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Belenwyn.8674

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Posts posted by Belenwyn.8674

  1. Arenanet still Love their Credo " We talk only about in things that are (nearly) finished. These things are the prologue, episode 1&2, PvP Set, Swiss-Style PvP and build/gear templates. The rest is not ready to talk about.

    Maybe there will be a new 45 minutes show when more/new important things are ready to release: episode 3&4, jeweller 500, wvw alliances, Elite Specs, new Merchandising…

  2. You overestimate the Power of an expansion for such an aged game. We know from NCsoft that the gem Sales are the main source for revenue. Even in release quarters gem Sales generated 66-75% of total Sales (confirmed for HOT). I assume PoF Had similar results. The effort of producing an expansion IS to High compassion with ROI.

     

    What do we know about LW5? According to interviews it starts right after LW4. They pla Julin a two months cadence for the epidsodes. Along with LW5 we should see content formerly reserved for expansions. Hopefully NCsoft Tool Actionscript that Arenanet keep this premises. Expansion-exclusive so far are Elite specs and impactful mastery paths. LW 5 should ship both for money. This would make an expansion obsolet for at least 18 to 24 months.

  3. > @"Balsa.3951" said:

    > > @"Belenwyn.8674" said:

    > > Mike Z stated last September that they will content normally seen in an Expansion anlong with season 5. I would expect that we see Elite specs, new mastery paths and other stuff available for gems.

    > >

    >

    > Hmmmm but why not just sell an x pact than ? My guess why perhaps no x pac is bcs an space devides the community in those who own it and who not which means a kinda population drop. And less ppl less fun.

    >

    > If they give specialization it will be for free for sure

     

    Masteries and specialisations are huge moneymakers. A complete expansion will take a lot of time. Obviously Nobody worked on it. LW season already provides maps and stories. They even planned to raise Tag release cadence to two months. This would mean a steady influx of free content.

     

  4. As the most recent earnings report shows a strong performance of GW2. Sales increased to 21 bn Won after 19.9 in 2Q 2018. The current LW can keep the players busy and animates them to buy gems. I hope the next episode of LW4 will start soon to keep the momentum running.

    Sales: https://imgur.com/Lsg4iXf

     

    Earnings Release: http://global.ncsoft.com/global/ir/prfile.aspx?ID=FB90E274-988C-4256-ADEA-0667030E8DD6

  5. They nerfed arrow carts. On the other side they started to buff the stationary weapons in objects. Reduced damage and immunity to cc skills while operating burning oil is a great and overdue step in the right direction. These traits should be expanded to mortars and cannons as well. The rest is tweaking numbers. Maybe we need 75% damage reduction or olnly 75% to AoE damage. Future will tell it.

  6. 1. Remove the CD from mortars , cannons & co after destruction. Why I have to wait three minutes to rebuild a mortar? That CD is only annoying.

    2. Revamp burning oil. There should be some kind of shield players have to destroy before the operator can be hit. A break bar would also help a lot.

    3. Redsign the walls. It is too easy to destroy mortars and cannons. Place cannons and mortars on destructable towers 1600 units high or place mortars more back (maybe a notch at the inner part of the wall)

    4. Allow to place mortars in the yard of structures. I would like to see triple shot mortars for this purpose.

    5. Restrict the places where you can place siege weapons in structures.

    6. Introduce ammunition for all siege weapons. Endlesxy charges are too op. Ammunition would introduce more tactical. You would have to secure your supply chains

  7. > @"Kheldorn.5123" said:

    > > @"Zedek.8932" said:

    > > Isn't this supposed to be the way it is? If ArenaNet calculated their prices right, this should cover all/much of the cost of the expansion pack. Now you should see if your new customers spend money together with the veteran players. Expecting permanent sales increased is unrealistic and nonsensical. So having a spike and then far lower income is normal, and I think we all know that.

    > >

    > > To me, it is still a surprise how much income this product generates inbetween release cycles. Normally it is:

    > > PRODUCT SALE - nothing PRODUCT SALE

    > > Here it is

    > > PRODUCT SALE - hundreds of thousands Dollars income - PRODUCT SALE

    > > quarterly.

    > >

    > > Other developers also have the expenses like staff, office space, power,... WITHOUT permanent cash shop income, simply because these games have no such ways of generating income but often free content as well per DLC.

    > >

    > > The only ones complaining are stockholders I guess.

    > >

    > > Excelsior.

    >

    > for games with microtransactions it's actually more common to generate more income with lootboxes than with normal releases, and we are talking big players here, like ubisoft

     

    NCsoft metioned in one of the conference calls that in the relesase quarter of HoT and the quarter after 66-75% of the sales were generated by gem sales. The micro transactions are therefore their main source for sales and income,

  8. > @"Henry.5713" said:

    > These numbers look promising, all though not unexpected given the release of Path of Fire. The sales figure will drop significantly in Q1 and especially Q2 of 2018 for obvious reasons. However, mount cosmetic (including the beloved RNG boxes) are most likely going to be the cause of a permament increase in sales even during slow times. Most of us saw that gold mine coming when they first announced mounts.

    >

    > The report mentions the Lineage franchise doing better than ever. Players simply moved on to Lineage Mobile in korea which is the main cause of the crazy increase in overall revenue. The mobile market is what it is. Given all of that and the age of Guild Wars 2, the game itself is doing well enough in the west. Probably the main reason why they deem it worth it to invest heavily into big overhauls such as the WvW matchup rework and other things they talked about.

     

    Sales will fall in Q1 and Q2. The question is how far? Back to 13-15 bln Won or stabilisation on a higher level about 18-20bln Won?

  9. According to the most recent earnings report Pof performs very well. There is a good chance the game will leave the 14 bln Won Pit between the expansions. Areanet has recently started many overhauls like cash shop and WvW. They want to kep the current momentum on a high level. And the upcoming third expansion will keep the thrill of antcipation on high levels.

  10. NCsoft published the most recent earnings report. GW2 had 34.9 bln Won of sales in 4Q17 and 83 bln Won in 2017. The numbers are very promising and Arenanet is trying to keep the momentum on a high level by overhauling several divisions of the game like cash shop or WvW. Let us hope the new (returned) players will stay longer and purchase a lot of gems.

     

    ![](https://i.imgur.com/XK3Py8x.png "")

     

    Source

    [irsvc.teletogether.com/ncsoft/ncsoft2017Q4_eng.php](http://irsvc.teletogether.com/ncsoft/ncsoft2017Q4_eng.php "irsvc.teletogether.com/ncsoft/ncsoft2017Q4_eng.php")

  11. To counter a boon meta you have to begin with the mob and encounter design. Boon stealing, corrupting or removing enemies would be a very effective counter. You can adjust which boons will be addressed and the length of the neutralised boons. You could have encounters with 50% uptime for alacrity and might or only 20 %.

     

    Clever designed encounters would vary the importance of certain boons. For encounter A you would need a high uptime and strength for regeneration, protection and resistance whereas might plays no big role. Encounter B could favor high uptime for might.

     

    Instead of mindless boon spamming for 100% uptime encounters should encourage a situational usage of certain boons.

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