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Ayrilana.1396

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Everything posted by Ayrilana.1396

  1. > @"TeeracK.3601" said: > > @"Ayrilana.1396" said: > > > @"TeeracK.3601" said: > > > > @"Ashantara.8731" said: > > > > > @"TeeracK.3601" said: > > > > > Right now cause the timer happening in the middle of the escort the timer is really hard to beat simply for not having anyone with a speed buff for the npcs. > > > > > > > > The Heal Firebrand has several ways to buff the NPCs' speed. Shouldn't be an issue. Unless you play without one. ;) > > > > > > > > > @"Ayrilana.1396" said: > > > > > If you’re getting to the boss with only two minutes left on the timer then it’s less about the movement speed of the NPCs and more to do with very low DPS. > > > > > > > > That's true, though. > > > > > > Just because its possible doesn't mean its designed well. I've done it myself but I'm still aware at how bad it is. > > > > > > And again I'm not sure why everyone is insecure about this no one is talking about the second thing you quoted. > > > > Just because you’re having difficulty doesn’t mean that it’s not designed well. > > Lol. Again i dont really get why everyone is so insecure when gw2 is a bread dead easy game. You keep saying people are being insecure because they don’t agree with you. Whether people or not has nothing to do with this. > No, drms are designed around the games actual combat it should be hard to do became of a gimmick wasting time. If you wanted to do gimmick content then dungeons exist and no one does them because of their confirmed bad design. Dungeons are bad design? Really? Lol. I guess gimmicks to you is anything that prevents you from just stacking on a boss and auto attacking?
  2. > @"TeeracK.3601" said: > > @"Ashantara.8731" said: > > > @"TeeracK.3601" said: > > > Right now cause the timer happening in the middle of the escort the timer is really hard to beat simply for not having anyone with a speed buff for the npcs. > > > > The Heal Firebrand has several ways to buff the NPCs' speed. Shouldn't be an issue. Unless you play without one. ;) > > > > > @"Ayrilana.1396" said: > > > If you’re getting to the boss with only two minutes left on the timer then it’s less about the movement speed of the NPCs and more to do with very low DPS. > > > > That's true, though. > > Just because its possible doesn't mean its designed well. I've done it myself but I'm still aware at how bad it is. > > And again I'm not sure why everyone is insecure about this no one is talking about the second thing you quoted. Just because you’re having difficulty doesn’t mean that it’s not designed well.
  3. I'm only grinding the crystals to get the weapons since I'm a completionist and there's always the chance that they could be required if Anet adds a legendary trinket at the end of the season like they did the previous two.
  4. Does Primordus corrupt living things? I thought it didn’t.
  5. It’ll likely require draconic lodestones based on the rewards from crafting the existing weapons. I don’t believe the recipes themselves would use more prismaticite but of course you never know.
  6. > @"Manasa Devi.7958" said: > > @"Ayrilana.1396" said: > > > @"Manasa Devi.7958" said: > > > > @"Ayrilana.1396" said: > > > >It also makes little sense to be able to craft an upgrade of an item without having crafted the item being upgraded first. > > > This is video game sense I guess? Because I can't discern any other kind of sense in it. > > > > You build on top of an existing model like how they did precursors. > With precursors you take a part of the earlier design to use in the newer design. Totally different. If you look at the weapons, you’ll see that you’re doing that. The fact that they say “upgrade” should also be a good indicator.
  7. > @"Manasa Devi.7958" said: > > @"Ayrilana.1396" said: > >It also makes little sense to be able to craft an upgrade of an item without having crafted the item being upgraded first. > This is video game sense I guess? Because I can't discern any other kind of sense in it. You build on top of an existing model like how they did precursors.
  8. > @"Mungo Zen.9364" said: > > @"Ayrilana.1396" said: > > > @"Mungo Zen.9364" said: > > > There have been some catch-up mechanics applied, most obviously Eternal Ice shards being traded for LS4 currencies. While you can exchange Eternal Ice for LS4 currencies with no limit today, the first few months there was a daily cap for this exchange. > > > > This was an alternate source but I wouldn't call it a "catch up" mechanic. > > They provided an easier way to farm currency after the content had aged. They did so by first adding the conversion and second by making the conversion unlimited a few months later. For someone who didn't play during LS4 this feels like a catch up mechanic as LS4 is slower to grind currency than Bjora Marches. > It was an extra source but I wouldn't call it easier nor quicker. We likely have different interpretations on what a "catch up" mechanic is. > > > They have also gone back to adjust some content to balance the Time and Effort required, as an example, recently Rylands Conversations with IBS Drizzlewood 1/2 had the time gate drop from Weekly to Daily. > > > > I assume that you're referring to Bangor in EotN as I don't recall any time-gated conversation with Ryland. This was programmed from the beginning. The release of further conversation steps was timegated but there was no timegate on already released conversations. You just needed to re-zone or re-log to progress to the next. > > That was my mistake, the Achieve is Confer with Bangar and there are many threads from summer 2020 referencing the time gating on the conversations. It appears that they released the conversations every week or two, but made it possible to have all conversations with Bangar after they had been released using the method you described. I think most of those threads were about the inconsistency around when the next conversation would be available as there really wasn't a schedule that we could see from our end. I gave up checking early on and just waited until they were all available as I couldn't be bothered.
  9. > @"hugo.4705" said: > > @"Ayrilana.1396" said: > > > @"hugo.4705" said: > > > > @"Linken.6345" said: > > > > > @"Ayrilana.1396" said: > > > > > > @"hugo.4705" said: > > > > > > In addition of being expensive, I hate the "you need this other set to make that set" I was very angry that after finally finishing the last mastery, to discover that I need to craft the original dragon slayer weapons to get those crimson and azure ones. No way I put a single gold in them. > > > > > > > > > > Considering that crimson/azure weapons are upgrades of the dragon slayer weapons, it makes sense that one would need to craft the dragon slayer weapon first. > > > > > > > > > > > You already did the mistake with stormcallers, and you do it again with dragon slayers. You never learn? Incredible. > > > > > > > > > > The mistake with Stormcallers was that people got rid of the actual weapons which were needed for the next set (the weapons were part of the recipe). You would only be able to make that comparison if the dragon slayer weapons themselves were actually needed to craft the crimson/azure weapons which they're not. > > > > > > > > It was the boreal weapons they did that misstake with since there was no hint of it having to be used later. > > > > Stormcaller weapons had a flavor text that it should be used but was then deemed to not be used. > > > > > > Totally agree. Stormcallers, even the charged ones are okay for me, also I can buy any of them on Tp. What I am angry about is the dragonslayers ones cause I can't buy the crimson and azures directly off the tp. > > > Boreals, I forgot about them. > > > Corrected my original post, meant boreal indeed. > > > > You can buy the materials for the weapons off the TP and then only need a minimal number of prismatacite shards for the recipes. > > > > Anet requiring players to have unlocked the previous version in order to get the upgraded version is nothing new. They've been doing this for years. > > As ugrakarma said. They are expensive. So it returns to my original post, they are expensive and annoy you to make every step. Is it bad to ask for them to be available on TP? > Your post stated: "What I am angry about is the dragonslayers ones cause I can't buy the crimson and azures directly off the tp." You're were upset about not being able to purchase them; not about the cost. You're just moving the goalpost. > I answer, no. It is totally fine and don't see anything wrong, the player made the long way of getting the steps and crafting a crimson rifle as example, I buy it and give him gold in exchange. > The major "step" in crafting the weapons is gets the prismaticite crystals for the ingots. You can bypass this by buying the ingots off the TP. You can't buy the weapon directly but you can cut out 95% of the effort. > Anet simply must stop making everything bound, this isn't gonna push me making all the collections for sake of doing them. And no, no players should be punished of not getting a skin because they don't want to do a specific content or crafting tons of stupid pre versions that looks like nothing. Again, it just instore disgust in minds, not any desire or want. > > Yes it is a punishement, bad decision, and ruin a subpart of fashion wars. Rewards being bound is to get you to do the content rather than whip out a credit card and bypass all of it or simply farm elsewhere in the game in order to do the same. It also makes little sense to be able to craft an upgrade of an item without having crafted the item being upgraded first.
  10. > @"hugo.4705" said: > > @"Linken.6345" said: > > > @"Ayrilana.1396" said: > > > > @"hugo.4705" said: > > > > In addition of being expensive, I hate the "you need this other set to make that set" I was very angry that after finally finishing the last mastery, to discover that I need to craft the original dragon slayer weapons to get those crimson and azure ones. No way I put a single gold in them. > > > > > > Considering that crimson/azure weapons are upgrades of the dragon slayer weapons, it makes sense that one would need to craft the dragon slayer weapon first. > > > > > > > You already did the mistake with stormcallers, and you do it again with dragon slayers. You never learn? Incredible. > > > > > > The mistake with Stormcallers was that people got rid of the actual weapons which were needed for the next set (the weapons were part of the recipe). You would only be able to make that comparison if the dragon slayer weapons themselves were actually needed to craft the crimson/azure weapons which they're not. > > > > It was the boreal weapons they did that misstake with since there was no hint of it having to be used later. > > Stormcaller weapons had a flavor text that it should be used but was then deemed to not be used. > > Totally agree. Stormcallers, even the charged ones are okay for me, also I can buy any of them on Tp. What I am angry about is the dragonslayers ones cause I can't buy the crimson and azures directly off the tp. > Boreals, I forgot about them. > Corrected my original post, meant boreal indeed. You can buy the materials for the weapons off the TP and then only need a minimal number of prismatacite shards for the recipes. Anet requiring players to have unlocked the previous version in order to get the upgraded version is nothing new. They've been doing this for years.
  11. > @"Mungo Zen.9364" said: > There have been some catch-up mechanics applied, most obviously Eternal Ice shards being traded for LS4 currencies. While you can exchange Eternal Ice for LS4 currencies with no limit today, the first few months there was a daily cap for this exchange. This was an alternate source but I wouldn't call it a "catch up" mechanic. > They have also gone back to adjust some content to balance the Time and Effort required, as an example, recently Rylands Conversations with IBS Drizzlewood 1/2 had the time gate drop from Weekly to Daily. I assume that you're referring to Bangor in EotN as I don't recall any time-gated conversation with Ryland. This was programmed from the beginning. The release of further conversation steps was timegated but there was no timegate on already released conversations. You just needed to re-zone or re-log to progress to the next.
  12. > @"hugo.4705" said: > > @"Ayrilana.1396" said: > > > @"hugo.4705" said: > > > In addition of being expensive, I hate the "you need this other set to make that set" I was very angry that after finally finishing the last mastery, to discover that I need to craft the original dragon slayer weapons to get those crimson and azure ones. No way I put a single gold in them. > > > > Considering that crimson/azure weapons are upgrades of the dragon slayer weapons, it makes sense that one would need to craft the dragon slayer weapon first. > > > > > You already did the mistake with stormcallers, and you do it again with dragon slayers. You never learn? Incredible. > > > > The mistake with Stormcallers was that people got rid of the actual weapons which were needed for the next set (the weapons were part of the recipe). You would only be able to make that comparison if the dragon slayer weapons themselves were actually needed to craft the crimson/azure weapons which they're not. > > They are, check in game before launching facts, you can't purchase the crimson and azure recipe without crafting the corresponding dragon slayer weapon. > I am not free to do how I want to get those, I am forced to make the previous sets. I did state the facts and this is what I said. If you read the rest of my post, you’ll see that I was disputing your comparison to Stormcaller/Boreal. See below from your post: > The mistake with Stormcallers was that people got rid of the actual weapons which were needed for the next set Only boreal required the **ACTUAL** weapon to craft the next upgrade as it was part of the recipe. **None of the recipes for the Champions episode so far have required the weapons as a part of the recipe.**. Once you craft the weapon, you can get rid of them as was confirmed by Anet in the other thread that you’re aware of.
  13. > @"hugo.4705" said: > > @"Fire Attunement.9835" said: > > > @"Firebeard.1746" said: > > > Will we need to keep any of them to craft the final dragon slayer weapons > > > > I checked on this for you and can confirm that you do not need to keep these weapons to craft any future weapons or weapon sets. > > > > > > Hmm hmm. Is it right? The last trailer shows another weapon sets that seems made of crimson and azure weapons... so I guess we need again those annoying slayer weapons for chapter 3? It’ll likely be like the newest two sets where you wouldn’t have access to the recipes until you created the weapons from the previous set. You don’t need the actual weapons again after crafting them.
  14. Or people can ignore the groups which have requirements and instead create their own groups. Timing on when you’re in the LFG also matters too. It gets progressively more difficult to get fills the further from the daily reset you are.
  15. > @"Grand Marshal.4098" said: > > @"Manasa Devi.7958" said: > > Oh, joy... Another set of dragon slayer weapons. I'm okay, I'm okay, these are happy tears. > > "Bolster your forces through the Dragon Slayer Mastery line, earn new weapons from faction vendors, and upgrade your Dragon Slayer weapons to their _**third and final form**_." > > "THIS ISN'T EVEN THEIR FINAL FORM" I read that as the third form also being the final form. (I keep wanting to make DBZ/DBS references)
  16. > @"Veprovina.4876" said: > > @"Ayrilana.1396" said: > > Except for LS2, all LS maps have had nodes and events which give the map currencies. All post-LS2 maps, excluding Bloodstone Fen, Dragonfall, and LS5, also have heart vendors which give the map currencies. > > Now that you mention it, indeed, all LS maps have node currencies while the expansions have more "unlimited" ways of getting their specific currencies. > And since LS maps are episodic, that's probably a way to keep people playing while they work on the next episode release! > > Which begs the question - after the whole season is done and a new one started, why aren't the artificial caps at least increased in the "old content" maps? They're not trying to keep anyone distracted anymore til the next episode arrives, there's already a new living story, why not increase the cap so that people can catch up to the story quicker? Probably because they don’t do a “catch up” mechanic which would undermine the efforts of players who previous farmed those currencies. Many of those currencies also let you purchase ascended trinkets which is probably another reason acquisition rates are not increased. Yet another reason is that those currencies can be converted to the season currencies (e.g. inbound/volatile magic) which can be exchanged for items that have items which can be sold on the TP.
  17. Except for LS2, all LS maps have had nodes and events which give the map currencies. All post-LS2 maps, excluding Bloodstone Fen, Dragonfall, and LS5, also have heart vendors which give the map currencies. All of these are timegated on the character level, the account level, or a combination of both. This was likely done to keep players coming back to the maps each day rather than farm everything the first day and never come back again.
  18. The release page is up. https://www.guildwars2.com/en-gb/the-game/releases/march-09-2021/
  19. The Dominion of the Winds reference is likely the Caledon DRM. It also looks like we're getting the Bloodtide Coast one as well. ~~I don't see FIreheart Rise unless that's where Primordus and Braham were, so perhaps we're getting just two with this update.~~ (EDIT: Looks like we are getting Fireheart Rise with this update) Also... more prismatacite grind! For the new skins. Most likely.. Hurray... > @"Tazer.2157" said: > I really hope the missions are more varied and focus on some level of cooperation between players. DRMs work best as group content. We have enough of escort quests already. I've been doing the daily three DRMs every day and I've personally found that they work best solo. I clear them quicker solo than I have in most pug groups.
  20. > @"Armen.1483" said: > It is actually a good question. First things first. Many of you have answered that you can still pew pew the mob from distance: wrong, saul's clones can bodyblock the projectiles causing issues. You can. The clones don't stack on top of each other and are fairly spread apart. I'll also remind you that the OP's issue is that their group of ranged players cannot hit the clone (or Saul) when it's on an oil (see below). > My raid group **does ranged strat** on Deimos and I oil Kite on my soulbeast. we didn't used to have this issue but in the past couple months, when the gambler version of Saul (the one that splits into 4) comes back up he always chooses me to fixate on. this **causes issues because then he's standing in the oils and its difficult for everyone else to damage**. We thought maybe it was a toughness thing so I would unmerge with my pet before he comes back up since that gave me a bit of toughness. He still fixates on me every time. Does anyone know why or how he chooses his fixate? It didn't used to be that way, just in the past couple months. Just looking for any insight on this so we can try to change who his fixate is to help in the fight. Thanks!
  21. > @"Moi.5013" said: > ok well it also puts them out of range of the slam so they don't have to worry about it but that wasn't my question or concern anyways. If they're doing ranged strat then they must have ranged weapons. Ranged weapons allow players to hit enemies from outside of melee range. Something standing in oil being a good example of an enemy that players with ranged weapons can hit.
  22. > @"Linken.6345" said: > > @"Ayrilana.1396" said: > > > @"hugo.4705" said: > > > In addition of being expensive, I hate the "you need this other set to make that set" I was very angry that after finally finishing the last mastery, to discover that I need to craft the original dragon slayer weapons to get those crimson and azure ones. No way I put a single gold in them. > > > > Considering that crimson/azure weapons are upgrades of the dragon slayer weapons, it makes sense that one would need to craft the dragon slayer weapon first. > > > > > You already did the mistake with stormcallers, and you do it again with dragon slayers. You never learn? Incredible. > > > > The mistake with Stormcallers was that people got rid of the actual weapons which were needed for the next set (the weapons were part of the recipe). You would only be able to make that comparison if the dragon slayer weapons themselves were actually needed to craft the crimson/azure weapons which they're not. > > It was the boreal weapons they did that misstake with since there was no hint of it having to be used later. > Stormcaller weapons had a flavor text that it should be used but was then deemed to not be used. Ah. I must've forgotten, but either way, the person I quoted is still wrong.
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