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xan.8936

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  1. > @"Obfuscate.6430" said: > I agree that there needs to be better rewards but also improving the feel of the grind. > To say Guild Wars 2 didn't used to have grind is false. Grind existed but was better disguised. > > The problem we have now is two-fold: the grind is too obvious or the content not interesting enough to disguise it. > The rewards don't necessarily seem subjectively worth the cost in time and currency because they are reskins. > Many veterans already have stockpiles of weapons and skins which represent countless hours of work but the only way to display them is on the character. Currently there is a finite amount of alts you can have per account and not everyone wants to buy the character slots to reach that cap just to display the fruits of their labor. > > Solution? > Perhaps introduce something we can earn for the home instance to display our accomplishments. Make an interesting list of things we must do that brings us back to older content to breathe new life in to things most of us have left in the dust. Add to it tiers that we can earn so we can start off being able to only display 1 set of our favorite weapons, to being able to display 2-3-10 etc.. > I would not encourage monetizing this but perhaps once unlocked they could add monetized aspects: like an npc to look like they are cleaning the pieces, or an npc to model them. A butler to display the things you ask for, or randomly. LOL. > > ANyway those are just ideas . Make the carrot great again. idk. This is exactly what i was thinking but explained in a much better way. Well said, Obfuscate!
  2. i’m sorry i guess i didn’t clarify myself well enough. My point I was trying to make is that i would really like different high end reward goals to work for at the end of each episode. Not just basic weapon collections that are very expensive. Most of these replies were referencing end game playable content something very different. oh well i guess we will see what comes in the future...
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