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[ PVE ] Can't mount while in combat


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This is the thing about mounts, we can use them to attack and i see a lot of potential there to be explored, but we can't use them as a defense, or in other words to run away.

 

Don't lose time explaining how it would break the game if we could mount while in combat, that is obviously the reason why the devs didn't allow it in the first place. Instead try to imagine the fun that could bring.

 

 

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I mean, you answered why it will never happen in your own post. I guess you could make the argument that mounts have trivialized old content so much it wouldnt make much difference to let you mount in combat now.

 

I dont think mounting in combat would be particulary 'fun', just slightly 'less annoying' than fighting. But I dont like it when old content gets made irrelevant either, so its not something i particularly want.

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> @"Turkeyspit.3965" said:

> Heh...just be glad summoning the mount is instant, with no cast time...

 

Yeah, one of the reasons I was against mounts as they ironically waste time to save time with stupid cast times (and the fact that they replace waypoints/fast travel making things take longer in the 'long run' anyways). But thankfully they implemented them much better than other games.

I dunno about mounted combat though unless it was tied to a specific mount and/or a new class's feature. Just makes me think of Tree of Savior's mount system.

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> @"Doggie.3184" said:

> I dunno about mounted combat though unless it was tied to a specific mount and/or a new class's feature. Just makes me think of Tree of Savior's mount system.

 

Always dangerous. I remember the first time WoW added mounted combat, most players disliked it because you spend all this time developing your gear, rotation, character identity, etc, but now you're using a catapult to kill a boss?

 

Saw some concerns about Visions of the Past as well, being forced to play Ragnar...which I found was handled quite well by the devs, so if they wanted to do more of those types of mini missions, a la GW1 missions, I would be interested.

 

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> @"Turkeyspit.3965" said:

> > @"Doggie.3184" said:

> > I dunno about mounted combat though unless it was tied to a specific mount and/or a new class's feature. Just makes me think of Tree of Savior's mount system.

>

> Always dangerous. I remember the first time WoW added mounted combat, most players disliked it because you spend all this time developing your gear, rotation, character identity, etc, but now you're using a catapult to kill a boss?

>

> Saw some concerns about Visions of the Past as well, being forced to play Ragnar...which I found was handled quite well by the devs, so if they wanted to do more of those types of mini missions, a la GW1 missions, I would be interested.

>

 

Tree of Savior (a Korean indie sprite game that isn't too bad if u aren't picky) actually does it pretty neat but there are specific classes that can use their skills on mounts, or have skills only useable on mounts. Everyone else with a mount; it'd just follow them like a pet and they could ride them outside of combat for travel speed only and dismount the moment they attacked and a few pet classes that instead of riding it could make it use unique attack skills.

 

With that in mind if GW2 did something like that with a new class I could see it working and not forcing everyone to have to suddenly mount combat as most viable method when I'm sure many wont want to. The new class could get it's own set of pets like Ranger does, but use them as a mount for calvery combat. Might be a bit cluttery on screen though with how big some races are so I dunno.

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