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Posts posted by Aktium.9506
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> @"KelyNeli.4516" said:
> BDO has this kind of balance and pvp is really fun, fast and exciting with few exceptions.
I played BDO during beta and when it launched. PvP was utter garbage because skill literally did not matter if the other guy had incrementally higher AP/DP than you. The fact that there was an actual RNG factor in the Evasion stat is also unforgivable. I hit my attack, the game telling me I didn't based on a dice roll is just not ok on any level.
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> @"Cougre.6543" said:
> Actually, this would be bad for the economy because people buying food to grind their benchmarks keep the prices high.
Yeah, OP is obviously trying to manipulate the food market price on the TP
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> @"Master Ketsu.4569" said:
> **1. Downstate was never updated to match the changes in damage. ( Oversight )**
> A side effect of damage being reduced across the board is that downstate generally now lasts noticeably longer, and cleaving out a downed target can be a losing game
This was most definitely intended. Anet never wanted cleaving downed people to be as outright better than stomping as it became prior to the February patch last year. I think it's a healthy change. If a change does have to be made it should be something that keeps cleaving downed people somewhat ineffective but slows down the ressing itself like making the ress heal ramp up happen slower or something.
> -Traits that help with resurrection are now a lot stronger and can at times pretty much instantly revive someone. **Blood necro is especially strong at this**.
Are you aware that Transfusion and Lesser Well of Blood revives for just 1% each in PvP? You pretty much only take Ritual of Life these days so you get an auto heal on yourself and a ticking heal to help sustain you while you ress. It practically does nothing to actually speed up the ressing process. It just helps you tank cleave while you ress if anything. Same with Transfusion. If you slot it in a build, you just want the heal for sustain, although moving downed people to you can be good.
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remove duo queue
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Warrior does it right, mostly anyway. I sure a few of you remember pre-nerf Skull Grinder back when it was nearly instant cast, that was pretty bullshit. But otherwise I think Warrior is the best example of good visual cues.
Mesmer, Thief and Revenant has some of the worst visual cues.
Necro has several skills that should have better cues though, but at the same time Necro is also the class with the most cast time in the game. Should probably be fixed anyway, it's better if it becomes weaker if the result is a better game
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I'd like this tbh
I already play with chat turned off completely when I pop into PvP.
I wouldn't mind seeing something like the VGS system from Tribes/Paladins/SMITE or the chat wheel from Dota in GW2
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I would like to see them revisit Stronghold and rebuild it as an even more MOBA-like game mode.
Basically having everyone play as pre-set classes and builds bundled into Mist Champions you pick before the match starts. Complete with a standard ban and pick system.
This is the only way to balance both Stronghold and Conquest.
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> @"Grimjack.8130" said:
> never have i ever been more glad to know that anet doesnt take balance suggestions from the forums than i am after reading this
c'mon man, a 5th attunement would be fun and i dont even play ele
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> @"Avatar.3568" said:
> since they showed up the game went down in build diversity
Were we playing the same game?
Pre-HoT was way less varied than any meta we've had this past year.
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> @"Axl.8924" said:
> i mean engineers had sustain stuff built in right?
scrapper and holo traitlines does
otherwise i'm pretty sure core engi is the weakest core spec of them all
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Give Core Elementalist a 5th attunement.
Make it Arcane.
?
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> @"Megametzler.5729" said:
> Doesn't it? Couldn't test it myself, but the wiki says it first converts one condition, then draws in all the remaining conditions.
> https://wiki.guildwars2.com/wiki/%22Save_Yourselves!%22
?
This say the opposite unless I'm completely daft
https://wiki.guildwars2.com/wiki/Pure_of_Voice
> "Save Yourselves!" will transfer conditions before Pure of Voice triggers and converts any conditions.
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> @"Dantheman.3589" said:
> “Save your self” traited can give 45 boons granted 4 other allies are also close.
Have you considered reading what the shout actually does? ?
It doesn't trigger Pure of Voice's condi conversion when you transfer condis from allies and the boon application is only on the caster.
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Did they ever fix Lich projectiles literally being unable to hit Turrets because the projectile spawn point is too high above the Turret hitbox?
I know it used to be worse early on in the game when you could shut down Lich completely by standing inside the Lich since that meant you couldn't be hit by the auto at all. But that got kinda fixed.
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I wouldn't mind seeing Reaper get slower movement speed and slower attack speed than even the current base un-Quicknessed cast times in return for higher shroud damage reduction, slower shroud degen and more stability or just flat out CC immunity while in shroud like the old Shade trait.
Lich can get deleted in PvP I guess. Just make the Elite cast Summon Madness and Grim Spectre on a short cooldown instead. I do love those skills.
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No need. You just need hammer Necro to counter it
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I like the Necro one even if its very rarely used. The fact that it costs a flat 10k health to cast and can be interrupted while still incurring the health cost is a really good trade-off balancewise. Though I'm not sure what could be done to give the other ones a similar trade-off. Maybe 50% reduced healing for a few seconds on Ele and immunity to boon application for a few secs on the Guard one. Being able to cast it while in Mistform definitely has to be fixed though. Even if it costs two utilities to do it it's far too strong when combined with Renewal of Water.
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> @"setdog.1592" said:
> How might a 15v15 pvp map benefit the pvp community?
By reminding everyone of why the mode actually is 5v5.
Even 8v8 hotjoins were a complete clusterfuck back in the day.
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delete deadeye
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> @"Shiyo.3578" said:
> That is not an animation dude. I'm sorry.
The Spinal Shivers animation is almost as visible as something like Decapitate. The Necro gets a big black smoke cloud around their hand and will wave their hand back and forth before pushing outwards with it. The black smoke stuff on the hand even leaves trails.
If you know the Nec is on his A/F set and you see smoky black trails you should probably try dodging.
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> @"Dantheman.3589" said:
> This is fairly well countered by 2 good dps players who pick the hall of the mist map. Just find your own specs your good at and stop complaining
I mean the duo in OP made it to top 10 playing that.
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Does this mean Necro gets the 7% revive per tick on Lesser Well of Blood and Well of Blood back alongside 2% per tick on Transfusion?
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> @"Heimskarl Ashfiend.9582" said:
> It's just not much fun doing a jumping puzzle every 20s.
Man you'd have absolutely hated playing Necro prior to the Feb patch.
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> @"Heimskarl Ashfiend.9582" said:
> The 2v2 arenas are what I'm talking about.
Here's where I gotta point out that 2v2 and 3v3 balance is largely irrelevant and shouldn't get any developer attention unless something blatantly breaks the mode completely. Even then it must not be anything that can have repercussions in 5v5. It's just for funsies to mess around between seasons and ATs.
The answer to your question though is to use the stairs and to jump between the two platforms up top. I specifically dislike playing Reaper on that map because its so easy to get kited on it.
PvP Fights Now Be Like:
in Player vs. Player
Posted
> @"Stand The Wall.6987" said:
> pre megapatch pvp was a meme. post patch still a meme but different combat. who wins? you decide at ePiC mEmE bAtTlEs Of HiStOrY ~~~
The one where the only class in the game that doesn't have iframes or blocks doesn't get completely shafted ?