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Turin.6921

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Posts posted by Turin.6921

  1. > @"Lilwil.6529" said:

    > Do you think there will be away for less talented players to experience the stories of the raids?

    >

    > I've tried alot to get to experience the raid story, but I'm just not good enough to make it through one. I've been playing since GW1 and feel like I'm missing out on some key lore for the game just because i can't. The only way I've managed to experience the first raid was by paying gold to a player. I would not expert rewards for it (legendary armor) the Lore would be enough. I just want to play the story off them but at a difficulty level I can manage.

     

    For just a simple kill the skill ceiling is incredibly low for most raid wings (unless you suffer from specific disability that does not allow you do play normally which then of course its a different situation). Also what do you mean you are not good enough to make it through one? There are 10 people in the squad. It not just a single person thing. You can get most kills with a surprising amount of low performance and mistakes. Just as long as you know what you expect from the encounter (so basically some home work). It does not really require any "talent"

     

    Also you are not really missing out on anything. Raid stories are nice but fairly simple, and there is not that much of a story in them. The whole point is the boss fights and that is what makes the story feel grand. But the actual stories are just small spin offs. You can summarize them in 5 minutes. You can just watch a recap and you get the same effect.

     

    That being said what makes you think you are not "talented" enough to finish a raid? It is just a matter of focus really and a bit of time investment.

     

     

  2. > @"Vegeta.2563" said:

    > ² This is the biggest issue, and it absolutely devalues Legendary gear. We want to use 1 set of legendary gear for a single tab and be able to switch stats and rune sets (requires legendary runes) on the fly using that 1 tab without taking up multiple equipment tab slots. The stats could be saved in a different location and can be swapped on the fly, since it doesn't require gear and just the stats. There could be some sort of check in place to verify the character using the template has legendary gear on for those slots before switching stats.

     

    Kinda think this is the most major one. Devalues legendaries and a lot for the convenience and the space that you saved before are null with this implementation. And this is a end game goal issue. Devalueing end game goals is pretty bad for the game. Plus it would make so much more sense game-wise if it was done properly. Either pay for the extra slot or play the game to get the legendaries and overcome the limitation that way. Both does good for the game's longevity.

     

  3. > @"Hugedeal.5426" said:

    >usually you can measure potential of a game like an mmo by the sheer number of players playing it, and GW 2 compared to other mmos have never been on top, i know a lot of you do not like to hear it, but unfortunately it is a fact, compared to WoW, and some other titles it always lacked, but still some players stick to it, like me, well most of the time. I'm making this post mostly to look for a reassuring opinions, or just to see the reason behind why you play GW2, i myself keep losing interest in these games, but due to my out of control imagination, i keep imagining ways on how the story present in gw 2 could end, what else could they improve, and unlike WoW, which i lost total interest, gw 2 has a weird charm to it that makes me come back, maybe it is the story telling, maybe i like the fashion behind it, the combat, the wvw or the pvp, i do not know for sure, but it is something in between, i wanted to come back to gw 2, but i am not sure i want to give the game a chance, i enjoy it sure, but i start to see issues like the ones present in activision, EA and other few companies that seem to detoriate their games more and their communities, more then actually help them or please them with their products.

     

     

    Sorry but all these issues are self inflicted and completely arbitrary as conclusions. Besides making the safe assumption that WoW is the most populated, based on the number they used to publish years ago (which is becoming a less safe assumption as of late with the state of WoW) there is absolutely NO way to know what the population of the other popular games are. There are no numbers and the only thing the companies publish are the created accounts which can only tell that a game is generally popular but at no way give you an exact feeling of which one is more popular than the other. The game populations fluctuate too much for any kind of assumption to make sense. Only the companies know their player base. All of us may have an opinion of what is more popular or not but in the end of the day all these assumptions are meaningless and inaccurate. Its a very bad idea to make gaming decisions based on sth like this.

     

    > So as said, why do you guys keep playing the game, do you see a future behind the game, for me it has been feeling like arena net is just trying to drag the game to profitise as much as possible, not judging them for doing so, business is business, but is the exchange fair, are you guys having the fun you always expected for the money you spent, if you actually spent any i guess, do you see a future in gw 2, would it be smart to reinvest in the game again, right now how many of you feel like the game is sort of broken (for example like they cannot fix some of the old content because of the outdated code on dungeons for example), i am looking for well opinions, nothing to agressive but be honest if you can, ty vm everyone xd!

     

    I do not understand if your issues is the monetization, the value for money, the gameplay, the future after the layoffs?. I literally cannot follow what are your doubts since you are mixing different things together that should be taken into account mostly independently. Cash shop monetization is one thing, the value that the boxed purchases offer is another, the quality of the older content a third, the uncertain future due to recent events is a separate thing as well.

     

    And when you say invest do you mean time or money? The game is b2p. After the initial investment that you probably already done thats it. You mean investing money on the cash shop? Its fully optional so why does that affect your willingness to play? what is the particular things that make you think Anet is monetizing this game more aggressively than before?

     

    In the end of the day other ppl's opinions do not matter. Do not over-analyze stuff. If you enjoy the game **now**, play **now** until you do not enjoy it anymore. Simple as that. Anet will do what is best for their company for best or worse for the game. None knows if that would be put the game on maintenance mode or actually focus on it. Too early to tell. You are searching for an answer that does not exist yet and its meaningless to assume about. Just play the game as long as you enjoy it. End of story.

     

     

  4. I definitely see the point in this. Gw2 very seldomly has an issue of frequent updates (at least in open world) but even before the company expanded and started other projects Anet had big issues keeping a constant cadence. And that can easily affect the player retention even if the actual content in terms of amount is there. A good road map with realistic deadlines/cadence that you can more or less meet goes a long way to retain players. And gw2 only really managed to do this in LS3 leading to PoF. Just 1.5 years out of 7 years of lifetime.

  5. > @"Cisaro.3169" said:

    > > @"Turin.6921" said:

    > > > @"Cisaro.3169" said:

    > > >

    > > > > > And it is actually pretty attainable: currently the exchange is like 37 gold for 100 gems. Thats about two days of gold farming (if you know what to do) per episode. And if you buy the pack its a bit less. By the time you finish HoT you should pretty much know everything you need to farm gold efficiently.

    > > >

    > > > **Expecting new players to gold farm after playing content so they can go back and play content to give the content they've just played context is a ludicrously inelegant solution**

    > >

    > > Not really if gold farming includes actually playing the content you already have access to.

    >

    > ". Going completely conservatively and just doing SW farming , which is easy to do, its sth like 4 hours a day. And this reduces a lot if you are skillful in the game and know how to do fast t4 runs and dungeons runs or raid full clears. And you can mix by adding istan and HoT metas for some variety."

    >

    > - I think you proved my point about expecting new players to gold farm is silly. Not to mention it's terrible game design.

     

    I have no idea why you think this proves your point. It is silly and bad game design to allow players that already reached level cap to buy non-free DLC content with in game money with 8 hours of farming? And to reduce this time if you actually have knowledge of the game? And all this by doing activities that actually count as playing the game they already have access to?

  6. > @"Cisaro.3169" said:

    >

    > > > And it is actually pretty attainable: currently the exchange is like 37 gold for 100 gems. Thats about two days of gold farming (if you know what to do) per episode. And if you buy the pack its a bit less. By the time you finish HoT you should pretty much know everything you need to farm gold efficiently.

    >

    > **Expecting new players to gold farm after playing content so they can go back and play content to give the content they've just played context is a ludicrously inelegant solution**

     

    Not really if gold farming includes actually playing the content you already have access to.

  7. > @"zealex.9410" said:

    > > @"Turin.6921" said:

    > > > @"Cisaro.3169" said:

    > > > 'You can buy the gems with gold'

    > > > > @"Just a flesh wound.3589" said:

    > > > > You can buy the gems with gold.

    > > > >

    > > > > What you might consider doing is buying one episode with gold (or cash if you’re in a hurry and don’t want to wait while you’re farming gold), play through it while saving up gold then when you’re done with it buy the next episode with gold. Rinse and repeat.

    > > >

    > > > - This is unlikely to be attainable for most new players, myself included, I don't have the gold for that so I couldn't even start at season 1 if I wanted to. What I do have is the willingness to pay for the content if it was clearly laid out as an option when i bought the full game.

    > > >

    > >

    > > There was the option to buy Living world season 2 pack before the checkout when you buy the game from the website. You probably just missed it:

    > >

    > > https://imgur.com/FFFF9Lt

    > >

    > > With this you have the full continuous story up until the end of HoT. Then you can buy the rest using gold.

    > >

    > > And it is actually pretty attainable: currently the exchange is like 37 gold for 100 gems. Thats about two days of gold farming (if you know what to do) per episode. And if you buy the pack its a bit less. By the time you finish HoT you should pretty much know everything you need to farm gold efficiently.

    >

    > 2 days for an episode sounds kinda unrealistic unless u dont mean 48 hours of total farming.

     

    Can be done if you know what do to. You can easily do 15 gold an hour just with silverwastes farming. And if you find your way to an actual organized map its much greater. Plus the 2g daily from dailies. Going completely conservatively and just doing SW farming , which is easy to do, its sth like 4 hours a day. And this reduces a lot if you are skillful in the game and know how to do fast t4 runs and dungeons runs or raid full clears. And you can mix by adding istan and HoT metas for some variety.

  8. > @"Cisaro.3169" said:

    > 'You can buy the gems with gold'

    > > @"Just a flesh wound.3589" said:

    > > You can buy the gems with gold.

    > >

    > > What you might consider doing is buying one episode with gold (or cash if you’re in a hurry and don’t want to wait while you’re farming gold), play through it while saving up gold then when you’re done with it buy the next episode with gold. Rinse and repeat.

    >

    > - This is unlikely to be attainable for most new players, myself included, I don't have the gold for that so I couldn't even start at season 1 if I wanted to. What I do have is the willingness to pay for the content if it was clearly laid out as an option when i bought the full game.

    >

     

    There was the option to buy Living world season 2 pack before the checkout when you buy the game from the website. You probably just missed it:

     

    https://imgur.com/FFFF9Lt

     

    With this you have the full continuous story up until the end of HoT. Then you can buy the rest using gold.

     

    And it is actually pretty attainable: currently the exchange is like 37 gold for 100 gems. Thats about two days of gold farming (if you know what to do) per episode. And if you buy the pack its a bit less. By the time you finish HoT you should pretty much know everything you need to farm gold efficiently.

  9. gw2 community is just normal. Some people are bad, some are saints and the rest 90% are somewhere in between as in the general population.

     

    There is a lot of self-righteousness around by normal people thinking they are so amazing as a community because the game forces you to be decent to each other through its mechanics. This gives a bit of a bad image and you can see it sometimes online in the attitude of people. It can be a bit annoying but in the end of the day the gw2 community is just normal. I suppose this makes it much better than many communities out there that can be pretty awful but that should not be sth to be impressed by. Especially since it is basically imposed by the game.

  10. I do have one pressing question. There is no mention of a team that has to do with instanced content (dungeons, fractals, raids etc) besides what we already knew it was being developed since last year. Does this mean that you are abandoning instance group content completely or is the work for these be integrated into the content teams?

  11. > @"Rico.6873" said:

    > > @"Turin.6921" said:

    > > If you are not doing speed raids it can be really useful...mostly because it can save the squad from wipes..

    > >

    > > But since you mentioned raid training, most training guilds/communities actually blacklist heal scourge exactly because of this. New players may use heal scourge as a clutch and actually skip doing mechanics because of the scourge carry. The end results is that you do not learn the mechanics properly and when you find yourself in a squad without a scourge it can be a nightmare for everyone involved. So i would say if you are training you should not use scourge.

    >

    >

    >

    > Yes I agree with you but if you can only raid once a week, and you keep on failing it every time

    > I rather have the scourge so it can be completed first and then it can be done again and practiced to do it without one

    > Not everybody can handle always getting destroyed by a raid boss sadly.. :S

     

    You did mention a training scenario. A training scenario is not a kill run. Its about learning to cope with the bosses.

  12. If you are not doing speed raids it can be really useful...mostly because it can save the squad from wipes..

     

    But since you mentioned raid training, most training guilds/communities actually blacklist heal scourge exactly because of this. New players may use heal scourge as a clutch and actually skip doing mechanics because of the scourge carry. The end results is that you do not learn the mechanics properly and when you find yourself in a squad without a scourge it can be a nightmare for everyone involved. So i would say if you are training you should not use scourge.

  13. Give it time...Legislation takes time to become universal for things to balance out everywhere.

     

    And you have to ask yourself what is worse: missing a few skins in a game that has an abundance of them or have companies be completely uncontrolled to use anti-consumer and gambling-based monetization

  14. You did not invest anything economically-wise. You consumed. Anet has absolutely no responsibility to respect your wishes as to where they can spend their revenue. Whatever good or bad decisions they make its their right to do so. Its borderline insane to feel entitled to be asked about their investments. You got what you paid for.

     

    And let people decide on their own whether they want to or not to commit money on the game under the current situation.

  15. Both game modes have been dominated by annoying metas at the moment. But there is a balance patch on the 5th that does focus on a few of the issues plus adds a mount in WvW. Meaning that there is a good chance the current meta shifts a lot and be in flux for a while. So none can really tell you for sure at the moment.

  16. To sell you DH mechanically . Great DPS class that uses both weapons and not at the same weapons set that their effect with collide with each other, it is not the most difficult thing to learn and has of the best damage burst and the best add cleave in game i think. Meaning that with one build you have a pretty good raid/fractal and open world character. Its an important QoL aspect imo.

     

    As for theme...You can always use the fallen paladin archetype. You know...the Arthas kind of character. You can even make him a fallen paladin tormented by his sins trying to redeem himself if you want the good guy angle.

  17. > @"trev.1045" said:

    >

    > From what i can see a lot of the content and story is in the 'living stories' content. And the initial story isn't available anymore.

    > And it seems that in order to follow the story i would have to buy LS2, LS3, LS4, HOT, POF... a fairly significant investment upfront.

     

    to Clarify the Initial Story is available. Its the personal story you are playing now. The Living World Season 1 is not (coming right after the personal story) cause it was temporary open world content. But you can see small parts of it in fractal dungeons though. And there is a in-game summary of it and some very good ones online.

     

    Also any LS episode that is current when you log in you unlock for free. so you already have episode 5 of LS in your account. Secondly LS episodes can be unlocked using in-game gold so you can invest time to unlock those and not pay for it.

     

    The Story goes as follows: Personal Story -> LS1 -> LS2 -> HoT -> LS3 -> PoF -> LS4 etc ...No need to unlock all these upfront.

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