Kraitan.8476 Posted October 16, 2017 Share Posted October 16, 2017 See title, I think it would also make a nice addition for spectator mode as well. Thoughts? Link to comment Share on other sites More sharing options...
ParanoidKami.2867 Posted October 16, 2017 Share Posted October 16, 2017 Would clutter up the UI. Also, it's bad for the player as it can give away a person using certain tactics. Link to comment Share on other sites More sharing options...
Kraitan.8476 Posted October 16, 2017 Author Share Posted October 16, 2017 > @ParanoidKami.2867 said: > Would clutter up the UI. Also, it's bad for the player as it can give away a person using certain tactics. would clutter the UI? that's a quick conclusion without even discussing how it could be implemented. Also seeing your opponents current target is quite normal in other MMO's and generally improves the complexity.And bad for the player because it can give away tactics? Not sure that really applies as it usually takes about 0.5s to figure out who the warrior has targeted. It's more QoL than gameplay-changing really. Link to comment Share on other sites More sharing options...
Milan.9035 Posted October 17, 2017 Share Posted October 17, 2017 When i come to gw2 from wow 3 years ago i thought the se thing. Now that i olay gw2 like crack i dont see the need for it. A lot of moves do not require a target in this game and i love that. Adding lots of skill shots to the game Link to comment Share on other sites More sharing options...
Spurnshadow.3678 Posted October 17, 2017 Share Posted October 17, 2017 Target of Target doesn't do anything to the UI. It's just like tab targeting in every other game, just a keybind. This is nearly a must in any game with serious raid content, too. But raids in this game are casual, even though all the dps meter folks would say otherwise. I don't think their UI or things like this are a priority. I'd love to be able to have the options of having buffs/debuff over the character's head or over the center of my health bar, like every other game, or larger so I don't have to squint to see if they have stab or whatever. But, 5 years later, still no proper UI functionality. Link to comment Share on other sites More sharing options...
Kaga.7629 Posted October 17, 2017 Share Posted October 17, 2017 Game is barely keeping tabs on all the moving pieces ( see pets unable to hit moving targets, leaps going all kinds of random places and whatnot ) and then you want to have the game figure out where everyone is clicking.... and to relay that info ? like the others said, too much potential for abuse, and i don't think the devs would think this one is worth the squeeze. Link to comment Share on other sites More sharing options...
Kraitan.8476 Posted October 17, 2017 Author Share Posted October 17, 2017 > @Kaga.7629 said: > Game is barely keeping tabs on all the moving pieces ( see pets unable to hit moving targets, leaps going all kinds of random places and whatnot ) and then you want to have the game figure out where everyone is clicking.... and to relay that info ? > > like the others said, too much potential for abuse, and i don't think the devs would think this one is worth the squeeze. To help me understand, could you describe a situation in spvp where this info could actually be abused? Link to comment Share on other sites More sharing options...
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