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Leafstorm.1349

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Posts posted by Leafstorm.1349

  1. Good morning, I had a question about maybe a ToS issue? Would it be against ToS for someone to be paid to carry people for tournament wins? Raids are constantly sold, so would it be against ToS to sell wins for people who have no hopes of getting the 20 they need for the amulet? Thanks :)

  2. So for everyone who is dumb enough to defend this build by saying that it wont work against a real team, well, that is not the problem here. The problem doesnt exist in ATs or anything of the sort. The problem is that when I q into ranked and this build is farming pugs because its braindead and applies mega burning stacks, which are then covered because you know, its a team fight and thats what happens, my pugs are instantly dead. I'm not here for tips. I've multiple top 100 titles and even for ATs, my account is in top 40 for the most emblems held. No, this thread is about literal braindead players being carried by a spec so simple that a rat could play it and climb much higher than what their skill level should ever allow. The build is unhealthy for the game. Actually, one could say that its more unhealthy than nade holo ever was as it takes that little skill. There have been builds that have been this unhealthy in the past such as condi thief being able to apply 20+ stacks of poison etc. and they have been reworked or nerfed. If you really want to see the impact that this spec is having on the game, go back to last season's top 250/100/25/etc. and look at the ratings, then go look right now. T250 is literally sitting at 1500 and T100 is far below P2 lol. Its a joke. People dont want to play this trash. So again, its unhealthy for the game.

  3. > @"Gwaihir.1745" said:

    > This dude has had three spam threads about burn guards deleted this week, maybe he should quit whining and learn to play the game. People have given him tips, now lets see if he can apply them.

     

    Three spam threads? I hardly ever post on the forums. This was the first post about this ever and its taken me over a week to even respond to anyone. Nice try bud. Also, lets just take a moment to say that I dont need your tips. Maybe if you read my signature, you'd see that I have multiple top 100 titles and I didnt get them for nothing lol. So again, nice try.

  4. > @"Yasai.3549" said:

    > Burn Guards are offset by not having any cover conditions to prevent yu from literally nullifying their damage with a single cleanse.

    > Just step out of the AoEs, and use yur cleanses once in the clear and Burn Guards are a joke.

    >

    > > @"Whyarewestillhere.8970" said:

    > > I'll never understand why people are defending builds like this.

    > > Well i guess only the top 5% games count, since i see burn guards even in plat.

    > > Let's just ignore that low effort builds with high reward (like burn guard) are dominating pretty much every game below that.

    > >

    > > Gee, i wonder why there aren't many new PvP-players...

    >

    > Defend it?

    > People are giving advice on how to beat it.

    >

    > Like bruh, if everyone who encounters just the tiniest problem and begs the devs for nerfs, we wouldn't even have a game left.

    > In fact, it's due to this sort of thing which is causing us to have a really skewed meta atm where only a handful of builds are being played.

    >

    > What's next?

    > Oh no Mordrem Snipers have this really painful line AoE, Anet please remove it cos it hurts so so so much!

     

    You dont need cover condies. Its a tf build, so your team provides cover condies? Do you literally have a IQ of like 20?

  5. Why is this still a thing? Why do guardians just hit you once and you have 6+ burn stacks? Why is it that you can apply 21+ burn stacks on something instantly? This is literally the bane of this game and the rise for every single bad player ever. You have had time to adjust this and you didnt even touch it in the patch. What a joke.

  6. > @"mercury ranique.2170" said:

    > > @"Pifil.5193" said:

    > > > @"mercury ranique.2170" said:

    > > > > @"Leafstorm.1349" said:

    > > > > > @"mercury ranique.2170" said:

    > > > > > Why talk about a fix when things are working as designed.

    > > > > > The measure is in place to fight RMT (a.k.a. goldsellers). These people are a burden for the community as for the spam they are causing and cause they are the number one reason accounts get hacked. For Arenanet they are a burden as they monetise their game instead of themself. So there is a mutual interest to fight it.

    > > > > > The result is a burden indeed. But to me, the cause is more important and the annoyance is not as much since I understood the background.

    > > > >

    > > > > That is fine. Make it to where guild leaders / officers can msg people in their own guild all they want via DM. Like, if you're part of X guild, that measure no longer applies to everyone in that guild. If gold sellers are a problem, then trust guilds to be able to moderate their guild and kick them out. Easy

    > > >

    > > > And what would stop a goldseller to form a guild and use the priveleges to bypass the meassures in place?? or worse use hacked accounts to destroy entire guilds!

    > > > No thank you!!

    > >

    > > Those concerns don't seem very likely to me. Firstly, who would actually join a gold seller's guild? Once it becomes obvious that your new guild exists to spam you with gold seller messages then who would stick around?

    > >

    > > Secondly, if an officer's account had been stolen they can pretty much strip the guild of valuables anyway. The guild master would have to demote them ASAP, hopefully before they do too much damage. If the guild master's account is stolen then the guild is going to be quickly ransacked and destroyed anyway. A little message spam would be the least of your worries in either case and would hardly be in the best interests of the RMT spammer to begin with: "hey we stole all your guild's stuff but please buy gold off us!"

    >

    > I would suggest looking into how gold sellers work, how they gain the gold they sell and what kind of people use their services. Cause yea they would use guilds to bypass any anti spam blocks. This is not the place to discuss in detail how they do their bad things.

     

    How would they use guilds to bypass anti spam blocks? Like, you're either in the guild or you're not. If you're in the guild, then you can just leave it after you get spammed. Easy

  7. > @"mercury ranique.2170" said:

    > > @"Leafstorm.1349" said:

    > > > @"mercury ranique.2170" said:

    > > > Why talk about a fix when things are working as designed.

    > > > The measure is in place to fight RMT (a.k.a. goldsellers). These people are a burden for the community as for the spam they are causing and cause they are the number one reason accounts get hacked. For Arenanet they are a burden as they monetise their game instead of themself. So there is a mutual interest to fight it.

    > > > The result is a burden indeed. But to me, the cause is more important and the annoyance is not as much since I understood the background.

    > >

    > > That is fine. Make it to where guild leaders / officers can msg people in their own guild all they want via DM. Like, if you're part of X guild, that measure no longer applies to everyone in that guild. If gold sellers are a problem, then trust guilds to be able to moderate their guild and kick them out. Easy

    >

    > And what would stop a goldseller to form a guild and use the priveleges to bypass the meassures in place?? or worse use hacked accounts to destroy entire guilds!

    > No thank you!!

     

    What? Then they just leave that guild or dont join it... Like, imagine a gold seller having a guild and you join, then you figure out its a gold seller. What do you do? BIG BRAIN MOVE! /gquit

  8. > @"AgentMoore.9453" said:

    > The mail system is a bit of a bummer in general, but trying to manage a guild or other larger group is made even more difficult by its limitations. Chat suppression does have its purpose, but it doesn't always seem to correctly line up with the way people actually chat in Guild Wars 2. Perhaps this issue will be revisited by the ArenaNet team as they review quality of life changes; better late than never!

    >

    > In the meantime, I strongly encourage guilds to start their own Enjin forums or Discord servers/chatrooms. Both are free services that make it easy to keep in touch. Discord in particular is nice because of its many communication features and customization, and it can either be accessed through a browser or downloaded onto a PC or phone as an application.

    >

    > Resources like these are extremely helpful for coordinating with people even when they're offline, as messages wait there until a player can come home/online to read them, and starting private chats or managing guild moderation is as easy as starting a chat and dragging the necessary people into it so you can all work through an issue.

     

    We have a discord. However, when you have 400 or more people in a discord, most people mute it and just watch for notifications or scroll through channels when bored. This is not the fix.

  9. > @"mercury ranique.2170" said:

    > Why talk about a fix when things are working as designed.

    > The measure is in place to fight RMT (a.k.a. goldsellers). These people are a burden for the community as for the spam they are causing and cause they are the number one reason accounts get hacked. For Arenanet they are a burden as they monetise their game instead of themself. So there is a mutual interest to fight it.

    > The result is a burden indeed. But to me, the cause is more important and the annoyance is not as much since I understood the background.

     

    That is fine. Make it to where guild leaders / officers can msg people in their own guild all they want via DM. Like, if you're part of X guild, that measure no longer applies to everyone in that guild. If gold sellers are a problem, then trust guilds to be able to moderate their guild and kick them out. Easy

  10. The nerfs to holo are a literal joke. Explosive entrance is one of the main issues with holo and you didn't even touch it? Who exactly do you have working on this? Its either an engi main or someone who plays 5 signet warrior... oops. Also, no nerf to thief dmg? I know for a fact that at least some people in Anet watch streams, you see what is absolutely broken, why not think about that? Why not ask say 20-30 of the upper tier players for feedback before a patch? DO SOMETHING DIFFERENT!

  11. > @"Trevor Boyer.6524" said:

    > > @"JTGuevara.9018" said:

    > > > @"yLoon.5289" said:

    > > > The title of this forum is totally invalid.

    > > > A Veteran Player doesn't give a kitten about bad playing. Most veteran can already foreseen how a match will end before it even started, and hence expected the result and any other stupidity may arise due to their experience in pvp.

    > > > While I think newcomers community is the one ranting and cursing as they were pawned by Veteran Players in every match.

    > > >

    > > >

    > >

    > > That's still not an excuse to quit the match.

    >

    > Eh that depends.

    >

    > Sometimes it's painfully obvious that you're being caught in the middle of a win trade and on the wrong side of the match, or sometimes that your team is completely incapable of performing mechanically at all vs. the opponents they were given. When you're down 120 to 20 after the initial split and you have a Rifle Berserker arguing with a Chronomancer about why someone didn't attempt a revive when 4 opponent Holos were cleaving on the team mate's head, you know it's probably a good safe time to AFK and go get a warm up for your coffee.

     

    You NEVER afk match, especially 120-20. That's just the start of the game and its very winnable.

  12. > @"KryTiKaL.3125" said:

    > > @"LCL.6259" said:

    > > I don't dip much time into GW2, but I always liked to PvP more than anything. I'm a huge casual but I'm still decent at the game and try to get better when I'm actually playing it (which isn't very often). I'm not super skilled but I can hit plat rather easily by q'ing metabattle builds and tweaking them a bit. I think its every time I place plat this game starts to just completely 180 on me from fun to garbage.

    > >

    > >

    > > Playing only 2 weeks I already know way more drama than I wish I did, have seen Anet partnered players act in ways that really baffle me, played with permanent dishonored players trolling on their alts, etc.

    > >

    > >

    > > I think it's really kitten sad that Anet has let this stuff slide for so long, and even still allows these players buy links in their twitch accounts. I've never played a game where the veteran pvp community was so incredibly toxic and cultish to outsiders, and where the publisher seemed to genuinely condone it. Anet will ban people for saying mean words on the forum - but when the high-level PvP players that they use to advertise their dead game treat the community like trash; they just throw their hands up and pretend they can't do anything about it.

    > >

    > >

    > > There's no bigger reason PvP is dead right now than this. Who would want to step into this environment? I don't even have to call names because this community is so cultish that if you PvP enough you already know the people I'm talking about. This includes a certain recent meltdown that I'm sure you're all aware of. That person is so delusional they're probably creaming just at the thought of being mentioned.

    > >

    > >

    > > I couldn't imagine having the desire to learn this game when the "top players" behave this way. I've genuinely never seen anything like this before, and yes I'm aware of how tense competition can become; I'm sorry though because that just isn't an excuse for this kitten. Where is all of this arrogance coming from? Because the truth is this game has NEVER had true competition. Being top 50 out of maybe 600 real players isn't special.

    >

    > MightyTeapots MOTA tournament probably showed quite the disparity between how competitive the NA environment is compared to EU. Team USA, which Naru and Nos are both a part of, got summarily flattened with no wins against Rank 55 Dragons (EU team).

    >

    > Its situations like that which really cement why I have been saying that the NA PvP scene is nowhere near the **tiniest** bit competitive and the leaderboard means **nothing**, mAT means **nothing**; because while EU does suffer from **some** of the same issues as NA, potential wintrading and toxic behavior, it seems to be so much more of a detriment to the competitive environment on NA and how NA's "top" players tend to conduct themselves. In fact wintrading itself seems to be a much more common thing on NA, along with these players simply off hours queuing so they sit in the top spots on NA because they *know* how shallow the pool of players is.

    >

    > To be fair, maybe they aren't doing it on purpose...but it isn't like they have, to my knowledge, made any sort of push to try, as content creators for GW2 (as some of them are streamers and make youtube videos) as well as being more notable members of said PvP community because of their position. Thats why I have to actually give credit to Vallun and Noody for their more recent (more consistent rather in Vallun's case) efforts to try and foster a more positive approach and support structure as GW2 content creators. Especially Noody at this point, considering it wasn't very many months ago where the man was still creating nonsense "drama" with "Exposed [name]" videos. I'm glad he has stopped that and has more recently been highlighting WvW Roamers and videos they post.

    >

    > The status quo has needed to change for a while but both ANet and the NA community don't seem to want to do anything about it. There is just this odd acceptance and it has hurt the competitiveness that NA could achieve by blunting any opportunity for it to grow.

     

    What? You realize that Rank 55 was the only EU team in the top 3, right? Just because they beat everyone else, to include EU teams, does not mean that NA cant be competitive.

  13. > @"Ben Phongluangtham.1065" said:

    > Cmc looked into this over the weekend. There was an error in the configuration file that didn't have the proper size of the single elimination bracket for the number participants we had. This should get fixed before the next monthly AT. This is intentional in Daily AT's to shave time, but for monthly AT's, we definitely had intended that any team with only 1 loss make it through.

    >

    > With the set up we had last weekend, the tournament ranks all swiss participants to decide who goes on to the single elimination round. First by win % and then uses opponent win % as a tie breaker. So in this case, the other teams that made it through with only 1 loss faced stronger opponents than you, which is why you didn't make the cut.

     

    That actually makes zero sense. If those people faced stronger teams due to RNG, but still won and advanced because of that, that means RNG simply did not give our team the opportunity to do the same thing. There should never be a time when you have teams that are of equal wins and losses with only one of those teams advancing. That's due to luck and nothing more. I'm trying to be respectful here, but I've had too many situations like this recently and its starting to feel pretty unfair. Why even spend the time to practice with my tournament team if its just going to come down to luck anyways?

  14. I've had two ATs where we get to QF and instantly lose. In fairness, we lost one game before entering that state, but its really weird as we had won our QF match, then the person we beat goes onto semis while we get kicked out. It would make sense if all 4 teams in semis had not lost a single match, but as I just said, we beat them in QF, so they obviously lost a match. It would make sense that if we win in QF, we move onto semis.

     

    How does this make any sense? Please explain.

  15. There are a few problems here. One person said that they're slow, but they get perma swiftness, a 900 range gap closer from axe 4, plus a gap closer from call to anguish. Another person said to just dodge, but you cant dodge everything, right? This spec applies AoE condi pressure and takes very little pressure its self as it has such high resistance uptime and its heals are actually amazingly good to sustain itself - not to mention it has a multitude of stuns, an evade, a block, a blind, and can apply protection with a heal to keep it up.

     

    The biggest problem here is the skill Call to Anguish. This is a skill that allows you to jump 600 range, pull everything within a 360 radius, the pull is 360 degrees, applies chill, applies reistance, will apply torment due to the application of chill, will apply weakness because you disable the person - which will also give you 10% dmg increase, AND its a leap finisher... All of this from ONE SKILL. What? @"ArenaNet Team.4819" please take a look at this.

     

    Also, I love how everyone just assumes I'm some nub and don't know anything about PvP like how to dodge, or what to q with etc. I have top 100 titles, I have the new 2v2 250 title, I win ATs. I probably should have made my argument more clear to start with, but I was short on time and assumed most people would understand how broken condi rev actually is.

  16. > @"Eurantien.4632" said:

    > Can you imagine being a dev and seeing stuff like this and earth shield nerfs, while ranger is out there apparently slaughtering everything it sees (ESPECIALLY necro), and wondering how to balance the game?

     

    That's only if it has support. Necro doesn't need support. Necro doesn't need anything but a nerf. Necro is a platform for bad players to ignore game mechanics and just smash their head against the keys and still be able to do something.

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