is "It has low DPS." So, it may have low DPS but I can take my Reaper into a raid if I want. I have no issue finding folks in my guild who will do ranked PvP content with me when I want to play my Necromancer.

    >

    > The choice is yours, complain on the forums and miss out or do something more productive that lets you do what you want to do. It's not an impossible thing. Difficult for some, to be sure, but not an impossible thing. There are folks who do not care about overall DPS level and focus more on having fun with their friends and let everyone enjoy what they enjoy most out of the game.

    >

    > I get to play what I want to play in the content I want to play. If you don't then that is more on you than just DPS mechanics.

    Same can be said about ele yet there they still are.

     

     

  5. > @"Dace.8173" said:

    >Being as how this has been an ongoing issue for six years one would think that people would realize that complaining on the forums isn't actually solving any problems.

     

    unless you're an ele and complain you've lost your top dps spot to a thief after holding it for years. How long did it take anet to "fix" ele after [this](https://en-forum.guildwars2.com/discussion/51752/concerns-about-elementalist#latest "this")?

     

    >Also, again, DPS is only a slice of the picture. The tunnel vision focus on DPS prevents you from finding solutions that can work now, not reliant on ANET to buff something. The Necromancer forum is made up mostly of threads complaining about Necromancer. You can suggest changes to Augery of Death or Onslaught or anything else really and at the end of the day, nothing has changed for you. Or, you could actually listen to people who aren't myopically focused on DPS and actually find solutions that can work right now, without things being buffed.

     

    such as......

  6. > @"lagrimabendita.8763" said:

    > > @"Nowaki.2136" said:

    > > > @"lagrimabendita.8763" said:

    > > > > @"Cyninja.2954" said:

    > > > > Current healers run in some form or another:

    > > > >

    > > > > **Druid (ranger)** - main go-to healer due to its vast utility, low actual heal throughput

    > > > > **Tempest (elementalist)** - very high heal output, less utility compared to druid

    > > > > **Scourge (necromancer)** - amazing second healer, low healing but very high amount of barrier (think priest shields from WoW)

    > > > > **Scrapper (engineer)** - again very high heal output, good utility but near no boon support. decent second healer but very rare

    > > > > **Firebrand (guardian)** - great healing, great boon support. Why isn't it run? Because Druid+Chrono outperform it and chrono is the go-to tank

    > > > > **Herald (revenant)** - great boons, good heal. Same situation as Firebrand, chrono+druid is stronger

    > > > > **Renegade (revenant)** - see Herald but different boons basically

    > > > >

    > > > > Firebrand and Herald are slowly finding their way into the meta and people are mixing it up. Main reason for not running them, everybody is used to the old meta which remains viable and requires less adjusting the other raid slots. Just to be clear, unless you intend to have people run custom setups with you, expect only druid, scourge, tempest and firebrand to find general acceptance and among those most will ask for druid 80% of the time.

    > > > >

    > > > > Tanks are not existent in this game in the way you know or understand. There is some tanking mechanics and almost all of them are limited to raids. Currently chrono is the go-to tank for almost all content, but other tanks can and have cleared the content.

    > > > >

    > > > > If you are asking about challenging content, then no, fractals and raids is all there is. If you are asking about stuff to do, much is tied to achievements, cosmetics, personal goals.

    > > >

    > > > Is it possible to find a group as a Scrapper support (pve -raids/fractals) and also how good are the Scourge (pve -raids/fractals)???

    > > >

    > > > To be honest I am between FF14 and GW2... I guess FF14 has more hard content than GW2 and better class design... but as a big fan of GW1 I would like to give a try (Again) to this game...but allways the lack of hard content and the lack of "support" classes killed me (I used to be Monk and Ritualit in GW1)

    > >

    > > you are using the lack of support but in reality they both have the same amount of supports (counting tank as a support) on gw2 the supports are usually:

    > > x2 Chronos (Boons boons boons, a must for every boss fight)

    > > x2 Healer (they can be cut to x1 on more experienced groups but for pug it will always be 2 healers)

    > > x1 Banner (a must for every boss fight)

    > >

    > > you will never get a party as an scrapper heal, scourage is good for being extra super safe, AKA for new content while figuring mechanics, after that just dont.... Druid is just the superior healer cuz of its boons and utility (spirits/spotter) that no other class can provide, is not that the other classes are bad, is just that they bring nothing other than heals, while druid brings heals AND a lot of more stuff.

    > >

    > > Edit: Forgot to mention, but those fights with aggro mechanics, one of the Chronos takes the role of the tank, hence why you will see people asking for "ChronoTank" meaning you do your boon stuff while also tanking bosses.

    >

    > Ohh.. sad :( ! The only way to play as support then in PVE are Druid or Chrono :( the same like 2 years ago...

    >

    > Maybe should I go to play FF14

    >

    > I don't really like DPSing and this game is very focused on DPS - I can't belive they have forgotten the big part of the people who like to play support roles (healers/tanks)

     

    When everyone has access to a heal and 2 dodges at a minimum, and all deadly attacks are highly telegraphed, the need for a healer is minimum. Boon support is more important

  7. > @"Nimon.7840" said:

    > To improve necro support just make outgoing healing modifiers trigger on barrier.

    > That would be a large improvement to barriers.

    >

    > And yes that might get to much barrier.

    > But then just make outgoing healing modifiers only 50% effective on barriers.

    > So a Rune that would give 10% outgoing healing, would just trigger for 5% on barrier application.

    > And give bloodmagic an outgoing healing buff.

    >

    > This would maybe open up for more build diversity. Especially in wvw. Wvw right now is either full power, or hybrid scourge.

    > And either

    > Spite/curses

    > Spite/soulreaping

    > Curses/soulreaping

    >

    > Bloodmagic is just outright bad right now in wvw zergs and especially in guild groups.

    >

    >

    >

     

    I don't think that will work. Barriers are capped at 50% of receiver's max hp, and everyone outside of the tank is running glass making it very easy to reach cap without healing mods as is. As for wvw zergs, the number of scorges in a squad will determine if you can reach and keep to the cap

  8. > @"Dace.8173" said:

    > > @"Farkon.2170" said:

    > > It's really hard to play my favorite class (reaper) in all forms of the game. They suck at pvp, they suck at raiding, they suck at fractals. I always get called out for being a Reaper if I manage to get into a raid or fractal and something goes wrong. It's like playing Shaman all over again in WoW.

    >

    > Really? They suck at PvP. Really?

     

    Play 1 with out a pocket healer and watch it drop like a rock

  9. > @"Mini Crinny.6190" said:

    > > @"Nimon.7840" said:

    >

    > > But you are describing scourge, which is 6k DPS behind engineer.

    >

    > Scourge is a Support spec technically so being 6k being a full dps build isnt really that bad

    >

    >

     

    It can be built as a support but the one listed on sc is a pure dps build that gives barriers now and again, also its 6k dps from the weakest build of another class.

  10. Best in terms of what? Necro is good in pvp/wvw if you have a pocket support otherwise its a sitting duck and a free loot bag for anyone fortunate enough to run into a solo necro, but when supported it becomes a nightmare to deal with. Pve, its highly survivable for solo play due to minions taking all the agro from you, but its bottom tier for group content due to other classes doing everything it does better.

  11. > @"Omnicron.2467" said:

    > One issue I do not understand with this rune which I would really appreciate an explaination on is this:

    >

    > As far as I can see people say that the ICD on the rune would make it useless, and as the OP pointed out could lead to people getting a small heal triggering the effect rather than the larger heal as intended.

    >

    > The question I have is who exactly would run this rune in a Fractal or Raid setup? Your DPS would not run it, and your chronotank has better options and so does your healer. So in terms of group play who is this rune really good for? The current way it is working it is only being used becasue the effects were broken in combinations with certain specs in certain situations, especially in PvP, but this is an unhealthy reason to choose this rune over others. If the rune was less broken in its interactions with traits and skills (without nerfing those traits and skills!) who would use it?

    >

    > The only profession I could see using it is Scourge, and the most reasonable suggestion I have seen is that the rune only triggers on the skill use (not passives) of the person equipping the rune

     

    Think pvp/wvw. Full necro fb squad running this rune, or necro+pocket healer in pvp

  12. > @"HardRider.2980" said:

    > > @"Hesacon.8735" said:

    > > > @"HardRider.2980" said:

    > > > > @"Eramonster.2718" said:

    > > > > By design, the rune can be applied to all classes. But its op only when it interacts with abrasive grit. When one of the two needed a tweak...

    > > > >

    > > > > *Imo if players want to continue on this, first the players need a reason why they should tweak a functioning rune for all classes, over a specific trait; of a specific class, to win this one.*

    > > >

    > > > As far as I could see the biggest issue with it was how it interacted with lifesteal.

    > > > We know they can adjust things to ignore things like Regen and Lifesteal.

    > > > It's giving out two confusing things - is LIFESTEAL an actual HEAL or not. Because if it is.. There are many other traits, runes etc that would work with Lifesteal.

    > > >

    > > > But the biggest issue now is that 5 ICD is a too bigger nerf. 3 seconds would of been the ideal number to go by really (imho)

    > >

    > > I'm holding out hope that this is a hot fix and when they can make life steal not qualify as healing, they'll revert the nerf.

    >

    > And if they came out with a statement explaining this, People wouldn't of raged.

    >

     

    Speaking of

    https://en-forum.guildwars2.com/discussion/60708/rune-of-sanctuary-abrasive-grit#latest

    No changes will be made and necro deserved the nerf coz other classes needed the rune

  13. > @"Talonblaze.3175" said:

    > > @"maxwelgm.4315" said:

    > > You won't have issues completing encounters if arcDPS is showing anywhere from 15k to 20k, even less depending on the encounter. Mechanically heavy fights like Qadim really drop that number down as well due to prolonging the fight with things other than hitting enemies. Mursaat Overseer and arguably Gorseval are the ones where you should be anywhere close to a benchmark, and even then, you can hit anywhere from 18k to 25k in such DPS heavy encounters and still succeed, even if it's KC or Largos. Keep in mind that you will depend on the Chronos, the druids, the BS, and on whoever is performing mechanics so your DPS may vary greatly during actual fights. It might also be that you get top DPS but wipe your team @Dhuum in the last green because you stubbornly didn't revive your green teammate during an unlucky soul split, so don't fret too much about DPS and focus on being a mechanically good player.

    >

    > I understand that mechanics are very important for sure, you are doing 0 dps if you're dead.

    > But it was more of an issue of simply getting into raids overall, since I've seen a couple with DPS entry requirements.

    > I was getting 7.5k dps per tick on the golem, but was concerned since most quoted to have their numbers in the double digits like above for 40k.

    > So last thing I wanted was to be booted for not meeting expectations of damage before even beginning.

    > Hence the inquiry on calculation.

    >

     

    What class are you playing, whats your build, are you following the rotation, and are you using the proper buffs and debuffs?

    Edit

    Post your build from this

    http://en.gw2skills.net/editor/

  14. > @"Aridon.8362" said:

    > The anet gods have blessed us with this holy rune of sanctuary thank you anet gods for we are overpowered and unstoppable again.

     

    And all it cost us was every support build that didnt use it in pve

  15. > @"Talonblaze.3175" said:

    > So, I know this may be a silly question but couldn't really find it anywhere but...

    > I've seen alot of benchmark DPS for raids reaching up to things like 40k or over and whatnot. Which sounds incredibly impressive to me (at least numberwise).

    >

    > However, what I'm not sure on is if such DPS numbers are **_PER TICK_** of the Golem when it reaches its threshold or if its **_COMBINED_** from all the ticks until it dies.

    > Honestly the difference here really makes my morale jump up and down depending on what it goes to.

    > If it's per tick, I'm honestly baffled how such DPS can be achieved, especially with so many doing so 'casually'. Since even in full zerkers, I feel lacking.

    >

    > This is also with perks of 25 might, fury, alacrity, 25 vuln and quickness. Just as a standard base since I know the other buffs aren't always reliably there.

    > If it's per tick, then it's not looking too good for me in raiding in the future lol.

    >

    > If it is combined though, what is usually an accepted DPS threshold (minimum to meet) to generally be welcomed in most raid groups?

    > Either way though, thanks for taking the time to read.

     

    Its the total amount. Average dps is 12- 15k, below 10k=kick

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