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Reftarn.1296

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Posts posted by Reftarn.1296

  1. Okay, well I went ahead and tried it. If ripping is against the ToS I'll delete all files, please don't ban me :)

    It took a bit to get it to work so I'll list everything I did to finally get it to work.

    1. Download the 3d Ripper DX: http://www.deep-shadows.com/hax/3DRipperDX.htm

    2. Download your preferred 3d editor: I use Blender because it's free and works great: https://www.blender.org/

    3. You need Gw2.exe, not Gw2-64.exe, but this is easy to get because you can download the 32 bit version from GW2 website: which downloads as "Gw2Setup.exe" but this is the basic launcher file so you rename it to "Gw2.exe" and put it in the existing GW2 folder with "Gw2-64.exe"

    4. Launch 3D Ripper DX, in the first box find "Gw2.exe", under command line parameters add "-32", finally check the "Also capture to Wavefront .OBJ" option (unless you are using 3ds Max) then press "Launch" at the bottom. Also, Guild Wars 2 needs to be in Program Files (x86), 3d Ripper only works on 32 bit programs and just adding the -32 in normal program files didn't work for me

    5. Guild Wars 2 will launch, for me the graphics were very messed up at first so I had to change settings

    6. Get the scene you want and press whatever your capture key is: F12 by default (I used the character select screen since I just wanted the character but in game you could try to pose your character)

    7. Exit and load up your 3D modeling program

    8. Import the OBJ file, for me the scene was very squished on the Y axis. A simple Y scale can fix that: around times 3 seems close

    9. Delete the extra stuff (on the character select screen there is a bunch of particle data)

    10. The model is still made of multiple meshes and so will probably need to be merged to be 3D printed, also this is non-smoothed so you can see polys and non textured, I haven't messed with adding the textures yet though that is also supposed to be possible

     

    pic of 3D Ripper DX settings: https://imgur.com/a/ocBHRl2

    pic of a character from character select screen in Blender: https://imgur.com/gallery/PA5xzsu

     

  2. I've been looking into this exact thing, supposedly you can do it with 3d Ripper DX, and I found a tutorial for it:

    It is supposed to rip everything from your current scene exactly as you see it but I haven't tried it yet since I wanted to make sure it wasn't against the ToS.

    As long as it's not against the ToS I'll be trying to do this with Blender: a nice free 3d modeling program, but from the instructions I've looked at it takes a bit more work to get it fully imported (correct proportions and textures) to Blender from the 3d Ripper file, and may be able to provide a better guide afterward.

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