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wolverine.5164

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Posts posted by wolverine.5164

  1. i wanna make this very simple, this been the worst trait line by far, will there be any changes soon?

    completly useless traits: Cull the weak, armored attack, sundering mace, cleasing ire.

    trash traits (that we were expecting rework for the longest): Lesser endure Pain, last stand, rousing resilience.

  2. > @"wolverine.5164" said:

    > First of i would like to say this is no "wish list"" im about to adress some forgotten things (like i mentioned before) that no body is adressing about warrior, but before i start i would like to make COMPLETLY clear how irrelevant warrior is (competitive wise) when its defence trait line sucks, i think we can all agree on that one.

    > Lets start:

    > Healing signet: increase healing by 10%

    >

    > UTILITYS

    > Outrage: from 20sec cd to 15sec cd.

    > Shattering Blow: instead of 2 stack of bleeding to 4 stack of bleeding.

    > Wild Blow: in adition to previous add a 5stack confusion for 3 sec.

    > Sudering leap: in adition to previous add swiftness.

    >

    > Stances in general a really bad but specially berserker stance, many people has elaborated on it so im not wasting time here.

    >

    > Shouts weakest utility is "Fear me" because of its 60sec... maybe giving it also a 1k life steal would be interesting.

    >

    > Now moving to weapons skill the most painful one is definetly "disrupting stab", dagger it self is useless. here i can say "take it back how it use to be".

    > King of Fires: from 10% burn duration to 15%.

    > And lastly and most importantly (because no body talks about it) is Rousing Resiliance, just take it back like it use to.

    >

    >

     

    > @"wolverine.5164" said:

    > First of i would like to say this is no "wish list"" im about to adress some forgotten things (like i mentioned before) that no body is adressing about warrior, but before i start i would like to make COMPLETLY clear how irrelevant warrior is (competitive wise) when its defence trait line sucks, i think we can all agree on that one.

    > Lets start:

    > Healing signet: increase healing by 10%

    >

    > UTILITYS

    > Outrage: from 20sec cd to 15sec cd.

    > Shattering Blow: instead of 2 stack of bleeding to 4 stack of bleeding.

    > Wild Blow: in adition to previous add a 5stack confusion for 3 sec.

    > Sudering leap: in adition to previous add swiftness.

    >

    > Stances in general a really bad but specially berserker stance, many people has elaborated on it so im not wasting time here.

    >

    > Shouts weakest utility is "Fear me" because of its 60sec... maybe giving it also a 1k life steal would be interesting.

    >

    > Now moving to weapons skill the most painful one is definetly "disrupting stab", dagger it self is useless. here i can say "take it back how it use to be".

    > King of Fires: from 10% burn duration to 15%.

    > And lastly and most importantly (because no body talks about it) is Rousing Resiliance, just take it back like it use to.

    >

    > torsh 4 hits 2 stacks of burning istead of 1.

    torsh 5 also removes 1 condi over time.

     

     

  3. First of i would like to say this is no "wish list"" im about to adress some forgotten things (like i mentioned before) that no body is adressing about warrior, but before i start i would like to make COMPLETLY clear how irrelevant warrior is (competitive wise) when its defence trait line sucks, i think we can all agree on that one.

    Lets start:

    Healing signet: increase healing by 10%

     

    UTILITYS

    Outrage: from 20sec cd to 15sec cd.

    Shattering Blow: instead of 2 stack of bleeding to 4 stack of bleeding.

    Wild Blow: in adition to previous add a 5stack confusion for 3 sec.

    Sudering leap: in adition to previous add swiftness.

     

    Stances in general a really bad but specially berserker stance, many people has elaborated on it so im not wasting time here.

     

    Shouts weakest utility is "Fear me" because of its 60sec... maybe giving it also a 1k life steal would be interesting.

     

    Now moving to weapons skill the most painful one is definetly "disrupting stab", dagger it self is useless. here i can say "take it back how it use to be".

    King of Fires: from 10% burn duration to 15%.

    And lastly and most importantly (because no body talks about it) is Rousing Resiliance, just take it back like it use to.

     

     

  4. > @"Lan Deathrider.5910" said:

    > > @"KryTiKaL.3125" said:

    > > > @"wolverine.5164" said:

    > > > > @"Lan Deathrider.5910" said:

    > > > > > @"wolverine.5164" said:

    > > > > > Please do not forget about rousing resiliance... is trash,0 it be forgotten completly... what about utilitys? do u know how bad is berseker stance? , shattering blow?, healing signet? shield master 1 sec might?, king of fires only 10% burn duration?... lets just not ingnore everything else...

    > > > >

    > > > > This is a discussion thread to discuss what needs to change. Please feel free to bring suggestions to the discussion. I am purposefully holding back and allow others to bring suggestions up. I can seriously suggest a change for every single weapon, trait, and skill. I do not want this to be a personal wish list, but a community driven effort.

    > > > >

    > > > > As to Rousing Resilience. There is some great interaction with Berserker and Eternal Champion. There is also a Spellbreaker build floating around that makes good use of it, but with Last Stand broken by the devs on purpose and conditions being more prevalent than they were Cleansing Ire is more important of a trait to take. Try RR out with Runes of the Tempest btw, you may like it more then.

    > > >

    > > > what r u talking about?, wish list, r u kitten serious?, all the traits/utilitys/heals that i mentioned r trash and thats a fact, u must be a pve player so i understan ur lack of knowledge so let me explain, Rousing resiliance: use to be 2.5k heals and 8 sec RR that granted 1k of thoughness... and ALSO had a 0.5% heal coefient, nerf to 0.1% coeficient that makes no sence... the proper nerf would had been from 2.5k to 1.5k from 8 sec to 5 sec and lastly from 0.5% to 0.3%... this is NOT a wish list.... this r FACTS.

    > >

    > > Lan is saying that he isn't populating the list all on his own, he is compiling it from the suggestions and feedback from **other people** in this thread so as to avoid it looking more like his own **personal** wishlist for the class. He isn't coming up with any of the suggestions or changes you're seeing in the main post, that is everyone else in this thread.

    > >

    > > So if you feel like the traits and skills you are mentioning need to be changed, altered or reworked then think of ways that they can be, reasonable ways, and provide that information and reasons **why**. Valid reasons, not just "because" or "they stink", you have to explain **why** they do, **why** they need to be addressed in some way. That is the best way to provide feedback.

    >

    > Thanks. Grant it though that if someone opens the door to changes to something I'll throw my 2c in, or if multiple options are presented with no common consensus I'll take my choice of the presented options. The Meditation and Rage skills could all be revamped to be honest, but as I said I want other people to mention things and debate them. I'm pouring over the net sustain reduction each class suffered in the Feb. Patch to see how they compare to warrior to see if there is extra sustain that can be regained in relation to the other classes.

    >

    > I'll be honest I did not agree with Rifle as Shotgun at first, but if they just change the 1200 projectiles to 600 range cone AoEs then that weapon may very well have a strong place in PvP/WvW. That and the proposed Berserk Mode rework are probably the two best things to come out of this discussion thread.

     

    listen, i did make a post about EVERY skill/trait/heal/utility that the warrior has... im simply one of those 10k plus hour warrior player... yea basic "since beta player" so i guess i have been around a while... im actually tired of making post and talking in the forums... as a matter of fact the last patch (cc no dmg patch) in my opinion was rlly bad, specially for SB why?, because counter, bullsrecharge, shield bash, rampage and ofc dagger 3 do no dmg... but the most important thing in my opinion again is the defence trait line... where all the warrior sustain comes from... i think we can agree on that.

  5. > @"Lan Deathrider.5910" said:

    > > @"wolverine.5164" said:

    > > Please do not forget about rousing resiliance... is trash,0 it be forgotten completly... what about utilitys? do u know how bad is berseker stance? , shattering blow?, healing signet? shield master 1 sec might?, king of fires only 10% burn duration?... lets just not ingnore everything else...

    >

    > This is a discussion thread to discuss what needs to change. Please feel free to bring suggestions to the discussion. I am purposefully holding back and allow others to bring suggestions up. I can seriously suggest a change for every single weapon, trait, and skill. I do not want this to be a personal wish list, but a community driven effort.

    >

    > As to Rousing Resilience. There is some great interaction with Berserker and Eternal Champion. There is also a Spellbreaker build floating around that makes good use of it, but with Last Stand broken by the devs on purpose and conditions being more prevalent than they were Cleansing Ire is more important of a trait to take. Try RR out with Runes of the Tempest btw, you may like it more then.

     

    what r u talking about?, wish list, r u fkin serious?, all the traits/utilitys/heals that i mentioned r trash and thats a fact, u must be a pve player so i understan ur lack of knowledge so let me explain, Rousing resiliance: use to be 2.5k heals and 8 sec RR that granted 1k of thoughness... and ALSO had a 0.5% heal coefient, nerf to 0.1% coeficient that makes no sence... the proper nerf would had been from 2.5k to 1.5k from 8 sec to 5 sec and lastly from 0.5% to 0.3%... this is NOT a wish list.... this r FACTS.

  6. Please do not forget about rousing resiliance... is trash,0 it be forgotten completly... what about utilitys? do u know how bad is berseker stance? , shattering blow?, healing signet? shield master 1 sec might?, king of fires only 10% burn duration?... lets just not ingnore everything else...

  7. itll be very clear and fast.

    "lesser endure pain" and "Lesser balanced stance" 300 sec cooldown is just a pathetic joke. (as simple as that).

    "full counter" been a "burst skill" and making no dmg is a joke, i dont give a dam if u have to remove the daze... it MUST DO dmg.

    "Bulls recharge" is fine.

    "Ramage" is fine.

    "Outrage" needs to be 20 sec colldown.

    "magebane tether" nerf hurt directly "might makes it right" so this trait is weaker than ever.

     

     

     

    besides this things i mention, any other changes should be minor... fix this nonesence and make warrior relevant again.

     

  8. > @"X T D.6458" said:

    > > @"wolverine.5164" said:

    > > > @"X T D.6458" said:

    > > > Broken is a vague term...is it broken in that it is unbalanced, or bugged and being exploited?

    > >

    > > ITS VERY STRONG.... removes 3 condis on weapon swap, do u want some milk also?

    >

    > Ok so its a balance issue for you then. I can see it being a problem for some roaming builds, 3 does sound a bit high, but you have to swap weapons which is not always ideal, and it does also have a 9 second icd so Warriors Fast Hand Trait doesn't affect the cd. A reasonable change would be to bring it down to 2 conditions.

     

    it should be 1.

  9. i know there some changes coming up this tuesday but i didn't see the following that must be addressed....

    sigil of cleansing is broken in wvw and pve: FACT.

    revs sword 5 IS still broken and it looks like it won't be changed: FACT.

    there are a few other things that are and will still be broken but... lets just focus on this 2, i doubt anybody would disagree on this.

  10. > @"DietPepsi.4371" said:

    > I think the Charr look fine on all of the default mount skins (for example the default Raptor, since it has such a thick lower abdomen and tail, making it look sturdy enough to take the weight) , but as much as I like the skin, I do think Charr look waaaay to big on the Primordial Raptor skin. I'm using the Primordial Raptor skin with my main (a Charr), and the Raptor isn't much bigger than me.

    >

    > There is no way on earth that that is going to be changing any time soon. Especially not before War Eternal. Mounts scale with the player, so their animations fit with the player. If the mounts for Charr and Norn were scaled up, their animations would have to be redone, including the skin-specific animations, which is a hell of a load of work. In the case of the Primordial Raptor specifically they may be able to scale it up a tiny bit, since there is a gap between the player's leg and the Raptors flanks, but I doubt very much Anet is going to give the specific skins unique rigging scaling on specific playable species/races.

     

    sadly i agree with you.

  11. Am i the only person that sees how small mounts are compare to charr's race? i think even norm's look verry big on them... it looks like this SPECIFIC races on top of the mounts are about to break theyr backs... this should be addressed before next living.

     

  12. > @"whoknocks.4935" said:

    > > @"wolverine.5164" said:

    > > Daggers precise cut, focused slash and keen strike needs to be checked, it's base dmg is patheticly low, even with the 15% critical dmg increase if it crits... in my opinion it should be at least 20% to be fair, for keen strike, the dmg is alright but the the might should change to, 2 stacks when it hits and 3 when it crits, for the daggers burst its verry simple its dmg sucks greatly, it should at least be increased a 20%, everything else is ok.

    > > After the Attaker's Insight nerf i could clearly see dmg reduccion to a point that i decided to make this post.

    >

    > The damage of dagger was already nerfed for some odd reasons we will never know, since anyone complained about it doing too much damage.

    >

    > Btw if you pretend to use dagger as a damage weapon you are doing something wrong and you didnt understand the profession, if you want pure damage better switch to core with axe main hand.

    >

    > Dagger is a purely pvp wvw weapon which offers 2 gap closers, 1 unblockable boonrip skill and 1 daze/stun high cast utility. Dagger is an utility weapon and far from being a damage dealing weapon, or that would be too op.

     

    Again daggers dmg sucks greatly, it might not be ment for dmg dealing but regardless of that its dmg is to low...

  13. Daggers precise cut, focused slash and keen strike needs to be checked, it's base dmg is patheticly low, even with the 15% critical dmg increase if it crits... in my opinion it should be at least 20% to be fair, for keen strike, the dmg is alright but the the might should change to, 2 stacks when it hits and 3 when it crits, for the daggers burst its verry simple its dmg sucks greatly, it should at least be increased a 20%, everything else is ok.

    After the Attaker's Insight nerf i could clearly see dmg reduccion to a point that i decided to make this post.

  14. > @"aDemoNnDisguisE.8576" said:

    > Balanced, you keep using that word.

    > I do not think it means what you think it means.

     

    i really dont think u understand the sarcasm.... mesmer is so fkin patheticly broken.

  15. > @"Ardid.7203" said:

    > > @"wolverine.5164" said:

    > > I can't belive im actually saying this in 2018 still but here it goes again... its 2018 and we still DO NOT have sigil swapping nore infusion swapping for legendary weapons... it doesnt end's there because the fact that legendary backpiece's and legendary earring's can't swap infusion's is insanely wrong to at this point... i honestly don't want to hear no body say there are other preority's because it's simply not true... this should have been implemented a long time ago.

    > >

    >

    > While I agree they should fix this so you can truly use the stat swap on the fly with Legendaries as intended... IMO there are other, far more important concerns. Sorry, but is true, this is not that relevant in the end:

    > 1- People with Legendaries are a minority.

    > 2- People who truly need to swap sigils and infusions are a minority within a minority.

    > 3- Making fun content for the majority should always be priority number 1 for a game company...

     

    listen carefully here, i think i was very clear on the fact that i didnt wanted to hear an excuse, but your entitle to your opinion regardless of THAT situation, you dont seem to have any idea on how long we have been waiting for this... or explain to me how legendary weapons that came i the first year of the game doesnt have like i sadi before sigil swapping and infusion swapping when in the other hand legendary armour DOES have rune swapping and infusion swapping... remember lengendary armour came 3 years AFTER game release... pls explain to me.

  16. > @"Xcorpdog.2840" said:

    > > @"wolverine.5164" said:

    > > I can't belive im actually saying this in 2018 still but here it goes again... its 2018 and we still DO NOT have sigil swapping nore infusion swapping for legendary weapons... it doesnt end's there because the fact that legendary backpiece's and legendary earring's can't swap infusion's is insanely wrong to at this point... i honestly don't want to hear no body say there are other preority's because it's simply not true... this should have been implemented a long time ago.

    > >

    >

    > You can freely infusion swap on the trinket, and the legendary back-pieces.

     

    yes, sry about that, got confused, focus on the legendary weapons only.

  17. I can't belive im actually saying this in 2018 still but here it goes again... its 2018 and we still DO NOT have sigil swapping nore infusion swapping for legendary weapons... i honestly don't want to hear no body say there are other preority's because it's simply not true... this should have been implemented a long time ago.

     

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