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Trevor Boyer.6524

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  1. > @"Megametzler.5729" said: > > @"UN Owen.2794" said: > > raiken and ito wintraded obviously and there is proof from multiple sources that has been sent to anet yet nothing happened and they are recieveing their titles. there is literally not a single person checking reports anymore so feel free to wintrade as much as possible from now on > > Just out of curiosity, what is that evidence? > > Not doubting you, I played them before and they are nowhere near top 10. But that doesn't count as evidence. Some things are just obvious. For example: 1. I live alone with a toddler. 2. I just filled the cookie jar with cookies before I lay down to take a nap. 3. I wake up and the cookies are gone out of the cookie jar. 4. The toddler looks at me and says "Show screen shots or it didn't happen". 5. And even though I don't have screenshots of the toddler eating the cookies, it's pretty obvious that the toddler ate the cookies.
  2. > @"Happy Yes.1453" said: > You don't understand... > > > anet: lemme fill your inventory with junk > also anet: wanna buy some extra storage space on the gemstore? :3 A revelation of the true end game past the fashion wars, the hoarder wars.
  3. > @"Megametzler.5729" said: > > @"Trevor Boyer.6524" said: > > > @"Megametzler.5729" said: > > > > @"Trevor Boyer.6524" said: > > > > > @"Megametzler.5729" said: > > > > > > @"Trevor Boyer.6524" said: > > > > > > This kind of already exists in the format of ATs, but they really should make ATs more frequent even if they lower the rewards when doing so. > > > > > > > > > > > > In my opinion they need to remove ranked mode completely, and start doing monthly seasons for ATs. Then they can tie old ranked rewards to unranked for the pve grinders, and transist the rating/badge system to AT matches per monthly AT season only. > > > > > > > > > > Hmmm, how would you design such a monthly AT season? Care to elaborate a little further? Only full teamQ, varying compositions, individual rating? Or really just pre-determined teams for a season? > > > > > > > > Easiest format and how to explain it would be taking literally the exact ranked rating system we have now in terms of the actual algorithm functions tied to rating gain/loss and badge icons, and then just apply it to ATs. > > > > > > > > So a monthly AT season starts ok, everyone gets the soft reset or w/e. Then you make teams with whoever you want each AT and you gain/lose your individual rating based on that just like in ranked. And yes, it would most certainly be full 5 man premade teams ONLY. If it wasn't, it would defeat the entire purpose of this idea, which is to eliminate the monkey business that has ruined ranked mode. > > > > > > > > Let everyone else go farm unranked for legend wings imo. > > > > > > > > Actual competitive players don't care about rewards beyond winning matches and gaining clout. It just means so much more when it's legit and not full of monkey business. I'd love to see it again in GW2. > > > > > > Then why not just go ahead with OP's suggestion and introduce tPvP and get rid of ATs altogether? ATs could be changed to be only the monthly version for the top 4 to 8 teams. > > > > > > Just introduce (full) team Q seperate to soloQ. I believe a lot of people still enjoy soloQ, so why get rid of it? I doubt a majority will be willing to participate in full team Q only and step down to unranked. I, for my part, am interested in rating but too casual to schedule my time table to 4 other players in my skill range... > > > > More about this ^ > > > > The only reason why anyone enjoys solo queue is because they are unaware of how much match manipulation is happening in it. And the reason why that match manipulation happens is clout chasing. (...) > > No, I am having fun and I rarely see match manipulation. And if they do in other games, I don't care. My personal rating does not change, I am barely affected. > > > @"Trevor Boyer.6524" said: > > (...) > > And you don't need to schedule a time for a hard organized group to play in ATs. It is very easy to go into the LFG and find a group last minute that ranges from g3, bottom plat, p2+. The only groups that are difficult to get into are the strongest groups comprised of players who actually could win the MAT. Everyone else can easily get into a group for ATs in the same exact way they form groups for fractals or anything else. It's absolutely no different. This isn't hopeful garbage I'm telling you here. This is coming from someone who runs 2 to 3 ATs a day. It is not difficult to form a 5 man team for ATs. > > I rarely have the time to play several games a day, including waiting time for the next round. I am a very casual player, I play a game here, I play a game there. I usually don't make the 120 games necessary to finish the season, but I am still in Plat3, experiencing fun and challenging matches. > > I don't want the rating system taken away from me and I don't see a reason why it should. I should not get punished for other people's match manipulation and botting. You just aren't noticing how much match manipulation is happening. It may different on EU, but it's horrendous on NA as of season 25 to the point that most people consider season 25 the official end of ranked already. The rating system would be taken away from you. It would just shift to ATs where it belongs so no one can be match manipulated by synch queues.
  4. Black Lion Key reward track is what needs to happen.
  5. My UI had said it was going to end on the 1st definitely for like a week now. I've been paying close attention. So I dunno what server you guys are on, maybe that's the problem. I am on NA eastern time zone servers.
  6. > @"Megametzler.5729" said: > > @"Trevor Boyer.6524" said: > > > @"Megametzler.5729" said: > > > > @"Trevor Boyer.6524" said: > > > > This kind of already exists in the format of ATs, but they really should make ATs more frequent even if they lower the rewards when doing so. > > > > > > > > In my opinion they need to remove ranked mode completely, and start doing monthly seasons for ATs. Then they can tie old ranked rewards to unranked for the pve grinders, and transist the rating/badge system to AT matches per monthly AT season only. > > > > > > Hmmm, how would you design such a monthly AT season? Care to elaborate a little further? Only full teamQ, varying compositions, individual rating? Or really just pre-determined teams for a season? > > > > Easiest format and how to explain it would be taking literally the exact ranked rating system we have now in terms of the actual algorithm functions tied to rating gain/loss and badge icons, and then just apply it to ATs. > > > > So a monthly AT season starts ok, everyone gets the soft reset or w/e. Then you make teams with whoever you want each AT and you gain/lose your individual rating based on that just like in ranked. And yes, it would most certainly be full 5 man premade teams ONLY. If it wasn't, it would defeat the entire purpose of this idea, which is to eliminate the monkey business that has ruined ranked mode. > > > > Let everyone else go farm unranked for legend wings imo. > > > > Actual competitive players don't care about rewards beyond winning matches and gaining clout. It just means so much more when it's legit and not full of monkey business. I'd love to see it again in GW2. > > Then why not just go ahead with OP's suggestion and introduce tPvP and get rid of ATs altogether? ATs could be changed to be only the monthly version for the top 4 to 8 teams. > > Just introduce (full) team Q seperate to soloQ. I believe a lot of people still enjoy soloQ, so why get rid of it? I doubt a majority will be willing to participate in full team Q only and step down to unranked. I, for my part, am interested in rating but too casual to schedule my time table to 4 other players in my skill range... More about this ^ The only reason why anyone enjoys solo queue is because they are unaware of how much match manipulation is happening in it. And the reason why that match manipulation happens is clout chasing. If you were take away the rating & badges & titles and just let them grind the ranked rewards in an unranked mode, no one would care to cheat, and they could freely 5 man queue or solo queue in mixed queue and it would be fine. The system that you want for soloQ teamQ can easily coexist together in a single unranked mode if there is no clout attached to it. Then just put the clout attachment to ATs, where all of the most competitive players play anyway. If people don't want to take the time to learn how to keep up or form their own organized teams to get a plat badge, well then I guess they don't want it badly enough. And you don't need to schedule a time for a hard organized group to play in ATs. It is very easy to go into the LFG and find a group last minute that ranges from g3, bottom plat, p2+. The only groups that are difficult to get into are the strongest groups comprised of players who actually could win the MAT. Everyone else can easily get into a group for ATs in the same exact way they form groups for fractals or anything else. It's absolutely no different. This isn't hopeful garbage I'm telling you here. This is coming from someone who runs 2 to 3 ATs a day. It is not difficult to form a 5 man team for ATs.
  7. > @"Megametzler.5729" said: > > @"Trevor Boyer.6524" said: > > > @"Megametzler.5729" said: > > > > @"Trevor Boyer.6524" said: > > > > This kind of already exists in the format of ATs, but they really should make ATs more frequent even if they lower the rewards when doing so. > > > > > > > > In my opinion they need to remove ranked mode completely, and start doing monthly seasons for ATs. Then they can tie old ranked rewards to unranked for the pve grinders, and transist the rating/badge system to AT matches per monthly AT season only. > > > > > > Hmmm, how would you design such a monthly AT season? Care to elaborate a little further? Only full teamQ, varying compositions, individual rating? Or really just pre-determined teams for a season? > > > > Easiest format and how to explain it would be taking literally the exact ranked rating system we have now in terms of the actual algorithm functions tied to rating gain/loss and badge icons, and then just apply it to ATs. > > > > So a monthly AT season starts ok, everyone gets the soft reset or w/e. Then you make teams with whoever you want each AT and you gain/lose your individual rating based on that just like in ranked. And yes, it would most certainly be full 5 man premade teams ONLY. If it wasn't, it would defeat the entire purpose of this idea, which is to eliminate the monkey business that has ruined ranked mode. > > > > Let everyone else go farm unranked for legend wings imo. > > > > Actual competitive players don't care about rewards beyond winning matches and gaining clout. It just means so much more when it's legit and not full of monkey business. I'd love to see it again in GW2. > > Then why not just go ahead with OP's suggestion and introduce tPvP and get rid of ATs altogether? ATs could be changed to be only the monthly version for the top 4 to 8 teams. > > Just introduce (full) team Q seperate to soloQ. I believe a lot of people still enjoy soloQ, so why get rid of it? I doubt a majority will be willing to participate in full team Q only and step down to unranked. I, for my part, am interested in rating but too casual to schedule my time table to 4 other players in my skill range... We've already been there done that. We had league seasons if you remember, and the teams had ratings based on guild teams that were registered. This was initially a part of S1 and S2 if I remember correctly, or possibly a couple seasons before they introduced the current system. Either way, here were the problems: 1. Mixed queues. It took 3 in a registered guild team to participate for a leaderboard position. but solos or a duo could join but then everyone complains if a 5 man premade wins. 2. A full team of solos could still queue without getting placed on leaderboards but then they all complain. 3. When teams are allowed to grind all day in nonstop queues, you get the strongest teams exasperating the above problem of solos complaining about going against premades. 4. Even if it were only 5 man premades allowed in the queue, you still have a system of strong teams queueing non stop farming lesser teams, and then strong teams will QUEUE DODGE EACH OTHER WITH A HAND SHAKE so they can farm lesser teams and just ride to the top so they all win, instead of having to fight each other. So when this is all tied to ATs and how they seed, the system for a 5 man competitive rating system would be better because strong teams would be made to face each other in those ATs, and lesser teams get fair chances to fight lesser teams instead of only be farmed by strong teams, mostly anyway. They could still say "Ok I will run the AT at this time, and you guys run an AT later, and we won't interfere with each other's ATs so we don't need to eat rating loss against each other in finals" but that's only for those who hand shake to do it. In ranked, they can literally queue dodge whoever they want. But teams who are not hand shaking to that, they won't be able to avoid anymore and they won't be able to solo/duo only synch queue throw on those players to blast their ratings down into g3 either. They would have to have to actually fight those players instead of dodging them. Things would be much more real again with this suggestion. I'm not saying it would be perfect, but it would certainly be several times stronger than the current ranked solo/duo only mode. And we don't need registered teams for a team name rating either. It can just as easily function off individual rating, so we can all mingle and play together for a given AT like we do now. Honestly it's a fun thing to be able to play with different people rather than hard registered teams. Individual rating would allow us to do this without a hassle. Just play with who you know is good and around your level and things would work out just fine. In fact, it would reflect true player skill ratings on a far more accurate scale that what ratings show now.
  8. > @"Megametzler.5729" said: > > @"Trevor Boyer.6524" said: > > This kind of already exists in the format of ATs, but they really should make ATs more frequent even if they lower the rewards when doing so. > > > > In my opinion they need to remove ranked mode completely, and start doing monthly seasons for ATs. Then they can tie old ranked rewards to unranked for the pve grinders, and transist the rating/badge system to AT matches per monthly AT season only. > > Hmmm, how would you design such a monthly AT season? Care to elaborate a little further? Only full teamQ, varying compositions, individual rating? Or really just pre-determined teams for a season? Easiest format and how to explain it would be taking literally the exact ranked rating system we have now in terms of the actual algorithm functions tied to rating gain/loss and badge icons, and then just apply it to ATs. So a monthly AT season starts ok, everyone gets the soft reset or w/e. Then you make teams with whoever you want each AT and you gain/lose your individual rating based on that just like in ranked. And yes, it would most certainly be full 5 man premade teams ONLY. If it wasn't, it would defeat the entire purpose of this idea, which is to eliminate the monkey business that has ruined ranked mode. Let everyone else go farm unranked for legend wings imo. Actual competitive players don't care about rewards beyond winning matches and gaining clout. It just means so much more when it's legit and not full of monkey business. I'd love to see it again in GW2.
  9. This kind of already exists in the format of ATs, but they really should make ATs more frequent even if they lower the rewards when doing so. In my opinion they need to remove ranked mode completely, and start doing monthly seasons for ATs. Then they can tie old ranked rewards to unranked for the pve grinders, and transist the rating/badge system to AT matches per monthly AT season only.
  10. > @"Crab Fear.1624" said: > > @"Bazsi.2734" said: > > > @"Falan.1839" said: > > > Only 6/10 Revs from the 2 mAT winning teams of both regions, I think we can do better than that. > > > > > > @arenanet Maybe reduce Glint Heal to 20s CD or give Ventari more Knockbacks. Could also sneak a few more dmg reducers into Retri Traitline or Dwarf Stance. > > > > Your forum avatar is misleading, you're clearly a necro main. 2018 thread back to life just like that, holy cow. > > Yeah, but this thread is a famous GW2 meme. > > It is appropriate. > > Almost like this quote "Rev is a class that's favored more by the best players, and the best players tend to win" - Ben or CMC, lol no one else even talks to us > @"Falan.1839" said: > As Crab Fear said, this thread is a meme that never gets old. Imagine a finisher that can only be used when you are playing rev. And when you use this finisher, a picture of CMC's face rises up from the downed player with a quote under it that says "Rev is a class favored by the best players, and the best players tend to win" I would pay upwards of 20,000 gems for this, and start maining revenant.
  11. > @"Multicolorhipster.9751" said: > > @"Trevor Boyer.6524" said: > > Go play in some higher tiered environments like MAT or just even normal ATs. People still explode when +'d. There is plenty of damage. > > > > Anyone who thinks otherwise must largely be playing only in ranked or unranked, where there is this skew of plat to gold to silver on each team. When you have skews like this, of course the bulk of the guys attacking you aren't understanding how to execute their damage correctly. However, pushing heals and dodge rolling around is a lot easier to do for those tiers. <- This is why people think things are bunkery right now. But I'm telling you, in higher tiered environments, people know how to bait defensive cycles before bursting and they know how to combo team bursting, and things explode still. > > > > Just throwing it out there since this whole thing kind of exploded and this post stands out... Don't take offense, but there are some things you are not seeing or understanding here. > > Most people play Ranked/Unranked. ATs are super niche. Ranked/Unranked now is comprised of matches that largely look like: RED - plat 1 / gold 3 / gold 2 / gold 1 / silver 3 vs. BLUE - plat 1 / gold 3 / gold 2 / gold 1 / silver 3 This is an enormous skew of skill variables and the game should never be balanced around how the game feels when this is happening. The more years that go on that some of you insist "we should balance for the majority and not for top tier" you are insisting that the game be balanced around going further and further down the spiral of player skill deprivation as the years go on and this match making in ranked keeps getting worse. Ironically enough, Arenanet has actually listened to that plee, and that is why the game's mechanics in 2021 have devolved. As much as some people want to argue this, the game should largely be balanced as a first priority around what the best players in the game can pull with a given class or character. These are the players who are excavating the absolute limits & maximum potentials of what a class/character is actually capable of. After the game is been balanced for top tier, then we can go back an tweak to make sure that something isn't OP or UP for middle tier. But the game must be largely as a first priority, balanced around top tier play for obvious reasons. Balancing the game around players who "want things tailored to their inefficiency or reluctance to try harder and learn" is ridiculous for every possible reason that could be discussed. If you don't understand what I'm saying, go watch some youtube videos that discuss the subject. I'm not going to write a thesis on game design here. > And the last MAT(Maybe? If not, the one before that) There was a game that ended with DCs, barely any deaths before then, and the streamer casting the whole thing even called it boring. > > Only one where anyone actually quit mid-match I think, but that usually doesn't happen in MATs. There was quite a few that ended with relatively little deaths and of course, people picking on the thing the entire time > > Also there was that MAT a little while after the Feb 25th patch went live where 2 people were just /dancing at tranq on Silent Storm. It was probably the most interesting thing to happen during that MAT tbh. What you're not understanding in these comments ^ is why that kind of stuff happens. Right now, with the way you are posting these responses, I can tell that you believe these statements are in support to the claim that "the meta is tanky right now" but that is an assumption that isn't true. You must not be playing in higher tiers or ATs or certainly not the MATs very often if you believe that. If you did often play in higher tiered environments, you'd understand why top tier players can have games won or lost while only having 2 or 3 deaths the entire game. **You aren't understanding that the very same thing happens whether it is a sustain meta or a glass cannon meta. The reason why higher tiered players will have games with few deaths regardless of if it is a sustain meta or a full dps meta, is because they know where to position and where not to position. They know when to stay and when to leave. Even in a full dps meta, getting downs and securing kills when two top tier teams go against each other, is never easy to do. But when it does happen, it happens like lightning and dudes get dropped fast, and it happens the moment someone is out of position, regardless of high dps or low dps high sustain metas.** The reason why 2 dudes are jumping around tranq instead of fighting, is the same reason why Vaans and I have done the exact same thing when meeting each other on nodes before. We've fought each other so frequently and consistently in ATs, that we already both know that the fight isn't going to go anywhere. Both of us are going to play so ridiculously defensive that the fight could go on for 10 or 15 minutes and neither of us would get a kill on the other. And you're talking a full dps sic em one wolf pack soulbeast and a spellbreaker here, we have a lot of damage. It's just that we don't suck and we don't take stupid risks that would get us killed. It has nothing to do with our classes being too sustainy. It has to do with two players who know each other's game style and the game in general so well, that we can't kill each other unless someone +s the fight. I don't know what else to explain here to clear up this concept. Regardless of full sustain meta or full dps meta, the same thing happens in top tier games man. People have a hard time killing each other because great players know how to stay safe. AT footage with good players demonstrating damage output: As a final note, I'd like to say that if sustain were in question in this current patching, it would be revive power and instant revive skills, which were not adjusted to scale properly after the large nerf patch.
  12. @"Zodi.8932" You know what, I'll save you the full explanation tonight which I could write a thesis on. In short, there is way too much cheating going on in ranked nowadays, both hack use and match manipulation, and now a lot of bots which people use for multi windowing and synch queueing, so the bots throw games for them for easy wins. You're not the only one who was once a solid p2+ that is now stuck in g3. If you are still trying to play fairly, achieving even between 1500-1550 solo queue now, is the equivalent of reaching 1600 - 1620 two or three years ago. Look, ranked as of this previous season 25 is truly botched and ruined. You can no longer take the ranking seriously for so so so many reasons. If you want real games, you need to play ATs where you can still form a 5 man team comprised of actual humans that you know are not bots, who are not throwing the match on you. ATs is the only way to get good fair competitive play anymore. That or play unranked, no one gives a shit to cheat in unranked.
  13. > @"Infusion.7149" said: > "Should" is probably the wrong word. 10 templates were datamined before, so it's definitely possible but the economics or technical aspects (bugs?) of it probably stopped Arenanet from unlocking all 10. > > Any equipment templates above 6 are probably only used by WVW players anyway. Most PVE players are very unlikely to run more than three or four equipment templates because you have berserker's (+ assassin's to reach crit cap) , viper's, and harrier (or diviner) for most classes other than chrono. Depends on how much you want to work the template system. From a Ranger main standpoint here is what I have: 1. Sic Em Soulbeast - Designed for pvp, wvw, general pve map roam and living world content. This single build template can encompass all of these purposes. 2. Core Ranger Side Node - For pvp only. This setup is useless in pve or wvw. 3. Immon Druid vs. Condi - This can be used as an alternate Side Node in pvp for matches where there is heavy condi play that Core Ranger can't handle. This build is also very broken as a solo roamer in wvw due to pve gear/food options. This build can 1vX up to like 1v5s and survive if not kill all opponents in time, it has so much sustain and energy regeneration, nearly bottomless dodge rolling in wvw. 4. Power Soulbeast for fractals/raids. 5. Condi Soulbeast for fractals/raids. 6. Heal Druid for raids. What I would like to have now even before the expansion gives us more specs and viable roles to save as templates, would be this: * Another tab to set up for an alternative type of Core Ranger Side Node that uses Skirmishing over Marksmanship. This build is actually somewhat important in pvp to be able to toggle to quickly. It is annoying to have to keep manually altering the 2 tab from Marks to Skirm and swapping the weapon as such before a match starts. The thing in pvp is that people play mind games and sudden swap to different builds or different classes about 2s before a match starts. It is important to be able to swap your setups before a match starts at a second's notice. And no, I don't want to remove any of my other saved setups because they are just as important to have saved as anything else. After the expansion drops, I'm sure we'll get new specializations to work with that will all have new roles to be added to the core classes. This likely means that upon the already existent Power and Condi variants for DPSing on Soulbeast, and Heal Druid meta pve setups, something new will be brought to the table from the new Ranger spec. It will likely not be a raw DPS options or another support. It may be have a lot of boon removal or maybe something that group quickness and alacrity on it, who knows. Either way the point is that it probably won't replace the existent 3 metas that Ranger players use in pve, but will add some 4th spec that everyone will want to have saved. The same goes for pvp and wvw, the new Ranger spec will likely present some new role that can be played in pvp and wvw, that won't replace the builds that are currently in use, but will be a viable selection to swap to if you need to fill a certain role for the particular match or the particular comp you're running with in wvw. So you see, as it is now, I would like a 7th slot for the Skirm Core Ranger. Then the new expansion will likely add an 8th pve build, and then a 9th pvp spec to be used, and then a 10th one for wvw. And all of this ^ isn't even counting people who use build/gear tabs for alternative fashions. A person could use all 6 slots for the same exact build with the same gear stats, but each template is setup to represent different fashion memes. A human warrior as example could have slot 1 as a Seraph design, then slot 2 as a Lion Guard design, and then slot 3 as an Ebon Vanguard design, and then slot 4 as a Bandit design, and then slot 5 as a White Mantle design, and then slot 6 as a Corsair design. You see what I mean. But let's INB4 the "just do it manually" responses. Obviously we all know that we can store gear in our inventory bags and manually change build templates. That's besides the point of me writing this thread. The point here is that it would be nice to have more actual build/gear templates that can be hot-keyed, that can be toggled to at a moment's notice.
  14. > @"Ragnar.4257" said: > We aren't in a bunker meta. People will still get deleted in the blink of an eye if they're not paying attention. This whole thing you're arguing about is entirely in your imagination. Incase you didn't notice, it wasn't just damage which got nerfed, sustain did too in the form of healing-values, stunbreak CDs, block/evade CDs, boon durations, cleanses etc. ^ He's right on this you know. Go play in some higher tiered environments like MAT or just even normal ATs. People still explode when +'d. There is plenty of damage. Anyone who thinks otherwise must largely be playing only in ranked or unranked, where there is this skew of plat to gold to silver on each team. When you have skews like this, of course the bulk of the guys attacking you aren't understanding how to execute their damage correctly. However, pushing heals and dodge rolling around is a lot easier to do for those tiers. <- This is why people think things are bunkery right now. But I'm telling you, in higher tiered environments, people know how to bait defensive cycles before bursting and they know how to combo team bursting, and things explode still.
  15. > @"Crozame.4098" said: > > @"Trevor Boyer.6524" said: > > > @"Crozame.4098" said: > > > > @"Trevor Boyer.6524" said: > > > > > @"Crozame.4098" said: > > > > > > @"Crab Fear.1624" said: > > > > > > Were they? > > > > > > > > > > > > Burn DH is just over-performing for the general population. > > > > > > > > > > > > I have not really seen a connection between MATs and seasonal conquest in terms of problematic metas because the majority of players who do seasons do not perform at the winner's level at MATs, and consequently do not tend to use the same strats (nor coordination). > > > > > > > > > > > > I reckon that there are actually 2 metas, the seasonal conquest general player without coordination, and the MAT coordinated team metas. > > > > > > > > > > > > For the solo, perhaps DUO player, DH is quite effective. > > > > > > > > > > > > Guardian is pretty versatile, and if traps are too much, their role can change easily. > > > > > > > > > > > > Using the MATs for determining the outcome for a seasonal meta is like comparing strategies of the NBA to a pickup basketball game at the local gym. > > > > > > > > > > > > > > > > > > > > > > Totally agree, MAT and ranked are very different. > > > > > > > > > > > > > The real difference lies within communication factor. > > > > > > > > Some builds are good in low communication factor ranked solo/duo, then some builds are good in high communication factor MAT teams on voice coms. Believe it or not it has less to do with low/mid/high tier differences in skill, and more to do with the difference in how solo no voice com is played vs. 5 man on voice coms. > > > > > > > > A couple good examples: > > > > > > > > * A side node bunker is strong in solo when the teams he is against are not in voice coms and people are not orchestrating immediate +ing to get him off nodes. But a side node bunker can rarely do its job in 5 man organized voice com play because players either ignore him and force him to leave the side node and go to the other two nodes so his team isn't being 5v4d, and when he goes to normal team fights, bunkers deal bad damage and their sustain doesn't count for much. > > > > * A Power Herald in solo is mediocre because he rarely has supports that are wise enough to fuel him and players aren't coordinating combat engagements with him. But a Power Herald in organized 5 man voice coms is debatably the strongest class/build in the game. This is mainly because of its ability to frequently shift targets and actually get to the new target very quickly with teleports. With organized communication during targeting shifting/team damage burst, Power Herald secures the mark better than any other class in the game, but this mechanic it possesses is only truly useful when his entire team is in communication with each other. > > > > > > I said I agree... Whats your point? > > > > It's just discussion my good bro. > > > > Not everything in the forum needs to be an argument. > > Well, have you tried to make sense with ppl who tunnel vision on nodes~ Just passing when you just need a tiny help to avoid death and maybe make a kill~ Many ppl in sPvP hold very strong beliefs even they are silver or gold~ Honestly, I find that people are receptive to discussion about their decision making when they are out of a match. But if you try to say anything to them in match, they always take it the wrong way. Even if they don't get raged and even if they accept you're right, it somehow effects their overall morale and they begin to perform like garbage. Lately I just don't say anything at all in matches with PUGs, outside of tossing around general info like: "Target the glass cannon weaver. He is easiest to kill and most dangerous if ignored" or "Let's do 1 home, 3 push far, let me troll mid alone to buy you all time" and then I hope they listen. But I never call a person out directly or comment on a previous action that has already happened. It only makes the quality of their performance worse in 9/10 situations.
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