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Zenith.7301

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Posts posted by Zenith.7301

  1. > @"RabbitUp.8294" said:

    > What content are we talking about? In pve, condi dps Renegade does use shortbow.

    > In competitive mode, the problem is not the shortbow, but Kalla in general. Or more specifically, the fact that Glint has no energy costs makes every other elite spec obsolete until Anet decides to revamp the energy system.

     

    > @"RabbitUp.8294" said:

    > What content are we talking about? In pve, condi dps Renegade does use shortbow.

    > In competitive mode, the problem is not the shortbow, but Kalla in general. Or more specifically, the fact that Glint has no energy costs makes every other elite spec obsolete until Anet decides to revamp the energy system.

     

    It most definitely is the shortbow as well. For one, the shortbow suffers from all the terrain ills of the revenant class. From Unrelenting Assault to Coalescing Ruin to Sevenshot to Bloodbane Path to Scorchrazor are all terribly inconsistent in landing the complete attack with the slightest change in terrain or when near walls.

     

    Sevenshot also is a skill that assumes the revenant can control distance to land the proper projectiles all on a coalescing point, but the fact is that shortbow and revenant in general have abysmal kiting tools to do so, unlike ranger and thief.

     

    The only reason shortbow works in PvE is because PvE is a mess where virtually every single encounter consists of a stack of people hitting a boss point blank for 99.9% of the encounter, and most of these bosses have large enough hitboxes for any skill to land the full shots. There's no such thing as skill shots in PvE because with the way boons are shared only within melee range as well as healing, all the spatial aspect of the game is removed.

     

    PvE also does an atrocious job of selecting melee and ranged mechanics separately, at best it's usually 1-2 people baiting a ranged mechanic and that's it. It's nothing even close to WoW where multiple concurrent ranged+melee+healer+ tank mechanics force positional arrangements that just don't exist in GW2, so the ranged weapons in this game are essentially played like melee ones.

  2. > @"TheNecrosanct.4028" said:

    > > @"Seera.5916" said:

    > >

    > > An MMO aimed for the lower skilled players does not mean that the MMO is bad quality. It's just not designed for players looking for a challenge.

    > >

    >

    > Except, that is never how GW2 was marketed in the first place. Yes, it was marketed to people who game more casually than others, but it was never marketed only to them. From the start they've told us that the game would have both easy and challenging content. In fact, at the start of the game dungeons were that challenging content, because they were a lot harder than they are now. Fractals of the Mists, back when it only went so far as level 50, was a lot harder than Fractals are now. Level 50 then was harder than level 100 now. This is what people always seem to forget when they talk about the demographic the game is aiming for. GW2 has, and was always supposed to have, both easy and challenging content. I truly believe that people complaining content is too difficult (except for people with disabilities) are the kind of people who just flat out refuse to improve and want everything handed to them as easy to swallow bits. Either that, or they have the wrong expectations based on faulty data.

     

    Imagine playing chess, or bowling, or virtually any board game where you demand that the ability to lose be removed out of the game. I'm sincerely worried by the catering to the lowest common denominator because games at heart have always had an element of pushing you to improve.

     

    We don't need to go off the far end of competitive atmospheres, but designing a game where you don't demand much of your players is going to end up with a game with high turnover and terrible shelf life because skill progression and bashing your head against an encounter until you manage to beat it is what gives most PvE content its longevity since it will always lack the spontaneity of PvP.

  3. > @"maxan.7836" said:

    > Sorry don't know what you mean- Item you where given- Please respond-

     

    You only need to buy 8 treats for the 8 jumping puzzles. 9 if you don't want to do the sand portal jackal puzzle in the crystal oasis. Gorrik gives you one, so you are looking at 7-8 treats total.

  4. > @"Psycoprophet.8107" said:

    > > @"Lich King.1524" said:

    > > > @"Lan Deathrider.5910" said:

    > > > > @"Lich King.1524" said:

    > > > > > @"Psycoprophet.8107" said:

    > > > > > > @"Lan Deathrider.5910" said:

    > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > @"Lich King.1524" said:

    > > > > > > > > > @"Lan Deathrider.5910" said:

    > > > > > > > > > > @"Lich King.1524" said:

    > > > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > > > > @"Lich King.1524" said:

    > > > > > > > > > > > >

    > > > > > > > > > > > > > Warrior's Cunning: This new trait increases damage by 25% against foes with health above 90%. Additionally, it increases damage by 50% against foes that have barrier. These bonuses do not stack.

    > > > > > > > > > > > >

    > > > > > > > > > > > > Huge nerf to Weavers because of that! Why so big increase? Warrior even now can one-shot Weaver,

    > > > > > > > > > > > > **THIS CHANGE IS VERY UNHEALTHY** since weaver has a little barrier every 5-10 sec...

    > > > > > > > > > > > >

    > > > > > > > > > > > > Make a cap, like applicable if target has more than 2000 barrier...

    > > > > > > > > > > >

    > > > > > > > > > > > The extra dps vs barrier will be great to combat ele's op sustain and if u dont think they dont have crazy sustain and dps I dono what to tell u

    > > > > > > > > > >

    > > > > > > > > > > lol warrior easily can kill ele , sustain is non existing, because 1 stunbreack, and low armor

    > > > > > > > > >

    > > > > > > > > > And evades forever. As if bunker eles never existed.

    > > > > > > > >

    > > > > > > > > lol, no, just learn to play

    > > > > > > > >

    > > > > > > > > push weaver, he will be run out of CD pretty quickly, especially burn ele

    > > > > > > > > stun him, he will do ToF (recharge 40 sec of 1 count)

    > > > > > > > > knockdown him again and finish in 1-2 sec

    > > > > > > > >

    > > > > > > > > if your class can't stun (for necro), then just freeze him and cover by conditions, his healing and sustain will be about to ZERO then

    > > > > > > > >

    > > > > > > > > the biggest mistake is to push weaver 15 sec and then leave him alone seeing no visible result (evade, evade, evade),

    > > > > > > > > then he will recharge his CD!

    > > > > > > > >

    > > > > > > > >

    > > > > > > >

    > > > > > > > Lol if hes invested in any healing like mesmers and knows how to use water he'll be almost undeniable unless focused by a couple players, after three days of useing weaver I'd have the very thing happening to me lol id stall them a good while before they down me

    > > > > > >

    > > > > > > I've encountered my fair share of bunker Weaver's while roaming to know that more than 15s is needed to wear them down, and if they are roaming they'll have the sustain and evades to draw out a fight as long as they want to.

    > > > > >

    > > > > > Yup that is my experience as well

    > > > >

    > > > > it'sa trade-off, then they have no DPS

    > > > >

    > > > > war has both dps and sustain, and now it will be buffed

    > > > >

    > > >

    > > > Yeah, I've hit an ele with earthshaker for 500 on a crit with full berserker stats as spellbreaker. Took a full minute to down him. I welcome anything that decreases the ability to bunker.

    > >

    > > Look how warrior hits today to weaver under protection:

    > >

    > > and you wanna buff him 50%?

    > >

    > > ![](https://b.radikal.ru/b10/1909/a9/cedc04cbe90b.png "")

    > >

    > >

    >

    > Lmao first of all those are not standard arc, they obviously have some boons etc and or are built complete glass with those boons. Im sure a player could easily post an ele doing the same high numbers if built for it. I use the spellbreaker and core warrior pure power/strength build that does at most 5000 something on some arcs and 2000 on others, no where near these numbers.

     

    A glass warrior has almost 10k more HP than glass ele with higher armor and 8 seconds immunity from endure pain+zerker stance, so let's spare this dumb idea that glas warriors are just as fragile as fragile eles, because the fact is eles can't run glass because a single backstab or eviscerate will down them while it won't do the same to the warrior, revenant, or ranger.

     

    The only higher HP class that cannot run zerker is necromancer because their sustain is absolutely atrocious. Death shroud drains faster than they can generate, their self heals are garbage and on long cd's, and their damage mitigation is inferior to blocks/evade immune spam that other zerker abusers like warrior/thief/guardian can run.

  5. > @"phs.6089" said:

    > > @"Hesacon.8735" said:

    > > > @"phs.6089" said:

    > > > > @"Hesacon.8735" said:

    > > > > The killer for aurora was all the achievements had to be done. For some releases, it was literally every achievement, you couldn't skip the really tedious and luck based ones.

    > > >

    > > > you could actually, trough pvp and wvw ;)

    > >

    > > Can't do story instances locked behind slow npcs that take 45 minutes to kill spiders to get unlucky on the boss fight and have to restart from the beginning in spvp or wvw.

    >

    > You could skip tons of achievements for /map master/ skins

     

    I remember Bitterfrost, I felt so stupid after agonizing on the "dont get frozen" boss fight achievement only to find out you could get the skin off a reward track.

  6. > @"Ayrilana.1396" said:

    > > @"bOTEB.1573" said:

    > > > @"Turkeyspit.3965" said:

    > > > > @"bOTEB.1573" said:

    > > > > > @"ChronosCosmos.9450" said:

    > > > > > > @"bOTEB.1573" said:

    > > > > > > Yes, we can :)

    > > > > > > Sell it now because the price will go down during the event and several weeks after.

    > > > > >

    > > > > > How do you know though? Thanks for the advice btw. I sold my gemstones to get gold for episode 6.

    > > > >

    > > > > More supply + same or less demand = cheaper price

    > > >

    > > > And when Exordium goes live, demand will sky rocket (because many can't plan ahead).

    > >

    > > I am not sure because most people prefer doing the Gift of the Desert Mastery

    >

    > Source?

    >

    > I only ask because I have never personally seen anyone at all saying they preferred the PoF route over HoT. I’ve only ever heard complaints about it.

     

    I would never do the PoF route. HoT map completion is far quicker, and the metas are way more populated and fun than the garbage PoF offers.

  7. > @"ButcherofMalakir.4067" said:

    > > @"thrag.9740" said:

    > > > @"Linken.6345" said:

    > > > Just fyi druid natrue spirit works like rebound if timed correctly for the clap =)

    > >

    > > Yup we've done that in the past too. Its a fun tactic too. But how could you choose spirit of nature when that amazing glyph is available kappa

    > >

    > >

    >

    > Which amazing glyph? The one that has cast time as long as enrage timers? :D

     

    How dare you diss one of their brilliant ideas, much like that oh so impactful herald true nature gimmick that instead of buffing their damage, was DPS neutral?

  8. > @"melandru.3876" said:

    > > @"Zenith.7301" said:

    > > > @"melandru.3876" said:

    > > > > @"Zenith.7301" said:

    > > > > > @"melandru.3876" said:

    > > > > > > @"Zenith.7301" said:

    > > > > > > > @"Miellyn.6847" said:

    > > > > > > > > @"MisterDapper.5984" said:

    > > > > > > > > > @"Zenith.7301" said:

    > > > > > > > > > > @"melandru.3876" said:

    > > > > > > > > > > > @"Shade.8971" said:

    > > > > > > > > > > > Is it coincidence these threads pop up when SR is the daily with an annoying instability?

    > > > > > > > > > >

    > > > > > > > > > > no, it is a great indicator to show which people have adapted yet, and which don't/can't

    > > > > > > > > > >

    > > > > > > > > > > the entire last fight is scripted

    > > > > > > > > > >

    > > > > > > > > > > - boss shifting (3 times) are scripted and will alwlays be the same (back, nose, mid that order)

    > > > > > > > > > > - adds will allways spawn at the same health % the quartermaster that you want to kill asap will allways spawn on the same side (north)

    > > > > > > > > > > - the winds that knock you, will allways spawn in the exact same pattern. so with basic movement you can prevent EVERY wind

    > > > > > > > > > >

    > > > > > > > > > > - red circle = bad circle, move to the corner of a ship and drop the flux bomb

    > > > > > > > > > > - green circle = good circle, stack together and you take no damage, while doing damage (boss takes no damage, only the adds do)

    > > > > > > > > > >

    > > > > > > > > > > it can't be any more clear

    > > > > > > > > > >

    > > > > > > > > > > and regarding sa, the circle is big enough to fit 5 players, the issue is players that feel the need to move constantly and push others away, or in winds

    > > > > > > > > > > that is not the fractal issue, but bad players stressing and causing more risks then there literally are

    > > > > > > > > >

    > > > > > > > > > SR is only "problematic" because it's a clear case of where bad DPS can wipe you. The fight is just significantly different when you can just pull and cleave down a boss compared to when your DPS is bad enough that you actually need to clean up add waves.

    > > > > > > > > >

    > > > > > > > > > The adds essentially serve as a soft enrage because at some point the chill stacking on the group adds up and gets people knocked off by winds when they run out of dodges while permachilled, and that's when the group starts falling apart.

    > > > > > > > > >

    > > > > > > > > > I can still say I have to lecture most groups about killing the quartermasters. Even groups that do CM's without any issue but somehow struggle with this last boss because they refuse to adapt utilities as well for reflection/condi cleanse.

    > > > > > > > > >

    > > > > > > > > > The only fix that needs to happen is for stability to actually work against the wind pushbacks.

    > > > > > > > >

    > > > > > > > > Yeah if stab at least worked for the wind pushbacks. That would be nice.

    > > > > > > >

    > > > > > > > No.

    > > > > > > > People need to learn that not everything can be compensated by support and some things need to be done correctly in order to succeed. People just need to watch their positioning and by attention to their surrounding.

    > > > > > >

    > > > > > > This is a matter of consistency. It's pretty dumb to have exceptions to the rule. Either stability applies to all CC or it does not. There's no reason why stability should work on MAMA CM, Skorvald, Ensolyss, and Artsariv (you know, the freaking CHALLENGE MOTES) but it's totally not okay for it to work on Siren's Reef.

    > > > > >

    > > > > > the wind is not a cc effect, so why would stability affect it?

    > > > > > if you got blown off (everyone has at some point) you would have noticed that you can still use skills

    > > > > >

    > > > > > if you can still use skills, it means you are not disabled in any way

    > > > > >

    > > > > > if you are not disabled, there was nothing stability would have done to prevent it

    > > > > >

    > > > > >

    > > > > >

    > > > > > remember that other guy saying "People just need to watch their positioning and by attention to their surrounding."

    > > > > > you did not pay enough attention

    > > > >

    > > > > Or, when I got blown off with stability on it was because I thought it would work? Spare me the crappy condescension as if sidestepping some linear column made you particularly skilled in this game.

    > > > >

    > > > > People don't use stability in Artsariv or Skorvald or MAMA because they can't dodge the CC. They use it so their DPS skyrockets from not having to interrupt their burst to dodge the thing to begin with. It's part of using your toolset intelligently just as aegis has been used.

    > > > >

    > > > > But somehow using a less frequently available boon which you press a button for compared to pressing a button for more frequently available dodges makes some posters think they are superior players. Next you'll tell me condition cleanses or resistance are unnecessary because you should dodge them, too.

    > > >

    > > > why the salt?

    > > > you were wrong, and you were corrected

    > > >

    > > >

    > > > congratz a free tutotial for you

    > >

    > > Merely annoyance with brats like you two who feel such a need to project wanting to be carried (the poster above you even assumes I'm not the support and want the support to carry me instead) onto any claim, because that's what bored forumites like you are wont to do in a game of gotcha lectures. Always waiting to take a swipe at people to solidify that spot on your high horse.

    >

    > wait what?

    >

    > apparantly you only understand (or accept) your own words so here, catch them with your face

    >

    > > @"Zenith.7301" said:

    > > This is a matter of consistency. It's pretty dumb to have exceptions to the rule. Either stability applies to all CC or it does not. There's no reason why stability should work on MAMA CM, Skorvald, Ensolyss, and Artsariv (you know, the freaking CHALLENGE MOTES) but it's totally not okay for it to work on Siren's Reef.

    >

    > key words: "It's pretty dumb to have exceptions to the rule".

    > so why would siren reef be an exception to the same wind effects like deepstone fractal?

    >

    > you are fighting your own words at this very point, then get salty

    >

    >

    >

    > i want to be carried?

    > - i explained the mechanics in my very first post in this very same topic

    > - i explain how the wind works to you, it's not a cc so no stability

    >

    > sounds like i know very well what is going around, doesn't it

    > sounds like i don't need to be carried like you insist, (mind me showing where i want things to be simplified?)

    >

    >

    >

     

    I didn't say you wanted to be carried. I said the poster you referred to had turned a simple suggestion I made RIGHT AFTER SAYING the fractal was not overtuned and perfectly balanced that my suggestion was just a cry for wanting to get carried by my support (I'm usually the support, but the story doesn't matter to him because he's already cased me as a guy wanting to be carried by someone else).

  9. > @"melandru.3876" said:

    > > @"Zenith.7301" said:

    > > > @"melandru.3876" said:

    > > > > @"Zenith.7301" said:

    > > > > > @"Miellyn.6847" said:

    > > > > > > @"MisterDapper.5984" said:

    > > > > > > > @"Zenith.7301" said:

    > > > > > > > > @"melandru.3876" said:

    > > > > > > > > > @"Shade.8971" said:

    > > > > > > > > > Is it coincidence these threads pop up when SR is the daily with an annoying instability?

    > > > > > > > >

    > > > > > > > > no, it is a great indicator to show which people have adapted yet, and which don't/can't

    > > > > > > > >

    > > > > > > > > the entire last fight is scripted

    > > > > > > > >

    > > > > > > > > - boss shifting (3 times) are scripted and will alwlays be the same (back, nose, mid that order)

    > > > > > > > > - adds will allways spawn at the same health % the quartermaster that you want to kill asap will allways spawn on the same side (north)

    > > > > > > > > - the winds that knock you, will allways spawn in the exact same pattern. so with basic movement you can prevent EVERY wind

    > > > > > > > >

    > > > > > > > > - red circle = bad circle, move to the corner of a ship and drop the flux bomb

    > > > > > > > > - green circle = good circle, stack together and you take no damage, while doing damage (boss takes no damage, only the adds do)

    > > > > > > > >

    > > > > > > > > it can't be any more clear

    > > > > > > > >

    > > > > > > > > and regarding sa, the circle is big enough to fit 5 players, the issue is players that feel the need to move constantly and push others away, or in winds

    > > > > > > > > that is not the fractal issue, but bad players stressing and causing more risks then there literally are

    > > > > > > >

    > > > > > > > SR is only "problematic" because it's a clear case of where bad DPS can wipe you. The fight is just significantly different when you can just pull and cleave down a boss compared to when your DPS is bad enough that you actually need to clean up add waves.

    > > > > > > >

    > > > > > > > The adds essentially serve as a soft enrage because at some point the chill stacking on the group adds up and gets people knocked off by winds when they run out of dodges while permachilled, and that's when the group starts falling apart.

    > > > > > > >

    > > > > > > > I can still say I have to lecture most groups about killing the quartermasters. Even groups that do CM's without any issue but somehow struggle with this last boss because they refuse to adapt utilities as well for reflection/condi cleanse.

    > > > > > > >

    > > > > > > > The only fix that needs to happen is for stability to actually work against the wind pushbacks.

    > > > > > >

    > > > > > > Yeah if stab at least worked for the wind pushbacks. That would be nice.

    > > > > >

    > > > > > No.

    > > > > > People need to learn that not everything can be compensated by support and some things need to be done correctly in order to succeed. People just need to watch their positioning and by attention to their surrounding.

    > > > >

    > > > > This is a matter of consistency. It's pretty dumb to have exceptions to the rule. Either stability applies to all CC or it does not. There's no reason why stability should work on MAMA CM, Skorvald, Ensolyss, and Artsariv (you know, the freaking CHALLENGE MOTES) but it's totally not okay for it to work on Siren's Reef.

    > > >

    > > > the wind is not a cc effect, so why would stability affect it?

    > > > if you got blown off (everyone has at some point) you would have noticed that you can still use skills

    > > >

    > > > if you can still use skills, it means you are not disabled in any way

    > > >

    > > > if you are not disabled, there was nothing stability would have done to prevent it

    > > >

    > > >

    > > >

    > > > remember that other guy saying "People just need to watch their positioning and by attention to their surrounding."

    > > > you did not pay enough attention

    > >

    > > Or, when I got blown off with stability on it was because I thought it would work? Spare me the crappy condescension as if sidestepping some linear column made you particularly skilled in this game.

    > >

    > > People don't use stability in Artsariv or Skorvald or MAMA because they can't dodge the CC. They use it so their DPS skyrockets from not having to interrupt their burst to dodge the thing to begin with. It's part of using your toolset intelligently just as aegis has been used.

    > >

    > > But somehow using a less frequently available boon which you press a button for compared to pressing a button for more frequently available dodges makes some posters think they are superior players. Next you'll tell me condition cleanses or resistance are unnecessary because you should dodge them, too.

    >

    > why the salt?

    > you were wrong, and you were corrected

    >

    >

    > congratz a free tutotial for you

     

    Merely annoyance with brats like you two who feel such a need to project wanting to be carried (the poster above you even assumes I'm not the support and want the support to carry me instead) onto any claim, because that's what bored forumites like you are wont to do in a game of gotcha lectures. Always waiting to take a swipe at people to solidify that spot on your high horse.

  10. > @"melandru.3876" said:

    > > @"Zenith.7301" said:

    > > > @"Miellyn.6847" said:

    > > > > @"MisterDapper.5984" said:

    > > > > > @"Zenith.7301" said:

    > > > > > > @"melandru.3876" said:

    > > > > > > > @"Shade.8971" said:

    > > > > > > > Is it coincidence these threads pop up when SR is the daily with an annoying instability?

    > > > > > >

    > > > > > > no, it is a great indicator to show which people have adapted yet, and which don't/can't

    > > > > > >

    > > > > > > the entire last fight is scripted

    > > > > > >

    > > > > > > - boss shifting (3 times) are scripted and will alwlays be the same (back, nose, mid that order)

    > > > > > > - adds will allways spawn at the same health % the quartermaster that you want to kill asap will allways spawn on the same side (north)

    > > > > > > - the winds that knock you, will allways spawn in the exact same pattern. so with basic movement you can prevent EVERY wind

    > > > > > >

    > > > > > > - red circle = bad circle, move to the corner of a ship and drop the flux bomb

    > > > > > > - green circle = good circle, stack together and you take no damage, while doing damage (boss takes no damage, only the adds do)

    > > > > > >

    > > > > > > it can't be any more clear

    > > > > > >

    > > > > > > and regarding sa, the circle is big enough to fit 5 players, the issue is players that feel the need to move constantly and push others away, or in winds

    > > > > > > that is not the fractal issue, but bad players stressing and causing more risks then there literally are

    > > > > >

    > > > > > SR is only "problematic" because it's a clear case of where bad DPS can wipe you. The fight is just significantly different when you can just pull and cleave down a boss compared to when your DPS is bad enough that you actually need to clean up add waves.

    > > > > >

    > > > > > The adds essentially serve as a soft enrage because at some point the chill stacking on the group adds up and gets people knocked off by winds when they run out of dodges while permachilled, and that's when the group starts falling apart.

    > > > > >

    > > > > > I can still say I have to lecture most groups about killing the quartermasters. Even groups that do CM's without any issue but somehow struggle with this last boss because they refuse to adapt utilities as well for reflection/condi cleanse.

    > > > > >

    > > > > > The only fix that needs to happen is for stability to actually work against the wind pushbacks.

    > > > >

    > > > > Yeah if stab at least worked for the wind pushbacks. That would be nice.

    > > >

    > > > No.

    > > > People need to learn that not everything can be compensated by support and some things need to be done correctly in order to succeed. People just need to watch their positioning and by attention to their surrounding.

    > >

    > > This is a matter of consistency. It's pretty dumb to have exceptions to the rule. Either stability applies to all CC or it does not. There's no reason why stability should work on MAMA CM, Skorvald, Ensolyss, and Artsariv (you know, the freaking CHALLENGE MOTES) but it's totally not okay for it to work on Siren's Reef.

    >

    > the wind is not a cc effect, so why would stability affect it?

    > if you got blown off (everyone has at some point) you would have noticed that you can still use skills

    >

    > if you can still use skills, it means you are not disabled in any way

    >

    > if you are not disabled, there was nothing stability would have done to prevent it

    >

    >

    >

    > remember that other guy saying "People just need to watch their positioning and by attention to their surrounding."

    > you did not pay enough attention

     

    Or, when I got blown off with stability on it was because I thought it would work? Spare me the crappy condescension as if sidestepping some linear column made you particularly skilled in this game.

     

    People don't use stability in Artsariv or Skorvald or MAMA because they can't dodge the CC. They use it so their DPS skyrockets from not having to interrupt their burst to dodge the thing to begin with. It's part of using your toolset intelligently just as aegis has been used.

     

    But somehow using a less frequently available boon which you press a button for compared to pressing a button for more frequently available dodges makes some posters think they are superior players. Next you'll tell me condition cleanses or resistance are unnecessary because you should dodge them, too.

  11. > @"Miellyn.6847" said:

    > > @"MisterDapper.5984" said:

    > > > @"Zenith.7301" said:

    > > > > @"melandru.3876" said:

    > > > > > @"Shade.8971" said:

    > > > > > Is it coincidence these threads pop up when SR is the daily with an annoying instability?

    > > > >

    > > > > no, it is a great indicator to show which people have adapted yet, and which don't/can't

    > > > >

    > > > > the entire last fight is scripted

    > > > >

    > > > > - boss shifting (3 times) are scripted and will alwlays be the same (back, nose, mid that order)

    > > > > - adds will allways spawn at the same health % the quartermaster that you want to kill asap will allways spawn on the same side (north)

    > > > > - the winds that knock you, will allways spawn in the exact same pattern. so with basic movement you can prevent EVERY wind

    > > > >

    > > > > - red circle = bad circle, move to the corner of a ship and drop the flux bomb

    > > > > - green circle = good circle, stack together and you take no damage, while doing damage (boss takes no damage, only the adds do)

    > > > >

    > > > > it can't be any more clear

    > > > >

    > > > > and regarding sa, the circle is big enough to fit 5 players, the issue is players that feel the need to move constantly and push others away, or in winds

    > > > > that is not the fractal issue, but bad players stressing and causing more risks then there literally are

    > > >

    > > > SR is only "problematic" because it's a clear case of where bad DPS can wipe you. The fight is just significantly different when you can just pull and cleave down a boss compared to when your DPS is bad enough that you actually need to clean up add waves.

    > > >

    > > > The adds essentially serve as a soft enrage because at some point the chill stacking on the group adds up and gets people knocked off by winds when they run out of dodges while permachilled, and that's when the group starts falling apart.

    > > >

    > > > I can still say I have to lecture most groups about killing the quartermasters. Even groups that do CM's without any issue but somehow struggle with this last boss because they refuse to adapt utilities as well for reflection/condi cleanse.

    > > >

    > > > The only fix that needs to happen is for stability to actually work against the wind pushbacks.

    > >

    > > Yeah if stab at least worked for the wind pushbacks. That would be nice.

    >

    > No.

    > People need to learn that not everything can be compensated by support and some things need to be done correctly in order to succeed. People just need to watch their positioning and by attention to their surrounding.

     

    This is a matter of consistency. It's pretty dumb to have exceptions to the rule. Either stability applies to all CC or it does not. There's no reason why stability should work on MAMA CM, Skorvald, Ensolyss, and Artsariv (you know, the freaking CHALLENGE MOTES) but it's totally not okay for it to work on Siren's Reef.

  12. > @"CptAurellian.9537" said:

    > > @"Zenith.7301" said:

    > > Plus, the point I made about DPS, if they're slow enough to warrant cleaning mobs after every quartermaster, the group will likely get overwhelmed anyways.

    > >

    > > It's funny that the one fractal that's not a CM has a way closer DPS check than any of the CM's.

    >

    > There is no real dps check at Crowe. If you don't have the dps or utility to kill her without taking care of the adds, just kill the adds. They spawn every 10% boss HP.

    >

    > Back to topic: I agree that SA should be disabled for this fractal. It's not as deadly as other kitten has been, but the combination of SA and the winds is something where others can (and usually will) screw you up even if you made no mistake on your own. Bad design.

     

    If the group is even having trouble focusing the captain down alongside a pulled elite, what makes you think they will have the coordination and awareness to wait 10% hp on the boss and kill adds diligently instead of spawning too many adds that will wipe them anyways?

  13. > @"phs.6089" said:

    > There is no DPS check. People struggle cus woa, suddenly(!!!!) you gotta pay attention to trash(this includes your party gets proper utilites to pull, boon reap) Too much work! Just focus boss! If you wipe, blame healer. One of this times it's gonna work.

     

    I'm usually healer rev, so this hit close to home. People don't CC, facetank crap they shouldn't during boon overload/frailty weeks, blame the healer.

     

    Warrior wasn't doing CC properly and then they turn to me and have the nerve to ask me as the rev to go beyond my staff 5 and use up all my energy as well for the ventari ult even though I'm not swapping legends yet or using the CC warband which guts Soulcleave uptime and eats into the limited energy I already have to both heal and give might and alacrity.

     

    More like, why don't you swap out your utilities, the ones you can customize and don't get a preset of that compose the majority of your healing/boon throughput, unlike revenant?

  14. > @"MisterDapper.5984" said:

    > > @"Zenith.7301" said:

    > > > @"melandru.3876" said:

    > > > > @"Shade.8971" said:

    > > > > Is it coincidence these threads pop up when SR is the daily with an annoying instability?

    > > >

    > > > no, it is a great indicator to show which people have adapted yet, and which don't/can't

    > > >

    > > > the entire last fight is scripted

    > > >

    > > > - boss shifting (3 times) are scripted and will alwlays be the same (back, nose, mid that order)

    > > > - adds will allways spawn at the same health % the quartermaster that you want to kill asap will allways spawn on the same side (north)

    > > > - the winds that knock you, will allways spawn in the exact same pattern. so with basic movement you can prevent EVERY wind

    > > >

    > > > - red circle = bad circle, move to the corner of a ship and drop the flux bomb

    > > > - green circle = good circle, stack together and you take no damage, while doing damage (boss takes no damage, only the adds do)

    > > >

    > > > it can't be any more clear

    > > >

    > > > and regarding sa, the circle is big enough to fit 5 players, the issue is players that feel the need to move constantly and push others away, or in winds

    > > > that is not the fractal issue, but bad players stressing and causing more risks then there literally are

    > >

    > > SR is only "problematic" because it's a clear case of where bad DPS can wipe you. The fight is just significantly different when you can just pull and cleave down a boss compared to when your DPS is bad enough that you actually need to clean up add waves.

    > >

    > > The adds essentially serve as a soft enrage because at some point the chill stacking on the group adds up and gets people knocked off by winds when they run out of dodges while permachilled, and that's when the group starts falling apart.

    > >

    > > I can still say I have to lecture most groups about killing the quartermasters. Even groups that do CM's without any issue but somehow struggle with this last boss because they refuse to adapt utilities as well for reflection/condi cleanse.

    > >

    > > The only fix that needs to happen is for stability to actually work against the wind pushbacks.

    >

    > Yeah if stab at least worked for the wind pushbacks. That would be nice.

     

    Plus, the point I made about DPS, if they're slow enough to warrant cleaning mobs after every quartermaster, the group will likely get overwhelmed anyways.

     

    It's funny that the one fractal that's not a CM has a way closer DPS check than any of the CM's.

     

    Siren's Reef took a page from Deepstone as well, if adds are not dealt with or group DPS is not good enough, the fight gets significantly more unpleasant.

     

    By comparison, Twilight Oasis is a significantly better designed fractal with interesting boss mechanics that don't amount to DPS checks. So is Artsariv for that matter.

  15. > @"melandru.3876" said:

    > > @"Shade.8971" said:

    > > Is it coincidence these threads pop up when SR is the daily with an annoying instability?

    >

    > no, it is a great indicator to show which people have adapted yet, and which don't/can't

    >

    > the entire last fight is scripted

    >

    > - boss shifting (3 times) are scripted and will alwlays be the same (back, nose, mid that order)

    > - adds will allways spawn at the same health % the quartermaster that you want to kill asap will allways spawn on the same side (north)

    > - the winds that knock you, will allways spawn in the exact same pattern. so with basic movement you can prevent EVERY wind

    >

    > - red circle = bad circle, move to the corner of a ship and drop the flux bomb

    > - green circle = good circle, stack together and you take no damage, while doing damage (boss takes no damage, only the adds do)

    >

    > it can't be any more clear

    >

    > and regarding sa, the circle is big enough to fit 5 players, the issue is players that feel the need to move constantly and push others away, or in winds

    > that is not the fractal issue, but bad players stressing and causing more risks then there literally are

     

    SR is only "problematic" because it's a clear case of where bad DPS can wipe you. The fight is just significantly different when you can just pull and cleave down a boss compared to when your DPS is bad enough that you actually need to clean up add waves.

     

    The adds essentially serve as a soft enrage because at some point the chill stacking on the group adds up and gets people knocked off by winds when they run out of dodges while permachilled, and that's when the group starts falling apart.

     

    I can still say I have to lecture most groups about killing the quartermasters. Even groups that do CM's without any issue but somehow struggle with this last boss because they refuse to adapt utilities as well for reflection/condi cleanse.

     

    The only fix that needs to happen is for stability to actually work against the wind pushbacks.

  16. > @"Leo G.4501" said:

    > > @"Zenith.7301" said:

    > > > @"Leo G.4501" said:

    > > > > @"Raknar.4735" said:

    > > > > > @"MoriMoriMori.5349" said:

    > > > > > 6. Has DPS comparable to Dragon Hunter (heavy armored warrior espec with huge HP pool) on large hitbox, and not even in the top 3 DPSers for small hitboxes; keep in mind, it's "golem DPS" and in the real combat it will be even lower due to the mentioned facts (lowest HP pool + light armor + close combat = you spend more time in downed state or have to disengage to not get downed more often)

    > > > >

    > > > > Dragon Hunters / Guardians share the same base HP pool with Elementalists and Thieves. Not sure where you're getting this "huge HP pool".

    > > >

    > > > Also, in response to your the post you quoted, armor weight plays a minuscule role in the effective sustain of a profession. It's all about stats, traits and skills.

    > >

    > > Not really, armor weight is a good amount of toughness points worth, and a guardian has a metric ton of blinds and blocks to boot whereas ele's defensives are significantly high cd.

    > >

    > > It is undeniable that DH is signifcantly more survivable than weaver, and the same can be said about weaver being the most fragile spec to play in the game. Try playing CM fractals on either and tell me DH is not easier.

    >

    > But boons are not armor points. Even a profession with bottom tier armor can use HP and boons to cover that up. Or stealth/teleports. Or consistent HP recovery.

    >

    > So yeah, really. I didn't say it plays no role, I just said it is easily covered up by the massive tsunami of boons thrown around or some other gimmick. Or maybe I'm in bizarro GW2 and now everyone maxes out toughness and HP before other stuff? I dunno, I don't really play the game anymore.

     

    Meta weaver pve has barely any boons besides fury and 9-12 might with fire blasts from grandmaster.

     

    His defensive tools are tied to earth and water attunement which given the cd on attunements and how intentionally weak earth and water autoattack DPS is, doing so is a huge DPS penalty whereas guardian has access to aegis/conal immunity and his healing on top of his aoe blind from GS all without any penalty. His offset weapon also uses focus which gives him yet more blinds and a ton of blocks built in as well.

  17. > @"Leo G.4501" said:

    > > @"Raknar.4735" said:

    > > > @"MoriMoriMori.5349" said:

    > > > 6. Has DPS comparable to Dragon Hunter (heavy armored warrior espec with huge HP pool) on large hitbox, and not even in the top 3 DPSers for small hitboxes; keep in mind, it's "golem DPS" and in the real combat it will be even lower due to the mentioned facts (lowest HP pool + light armor + close combat = you spend more time in downed state or have to disengage to not get downed more often)

    > >

    > > Dragon Hunters / Guardians share the same base HP pool with Elementalists and Thieves. Not sure where you're getting this "huge HP pool".

    >

    > Also, in response to your the post you quoted, armor weight plays a minuscule role in the effective sustain of a profession. It's all about stats, traits and skills.

     

    Not really, armor weight is a good amount of toughness points worth, and a guardian has a metric ton of blinds and blocks to boot whereas ele's defensives are significantly high cd.

     

    It is undeniable that DH is signifcantly more survivable than weaver, and the same can be said about weaver being the most fragile spec to play in the game. Try playing CM fractals on either and tell me DH is not easier.

  18. > @"Westenev.5289" said:

    > What sort of tradeoffs does a Soulbeast have?

    >

    > They can:

    > ~ Absorb their pet, giving them stat bonuses and new skills (pets miss most of their attacks anyway, so this is probably a dps gain)

    > ~ Revive their pet on a 10 second timer in-combat

    > ~ Retain all core skills (spirits) and have full pet functionality

    > ~ Gain access to a 3rd dps focused traitline, and completely repurpose the beastmastery traitline (base 25% movement speed)

    > ~ Use all pet traits, abilities or skills (like sic 'em) for the player character

    > ~ Use stances which can increase boon duration or generate might

    >

    >

    > What sort of tradeoffs does a Druid have?

    >

    > They can:

    > ~ Stack group might through point blank aoe heals.

    > ~ Enjoy a nerfed pet who dies when targeted. Oh, don't forget the 1 minute pet swap cooldown in combat.

    > ~ Enjoy a utility elite spec weapon which is a net dps loss.

    > ~ Gain access to 3 seconds stealth and condi removal from astral form.

    > ~ Gain access to astral form... which has a long kitten cooldown!

    > ~ Have several situational glyphs you will probably never use over base spirits.

    >

    >

    > In regards to the ranger, all this talk of "tradeoffs" makes me laugh when - if anything - soulbeast has no drawbacks over the base profession.

     

    Of course, soulbeast is trying to fix the atrocity that is the pet system. Rangers begged Anet in beta to not saddle the class with a pet, just like rangers in GW1 didn't need pets baseline.

     

    Anet ignored them, and then we got one class with pets that can't attack certain objects, down or up walls in WvW, most of them besides drake don't cleave with their melee attacks and their scaling with the ranger's ferocity stats, foods, potions, and runes don't work so a portion of the ranger's damage has terrible scaling with gear and consumable upgrades. The pets also evaporate as soon as anything sneezes on them, they might as well be deleted in large scale fights.

     

    And even with the "soulbeast" solution power ranger DPS has such abysmal coefficients on the power weapons (part of why meta ranger DPS specs were always condi, because condi weapons did not pay a pet tax in their condition coefficients), soulbeasts are still a mediocre power dps spec in PvE for raids with marginal utility.

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