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Shiv.5781

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Posts posted by Shiv.5781

  1. Hi, I was trying to do the achievement which is pretty simple, you have to find the scholar findings. I had found **Second Page** and **Fourth page** during the story instance, rest after completing whole story I decided I'll do achievements now.

     

    Chapter 2: Completed

    Operating System: MacOS

     

    ![](https://i.imgur.com/ADCagEs.png "")

    ![](https://i.imgur.com/4uDYNtV.png "")

    ![](https://i.imgur.com/EaNDWcU.png "")

    ![](https://i.imgur.com/9cqworI.png "")

     

    Please let me know, thanks.

    Shiv

     

  2. > @"ButcherofMalakir.4067" said:

    > Also it would be extremly hard to implement it. Especialy for new releses

     

    > @"Vayne.8563" said:

    > Guild Wars 1 is 12 years old and we never had the option to be the bad guy there either. Neither did Laura Croft. It's just not that kind of game. It's called Heroic Fantasy for a reason.

     

    I know it would be hard to implement, it could be made into a LWS, or an expansion, but would be totally worth it. "heroic fantasy" can mean heroic in bad ways as well, heroic when u burn down tyria, heroic when you kill the commander ... Just something that's been on my mind for a very long time.

  3. GW2 was released in 2012, its been 7 years and we're all still here trying to play the good guy? Isn't it time to be bad already ...

     

    This could be quality content about adding an option to choose if you want to play with the bad guys. I want to become Balthazar's Herald, I want to bring wrath to tyria ... I wanna experience all those things?

     

    We should have an option of which side we want to play, instead of being told that we HAVE to play the GOOD side. I want to ride Kralkatoric and not Aurene...

     

    Please think about it...

  4. > @"Blocki.4931" said:

    > Recently learned that people are still upset that HoT exists and that refuse to buy expansions on the sole reason of being stubborn.

     

    Lol that made me giggle. I'm not a hater of HoT, but I do dislike it, cuz its full of these weird vine roots, which I just simply don't like.

     

    I've been playing since November last year, and I found out recently how you could click on that "Eye" icon to add it to the "Watch-List".

  5. > @"Solvar.7953" said:

    > While I find the spirit shard reward lacking, the choices presented is adding a lot of loot fairly easily, presuming the same rate of advancement happens. I have around 4000 spirit shards - it takes about 250K experience right now. So that would be about 1000 spirit shards if each took 1 million to get. If I could even convert at a 1:1 ratio of those to laurels, that is a nice bonus.

    > Simpler solution - add a vendor where you spend spirit shards for a variety of things. In that way, exchange rate can be reasonably sorted out (maybe 100 spirit shards = 1 laurel, etc). You don't have to care where the experience is earned, or where the level is gained. It also adds a lot more flexibility - some people may want laurels, some may want unbound magic, etc.

    >

     

    I kind of like this suggestion against the OP's suggestion.

  6. I don't see how this is an issue, various people stated that it was clearly told beforehand that it'd be too much to remodel a whole new mount, so they used Griffon Skeleton, and made a new mount which is pretty good. I honestly don't know if you play WvW or not, but its worth it there, and since its the only mount in WvW and its abilities are totally different, then yes it is "unique" in a way.

  7. > @"Urud.4925" said:

    > This usually happens because there is some mob stuck/hidden somewhere (for example in the lower level, for some reason). It happened to several players (for example see [this thread](https://en-forum.guildwars2.com/discussion/64374/victory-or-death-bugged "this thread") or [this one](https://en-forum.guildwars2.com/discussion/62746/why-is-victory-or-death-still-bugged "this one")).

    > If it happens again, you could try to go around throughout the ship (including the lower level) and keep pressing Tab. You would probably find some mob.

    I did, I went around ship both times, talking to each person, doing everything possible, I even jumped out of ship to Retry from Checkpoint once, nothing happened.

     

    From those thread, I found these quotes as well:

    > @"Gaile Gray.6029" said:

    > Here's what I learned: A bug is in the reporting/investigation/tracking system that points out that the Victory or Death instance can stall just before Zhaitan arrives and attacks the players' airship.

    Also the player who found this issue was on a Mac, like me. I don't have another PC so I have no other choice.

    Also, almost all players on those threads complained about facing this issue, so its worth looking and fixing asap. Its kinda frustrating doing a story twice, 28 objectives only to find out you can't complete it.

  8. I Completed 28 Objectives to finally reach "Glory of Tyria" Warship, which is set out to find Zhaitan, I reached the story marker on ship and nothing happened, I tried talking to all NPC, still nothing. I stood afk for nearly 15-20 minutes, and nothing happened. Please look into this, so that others don't have to face this issue. I did it twice only to face the same result, its quite frustrating tbh.

     

    ![](https://i.imgur.com/T3ZA6fl.png "")

  9. > @"Gudy.3607" said:

    > > @"artemis.6781" said:

    > > I still don't understand why they just don't reset at server reset?

    >

    > To prevent people from gathering shortly before the reset and then again shortly after the reset, i.e. twice in one - relatively short - session. That said, I agree with the OP in that some of those cooldowns seem a bit harsh (up to 22 hours, in my experience). I'd love to see all those gathering nodes unified to something like "daily reset or 12 hour cooldown, whichever comes later", or something similar.

     

    If its applied to reset once after the daily reset, then it doesn't matter if people gather it shortly before the reset ( they would only be able to do that if they haven't already gathered that day), and then once reset happens and they gather, they won't be able to gather until next day, which is pretty plain and simple.

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