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Danikat.8537

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  1. Are there map currencies which only come from nodes and not from events? As far as I remember they all come from both. If I'm farming a map currency I usually start with the nodes, just because it's something I can do solo without needing to know timings or how the events work (it's likely to be a map I haven't been back to in a while) but if I see events starting up or someone organising a group I'll join in and that usually gets me more of the currency than the nodes.
  2. > @"kharmin.7683" said: > > @"Redfeather.6401" said: > > > @"kharmin.7683" said: > > > > @"Redfeather.6401" said: > > > > I really wish stuff would be tuned down to not require 250 of this and 250 of that and 100 of these things are are made up of 100 of these smaller things. The game has so much stuff to collect and unlock but so, so many things are so grindy I can't even bother to collect most skins in game. If I look at eso's stickerbook system that is something that keeps me playing a long time without feeling burnt out. > > > > > > You can blame the crowd that completes content as fast as possible and then complains about there being nothing to do. > > Is that really the cause. Because other mmorpgs don't have this problem. > > How many of those others are free to play models with no sub, optional or otherwise? How many of those other MMOs have a more significant, and regular, revenue stream to allow for a constant flow of content? > > EDIT: and how many of those have the same horizontal progression model that GW2 has? Sure, it's easy to always have something to do in other MMOs when players have to constantly replace/upgrade gear. That and they might not require you to collect a bunch of materials or tokens, but they require you to get that new gear as a random drop. I don't play most other MMOs but I know people in Elder Scrolls Online were less likely to complain about having nothing to do (although it absolutely does happen) but far more likely to complain about having to spend their time playing the same dungeon/s over and over and over again hoping to finally get the drops they need for their build. I've heard it's the same in World of Warcraft and probably other MMOs as well. ESO recently introduced a system which is basically the GW2 wardrobe but for stat sets (they have hundreds of different item sets) which immediately lead to concerns that soon it would be impossible to find groups for dungeons because once someone has got all the set pieces they'd never go back. Apparently none of them actually want to be doing that content or would choose to play it because they enjoy it, they're just stuck spending their time hoping for a drop. (I say 'they' rather than 'we' because I could never be bothered with that, I just stick with inferior crafted sets so I don't have to waste my time grinding drops.) Although it's relatively new, so most players haven't gotten everything yet and are still stuck spending their time grinding dungeons. (And have frequently asked for a token system so that after some number of dungeon runs you can just buy the piece/s which just aren't dropping for you.) In terms of time spend it might be fairly similar but of the two I'd prefer to spend my time on a system where at least I know I've made some progress because I've collected some of the tokens, rather than the one where if I don't get the drop I need it feels like I've wasted my time trying, and might not get it next time either, or the time after that, or the time after that...
  3. I hope it's ok to bump this up, I found a new one today: Tevildo. Ok it's from Tolkien, maybe it's not surprising it's taken. But Tevildo, Prince of Cats is a fairly minor character who only appears in an early version of the Lay of Leithian before being written out to make room for Sauron. And yet, not only was Tevildo taken, but also his more obscure true name; Tiberth. His full name, Tiberth Bridhon Miaugion is too long, but I managed to get Tiberth Miaugion. Also while it might have annoyed me it might please Christopher Tolkien, who wrote in the footnotes to Beren and Luthien that he "clearly deserves to be remembered" in spite of being written out of the story.
  4. > @"Fuchslein.8639" said: > Where does the statement GW2 would be a side MMO come from? Have honestly never heard of it. Has Anet really advertised GW2 as a side project and thus play it less oo? As far as I know Anet have never described GW2 as a 'side MMO' or marketed it that way. (It's a term I've only heard in the last few years so it might not have been around with the game was first released, although I could have just missed it.) But it _was_ advertised as an MMO for people who don't like MMOs. The exact wording, from the Design Manifesto is "So if you love MMORPGs, you should check out Guild Wars 2. But if you hate traditional MMORPGs, then you should really check out Guild Wars 2. Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs. It doesn’t suck your life away and force you onto a grinding treadmill; it doesn’t make you spend hours preparing to have fun rather than just having fun; and of course, it doesn’t have a monthly fee." Pretty much what's been said here: you don't have to do any of the long-term goals if you don't want to, they're certainly not required to progress through the game, so you don't have to spend tons of time on GW2 if you don't want to. Even if you take a long break (months or years) when you come back chances are all you need to do before being ready to jump into new content is check your traits and skills in case they've changed and take some time to remind yourself how the game works. That's very different from many older MMOs (and even some newer ones) where you'd have to catch up on all the new levels and gear and whatever else, and you'll have to somehow find enough other players at the same point you are, or people willing to put their own progression on hold to help you, in order to do that.
  5. I don't buy gems that often, about once a month at most, but there's only been once when it didn't work. I tried using both my debit cards, and Paypal and kept getting the same error message each time. I had to contact Support and they sorted it out, then the transaction went through. I'm not sure what exactly the problem was, but as far as I could see none of the failed attempts reached my bank. They didn't show up on statements or cause me any issues with the cards. (Which is mildly surprising considering I once had a card locked for "suspicious activity" consisting of booking a flight and a hotel room and then using my card in a foreign city.)
  6. > @"Inculpatus cedo.9234" said: > Does it matter? > Some players will always treat it as a 'side MMO', others will never treat it so. > Some will switch from one way to the other. > /shrug I don't think it matters what other players choose to do, but I do think it matters what options are available. Before I discovered Guild Wars 1 I'd decided MMOs weren't for me, because they took up too much time and ideally needed a regular schedule. Before GW1 the main MMO I'd played was Ultima Online which is not quite a sandbox game but it's a lot more dependant on player driven activity (or was, I have no idea how it's changed since then) so to do anything you ideally need to be part of a community and that means playing at around the same time on a regular basis so people get to know you and you can meet up to do things together. I'd tried Everquest and Runescape as well and although they're more 'themepark' MMOs with designated activities they still demanded a lot of time and playing with the same people regularly. Even though I love Warcraft 1 & 2 I'd decided not to get World of Warcraft for the same reason. So it came as a surprise to find an MMO which did fit with my erratic free time and being unwilling to commit to focusing on just 1 game. If GW2 had changed like the OP implies so that's no longer possible and you have to spend a lot of time to achieve anything, or even just to keep up with everyone else, then I'd have to give up on playing it. It's the same reason I don't like subscription games. I have no way of knowing at the start of a month if I'll be playing every day or barely logging in at all. I don't want to have to play that in advance even if I could and I _really_ don't want to feel like I have to play a game whether I feel like it or not because otherwise I'd be wasting the money I paid for permission to log in.
  7. > @"AliamRationem.5172" said: > I agree that GW2 doesn't fit the "grindy" standard as far as MMOs go. Certainly, there is a ton of content and it's entirely possible some of it won't be your cup of tea. Still, the fact remains that there is very little gear grind. Compare to something like WoW, for instance, where gear is acquired by running the same content repeatedly to acquire better gear in order to progress through the same content on a higher level of difficulty. A process you repeat with every raid release, which are pretty frequent in that game. That's what they call a "gear treadmill" and it doesn't really exist in GW2. > > Now, if you want to unlock all of the mounts including the griffon, roller beetle, and skyscale, craft legendary weapons, play through the entire story, and complete all of the annual festival achievements, and max out your masteries? Yeah, that's a mountain of stuff to do, gold/materials to burn, etc. But there isn't really any clock ticking here. The next content release doesn't invalidate your current rewards, forcing you to grind up new ones. That's a good explaination. I'd also add that you don't need a lot of the long-term goals. You'll never find an area of the game you can't play because you don't have legendary equipment and even ascended is only required for higher tier Fractals, which are just repeats of the lower tier ones. I think you can play every Fractal map with just a couple of ascended rings (which can be bought with laurels). More importantly though Fractals is largely self-contained, there's rarely a reason to do it if you don't want to, and the things which will send you there are other optional goals like making legendaries. It's the same with the mounts. There's a few achievements which need the griffon, roller beetle or skyscale but you can skip them if you want to. You'll never find a living world episode or something you can't do because you haven't got those mounts. (The jackal is largely optional too, I know the PoF story doesn't require it, but it is necessary for map completion.) That's very different to games which require you to get better gear or level up to enter an area, where if you don't feel like doing whatever's necessary for the gear or levels your only option is to miss out on the new content. Of course if you skip all the optional content in GW2 you'll be left with much less to do, but it means everyone can choose the things which interest them or which do seem worth their time and skip the stuff which isn't.
  8. Besides being a bit gross I don't imagine it would be popular if someone paid for a total makeover kit and then found out the hair style/beard/horns etc. they'd paid for keep changing and they actually have no way to control how their character looks. Especially if it's just for an overly complicated way to add new crafting materials.
  9. I've never played just 1 game at a time, I think that would lead to me getting bored with that game very quicky. My only other MMO is Elder Scrolls Online and I spent a lot less time on it than I do on GW2 but I'm always playing other things. Along with those two I'm currently playing Skyward Sword and Breath of the Wild, and I've just bought Valheim. Less frequently I'm also playing Fire Emblem 3 Houses and Baldur's Gate. (Plus Pokemon Go, but I don't really count that because I only play it when I can't play other things.) I haven't ever found myself faced with 'ridiculous grind' in GW2. There's lots of medium/long term goals, but those aren't ever things you need so they can be done a bit at a time, as and when you feel like it. And if you don't feel like it you can skip it. There's many, many achievements, collections and even areas of the game (like higher tier Fractals) I haven't done because it doesn't interest me. Instead I focus on the things I do like doing, and if I don't feel like playing at all I do something else.
  10. I agree that it's a mistake to assume most people won't get new weapon skins. Maybe they won't make the entire set but they might well get the ones they like at least. To me new weapon skins are more interesting than new titles. I tend to pick a title to fit each character and then forget about it, whereas I'm always changing skins around and looking for new ones. We might get new legendaries with the next expansion (I don't know, but it's a possibility) but even then they're basically weapon skins, and like any skins they'll appeal to some people and not others.
  11. I agree with letting them take the lead. The right pace really depends on them, how they like to approach games, what they want to do, how much experience they have with different kinds of RPGs and so on. If you try to push them into playing the way you think they should it would be very easy to either make them feel rushed and overwhelmed (and then totally lost when you're not around to give directions) or bored and frustrated with how slow you make it. I had a few friends who started playing back in 2020 and they were very different. One guy, before he even bought the game had worked out that he'd want to use the level 80 boost and get the raptor, but then make a new character to play properly and by the end of his first day had builds worked out for both characters and was researching where to get more hero points. Someone else took over a week to get beyond Caledon Forest, didn't put points into specialisations when she first unlocked them because she was still getting used to her skills and didn't want to complicate things and insisted on keeping several useless items from events because she liked them. The others fell somewhere in between those two, but with their own preferences - one wanted to hunt down every world boss as soon as possible, the other was focused on the story and so on. Personally I'd encourage them to start out without the level boost and see how it goes, knowing they can always use it later on if they want to. But other than that I'd let them take the lead and just be on hand to offer advice or help them if they're struggling. Maybe make a new character to play with them if you want to. Also I think you might be surprised by the number of people on the starter maps (and the intermediate ones). You usually won't see massive crowds unless there's a world boss or it's the daily event map or something, but it's hardly deserted.
  12. Oh, you mean the legendary sword! I had to read that 3 times before I realised you weren't asking them to change the position of the actual in-game sunrise. (Which of course made less sense.) I agree this would make the weapon look much better. I really couldn't see the appeal of Sunrise (or Twilight) for a very long time, until purely by chance when I was loading into the Mad King's Labyrinth one day my camera got stuck on the door frame so it was much, much lower and more zoomed in than usual and there happened to be a large norn in front of me with Sunrise on his back. All of a sudden I saw the actual sky texture on the blade and realised that's what it was supposed to look like - not the blurry orange smudge I normally saw. Even so I've never been tempted to make it because I know if I did 99% of the time what I'd see is just a blurry orange blade and I'd have to stop what I was doing and change the camera angle to properly appreciate it, which is pretty impractical.
  13. That's not a macro, and yes those are allowed since they're already built into the game. You can see a full list of them here: https://wiki.guildwars2.com/wiki/Chat_command A chat macro would be something where you push a couple of buttons and it automatically selects a chat channel and types or pastes a message then sends it. E.g. you type Ctrl+O and you've just posted full instructions for fighting the Octovines in Tarir into map chat. (There is no way to program that through GW2, you'd have to use a separate program.) I think in that case it depends on what you're using them for. It's possible to save text somewhere else on your computer and copy and paste it into chat and commanders, guild leaders and others will use that to give instructions during events, to save having to type it all out every time. I doubt Anet would mind if you further automate the process so you don't have to tab out to retrieve the text you want to copy, because that's a trivial difference. If you were using it to spam map chat with something then you'd probably get into trouble, but more for the spam than the message itself.
  14. > @"Bellbirds.1679" said: > > @"Inculpatus cedo.9234" said: > > Probably aren't going to offer the size of the QA Team or Devs that might work on a particular bug. > > The Known Issue Tracker automation broke some time ago; doesn't seem like there's anyone available to hand-curate it presently. > > Bugs are prioritized, and only so much resource to go around. What you might find important may not be to others. > > Also, some bugs will never be fixed as fixing them only creates more bugs. > > > > It would be nice if it worked and was accurate, but it's certainly not game-breaking for me. Can learn mostly what's going on from the Support forums. > > In that case I really think they should assign someone to hand-curate it. It would be a great improvement imo. I was assigned an almost identical tasks as part of my work not that long ago. It lasted less than a month before being dropped for being a huge waste of time. There's no one person who is involved in identifying and fixing all the problems, so I was constantly having to ask around to find out who was working on it and then chase them for updates so I could update the tracker. After a few weeks (when it was never completely up to date) we agreed it would be better to spend that time on actually fixing things instead of trying to record what was being fixed. (It was another few months after that before most of the people I was doing this for noticed it wasn't being updated any more, so it clearly wasn't that important for them either.) It's possible Anet have a better internal system for keeping track of who is doing what than my employer (it certainly wouldn't be difficult), but if not I suspect they're in a similar situation - having to weigh up the benefits of dedicating a chunk of someone's time to keeping track of what work is being done vs. using it to actually do the work.
  15. > @"Joote.4081" said: > I have to ask. Has anyone ever got anything useful out of a BL chest? What do you mean by useful? Thankfully they're designed so there's nothing you need in them, and the vast majority of items can either be obtained in-game or bought from the TP or gem store. It's only 2-3 items in the uncommon category which you have to get from chests (or with statuettes, but those only come from chests). You'll never get something which makes your character stronger or gives you new content or anything like that, only cosmetics and convenience items. So in that sense it's impossible to get anything useful. I have sometimes gotten skins I like and will use, but not often enough to make me want to buy keys. I only ever use ones I get for free (mainly because I don't gamble with real money - if I'm going to pay for something I want to know exactly what I'm getting and what it will cost) and most of the time opening a chest makes me think I'm glad I didn't pay for it because if I had it would be even more disappointing. I think the best thing I've gotten recently was the unicorn griffon skin, which I was happy with because I kind of liked it but not enough to pay 1,600 gems for it.
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