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gimo.3281

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Posts posted by gimo.3281

  1. instead of wine, you can port it to .NET Core, which is like aiming to be cross platform across all systems - windows, macos, linux (and probably more). and from the win32/64.exe client -> .NET Core -> towards other platforms.

     

    since the windows client uses W32API, and .NET Core is a layer that can access W32API, then it should be easy to plug them together. and for other systems, it should be smooth sailing coz it's cross platform, making .NET Core a "bridge" and you don't even have to know the intrinsics of the other systems coz it's taken care of by .NET Core's portability.

     

    But yeah, the lag can probably happen.

     

    but you have to wait for the Framework to "mature" coz the important features like Forms, C/C++, etc. usage are not yet implemented. they had a preview just weeks ago and the important features will be out on version 3 release.

     

    and this should help, for the directx

     

    http://sharpdx.org/

  2. > @"Hitman.5829" said:

    > > @"gimo.3281" said:

    > > > @"Hitman.5829" said:

    > > > > @"gimo.3281" said:

    > > > > > @"Hitman.5829" said:

    > > > > > > @"zionophir.6845" said:

    > > > > > > that means get the 75% of FC damage in PvE and subtract 50% of FC damage in PvE.

    > > > > > I know that not everyone has the gift of math and I am not judging, so for clarification going from 75% to 25% is not 75% - 25% = 50%

    > > > > > Let X be the PvE damage, then 75% of PvE is:

    > > > > > * (X)(0.75)

    > > > > > And 25% of PvE is:

    > > > > > * (X)(0.25)

    > > > > >

    > > > > > Therefore, the damage lost going from 75% of PvE to 25% of PvE is:

    > > > > > * [(X)(0.25)/(X)(0.75) -1] * 100% = [(0.25/0.75) - 1] * 100%

    > > > > > * = -66.66%

    > > > > >

    > > > > > So, going from 75% of PvE to 25% of PvE is not 50%, it is 66.66%

    > > > > >

    > > > > > > check the history of FC if it was split game mode wise [PvE ~ PvP/WvW]. then go from there to get the numbers.

    > > > > >

    > > > > > mmmm did you read my previous posts? I posted them with exact nerf damage

    > > > > > The calculated TOTAL damage nerfed FC since launch is -83%

    > > > > >

    > > > > > [(1 - 0.125)(1 - 0.33)(1 - 0.14)*(1 - 0.66) - 1] * 100% = - 83%

    > > > > >

    > > > > > * October 17 (Reduce damage by 12.5% in PvP and WvW only.)

    > > > > > * November 7 (Increased recharge from 8 seconds to 12 seconds in PvP and WvW only.) This is equivalent to a 33% damage reduction (8/12 -1)*100% = 33%

    > > > > > * March 27 (Reduced damage by 14% in PvP and WvW.)

    > > > > > * December 11 (reduced from 75% of PvE to 25% of PvE.) (-66.66% damage nerf)

    > > > > >

    > > > > > And just to add as a curiosity note: Do you know by how much damage they will have to buff FC to bring it back to its original version?

    > > > > > By 497% YES THAT IS CORRECT!

    > > > > > Percentages are not something to be mess with! That is why when you lose money in the stock market, it is very difficult to earn back what you lost.

    > > > > > How did I calculate 497% here is the equation:

    > > > > > let X be the percent damage increase to bring FC back to normal, then:

    > > > > > [(1 - 0.125)(1 - 0.33)(1 - 0.14)*(1 - 0.66)(1 + X) - 1] * 100% =0%

    > > > > >

    > > > > > Solving for X gives 4.97 which is 497%

    > > > >

    > > > > lel. don't justify your bork bork math. how many is lost when you go from .75 to .25? even a gradeschooler knows that.

    > > >

    > > > Well, tell us Einstein. "How many" is lost when you go from .75 to .25?

    > >

    > > ask a gradeschooler for the answer. sorry, im busy typing something on my notepad..

    > >

    > > (after 5 mins)

    > >

    > > k. to ease your burden coz you might be mistaken for a pedo when you go to a gradeschoolers' school. say pve damage is 1.

    > >

    > > so from .75 of 1 to .25 of 1. so do that easy process, so easy that even a plastic bottle can give you 5 cents, and you should know the answer....

    >

    > Well, I just hope you are not working as a cashier or your boss might fire you for incompetence!

     

    and you claim that you don't understand the update... and you had the f@cking balls to "explain" what you don't understand? what's that bruv? if you don't understand something, that means you can't explain it. and anything that comes out of your mouth, provided that the two cases mentioned is established, which is attested by your own words, is bork bork.

     

    you even added the pvp mods+theotherupdates+therecentupdates and equated pve damage to pvp? what kind of hocuspocus is that? is that even math? or some sh@t like loose bowel?

     

    yeah.. do you want an effin mirror?

     

    you're already pwned when i saw your bork bork math at the 1st of this thread. pretty sure that people are just playing with your bork borkness and has already laughed at your competence in effin gradeschool mathematics..

  3. a theoretical way that vpn can improve latency is like when your vpn uses like crazy korean fiber optic speeds route to the destination, from your slow as turtle internet speed. like say if your internet speed is only 5 mbps and your vpn towards the endpoint is like 1k mbps, cut your connection in half (or even lesser) and boost that with the vpn speed. (the formula is even exponential). so yea. you can even round that off and your isp is cancelled out. it is like your vpn is now your isp.

     

    and yea, even if that's the case, the vpn will charge you MORE (probably wayyyyyyy more than your internet subscription) coz they are using ultra high bandwidth just to boost your slow-@ss internet. it's impractical, but possible.

     

    the only way that this could be realized is that if communism wins.

  4. > @"Hitman.5829" said:

    > > @"zionophir.6845" said:

    > > that means get the 75% of FC damage in PvE and subtract 50% of FC damage in PvE.

    > I know that not everyone has the gift of math and I am not judging, so for clarification going from 75% to 25% is not 75% - 25% = 50%

    > Let X be the PvE damage, then 75% of PvE is:

    > * (X)(0.75)

    > And 25% of PvE is:

    > * (X)(0.25)

    >

    > Therefore, the damage lost going from 75% of PvE to 25% of PvE is:

    > * [(X)(0.25)/(X)(0.75) -1] * 100% = [(0.25/0.75) - 1] * 100%

    > * = -66.66%

    >

    > So, going from 75% of PvE to 25% of PvE is not 50%, it is 66.66%

    >

    > > check the history of FC if it was split game mode wise [PvE ~ PvP/WvW]. then go from there to get the numbers.

    >

    > mmmm did you read my previous posts? I posted them with exact nerf damage

    > The calculated TOTAL damage nerfed FC since launch is -83%

    >

    > [(1 - 0.125)(1 - 0.33)(1 - 0.14)*(1 - 0.66) - 1] * 100% = - 83%

    >

    > * October 17 (Reduce damage by 12.5% in PvP and WvW only.)

    > * November 7 (Increased recharge from 8 seconds to 12 seconds in PvP and WvW only.) This is equivalent to a 33% damage reduction (8/12 -1)*100% = 33%

    > * March 27 (Reduced damage by 14% in PvP and WvW.)

    > * December 11 (reduced from 75% of PvE to 25% of PvE.) (-66.66% damage nerf)

    >

    > And just to add as a curiosity note: Do you know by how much damage they will have to buff FC to bring it back to its original version?

    > By 497% YES THAT IS CORRECT!

    > Percentages are not something to be mess with! That is why when you lose money in the stock market, it is very difficult to earn back what you lost.

    > How did I calculate 497% here is the equation:

    > let X be the percent damage increase to bring FC back to normal, then:

    > [(1 - 0.125)(1 - 0.33)(1 - 0.14)*(1 - 0.66)(1 + X) - 1] * 100% =0%

    >

    > Solving for X gives 4.97 which is 497%

     

    lel. don't justify your bork bork math. how many is lost when you go from .75 to .25? even a gradeschooler knows that.

  5. your claims, that GW2 is CPU centric, can be explained that probably A.NET foresaw the rise of Twitch.tv and streaming. That the "bottlenecks" of the GPU is really used for "Graphical Game Capture" and "Graphical Broadcasting" on the net, which is GPU intensive.

     

    But yea, still. Intel integrated Graphics = 40 fps (clean). My Nvidia Card = 90+ fps (clean). on the same map.

     

    Either those, or both.

  6. > @"Korochun.5862" said:

    > Uh, resistance is a boon. It is easily stripped or corrupted by every Condi class. When you activate it and expect it to do something, you die.

     

    yea but fucking on top of might, which is removed first? unless its TOTAL boon corrupt.

     

    but yea, you still have your shield and sword. sword 2 to run and shield 5 to effin block and get healed by might.

     

    and a effin shield and a sword lookslike a bird with tail when combined.

     

    See, even Heal Signet "shapeshifted."

  7. as far as ive seen, a spellbreaker can kill 2 power based/damage mesmers (AND) 2 warriors/spellbreakers/powerbased either ranged(rifle)/gs or gs/gs.

     

    either on full ascended or exotics. with the right consumables.

  8. > @"Jeknar.6184" said:

    > > @"Turk.5460" said:

    > > > @"Jeknar.6184" said:

    > > > Block people and lose my daily dose of Salt being sent my way? NEVER!

    > > >

    > > > The only people in my block lists are gold sellers (Most problably long gone) and one certain dude that went crazy (literally) and I simply couldn't stand him bothering me all the time.

    > >

    > > Were you playing at night time? It's usually the **Nocturnal** players who are overwhelmed with **Lunacy**, right?

    >

    > While I do get my Nocturnal doses of salt, that's not the guy I have blocked. The person in question actually was diagnosed with mental instability and is currently taking meds to control it. Quite a sad tale, really... He used to be a cool guy.

     

    well, the King of England Henry the 6th had schizophrenia.

     

    so good game.

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