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Farkon.2170

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Posts posted by Farkon.2170

  1. I'm interested in playing again and was looking through the forums and other sources to see if Reapers have received any buffs since last I played I remember that they were underperforming in just about ever area other then solo pve.

     

    I keep reading up that Reapers (even experienced ones) STILL tend to underperform on fractals, pvp, and WvW since I've last played.

    For example, in fractals, they don't offer that much support for the party and their dps is underwhelming compared to other classes, I don't really want to be dead weight to others. (Maybe undead weight but... yea..)

     

    Has Reaper/necro received any significant buffs since I last played? (2 years ago)

    The last thing I can find is back in December.

     

    Well of Darkness: Reduced power coefficient per strike from 0.8 to 0.45 in WvW only.

    Well of Corruption: Reduced power coefficient per strike from 0.45 to 0.35 in WvW only.

     

  2. "Firebrand needs a babysitter in order to perform well and it is one of the strongest builds you can take into PvP."

    Firebrand can perform without a babysitter.

    Reaper needs to be babysat to even perform.

     

    You and Obtena state that Reapers is doing ok, then state that Reapers need to be played on a higher level to be viable or to "play on their strengths". Cool, you obviously don't want Necros to be viable, I get that.

    When you bother to look at the bigger picture, everyone other then Eles have been gaining various strengths over the years, while Necros are being left behind more and more.

    In fact, multiple classes, if they break out of the norm, can perform better then Reapers at their roles.

    Their "strengths" are outdated, their abilities are outdated, and any competent player will rip a Reaper to shreds since Reapers have multiple weaknesses and few strengths.

     

     

    When Reapers had access to more LF, before the nerf, they were fun yet barely viable in 5 man roams in WvWvW, now they're not.

    Whatever stupid shit you want to say like "Does the lack of access to these abilities make Necromancer disadvantage in PvP? Not really. "(Like really? Not having flexibility isn't a disadvantage?) doesn't change the fact that they aren't viable in WvWvW and anyone who plays Reaper will figure that out.

    Honestly, half the shit you two say is so convoluted and generalist it's like the politics on TV and Necros are your rival party.

     

  3. > @"Obtena.7952" said:

    > I guess you still need to L2P with teams that take necros. Nothing happened this patch that would have changed that. On the other hand, nothing this patch changed the fact that people that embrace the philosophy of playing how you want still get teams either. #yourchoice

     

    Read the patch notes again, pReaper/Scourge got nerfed disguised as alibi buffs so there's less DPS and sustainability.

    Now if anyone's paided attention then there's less reason to want a Necro.

     

  4. These nerfs are tough for Reaper. They don't seem like much but they are really devastating to a Reaper for spvp. I can't really contribute as much to my team due to the loss of survivability and shroud uptime. Time to hang up the Reaper's sword for a while.

  5. I like to RP as a necro all the time.

     

    Farkon takes a look at the skull he's holding up, making sure that it's gleaming in the moonlight. Without a polished skull, this focus will not work. Farkon stows the skull into the bag, towards the right corner of the bag, along with other regiments needed for basic spell casting. WIthout such things, the more intricate of spells will be out of reach, and being prepared is key oh yes indeed!

     

    But I get kicked out of raid groups because I'm a necro so meh.

  6. > @"Dace.8173" said:

    > > @"Zero.3871" said:

    > > Even when i personally never do PvE (so i cannot speak from my personal experience), i see that there is obviously a Problem with necro in gw2. i also dont understand why People prefer to wait 5 more minutes for Special classes than needing 2 more min with necro in Team. of Course it is stupid, but finally this Situation is real and anet created that by mishandling the necromancer FOR YEARS. Maybe necro could easily do that stuff but anet made community toxic AGAINST necros and **should take responsibility** for this and make the game fun for necro mains again because games should be fun and not frustrating.

    > >

    > > maybe at the very beginning of the game the current performance of necros would be enough, but after all the years of necro underperformance in pve we have that situation (and i really feel with OP, because his screenshoots are real and frustrating). atm, after years of mishandling the Situation there is just 1 solution left, bringing necro exactly in line with others.

    >

    > Arena Net did not make people toxic against Necromancers. That's just silly and a statement you can't support. The situation is not as simplistic as you paint it and ignores far too many important factors.

    >

    >

     

    Indirectly they did. Indirectly they can prevent people from being toxic to Necromancers by giving them a feasible role in which they can contribute to, whether it's DPS, Support, or another viable role.

    With a role then players will have a need for them instead of the opposite.

    Also, there's a lot of assumptions being flung around and I found it amusing when you got mad at my quotes.

    Regardless, the fact of the matter is Necros are underperforming and unfriendly to newer players due to never being updated and their innate limitations as well, we can argue the semantics until we're throwing mud around like monkeys, but it doesn't change that fact.

  7. Just a TLDR for everyone not knowing what's going on in this huge thread:

    **OP posts the truth about where Necros stand in Fractals and Raids.**

    "Obtena.7952 " = Those teams isn't good enough for Necro and they don't know what Necros provide.

    "Dace.8173" = Leeching isn't bad, they should let Necros in since they can do it even if they're not optimized.

    "Farkon.2170" = Necros should have Endure Pain for a few seconds in shroud and have out of combat passive LF regen up to 25% since they have no invuln/block/extra evades/etc.

  8. Not to mention that Necros have no way to close the gap effectively unlike many other classes. A 3 second immune is far more useful then a second life bar.

     

    I just don't see why we can't have **endure pain innate on shroud** since you can't physically hit a ghost/specter yet conditions/cc would still be in effect or/and have**out of combat shroud regeneration** since shroud is so integral to our performance yet other classes have their class abilities at start or are more powerful in general.

     

    It's just strictly not fun fighting 2 battles, one against the enemy and the other against our own LF bar.... It's like when thirst was added to Elona.

  9. I'm just really tired of **being hunted like a dog in sPvP** and all the hate I get for being a Necro since every class can out 1v1 us in all regards because our mechanics work against us, we provide nothing to the table that's unique and we have too many weaknesses. I'm fine with classes having their own set of weaknesses and strengths, but the amount of weaknesses our class has is just simply absurd.

    https://i.gyazo.com/102895daacd9ef4c8117a928c3697ac7.mp4

    Also, again, I can reach Plat easily with Mirage since they have so much damage, mobility, and invulnerability. SO it's not an issue with learning how to play a class.

    https://i.gyazo.com/82c4912c2ac76111b757225f4a0d29f4.mp4

     

    On the sPvP side of problems:*

    * We can't normally cleave properly since that means going into aoe in a fight and we lose our shroud so quickly due to this even with protection and Rise!.

    * I get out ranged by every fking class because our ranged capabilities are trash except for axe2 and focus 5, love that ranger knockback.

    * I get CC to death by everything since Reapers only have 1 source of stab that hardly lasts long enough, and competent players wait until I go Kaioken to use it

    * Mesmers just utterly destroy necros due to their 9 second evade/invuln and we don't have the sustain to deal with that nor can we get away due to their mobility.

    * We have no semi-burst potential outside of our shroud which requires LF, so Reapers are always fighting two battles, one against the enemy and the other against our own LF bar.

    * Most of our attacks are slow and predictable, yet hit the same(if not less) as every other meta class since we have no forms of might gain outside of shroud/well.

    * If you don't go power well for a build and take blighter's boon, you have absolutely trash sustain but then you give up your semi burst potential.

    * Our condition cleanse is utter trash unless we sacrifice our DPS and every utility option has a ton of downsides (Plague can miss, suffer is trash against 1 target, consume can be interrupted and always is against competent players.) While other classes have passive condition cleanse and/or better options.

    *A lot of our utility isn't viable anymore and is outdated, an example is Blood Is Power, where 5 might is nothing compared to how another support can do so much more with one skill.

     

     

    As for raids I can't even get into groups as my Reaper and it's really sad since compared to WoW where every class there is viable with different unique traits they bring to the table.

    https://i.gyazo.com/a82adec974881ca6cc377314254ccd37.png

     

  10. > @"tinyreborn.1938" said:

    > > @"Farkon.2170" said:

    > > Was gonna say, Mirage has about 9 seconds of invulnerability with free movement (4 sec distort)(Evades+vigor)(axe3)(sword2) so fighting a Holo with that is so much easier.

    >

    > 0-16 necromancer complainin about mesmer... cute ... why you lie there?

    > To get 4s distortion u need 3 clones which is unrealistically to have in real combat situation , unless they actually change it to always grant 4s , I would like it way more

    > 2 evades like other classes (except drd that have 3 and can regain it) , vigor was gutted and never been perma unlike thieves/engis/etc

    > Axe 3 is a free movement ? What?

    > Sword 2 is a free movement ? What ?

    > Also INVULNERABILITY is 4s only .Rest is an evade

    > Lets think you have sword mh and axe ...Even if you count it as 4+2+1+3/4 =/= 9 . Math is hard?

     

    Pretty sure I'm good at Mirage and know what I'm talking about.

     

    1+4+3/4+1+1+1+1 = 9 3/4

    Dodge+Distortion+Symmetry+Blurred+Dodge+Mirror+Dodge

    You forgot about mirrors and with vigor you can dodge within 7 seconds. Most mirages use Mirage Mirror at a minimum, If you want to go overboard you can reach up to 13-14 seconds but most Mirages use blink and portal.

     

    1+4+3/4+1+1+1+1+1/2+1+1+1+1= 14 1/4 seconds

     

    Suffice to say it's a bit better then Holosmith's invuln where they do nothing while under elixir.

  11. > @"Obtena.7952" said:

    > Again, no one is debating here of the Necro DPS ranks; the numbers are the numbers. Being right about that is irrelevant.

    >

    > The fact is that a PUG team LF DPS is not going to team a necro based on what it DOESN'T bring to the team. If people focus ONLY on what necro doesn't bring to the team and stubbornly insist on not learning how to play and get teams with a necro, then no one is surprised or sympathetic if those people can't get teams.

    >

    >

     

    > @"Obtena.7952" said:

    > Again, no one is debating here of the Necro DPS ranks; the numbers are the numbers. Being right about that is irrelevant.

    >

    > The fact is that a PUG team LF DPS is not going to team a necro based on what it DOESN'T bring to the team. If people focus ONLY on what necro doesn't bring to the team and stubbornly insist on not learning how to play and get teams with a necro, then no one is surprised or sympathetic if those people can't get teams.

    >

    >

     

    What do Reapers bring to the table? Maybe some last man standing potential and boon corruption? Other classes can bring that to the table. (Mesmer can rip boons so that's nothing unique about Reaper and any class can be built to be more bruiserish.)

     

     

    Not too long ago you were asking about carry potential about Scourge, but, this is more about how Necros don't have a place for DPS and while Blood Magic is neat and all, a Druid can do so much more support/healing wise.

     

    > @"Obtena.7952" said:

    > Just wondering how much of a thing this is. Clearly, I don't adhere to the meta but then again, I haven't seen teams with much problem getting a second druid either. Is there utility for a necro carry outside of raids/T4's? Any value in WvW if the build is changed a bit? I'm actually INTO carrying people to learn, so for me, seems like a really good build to get people familiar and up to speed. Sure, druids heal more, etc ... but I don't like playing it.

     

  12. The point of the topic is the mentality of everyone not allowing necros in groups for PVE

    It happens if you're a necro.

    If you're a guardian main or an engineer, you're not going to understand why and come up with whatever means you can get so you don't have a necro outdps you, I get that.

    But, the point of the topic is that people don't want a Necro for their serious PvE content, serious spvp (except one build), or serious raiding due to low dps and nothing brought to the table. (among other problems)

    We have lower dps then other classes with conditions, it's a fact, and "educating" other necros with "advice" doesn't solve this mentality because we're not always the ones leading the groups.

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