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Morokey.8534

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Posts posted by Morokey.8534

  1. Berserker need F2 for exit and more.. For example after ''Burst of Aggression'' (3s) you can exit.. adrenaline increase from 10 to 20 or 30 (why ? because if only 1 axe skill don't crit I need to use some AA to get enough adrenaline for f1), no longer berserk duration but if you loose all adrenalin, loose berserk.. after enter berserk outgoing damage will be increased for few seconds, if you exit berserk with more than 50% of adrenaline you wont have berserk cd.. or if you hit with head butt your berserk mode will be fully recharged etc etc..

  2. Berserker's outgoing damage depends on berserker mode duration because primal burst skills so if you play with banners or extra rage skills damage is same while in berserk mode, when you loose it your damage drops. For long fights (raids) you want to stay in berserk mode as long as you can so you spam rage skills, good advice is play with another warrior and split banners so you can take another rage skill. For fractals you don't want to wait 1s in stun because burst thats why savage instinct. Big problem is you dont have F2 for exit berserk so if you over stack duration for example in fractals you probably will waste fresh berserk for bursting

  3. I would rather something like mix spellbreaker and scourge, more F skills but consume only 1 of 4 bar of adrenaline per use or If I get let's say more than 20/40 adrenaline, I can use F1 and F2 only with CD without adrenaline spend. F1 and F2 skill based on main hand and F3 and F4 skill based on off hand.

  4. Warrior is dead, you can find some videos or advices, but it works against really big noobs, to be honest if you take 2 same skilled pvp players, warrior player will never win because of adrenaline generation, low heals, his important skills do 0 damage because of CC's and rest of skills are weak.. Warrior's main heal is ''number 6'', because you can't play without discipline (mobility, weapon swap and adrenaline), you need to take deffensive, tactic or strengh and there is 0 heal for dmg playstyle even after small buff MMR, so funny for primarily close combat class, you don't even have protection lol.. My advice ? Don't play warrior, it's unplayeable and PvP community is toxic af. Play necromancer, you can use only your head insteed of fingers to press buttons on keyboard and you will still keep winning..

    Warrior is almost 5 years my main, 5700 hours, 2000 games in pvp and I've only visited plat.1 for a few times for a moment in last year. Playing necromancer ? Plat.3 ? No problem lol.

  5. Balance in PvE is ok, some classes are more single/multitarget, some more offensive/defensive. For example necromancer vs elementalist.. Higher sustain with lower damage vs higher damage and lower sustain. That's fine. But the thing I can't understand is why ''same skills'' works different.. For example ''Restorative Illusions'' trait for mesmer heal and cleanse you and don't even need to hit and ''Adrenal Health'' and ''Berserker's Power'' need to hit something ? Why reaper and soulbeast can leave their form whenever want and I need to wait with berserker for example 15s than finally leave ? Is that hard to give me F2 for exit ? This is what they should do and don't just boost or nerf something. There are tons of good ideas, so many good discusions but Anet don't even read forum I guess.. The only thing they do is make more and more skins to get more and more money that's it. After 6 months increase power coefficients on few skills and leave ''balance'' for next 6 months.

  6. > @"TaurusZA.5493" said:

    > I only have one character that I know how to play properly - a warrior / bannerslave. I was getting really good and accumulated over 100KP in fractals, well on my way to Fractal Prodigy.

    >

    > Unfortunately Sunqua Peak has ruined this completely for me, to the extent that I now no longer want to play fractals. This boss requires condi DPS, and at best the condi berserker's DPS absolutely SUCKS. I have tried and tried and tried, and I can't do this fractal. No matter what. So it's either learn to play some new character from scratch or quit fractals altogether. Nowadays it's impossible to find a decent group for the other fractals, since most parties start including 100CM. I just can't do this fractal.

    >

    > Thank you, A-Net, for ruining my favourite part of the game.

     

    "and at best the condi berserker's DPS absolutely SUCKS".. Oh really ? And why am I always first with 30-31, way better than firebrands and mirages ? You can't play it well that's why it sucks for you... Just learn your skills, their cooldowns and what they EXACTLY do.. Try to use leaps in fire fields when need to move, combo finisters from longbow in fire fields etc. and you will see. And the thing why is condi needed ? Condi isn't needed.. People look for condi because they found SC's video with full squad of condi classes, that's why. It doen't matter you are condi or power..

  7. Warrior's banners will be always "relevant" for people because 400 stats is "really" important for game. The thing why everyone want banners is because it's written on SC, metabattle, etc.. To be clear they do like 5% of damage.. For raids ? Ok, for lots of bosses you stay 100% of time in banner's radius but for fractals ? It's joke... Waste 2 slots for 5% damage up.

  8. > @"felix.2386" said:

    > ? why would you ask for support spec when warrior right now is support in all game mode?

    > healbreaker in pvp

    > boon support in wvw

    > banner buffer in pve

     

    Spaming banners is not support, it's a small benefit for teammates and healing with shouts in pvp or wvw is not right healing.. It's only way how to be a bit useful with that much nerfed class when u want to play warrior.

  9. Banners are similar to spirits or turrets, so why ''Doubled Standarts'' don't improve them with boons like ''Nature's Vengeance'' and ''Experimental Turrets'' ? Banners should be improved with boons based on their type:

    Protection for Banner of Defense

    Fury for Banner of Discipline

    Let's say 3x might for Banner of Strength

    Regeneration for Banner of Tactics

    Pulsing effect for 3s with 3s interval or disposable effect for like 10-15s together with the existing bonus: ''Unique banner effects applied to you are stronger. Gain swiftness when you summon or pick up a banner.''

     

     

  10. So I should be happy because there is only one useful build for warrior and none for necro for tournaments ? I created build for scourge and almost everytime have more than 3 top stat, (healing and damage) always. If you spend 4 years playing warrior, spend tons of hours with build editor, testing in unrankeds and roaming, you would find out warrior is not that adaptable like other noobfriendly classes for example necro. Warrior is easy to understand there is any hard mechanic, but show me how u can effectively use that zero potential skills warrior have...

  11. Yes, good warrior can compete at any level of PvP, but it's hard af and still not fair agains noobfriendly classes like pew pew ranger, condispaming revenant or annoying necros.. Why am I able to kill one of the best warriors for example Vaanss with necro that easy ? I played necro for like 1 hour before a joined ranked and got plat 2 almost 3. I play warrior for 4 years and got max. plat 1 thats the point. Warrior is weak af...

  12. All changes looks really good, gj! I am ok with that but have one more thing to improve. Warrior out of combat lose adrenalin so I can't for example enter berserk mode or use burst tier 3 skill after Signet of Fury and "To the Limit!" which gives me 30 adrenalin. There should be something like "no-loosing adrenalin" for short time on these 2 skills, enough to enter berserk or tier 3 burst so let's say 2 seconds. What do you think, guys ?

  13. Maybe people will finally change their skills like warrior's and necromancer's power signets which makes like 4%DPS for CCs, or change weapons for a bir lower DPS but more CCs like scepter to hammer for firebrand, or dagger in OH to warhorn for scourge etc.. But to be honest 99% people don't even know what their skills, weapons and traits do, only copy & paste builds and skills from websides..

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