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Posts posted by Harubpunbaru.3260
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Use Mantra of Solace instead of Signet of Resolve. Better active defense and it gives you might when you successfully block. Also use Smiter's boon and there you go your heal is now a damaging condi cleanse skill.
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Berserk needs to give Berserker's Power 3 stacks right after button push. Wasted the entire 3 bars and gets 1 stack LUL
Also i agreed with axe. But it should be a cleave instead.
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Great find! so that's why my utility keep messing up during crucial time in WvW.
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wow Life transfer buffs after all these 4 years Pog :open_mouth:
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dunno what are you talking about but i still see that power minion master at the top of necro https://metabattle.com/wiki/Open_World
Minion Master like what above post said, should only pick when you wants to solo champs etc. Running Sp/SR/Rea with minions like Blood Fiend, Shadow Fiend and Flesh Golem also performs really great.
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mount week. lets f everything up with mounts
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IMO Minstrel Firebrand is the best for the frontline. you can heal with staff , mace, shield F2 aura and tome ,pure of heart-ed aegis and even dodge roll! also provide many boons like stab, might, protection, quickness for zerg.
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> @"Skeletor.9360" said:
> I actually paid for the original game. Its free now... But if I were to have not bought the game and supported the company back then and bought it now...I'd have the expansion.
LMAO this is so cringe
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> @"LucianDK.8615" said:
> When mousing over facet of chaos it says 5% damage. Where does that come from?
Noticed that too. Found out that Shared Empowerment (previously Bolster Fortification) is the cause. 2 traits in one go!
Basically anet potato code.
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> @"Draco.9480" said:
> Reaper's Might - Shroud skill 1 grants might. Increased damage while under the effects of might by 10%.
That's half of close to death and its only minor tier 1, Instead make close to death to grant perma 10% and double it when below 50% is more acceptable instead of this.
> Strength of Undeath - You do more damage while above the life-force threshold. Maximum life force increased by 15%.
> PvE Version; Life Force: 75% Damage Increase: 15%, Life Force: 50% Damage Increase: 10%, Life Force: 25% Damage Increase: 5%
Again for a minor trait these numbers are too high. modifier stay the same and maybe either lower the threshold to 33% or let it starts scaling down linearly after 50% sounds better to me.
> Death Perception - Increases critical-hit chance by 20% and critical-damage by 20% while in shroud.
> Decimate Defenses - Striking a foe with vulnerability increases your critical hit chance. Each stack increases 1% instead 2%.
i like this idea. both compliments eachother and make fury to not a waste boon too. lower the crit damage numbers a lil bit would be better.
> Blood Bond - Increase 10% damage to bleeding targets.
You just add a modifier with a random whopping 10% on a healing/utility line. vampiric presence enough is carrying the blood magic line so i dont thnk we need it at all.
honestly you'll get swear by players if you actually make these unbalanced things real.
5 might on heal skill, whoooooo!! Warrior boring traits
in Warrior
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still better than Brave Stride.